General
- Can now jump during slide
- Dash jump grants a very brief period with ▲ increased air control (30% for 0.25s)
- Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
- Shrines attack no longer hits heroes under the shrine
- Super troopers bonus DPS ▲ increased from +40% to +60% (the upgraded troopers when Shrine dies)
- Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
- Killing a pair of base guardians now spawns a zipline ▲ boosted trooper wave to reinforce your push
- Medic Troopers DPS grows by 3% per minute
- Troopers now gain 7 HP regen when out of combat
- Trooper wave interval ▲ increased from every 25s to every 20s starting at 35 minutes
- Guardians bounty ▲ increased from 1000 to 1500
- Walkers bounty ▲ increased from 3500 to 4000
- Walkers
Health rescaled from 6800/9350/11900 to 6000/9000/12000 - Walkers armor
decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min - Base Guardians bounty from 750 to 1000
- Shrines bounty ▲ increased from 0 to 2000
- Mid Boss base bounty ▲ increased from 2000 to 3000
- Mid Boss base HP ▲ increased from 11900 to 13000
- Mid Boss global announcement
health threshold ▼ reduced from 70% to 50% - Mid Boss now has 35% Debuff Resistance
- Rejuv drop duration ▼ reduced from 7s to 6s
- Rejuv duration no longer refreshes when hitting a crystal later
- Minimap now indicates if the
Urn is a favored, neutral or unfavored - Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
- Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
- Added "0 Way" veils underneath the Shrine platforms in each base
- Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
- Subsequent CC reduction ▲ increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m- Fixed melee
abilities not using conditional damage based on enemy state (
close quarters,
point blank,
opening rounds) - Street Brawl: ▼ Removed item slot limit (don't need to sell items in the final round sometimes)
Items
- Added new T1 Spirit Item:
Golden Goose Egg
Extended Magazine:
Weapon Damage ▲ increased from +6% to +8%
High-Velocity Rounds: No longer grants +5%
Fire Rate
High-Velocity Rounds: Now grants +8%
Weapon Damage
High-Velocity Rounds:
Bullet Velocity ▲ increased from +50% to +60% (these changes affect upgrades)
Long Range: Fall-off Range ▲ increased from +4% to +8%
Active Reload: You can now reload while already full when carrying this item
Opening Rounds:
Spirit Power ▲ increased from +8 to +10
Opening Rounds:
Weapon Damage ▲ increased from +40% to +45%
Swift Striker:
Fire Rate ▲ increased from 18% to 20%
Mystic Shot: Damage spirit
scaling ▲ increased from 0.8 to 1.0
Split Shot: Cooldown ▼ reduced from 32s to 24s
Split Shot: Now supports custom count and angles per hero
Split Shot: Enabled for
Celeste (3 at 70 degrees)- Backstabber: Renamed to
Stalker
Stalker: No longer procs based on angles of attack, but instead based on doing bullet or
melee damage within 8m of a hero target
Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Melee Charge: Heavy Melee Bonus damage now works with heavy melee
abilities
Spirit Shredder Bullets:
Spirit Lifesteal ▲ increased from 8% to 12%
Weakening Headshot: Bonus
health ▲ increased from +50 to +60
Ballistic Enchantment:
Weapon damage per
stack ▲ increased from 18% to 20%
Ballistic Enchantment: Range ▼ reduced from 30% to 25%
Ballistic Enchantment: Non-hero
weapon damage ▲ increased from 4% to 5%
Hunter's Aura: Solo hero multiplier ▼ reduced from 3x to 2x
Hunter's Aura:
Bullet Resist Reduction ▲ increased from -8% to -10%
Hunter's Aura:
Fire Rate Reduction ▲ increased from -11% to -14%
Weighted Shots: Now builds from
Slowing Bullets. Has
Slowing Bullets passive
Weighted Shots: No longer grants +16%
Spirit Resist
Weighted Shots: Now grants -0.5m
Move Speed
Weighted Shots: No longer grants -30%
Bullet Velocity
Weighted Shots:
Debuff Resist ▲ increased from 16% to 18%
Weighted Shots:
Weapon Damage ▲ increased from 35% to 40%
Weighted Shots:
Stamina Reduction ▼ reduced from -20% to -14%
Express Shot:
Ammo consumed changed from -30% to 2
Ammo
Blood Tribute: No longer has
healing reduction
Blood Tribute: Self damage ▲ increased from 40 to 50
Spirit Rend: Cooldown ▼ reduced from 2.2s to 2s
Spirit Rend:
Spirit Lifesteal ▲ increased from 8% to 12%
Crushing Fists: Heavy Melee Bonus damage now works with heavy melee
abilities
Frenzy: Base
Fire Rate ▲ increased from 8% to 10%
Frenzy: Base
Spirit Resist ▲ increased from 10% to 15%
Frenzy: Conditional
Fire Rate ▼ reduced from 28% to 25%
Frenzy: Conditional
Spirit Resist ▼ reduced from 30% to 20%
Spiritual Overflow:
Spirit Power ▲ increased from 30 to 40
Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
Extra Health: ▲ Increased from 185 to 210
Enduring Speed: Fixed slow resistance interaction with dash slows
Restorative Locket: Range ▲ increased from 30m to 35m
Restorative Locket: Max
stamina regen ▲ increased from 3 to 4
Restorative Locket: Now always restores at least 1
stamina
Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
Return Fire:
Bullet Damage Returned ▼ reduced from 60% to 50%
Weapon Shielding: Damage threshold ▲ increased from 150 to 250
Weapon Shielding: Cooldown ▼ reduced from 45s to 35s
Bullet Resilience: Low
Health threshold ▲ increased from 40% to 50%
Bullet Resilience: Low
Health resistance ▼ reduced from 22% to 15%
Spirit Resilience: Low
Health threshold ▲ increased from 40% to 50%
Spirit Resilience: Low
Health resistance ▼ reduced from 22% to 15%
Lifestrike: Heal on melee hit ▼ reduced from 160 to 100 + 1.5/boon
Lifestrike: Heal on melee hit percentage ▼ reduced from 50% to 30% + 0.5%/boon
Majestic Leap: Barrier ▲ increased from 140 to 200
Trophy Collector: Souls per minute ▲ increased from 22 to 25
Dispel Magic: Cooldown ▼ reduced from 50s to 40s
Fortitude: Time to regen ▼ reduced from 13s to 10s
Spellbreaker: High instant damage reduction ▼ reduced from -75% to -65%
Diviner's Kevlar: Cooldown ▼ reduced from 64s to 40s
Inhibitor: Damage Penalty ▼ reduced from -35% to -30%
Inhibitor:
Weapon Damage bonus ▲ increased from +22% to +25%
Cheat Death: No longer ▼ reduces movement speed by -2m during the death immunity phase
Colossus: Active now grants you an additional +30%
Melee Damage
Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Mystic Regeneration:
Health bonus ▲ increased from +40 to +50
Mystic Regeneration: Duration ▲ increased from 5s to 6s
Rusted Barrel: Cooldown ▼ reduced from 20s to 16s
Arcane Surge:
Spirit Power ▲ increased from +15 to +20
Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
Slowing Hex: Projectile speed ▲ increased from 53m/s to 80m/s
Slowing Hex: Cooldown ▼ reduced from 30s to 27s
Suppressor: Debuff duration ▲ increased from 4s to 5s
Spirit Sap:
Spirit Power loss ▲ increased from -24 to -30
Spirit Sap: Cooldown ▼ reduced from 32s to 18s
Decay:
Healing Reduction ▲ increased from -45% to -50%
Silence Wave: Damage spirit
scaling ▲ increased from 0.6 to 1.0
Silence Wave: Cooldown ▼ reduced from 35s to 30s
Knockdown: Gravity ▲ increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Radiant Regeneration:
Health bonus ▲ increased from +65 to +90
Radiant Regeneration: Duration ▲ increased from 5s to 6s
Radiant Regeneration:
Healing on Ability Cast boon
scaling ▲ increased from 1.5 to 2.0
Tankbuster: Current
Health Bonus Damage ▲ increased from 7.5% to 8%
Torment Pulse: Damage spirit
scaling ▼ reduced from 0.28 to 0.25
Torment Pulse: No longer hits sleeping enemies to avoid waking them up
Disarming Hex: Cooldown ▼ reduced from 20s to 16s
Magic Carpet: Duration ▲ increased from 8s to 12s
Magic Carpet: Bonus
health ▲ increased from 75 to 125
Ethereal Shift: Cooldown ▼ reduced from 45s to 35s
Cursed Relic: Damage penalty ▲ increased from -8% to -10%
Vortex Web: Now has a unit target option where it will vacuum enemies around that target
Heroes
Abrams:
Bullet damage ▼ reduced from 3.86+0.13/boon to 3.6+0.1/boon
Abrams:
Siphon Life DPS ▼ reduced from 29 to 22
Abrams:
Siphon Life range ▼ reduced from 10m to 7.5m
Abrams:
Siphon Life is now circular rather than just in front of him
Abrams:
Siphon Life range no longer ▲ increases with
Spirit Power
Abrams:
Siphon Life visual range FX fixed to show larger than default radius values
Abrams:
Siphon Life
Lifesteal against heroes ▲ increased from 66% to 80%
Abrams:
Siphon Life
Lifesteal against non-heroes ▲ increased from 33% to 40%
Abrams:
Siphon Life DPS spirit
scaling ▲ increased from 0.5 to 0.6
Abrams:
Siphon Life T1 ▲ increased from -19s to -20s
Abrams:
Siphon Life T3 now also ▲ increases radius by +3.5m
Abrams:
Siphon Life T3 DPS ▼ reduced from 20 to 18
Abrams:
Shoulder Charge damage ▼ reduced from 37 to 30
Abrams:
Shoulder Charge wall stun duration ▼ reduced from 0.6s to 0.3s
Abrams: Should Charge spirit
scaling ▼ reduced from 1.9 to 1.4
Abrams:
Shoulder Charge T1 changed from "+2.2
Weapon Damage for 8s" to "+40% Slow for 3s"
Abrams:
Shoulder Charge T2 wall stun duration ▲ increased from 0.45s to 0.8s
Abrams:
Shoulder Charge T3 cooldown ▲ increased from -18s to -20s
Abrams:
Shoulder Charge T3 now also grants +1.5
Weapon Damage for 6s
Abrams:
Infernal Resilience T2 ▲ increased from +150
Health to +200
Abrams:
Infernal Resilience T3 now also grants +20% Debuff Resistance
Abrams:
Seismic Impact is a little faster to target the location when rising
Abrams:
Seismic Impact damage ▲ increase from 75 to 100
Abrams:
Seismic Impact now allows you to use items during it
Abrams:
Seismic Impact radius ▼ reduced from 10.5m to 9m
Abrams:
Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14%
Fire Rate" to "+0.6s Stun Duration"
Abrams:
Seismic Impact T3 now also ▲ increases radius by 6m
Apollo: Fixed
Riposte not leaving the ground when started on the ground
Apollo:
Riposte no longer triggers from trooper or neutral damage
Apollo:
Flawless Advance T2 no longer ▲ increases
Apollo's lunge speed
Apollo:
Flawless Advance now gets interrupted by stun and sleep
Apollo:
Itani Lo Sahn base damage ▼ reduced from 225 to 190 and spirit
scaling ▲ increased from 1.6 to 2.3
Apollo:
Itani Lo Sahn's hit width no longer scales with radius ▲ increases
Bebop: Hook can now be canceled
Billy:
Bashdown radius ▼ reduced from 4.5m to 4m
Billy:
Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
Billy:
Bashdown T3 now also ▼ reduces charge time by 2s
Billy:
Rising Ram damage ▼ reduced from 55 to 40
Billy:
Rising Ram damage spirit
scaling ▲ increased from 1.7 to 1.9
Billy:
Rising Ram cooldown ▼ reduced by 50% on impact
Billy:
Rising Ram charge duration ▼ reduced from 0.51s to 0.3s
Billy:
Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25%
Weapon Damage for 5s"
Billy:
Rising Ram T2 changed from "On Impact: +35%
Weapon Damage for 5s" to "+0.3s Charge Duration"
Billy:
Rising Ram T3 ▲ increased from 6.5% Max
Health to 8%
Billy:
Blasted spirit
scaling ▼ reduced from 0.8 to 0.6
Billy:
Blasted active duration no longer slows down the
decay when doing
bullet damage (melee still extends it though)
Billy:
Blasted passive no longer ▼ reduces enemy
fire rate by -14%
Billy:
Blasted tooltip simplified
Billy:
Blasted T3 now also ▲ increases spirit
scaling by +0.6
Billy:
Chain Gang radius ▼ reduced from 13m to 12m
Billy:
Chain Gang no longer grants +15% Spirit and
Bullet Resist
Billy:
Chain Gang cooldown ▲ increased from 125s to 150s
Billy:
Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and
Bullet Resist"
Billy:
Chain Gang T2 changed from "+15% Spirit and
Bullet Resist" to "-50s Cooldown"
Billy:
Chain Gang T3 changed from 2s
Unstoppable to +1.3s
Unstoppable for each hero pulled in
Billy:
Chain Gang T3 no longer grants +90 damage
Billy:
Chain Gang T3 now also ▲ increases the radius by +5m
Calico: Bullets no longer have gravity
Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Calico:
Gloom Bombs changed so the first grenade always lands in the middle
Calico:
Gloom Bombs projectile sticky radius ▲ increased from 10 to 15
Calico:
Gloom Bombs cast delay ▼ reduced from 0.15s to 0.1s
Calico:
Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
Calico:
Leaping Slash ▲ improved targeting of dash to end early if near enemy heroes
Calico:
Leaping Slash can now dash vertically, even while on the ground
Calico:
Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
Calico:
Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
Calico:
Leaping Slash radius ▼ reduced from 4.5m to 4m
Calico:
Ava can no longer manipulate movement if meleeing while midair
Calico:
Ava now uses healthbar modifier style for duration
Calico:
Ava fixed camera not being centered around
Ava
Calico:
Ava melee attack delay ▼ reduced from 0.4s to 0.0s
Calico:
Ava melee attack cooldown ▲ increased from 0.75 to 0.85
Calico:
Ava melee attack now goes the way you are looking
Calico:
Ava now starts at a minimum speed, and ▲ increases to maximum speed over time, resetting on taking damage
Calico:
Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
Calico:
Ava cooldown ▼ reduced from 45s to 30s
Calico:
Ava duration ▼ reduced from 16s to 15s
Calico:
Ava T1 duration ▲ increased from +14s to 15s
Calico:
Ava T2 changed from +45% Speed to +45% Speed and +15
Health Regen
Calico:
Ava T3 changed from -20s Cooldown and +35
Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Calico:
Return To Shadows now allows for some vertical
flight movement during channel
Calico:
Return To Shadows now has new channel bar
Calico:
Return to Shadows T2 ▼ reduced from 67.5 Damage to 65
Calico:
Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350
healing instead
Celeste: Gravity ▼ reduced from -20% to -28% (less gravity)
Celeste: Air Control/Acceleration ▼ reduced from +50/18% to +38/12% (less air control and acceleration)
Celeste:
Shining Wonder bounce range ▼ reduced from 17m to 15m
Celeste:
Shining Wonder linger duration ▼ reduced from 4.5s to 3.25s
Doorman: Gun now pierces through targets at 50% ▼ reduced damage
Doorman:
Call Bell time between
charges ▲ increased from 4s to 6s
Doorman:
Call Bell no longer has Impact Damage (was 40 with 1.0
scaling)
Doorman:
Call Bell explosion damage ▲ increased from 55 to 85
Doorman:
Call Bell explosion damage spirit
scaling ▼ reduced from 1.7 to 1.4
Doorman:
Call Bell T1 ▲ increased from +2m to +2.5m
Doorman:
Call Bell T2 no longer has Impact Damage
Doorman:
Call Bell T2 Explosion Damage ▲ increased from 40 to 75
Doorman:
Call Bell T2 now ▲ increases spirit
scaling by +0.6
Doorman:
Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorman:
Doorway now has a timer icon above the ability
Doorman:
Doorway T1 duration ▲ increased from +10s to +15s
Doorman:
Doorway T2 barrier duration ▲ increased from 8s to 12s
Doorman:
Doorway T3
doorway distance now also scales with
Spirit Power (0.25)
Doorman:
Luggage Cart is now 20% larger (20% wider hitbox as well)
Doorman:
Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
Doorman:
Luggage Cart T2 ▲ increased from +15m Cast Range to +20m
Doorman:
Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
Doorman:
Hotel Guest cast range ▲ increased from 6m to 7m
Doorman:
Hotel Guest no longer goes on cooldown if the target dies during the cast
Doorman:
Hotel Guest fixed enemies not always landing in the correct spot on return
Doorman:
Hotel Guest now supports instant cast settings
Doorman:
Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
Doorman:
Hotel Guest cost of stay damage ▼ reduced from 150 to 75
Doorman:
Hotel Guest failure to check-out damage ▼ reduced from 250 to 125
Doorman:
Hotel Guest T1 changed from "+2m Cast Range" to "-1
Stamina and -25s Cooldown"
Doorman:
Hotel Guest T2 changed from "
Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
Doorman:
Hotel Guest T3 changed from "-50s Cooldown" to "
Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
Drifter:
Rend damage range ▼ reduced from 18m to 16m
Drifter:
Rend cooldown ▲ increased from 13s to 16s
Drifter:
Rend damage spirit
scaling ▲ increased from 1.4 to 1.8
Drifter:
Rend "bonus" damage is now the melee range at close range (so you only do
melee damage at close range and spirit is the default)
Drifter:
Rend T1 bonus damage ▲ increased from +32 to +40
Drifter:
Rend T3 changed from "Gain 45%
Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Drifter:
Stalker's Mark duration ▼ reduced from 6s to 5s
Drifter:
Stalker's Mark T1 changed from "+1% Bleed" to "-8%
Bullet Resist"
Drifter:
Stalker's Mark T2 changed from "+22%
Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
Drifter:
Stalker's Mark T3 changed from "Enables 2
Charges and +2s Duration" to "+2% Bleed and -40%
Healing"
Drifter:
Bloodscent now grants
Drifter the same amount of permanent bonus
weapon damage when an isolated hero dies nearby, whether
Drifter gets the assist or the kill
Drifter:
Bloodscent permanent bonus
weapon damage gained per isolated hero death ▼ reduced from 4% to 3%
Drifter:
Bloodscent T2 changed from "Isolated kill ▼ reduces cooldowns by 15s and restores 3
stamina" to "Isolated death restores 18% Missing
Health and restores 2
stamina"
Drifter:
Eternal Night now makes the targets be considered as isolated
Drifter:
Eternal Night Sprint ▼ reduced from +3m to +2m
Drifter:
Eternal Night no longer has 7
spirit damage proc
Drifter:
Eternal Night cooldown ▲ increased from 120s to 125s
Drifter:
Eternal Night duration ▼ reduced from 7s to 6.5s
Drifter:
Eternal Night T1 changed from "+6.3
Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
Drifter:
Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
Drifter:
Eternal Night T3 ▲ increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Dynamo:
Bullet damage ▲ increased from 12.2+0.44 to 12.6+0.5
Dynamo:
Kinetic Pulse cooldown ▲ increased from 22s to 26s
Dynamo:
Kinetic Pulse damage ▲ increased from 90 to 115
Dynamo:
Kinetic Pulse range ▼ reduced from 20m to 16m
Dynamo:
Kinetic Pulse range no longer ▲ increases with spirit
scaling
Dynamo:
Kinetic Pulse spirit
scaling ▲ increased from 1.7 to 2.1
Dynamo:
Kinetic Pulse T1 changed from "35% Move Slow and -30%
Fire Rate" to "+1 Charge"
Dynamo:
Kinetic Pulse T2 changed from "+30%
Bullet Damage for 8s" to "▼ Reduces enemy Bullet Resistance by -18% and
Move Speed by -30% for 4s"
Dynamo:
Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
Dynamo:
Quantum Entanglement no longer grants +26%
Fire Rate
Dynamo:
Quantum Entanglement no longer reloads
ammo
Dynamo:
Quantum Entanglement base ability now restores 1
stamina
Dynamo:
Quantum Entanglement ally distance ▲ increased from 10m to 13m
Dynamo:
Quantum Entanglement range ▲ increased from 9m to 10m
Dynamo:
Quantum Entanglement T1 ▲ increased from +4m Range to +6m
Dynamo:
Quantum Entanglement T2 changed from "+22%
Fire Rate" to "-6s Cooldown"
Dynamo:
Quantum Entanglement T3 changed from "-5s Cooldown and +120%
Ammo" to "Dispells non-ult debuffs for you and your allies"
Dynamo:
Rejuvenating Aurora cooldown ▲ increased from 45s to 48s
Dynamo:
Rejuvenating Aurora now has a 1s linger on allies
Dynamo:
Rejuvenating Aurora now lets you jump while using it
Dynamo:
Rejuvenating Aurora T1 changed from "+4
Move Speed for 8s after full channel" to "Aura provides +4
Move Speed during channel"
Dynamo:
Rejuvenating Aurora T2 cooldown from -14s to -20s
Dynamo:
Rejuvenating Aurora T2 now also ▲ increases duration by 1s
Dynamo:
Singularity no longer does 1.5% Max
Health DPS
Dynamo:
Singularity DPS ▲ increased from 40 to 75
Dynamo:
Singularity DPS spirit
scaling ▲ increased from 0.19 to 0.28
Dynamo:
Singularity T3 ▲ increased from 4% Max
Health DPS to 5.5%
Graves:
Grasping Hands is now set up to work through proper alternate cast methods and be more responsive
Graves:
Grasping Hands Immobilize duration ▼ reduced from 1.5s to 1.25s
Graves:
Grasping Hands cooldown ▼ reduced from 38s to 34s
Graves:
Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
Graves:
Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Haze: Spirit per boon ▼ reduced from 1.1 to 0.5
Haze:
Sleep Dagger Sleep
move speed ▼ reduced from 2m/s to 1.5m/s
Haze:
Sleep Dagger Wake Up delay no longer ▲ increases with spirit
scaling
Haze:
Sleep Dagger cooldown ▲ increased from 26s to 30s
Haze:
Sleep Dagger Sleep duration ▼ reduced from 3s to 2.75s
Haze:
Sleep Dagger T1 changed from "▼ Removes 1
Stamina" to "-8%
Bullet Resist Reduction for 6s"
Haze:
Sleep Dagger T2 changed from "-12s Cooldown and -60%
Stamina for 6s" to "-15s Cooldown"
Haze:
Sleep Dagger T3 changed from "-12%
Bullet Resist and -35%
Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Haze:
Smoke Bomb cooldown ▲ increased from 30s to 33s
Haze:
Smoke Bomb duration spirit
scaling ▼ reduced from 0.18 to 0.08
Haze:
Smoke Bomb no longer has base +2m Invis Sprint Speed
Haze:
Smoke Bomb T1 ▲ increased from +5m Invis Sprint Speed to +7m
Haze:
Smoke Bomb T2 changed from "+10%
Bullet Lifesteal" to "Enables 2 Ability
Charges"
Haze:
Smoke Bomb T3 changed from "Enable 2
Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30%
Lifesteal for 5s"
Haze:
Fixation ▼ reduced from +0.2
Weapon Damage per
stack to +0.18
Haze:
Fixation T1 spirit
scaling ▲ increased from 0.37 to 0.8
Haze:
Fixation T1 ▼ reduced from +50
Spirit Damage to +40
Haze:
Fixation T3 ▲ increased from +0.12
Weapon Damage to +0.14
Haze:
Bullet Dance
Fire Rate bonus ▼ reduced from 30% to 20%
Haze:
Bullet Dance base ability now has 60% Evasion
Haze:
Bullet Dance duration spirit
scaling ▲ increased from 0.06 to 0.08
Haze:
Bullet Dance Bonus
Bullet Damage ▼ reduced from 10 to 7
Haze:
Bullet Dance T1 ▲ increased from +4
Bullet Damage to +7
Haze:
Bullet Dance T2 now also ▲ increases
Fire Rate by +10%
Haze:
Bullet Dance T3 no longer adds 60%
Bullet Evasion
Haze:
Bullet Dance T3 now also fires at an additional target
Infernus:
Napalm damage ▼ reduced from 46 to 40
Infernus:
Napalm damage spirit
scaling ▲ increased from 0.3 to 0.6
Infernus:
Napalm amplified damage taken ▼ reduced from 20% to 16%
Infernus:
Napalm T2
lifesteal ▲ increased from 10% to 15%
Infernus:
Flame Dash DPS spirit
scaling ▲ increased from 0.8 to 1.0
Infernus:
Flame Dash T1 changed from "-25%
Fire Rate" to "-12s Cooldown"
Infernus:
Flame Dash T2 DPS ▼ reduced from +27 to +20
Infernus:
Flame Dash T2 DPS now also ▲ increases trail duration by 1s
Infernus:
Flame Dash T3 no longer ▼ reduces cooldown by 15s
Infernus:
Flame Dash T3 now also grants +1 Charge
Infernus:
Flame Dash T3 time between
charges ▼ reduced from 20s to 14s
Infernus: Melee can now buildup
afterburn (20% for light melee, 35% for heavy)
Infernus:
Afterburn T1 changed from "-20%
Spirit Damage" to "+14 DPS"
Infernus:
Afterburn T2 changed from +1s Burn Duration to -35%
Spirit Damage
Infernus:
Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration,
abilities only refresh up to the base)
Infernus:
Concussive Combustion cast now causes camera to move back a bit
Infernus:
Concussive Combustion delay ▲ increased from 3s to 3.25s
Infernus:
Concussive Combustion radius ▼ reduced from 13m to 12m
Infernus:
Concussive Combustion cooldown ▲ increased from 140s to 165s
Infernus:
Concussive Combustion damage ▼ reduced from 150 to 125
Infernus:
Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
Infernus:
Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
Infernus:
Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy: Now has -10% Gravity
Ivy:
Bullet damage ▼ reduced from 4.59+0.12/boon to 4.45+0.06/boon
Ivy: Kudzu Bomb renamed to
Entangling Thorns
Ivy:
Entangling Thorns Recharge Time ▼ reduced from 8s to 5s
Ivy:
Entangling Thorns spirit
scaling ▼ reduced from 0.65 to 0.55
Ivy:
Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and ▲ increases spirit
scaling by +0.5"
Ivy:
Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
Ivy: Watcher's Covenant renamed to
Kudzu Connection
Ivy:
Kudzu Connection
Fire Rate spirit
scaling ▼ reduced from 0.25 to 0.18
Ivy:
Kudzu Connection
Bullet Lifesteal spirit
scaling ▼ reduced from 0.19 to 0.15
Ivy:
Kudzu Connection T1 changed from "+8%
Fire Rate" to "+2m
Move Speed bonus"
Ivy:
Kudzu Connection T2 changed from "+2m
Move Speed Bonus" to "+8%
Fire Rate and +8%
Bullet Lifesteal"
Ivy:
Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
Ivy:
Stone Form cooldown ▲ increased from 37s to 40s
Ivy:
Stone Form damage spirit
scaling ▼ reduced from 1.5 to 0.8
Ivy:
Stone Form T1 changed from "-19s cooldown" to "+7% Max
Health Heal"
Ivy:
Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
Ivy:
Stone Form T3 changed from "+13% Max
Health Heal" to "+1s Stun and ▲ Increased Spirit
Scaling (2.0)"
Ivy:
Air Drop cast time ▼ removed. Instead, if you take damage the ability will be unable to be used for 3.5s
Ivy:
Air Drop
spirit damage
scaling ▼ reduced from 2.3 to 1.0
Ivy:
Air Drop Cooldown ▼ reduced from 100s to 65s
Ivy:
Air Drop duration ▲ increased from 16s to 21s
Ivy:
Air Drop base/max speed ▲ increased from 11/18m to 10/22m
Ivy:
Air Drop bomb radius ▲ increased from 14m to 20m
Ivy:
Air Drop ▲ buff duration ▼ reduced from 12s to 8s
Ivy:
Air Drop ally cast range ▲ increased from 14m to 18m
Ivy:
Air Drop now grants you and your ally +20% Outgoing Damage after dropping
Ivy:
Air Drop bomb no longer has a fast explode expanding behavior
Ivy:
Air Drop bomb no longer causes a knockup
Ivy:
Air Drop bomb no longer slows on explode by default
Ivy:
Air Drop bomb no longer provides barrier by default
Ivy:
Air Drop T1 changed from "-20%
Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit
Scaling)" Lasts 12s.
Ivy:
Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
Ivy:
Air Drop T3 now also ▲ increases damage
scaling by +1.5 and barrier
scaling by +1.0
Kelvin:
Frost Grenade now impacts on
Ice Path
Kelvin:
Frost Grenade radius ▼ reduced from 6.5m to 6m
Kelvin:
Frost Grenade cooldown ▲ increased from 20s to 30s
Kelvin:
Frost Grenade now comes with 2
charges
Kelvin:
Frost Grenade now heals in the base ability (60 + 0.9 Spirit
Scaling)
Kelvin:
Frost Grenade no longer has -40%
Stamina regen reduction
Kelvin:
Frost Grenade T1 changed from "+1 Charge" to "▲ Increases damage and heal by +30"
Kelvin:
Frost Grenade T2 changed from "Provides
healing 80+1.5" to "Freezes
stamina regen and -10s Cooldown"
Kelvin:
Frost Grenade T3 changed from "+144 Damage and -30%
Stamina Regen" to "▲ Increases damage and heal spirit
scaling by 1.0 and Radius by +2m"
Kelvin:
Ice Path is now cancelled on Ability Button Press instead of Space
Kelvin:
Ice Path cooldown ▲ increased from 46s to 50s
Kelvin:
Ice Path incline/decline speed ▲ increased
Kelvin:
Ice Path T1 changed from "+4 Sprint" to "+2
Move Speed and +35% Bullet Resistance on
Ice Path"
Kelvin:
Ice Path T2 ▲ increased from -17s Cooldown to -20s
Kelvin:
Ice Path T3 now grants you +35%
Spirit Power while on
Ice Path
Kelvin:
Arctic Beam visual clarity on VFX ▲ improved
Kelvin:
Arctic Beam now lets you cast
Frost Grenade and items while using it
Kelvin:
Arctic Beam Max
Fire Rate Reduction ▼ reduced from -35% to -20%
Kelvin:
Arctic Beam Max Slow ▼ reduced from -40% to -20%
Kelvin:
Arctic Beam spirit
scaling ▼ reduced from 0.8 to 0.5
Kelvin:
Arctic Beam cooldown ▲ increased from 25s to 28s
Kelvin:
Arctic Beam T1 changed from "-7s Cooldown" to "▲ Increases Move Slow and
Fire Rate Reduction by -25%"
Kelvin:
Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit
Scaling"
Kelvin:
Arctic Beam T3 now also ▼ reduces cooldown by 13s
Kelvin:
Frozen Shelter can now be canceled first without canceling Ice Beam
Kelvin:
Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
Kelvin:
Frozen Shelter duration ▼ reduced from 5.25s to 5s
Kelvin:
Frozen Shelter T1 changed from "-35% Enemy
Fire Rate" to "-25s Cooldown"
Kelvin:
Frozen Shelter T2 ▲ increased from +1s to +1.5s
Kelvin:
Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
Lady Geist:
Essence Bomb self damage changed from 30 + 1.8
scaling to 30% of the damage (base is 90 + 1.2
scaling)
Lady Geist:
Essence Bomb radius ▼ reduced from 9m to 7m
Lady Geist:
Essence Bomb cooldown ▼ reduced from 14.5s to 14s
Lady Geist:
Essence Bomb T1 ▲ increased from -4s to -5s
Lady Geist:
Essence Bomb T2 also ▲ increases radius by +2m
Lady Geist:
Life Drain cooldown ▲ increased from 30s to 34s
Lady Geist:
Life Drain break range ▼ reduced from 30m to 28m
Lady Geist:
Life Drain T1 DPS ▲ increased from +16.2 to +18
Lady Geist:
Life Drain T2 duration ▲ increased from +2s to +2.5s
Lady Geist:
Life Drain T3
charges ▲ increased from +1 to +2
Lady Geist:
Life Drain T3 now also ▲ increases spirit
scaling by +0.3
Lady Geist:
Soul Exchange cast time ▼ reduced from 0.2s to 0.1s
Lady Geist:
Soul Exchange post cast hold time ▼ reduced from 0.7s to 0.2s
Lady Geist:
Soul Exchange T1 cooldown ▲ increased from -35s to -60s
Lady Geist:
Soul Exchange T2 changed from "On Cast: +35%
Fire Rate for 8s" to "Silences enemies within 25m for 3s"
Lady Geist:
Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60
Spirit Power, +40%
Fire Rate and +50% Spirit Resistance for 8s"
Lash: ▲ Increased Sparkles
Lash: Fixed
Ground Strike against players brought down from mid air not doing damage
Lash:
Grapple T2
weapon damage ▲ increased from +6 to +7
Lash:
Grapple T3 changed from "+20%
Fire Rate" to "+60% Air Control and +1
Stamina on Usage"
Lash:
Flog cooldown ▲ increased from 24s to 26s
Lash:
Flog Attack Angle no longer ▲ increases with
Spirit Power
Lash:
Flog heal vs heroes ▼ reduced from 60% to 50%
Lash:
Flog T2 ▲ increased from -12s Cooldown to -16s
Lash:
Flog T2 now also ▼ reduces
Fire Rate by 30%
Lash:
Flog T3 no longer ▼ reduces
Fire Rate
Lash:
Flog T3 damage ▼ reduced from +86 to +80
Lash:
Flog T3 now also ▲ increases Attack Angle by 40 and Heal by +20%
Lash: Fixed
Death Slam camera sometimes being obstructed
Lash:
Death Slam throw distance no longer scales with
Spirit Power (was 0.3)
Lash:
Death Slam cooldown ▲ increased from 145s to 150s
Lash:
Death Slam T1 throw distance ▲ increased from +8m to +12m
Lash:
Death Slam T2 cooldown ▲ increased from -25s to -40s
Lash:
Death Slam T3 now also ▲ increases cast range by +10m
McGinnis:
Stamina speed bucket 3 to 2
McGinnis:
Bullet damage ▼ reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
McGinnis:
Mini Turret duration ▲ increased from 24s to 35s
McGinnis:
Mini Turret base
health and
health growth ▼ reduced by 40%
McGinnis: Mini Turrets initial fading resist start value ▲ increased from 60% to 80%
McGinnis: Mini Turrets now have 35%
melee resist
McGinnis:
Mini Turret tracking, angle and projectile speeds significantly ▲ improved
McGinnis:
Mini Turret on the minimap now flash/turn red when they are attacking
McGinnis:
Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
McGinnis:
Mini Turret T2 changed from "+10m Attack Range and + 10%
Fire Rate" to "+2
Charges"
McGinnis:
Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret
Fire Rate and +12s Turret Lifetime"
McGinnis:
Medicinal Specter duration no longer scales with
spirit power
McGinnis:
Medicinal Specter radius no longer scales with
spirit power
McGinnis:
Medicinal Specter regen now scales with
spirit power (+0.3)
McGinnis:
Medicinal Specter cooldown ▲ increased from 48s to 50s
McGinnis:
Medicinal Specter no longer provides +15%
Stamina Recovery
McGinnis:
Medicinal Specter T1 changed from "+30%
Fire Rate" to "+40% Spirit Resistance"
McGinnis:
Medicinal Specter T2 ▲ increased from -17s Cooldown to -20s
McGinnis:
Medicinal Specter T2 now also ▲ increases
Stamina Recovery by +100%
McGinnis:
Medicinal Specter T3 regen ▼ reduced from 2.5% Max HP to 2%
McGinnis:
Medicinal Specter T3 now also ▲ increases radius by 3m
McGinnis:
Medicinal Specter T3 now also ▲ increases duration by 1s
McGinnis:
Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
McGinnis:
Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
McGinnis:
Spectral Wall min range ▼ reduced from 6m to 5m
McGinnis:
Spectral Wall applies it's slow to enemies it passes through while being summoned
McGinnis:
Spectral Wall T1 no longer drains 1
stamina
McGinnis:
Spectral Wall T1 Damage Amp ▲ increased from 15% to 20%
McGinnis:
Spectral Wall T2 also ▲ increases wall duration by +2s
McGinnis:
Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and ▲ increases slow by 30%" (creates them on the side facing you spread along the wall)
McGinnis:
Heavy Barrage duration ▼ reduced from 13s to 8s
McGinnis:
Heavy Barrage minimum range ▼ reduced from 9m to 8.5m
McGinnis:
Heavy Barrage T1 tooltip updated to clarify that it also ▼ reduces dash distance
McGinnis:
Heavy Barrage T1 move slow ▼ reduced from 40% to 30%
McGinnis:
Heavy Barrage T1 dash slow ▲ increased from 20% to 30%
McGinnis:
Heavy Barrage T1 slow duration ▼ reduced from 2s to 1.5s
McGinnis:
Heavy Barrage T2 cooldown reduction ▲ increased from -45s to -55s
McGinnis:
Heavy Barrage T2 now also ▲ increases duration by 6s
McGinnis:
Heavy Barrage T3 damage ▲ increased from +21 to +25
McGinnis:
Heavy Barrage T3 spirit
scaling from +0.2 to +0.25
McGinnis:
Heavy Barrage T3 now also ▲ increases explosion radius by 2m
Mina:
Stamina cooldown ▲ increased from 3.9s to 4.2s
Mina:
Rake cooldown ▲ increased from 10s to 16s
Mina:
Rake hero hit missing
health as damage ▲ increased from 3% to 5%
Mina:
Rake heal per kill ▼ reduced from 30 to 25
Mina:
Rake heal per kill spirit
scaling ▼ reduced from 0.43 to 0.3
Mina:
Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
Mina:
Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit
scaling" to "+30 Heal Per Kill and -8s Cooldown"
Mina:
Rake T3 now also provides +1.2 Heal Per Kill spirit
scaling
Mina:
Sanguine Retreat cast range ▼ reduced 10m to 9m
Mina:
Sanguine Retreat recast window ▲ increased from 3s to 3.5s
Mina:
Sanguine Retreat T1 changed from "+3m Cast Range" to "+20%
Fire Rate and 8 Bullets"
Mina:
Sanguine Retreat T2 changed from "+25%
Fire Rate and 8 Bullets" to "-10s Cooldown"
Mina:
Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"
Mina:
Love Bites Cooldown ▲ increased from 8s to 10s
Mina:
Love Bites damage ▼ reduced from 6 to 4
Mina:
Love Bites damage spirit
scaling ▲ increased from 0.06 to 0.09
Mina:
Love Bites bonus damage ▼ reduced from 55 to 45
Mina:
Love Bites bonus damage spirit
scaling ▲ increased from 1.6 to 1.85
Mina:
Love Bites T1 changed from "On Proc: +4 m/s
Move Speed for 3s" to "On Proc: 30% Slow for 3s"
Mina:
Love Bites T2 Damage/Bonus ▼ reduced from 3.6/50 to 3/45
Mina:
Love Bites T3 changed from "On Proc: -1
Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25%
Fire Rate for 5s"
Mina:
Nox Nostra cooldown ▲ increased from 115s to 130s
Mina:
Nox Nostra damage ▼ reduced from 6 to 5.6
Mina:
Nox Nostra T1 ▲ increased from +1.8 to +2.2
Mina:
Nox Nostra T2 cooldown ▲ increased from -40s to -55s
Mirage:
Bullet damage ▼ reduced from 15.2+0.5 to 14.8+0.3
Mirage:
Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
Mirage:
Fire Scarabs collision and model size ▲ increased a bit
Mirage:
Fire Scarabs base
charges ▼ reduced from 4 to 2
Mirage:
Fire Scarabs spirit
scaling ▼ reduced from 1.0 to 0.8
Mirage:
Fire Scarabs now immediately steal the
health from the target
Mirage:
Fire Scarabs Max
Health steal ▲ increased from 45 to 70
Mirage:
Fire Scarabs changed from -8%
Bullet Resist to +10% Damage Amp on that target from any damage you deal
Mirage:
Fire Scarabs cooldown ▲ increased from 40s to 45s
Mirage:
Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max
Health Steal"
Mirage:
Fire Scarabs T2 changed from "-8%
Bullet Resist" to "+2
Charges"
Mirage:
Fire Scarabs T3 changed from "+63 Max
Health Steal" to "+10% Damage Amp and +1.2 Spirit
Scaling"
Mirage:
Fire Scarabs no longer has a ▼ reduced effect against non-heroes
Mirage: Tornado renamed to
Dust Devil
Mirage:
Dust Devil lift duration ▼ reduced from 1.0s to 0.4s
Mirage:
Dust Devil spirit
scaling ▼ reduced from 0.7 to 0.3
Mirage:
Dust Devil now slows affected enemies by 30% for 3s
Mirage:
Dust Devil
bullet evasion duration ▲ increased from 3.5s to 4s
Mirage:
Dust Devil
bullet evasion ▲ increased from 25% to 30%
Mirage:
Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
Mirage:
Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
Mirage:
Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. ▲ Increases spirit
scaling by 1.0"
Mirage:
Djinn's Mark cooldown ▲ increased from 2.6s to 3s
Mirage:
Djinn's Mark multiplier duration ▲ increased from 4.5s to 5s
Mirage:
Djinn's Mark reveal duration ▲ increased from 3s to 6s
Mirage:
Djinn's Mark tooltip rewritten to be based on a "per
stack" basis. A
stack ▲ increases the damage by 200%. (this is just a tooltip change)
Mirage:
Djinn's Mark T1 changed from "60% slow for 0.5s on 2x
stack" to "Fading 60% slow for 0.5s"
Mirage:
Djinn's Mark T2 ▲ increased from +8.1 Damage to +20
Mirage:
Djinn's Mark T3 cooldown ▲ increased from -0.75s to -1s
Mirage:
Djinn's Mark T3 now also stuns for 0.5s at max stacks
Mirage:
Traveler cooldown ▼ reduced from 155s to 145s
Mirage:
Traveler can now be cast while on the zipline
Mirage:
Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
Mirage:
Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
Mirage:
Traveler no longer grants +2m
Move Speed and +26%
Fire Rate
Mirage:
Traveler T1 changed from "+2m
Move Speed and -35s Cooldown" to "3m
Move Speed for 12s"
Mirage:
Traveler T2 changed from "Grants
Traveler ▲ Buffs to Ally" to "400 Barrier with spirit
scaling for 12s"
Mirage:
Traveler T3 "
Unstoppable for 3s" to "-80s Cooldown"
Mo & Krill:
Scorn damage ▼ reduced from 56 to 50
Mo & Krill:
Scorn radius ▼ reduced from 10m to 9m
Mo & Krill:
Scorn spirit
scaling ▲ increased from 0.42 to 0.75
Mo & Krill:
Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
Mo & Krill:
Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
Mo & Krill:
Burrow now lets you enter the tunnels
Mo & Krill:
Burrow cooldown ▲ increased from 37s to 40s
Mo & Krill:
Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
Mo & Krill:
Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s
Burrow Time"
Mo & Krill:
Burrow T3 ▲ increased from +2 m/s
Move Speed to +4
Mo & Krill:
Burrow T3 ▲ increased from -19s Cooldown to -20s
Mo & Krill:
Sand Blast cooldown ▼ reduced from 42s to 40s
Mo & Krill:
Sand Blast duration ▼ reduced from 3s to 2.5s
Mo & Krill:
Sand Blast range ▼ reduced from 35m to 25m
Mo & Krill:
Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
Mo & Krill:
Sand Blast T2 changed from "-23s Cooldown" to "Slows targets
Move Speed and Dash Distance by -25%"
Mo & Krill:
Sand Blast T3 changed from "Slows targets
Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
Mo & Krill:
Combo cooldown ▲ increased from 90s to 150s
Mo & Krill:
Combo DPS ▲ increased from 35 to 60
Mo & Krill:
Combo T1 changed "+30%
Bullet Resist During
Combo" to "+100%
Lifesteal"
Mo & Krill:
Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50%
Bullet Resist"
Mo & Krill:
Combo T3 changed from "+32 DPS and 80%
Lifesteal" to "+0.7s Duration and -60s Cooldown"
Paige: Conjure Dragon renamed to
Bookwyrm
Paige:
Bookwyrm fixed initial location not starting where you click it
Paige:
Bookwyrm cooldown ▲ increased from 30s to 33s
Paige:
Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
Paige:
Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
Paige:
Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
Paige:
Bookwyrm T3 now also grants +1 Charge
Paige: Defend and Fight! renamed to
Plot Armor
Paige:
Plot Armor barrier spirit
scaling ▼ reduced from 1.6 to 1.3
Paige:
Plot Armor T3 now also ▲ increases spirit
scaling (+0.3)
Paige:
Captivating Read height area no longer ▲ increases with range bonuses
Paige:
Captivating Read cooldown ▲ increased from 25s to 30s
Paige:
Captivating Read immobilize duration ▼ reduced from 1.25s to 1s
Paige:
Captivating Read T1 cooldown ▲ increased from -6s to -11s
Paige:
Captivating Read T2 immobilize duration ▲ increased from 0.75s to 1s
Paige:
Captivating Read T3 now also ▲ increases radius by 1m
Paige:
Rallying Charge T2 now also ▼ reduces cooldown by 30s
Paige:
Rallying Charge T3 now also ▲ increases Max Amp from +100% to +150%
Paradox:
Pulse Grenade radius ▼ reduced from 6m to 5.5m
Paradox:
Pulse Grenade radius ▲ increases by +1m per Pulse
Paradox:
Pulse Grenade Amp Per
Stack ▼ reduced from 6% to 4%
Paradox:
Pulse Grenade cooldown ▲ increased from 28s to 32s
Paradox:
Pulse Grenade spirit
scaling ▼ reduced from 0.6 to 0.4
Paradox:
Pulse Grenade changed from -30%
Move Speed for 2s to -20% Time Slow for 0.2s
Paradox:
Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
Paradox:
Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit
Scaling"
Paradox:
Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per
Stack and +1.6s Duration"
Paradox:
Time Wall duration ▼ reduced from 6s to 5.5
Paradox:
Time Wall no longer damages enemies going through it
Paradox:
Time Wall now ▲ increases allied bullet speeds going through it by 100%
Paradox:
Time Wall now ▲ increases adds +30%
Weapon Damage to allied
bullet damage (affects Carbine)
Paradox:
Time Wall T1 ▲ increased from +2m Width to +3m
Paradox:
Time Wall T2 changed from "+9% Max
Health Damage" to "+2.5s Duration and +30%
Weapon Damage"
Paradox:
Time Wall T3 changed from silencing enemies to Allowing
Charges and Granting +1 Charge (4s Charge Time)
Paradox:
Kinetic Carbine cooldown ▲ increased from 27s to 30s
Paradox:
Kinetic Carbine speed spirit
scaling ▲ increased from 0.09 to 0.13
Paradox:
Kinetic Carbine base damage scale ▲ increased from 100% to 125%
Paradox:
Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
Paradox:
Kinetic Carbine T3 now also ▲ increases charge hold by 2s
Paradox:
Paradoxical Swap cooldown ▲ increased from 75s to 95s
Paradox:
Paradoxical Swap no longer has 80%
Spirit Lifesteal
Paradox:
Paradoxical Swap damage changed from 115 (0.6 spirit
scaling) to 10% Current
Health
Paradox:
Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit
Scaling)"
Paradox:
Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
Paradox:
Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current
Health Damage"
Pocket:
Barrage projectile speed ▲ increased by 15%
Pocket:
Barrage now lets you use
stamina during the ability
Pocket:
Barrage now lets you use
Flying Cloak during the ability
Pocket:
Barrage T1 ▲ increased from +12.6 Damage Per Projectile to +16
Pocket:
Barrage T2 cooldown ▲ increased from -14s to -16s
Pocket:
Barrage T3 ▲ increased from +2m Radius to +3m
Pocket:
Flying Cloak cooldown ▼ reduced from 32s to 26s
Pocket:
Flying Cloak damage ▼ reduced from 70 to 60
Pocket:
Flying Cloak duration ▲ increased from 3.4s to 3.8s (travels slower, same total distance)
Pocket:
Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
Pocket:
Flying Cloak T2 changed from "+76 Damage" to "+5
Weapon Damage upon cast for 8s"
Pocket:
Flying Cloak T3 changed from "+7
Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
Pocket:
Enchanter's Satchel spirit
scaling ▲ increased from 0.61 to 0.9
Pocket:
Enchanter's Satchel T3 now also ▼ reduces movement speed by 40%
Pocket:
Enchanter's Satchel T3
Fire Rate slow ▲ increased from 35% to 40%
Pocket:
Enchanter's Satchel T3 Escape duration ▲ increased from +0.5s to +1.5s
Pocket:
Enchanter's Satchel T3 now also ▲ increases radius by 4m
Pocket:
Affliction no longer applies 12% Current
Health Damage
Pocket:
Affliction DPS ▲ increased from 28 to 32
Pocket:
Affliction spirit
scaling ▲ increased from 0.17 to 0.2
Pocket:
Affliction cooldown ▲ increased from 140s to 150s
Pocket:
Affliction T1 ▲ increased from -25s Cooldown to -40s Cooldown
Pocket:
Affliction T2 no longer ▼ reduces
healing by 40%
Pocket:
Affliction T2 now also ▲ increases radius by 4m
Pocket:
Affliction T3 no longer ▲ increases radius by 6m
Pocket:
Affliction T3 now prevents all
healing on targets
Pocket:
Affliction T3 ▲ increases spirit
scaling by +0.1
Rem:
Lil Helpers trooper base
healing changed from 10/s to 8/s. The delay between heals has been ▼ reduced so the frequency of
healing is more constant. (overall reduction)
Rem:
Lil Helpers trooper
healing spirit
scaling ▲ increased from 0.125 to 0.14
Rem:
Naptime sleep
move speed ▼ reduced from 2m/s to 1.5m/s
Rem:
Naptime sleep duration ▼ decreased from 4.25s to 4s
Rem:
Naptime radius ▼ decreased from 20m to 17.0m
Rem:
Naptime T2 changed from "
unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
Rem:
Naptime T3 now also grants +50% damage resist while channeling
Seven:
Move Speed no longer scales with
spirit power
Seven: Sprint speed ▲ increased from 0.6m to 1.8m
Seven:
Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
Seven:
Lightning Ball fixed now doing damage if another ball was already hitting a target
Seven:
Lightning Ball T2 now also ▲ increases lifetime by 1s
Seven:
Static Charge damage ▼ reduced from 38 to 35
Seven:
Static Charge cast range ▼ reduced from 16m to 15m
Seven:
Static Charge cast range no longer ▲ increases with
spirit power
Seven:
Static Charge T1 ▲ increased from -19s Cooldown to -20s
Seven:
Static Charge T2 now also ▲ increases cast range by +5m
Seven:
Static Charge T3 now also ▲ increases damage by +160
Seven:
Power Surge duration no longer scales with
spirit power
Seven:
Power Surge cooldown ▲ increased from 48s to 50s
Seven:
Power Surge max jumps ▲ increased from 3 to 4
Seven:
Power Surge T1 ▲ increased from -15s to -18s
Seven:
Power Surge T2 changed from "-10%
Spirit Resist for 6s" to "+3m
Move Speed, +8 Damage and ▲ increased Spirit
Scaling (+0.23)"
Seven:
Power Surge T3 changed from "+11 Shock Damage,
scaling and +3 max jumps" to "-15%
Spirit Resist for 8s and +12s Duration"
Seven:
Storm Cloud allows movement in the base ability (1.5m)
Seven:
Storm Cloud bullet resistance ▼ reduced from 20% to 0%
Seven:
Storm Cloud T1
bullet resist ▲ increased from 35% to 55%
Seven:
Storm Cloud T3 ▲ increases
move speed by +3m (was +3.8m before)
Shiv:
Stamina ▼ reduced from 3 to 2
Shiv:
Stamina movement speed ▼ reduced from 6.7 to 6.5
Shiv:
Bullet damage growth ▲ increased from 0.154 to 0.165
Shiv:
Serrated Knives no longer has impact damage
Shiv:
Serrated Knives Bleed DPS per knife ▲ increased from 4 to 10
Shiv:
Serrated Knives Bleed DPS spirit
scaling ▲ increased from 0.13 to 0.15
Shiv:
Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
Shiv:
Serrated Knives T2 changed from "+2s Duration" to "+2
Charges"
Shiv:
Serrated Knives T3 no longer has +30 Impact Damage
Shiv:
Serrated Knives T3 DPS ▲ increased from +5.5 to +12
Shiv:
Serrated Knives T3 ▲ increases spirit
scaling by +0.10
Shiv:
Slice and Dice cooldown ▲ increased from 15s to 16s
Shiv:
Slice and Dice Impact damage ▼ reduced from 75 to 60
Shiv:
Slice and Dice ▼ reduces Spirit Resistance by 6% for 16s. Multiple instances
stack.
Shiv:
Slice and Dice T1 ▲ increased from -3s Cooldown to -6s Cooldown
Shiv:
Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
Shiv:
Slice and Dice T3 now also grants +50 Impact Damage
Shiv:
Killing Blow is no longer unit targeted, you jump in the direction forward with some small control
Shiv:
Killing Blow Damage Amp ▼ reduced from 15% to 14%
Shiv:
Killing Blow T2 changed from "+5% Enemy
Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
Shiv:
Killing Blow T3 now grants you 20s to recast the ultimate, rather than ▼ removing the cooldown
Shiv:
Killing Blow T3 now also ▲ increases enemy
health threshold by +5%
Silver: Mauling Leap damage
scaling ▼ reduced from 1.9 to 1.5
Silver: Fixed Tail Whack being considered a movement ability
Silver: Tail Whack disarm duration ▼ reduced from 2.5s to 2s
Silver: Tail Whack slow duration ▲ increased from 1.5s to 2s
Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Silver:
Lycan Curse cooldown ▲ increased from 35s to 50s
Silver:
Lycan Curse base
health bonus ▼ reduced from 100 to 75
Silver:
Lycan Curse no longer grants +14% Bullet and Spirit Resistance
Silver:
Lycan Curse no longer grants +2m
Move Speed
Silver:
Lycan Curse T1 resist ▲ increased from +14% to +15%
Silver:
Lycan Curse T2 bonus
health ▲ increased from 125 to 150
Victor:
Bullet damage ▲ increased from 12.3 to 12.5
Victor:
Pain Battery now starts charged
Victor:
Pain Battery range ▲ increased from 20m to 28m
Victor:
Pain Battery ▼ reduced randomness on the projectile paths
Victor:
Pain Battery bolt count from 5 to 7
Victor:
Pain Battery T2 ▲ increased from +36 to +50
Victor:
Pain Battery T3 now also ▲ increases spirit
scaling by +0.6
Victor:
Jumpstart cooldown ▲ increased from 23s to 30s
Victor:
Jumpstart
Move Speed ▼ reduced from 4m to 3m
Victor:
Jumpstart spirit
scaling ▼ reduced from 1.8 to 1.2
Victor:
Jumpstart T1 ▲ increased from +1.5m to +3m
Move Speed
Victor:
Jumpstart T2 now also ▼ reduces cooldown by -8s
Victor:
Jumpstart T3 now also provides +1 Charge
Victor:
Jumpstart T3 no longer ▼ reduces cooldown
Victor:
Jumpstart T3 now also ▲ increases spirit
scaling by 0.8
Victor:
Aura of Suffering time to max DPS ▼ reduced from 10s to 6s
Victor:
Aura of Suffering radius ▲ increased from 7.7m to 10m
Victor:
Aura of Suffering toggle cooldown ▼ reduced from 2.5s to 2s
Victor:
Aura of Suffering Min DPS ▼ reduced from 16 to 12
Victor:
Aura of Suffering Min DPS spirit
scaling ▼ reduced from 0.18 to 0.135
Victor:
Aura of Suffering Max DPS ▼ reduced from 70 to 54
Victor:
Aura of Suffering Max DPS spirit
scaling ▼ reduced from 0.9 to 0.67
Victor:
Aura of Suffering T2 Min/Max DPS ▼ reduced from 8/36 to 6/26
Victor:
Aura of Suffering Text Progress bar indicates time to Max DPS
Victor:
Aura of Suffering T3 ▼ reduced from +13% Damage to +15%
Victor:
Shocking Reanimation radius ▼ reduced from 13m to 12m
Victor:
Shocking Reanimation rebirth
health ▼ reduced from 60% to 50%
Victor:
Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15%
Fire Rate and +6
Spirit Damage Per Bullet (0.06
scaling)"
Victor:
Shocking Reanimation T2 rebirth
health ▲ increased from 40% to 50%
Victor:
Shocking Reanimation T3 changed from "While on Cooldown: +18%
Fire Rate and +9
Spirit Damage Per Bullet (0.06
scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Vindicta:
Fire Rate no longer scales with
Spirit Power
Vindicta:
Bullet damage now scales with
spirit power (0.022)- Vindcita:
Ammo ▼ reduced from 22 to 19
Vindicta:
Bullet Velocity ▲ increased from 557 to 660
Vindicta:
Stake damage ▼ reduced from 55 to 40
Vindicta:
Stake damage spirit
scaling ▲ increased from 0.37 to 0.5
Vindicta:
Stake projectile speed ▲ increased from 20m/s to 25m/s
Vindicta:
Stake T1 changed from "-35%
Fire Rate" to "+65 Damage"
Vindicta:
Stake T3 Tether Duration ▲ increased from +0.5s to +0.75s
Vindicta:
Stake T3 capture radius ▲ increased from +1m to +2m
Vindicta:
Flight now allows you to use melee
Vindicta:
Flight now allows parry to be used
Vindicta:
Flight now grants you +50% Item Cast Range
Vindicta:
Flight
spirit damage
scaling ▼ reduced from 0.22 to 0.18
Vindicta:
Flight duration ▼ reduced from 15s to 13s
Vindicta:
Flight T2 duration ▲ increased from +8s to +10s
Vindicta:
Flight T3
Spirit Damage Per Bullet ▼ reduced from 12.6 to 10
Vindicta:
Flight T3 now ▲ increases spirit
scaling by 0.1
Vindicta:
Flight T3 now also refreshes duration on hero kill
Vindicta:
Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
Vindicta:
Crow Familiar debuff duration no longer scales with
spirit power
Vindicta:
Crow Familiar debuff duration ▲ increased from 4s to 5s
Vindicta:
Crow Familiar bleed damage ▼ reduced from 2.7% to 2.2%
Vindicta:
Crow Familiar damage ▲ increased from 37 to 40- Vindcita:
Crow Familiar cooldown ▲ increased from 28s to 32s
Vindicta:
Crow Familiar T1 changed from "
Ricochet up to 2 times" to "▼ Reduces
healing by -35%"
Vindicta:
Crow Familiar T2 now also ▲ increase bleed damage by +0.5%
Vindicta:
Crow Familiar T3 now also ▲ increases debuff duration by 2s
Vindicta:
Assassinate while scoped no longer un-scopes when using items
Vindicta:
Assassinate now has a 4s buffer on impact for bonus credit
Vindicta:
Assassinate while scoped now plays a sound for you when the it is fully charged
Vindicta:
Assassinate
weapon damage bonus ▲ increased from 5% to 6%
Viscous:
Splatter bounces once by default
Viscous:
Splatter cooldown ▼ reduced from 30s to 26
Viscous:
Splatter spirit
scaling ▼ reduced from 1.77 to 0.8
Viscous:
Splatter ground effect now ▲ increases
slide distance by 60% for you and your allies
Viscous:
Splatter multiple hit damage value ▼ reduced from 50% to 50/38/26%
Viscous:
Splatter T1 radius ▲ increased from +1m to +2m
Viscous:
Splatter T2 cooldown ▲ increased from -12s to -14s
Viscous:
Splatter T3 spirit
scaling ▲ increased from +0.4 to +1.3
Viscous:
Splatter T3 still adds 2 bounces
Viscous:
The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
Viscous:
The Cube
healing spirit
scaling ▲ increased from 0.14 to 0.3
Viscous:
The Cube T3 ▲ increased from -21s Cooldown to -25s
Viscous:
Puddle Punch now grants +30% Air Control when affecting yourself or allies
Viscous:
Puddle Punch Charge Time ▲ increased from 1.5s to 1.7s
Viscous:
Puddle Punch Slow ▲ increased from 15% to 20%
Viscous:
Puddle Punch now acts as if its close range with respect to item procs (like
Point Blank)
Viscous:
Puddle Punch radius ▼ reduced from 4.5m to 4m
Viscous:
Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Viscous:
Goo Ball no longer can carry
Urn
Viscous:
Goo Ball turn rate ▲ improved a bit
Viscous:
Goo Ball can now use
abilities and items (rather than being locked behind T3)
Viscous:
Goo Ball cooldown ▲ increased from 115s to 130s
Viscous:
Goo Ball duration ▲ increased from 9s to 10s
Viscous:
Goo Ball Bullet and
Spirit resist ▼ reduced from 60% to 35%
Viscous:
Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
Viscous:
Goo Ball T2 ▼ reduced from +72 Damage to +70
Viscous:
Goo Ball T3 changed from "Can now use
abilities and items" to "+6s duration and +0.3s Stun Duration"
Warden: Bullet growth per boon ▼ reduced from 0.44 to 0.38
Warden:
Alchemical Flask
Weapon Damage reduction ▼ reduced from -30% to -25%
Warden:
Alchemical Flask T2 damage ▲ increased from +36 to +40
Warden:
Alchemical Flask T2 now also ▲ increases
Weapon Damage Reduction by -20%
Warden:
Alchemical Flask T2 no longer ▲ increases radius by 1m
Warden:
Alchemical Flask T3 cooldown ▲ increased from -6.5s to -7s
Warden:
Alchemical Flask T3 now also ▲ increases radius by 2m
Warden:
Willpower duration ▼ reduced from 7s to 5s
Warden:
Willpower cooldown ▼ reduced from 42s to 40
Warden:
Willpower barrier now scales with
spirit power in the base ability (+0.5)
Warden:
Willpower T2 cooldown from -19s to -22s
Warden:
Willpower T2 now also ▲ increases duration by +2s
Warden:
Willpower T3 changed from "+150 Barrier
Health and ▲ improved
scaling (3.7)" to "+40% Debuff Resistance and ▲ improved
scaling (2.5)"
Warden:
Binding Word cast range ▼ reduced from 20m to 15m
Warden:
Binding Word cooldown ▼ decreased from 37s to 34s
Warden:
Binding Word T1 changed from "+1s Immobilize Duration" to "+20%
Bullet Damage to Trapped heroes for 5s"
Warden:
Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
Warden:
Binding Word T2 now ▲ increases trap duration by 0.75s
Warden:
Binding Word T3 changed from "+20%
Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"
Warden:
Last Stand Channeling bullet and
spirit resist ▲ increased from 30% to 60%
Warden:
Last Stand radius ▼ reduced from 13m to 12m
Warden:
Last Stand T1 ▲ increased from +3m Radius to +4m
Warden:
Last Stand T3 no longer grants +50% Bullet and
Spirit Resist
Warden:
Last Stand T3 duration ▲ increased from +2.5s to +3s
Warden:
Last Stand T3 now also grants you
Unstoppable while channeling
Wraith:
Card Trick cards now have specific suites with special bonuses.
– Card Types:
– Spades: +70% Damage
– Diamond: Cuts enemy resistances by -8% for 5s. Does not
stack.
– Hearts: Heals you for 75 HP (1.25 spirit
scaling, half heal on non-heroes)
– Clubs: 30% Slow for 3s
– Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
Wraith:
Card Trick base charge count ▲ increased from 1 to 2
Wraith:
Card Trick base damage ▼ reduced from 60 to 45
Wraith:
Card Trick spirit
scaling ▼ reduced from 1.0 to 0.55
Wraith:
Card Trick buildup now takes 20% longer
Wraith:
Card Trick cooldown ▼ reduced from 0.75s to 0.5s
Wraith:
Card Trick post cast time ▼ reduced from 0.2s to 0.1
Wraith:
Card Trick now highlights the card that will be throw next.
Wraith:
Card Trick now has unique sounds for each card suite that is summoned.
Wraith:
Card Trick T1 ▲ increased from "+1
Charges" to "+2
Charges"
Wraith:
Card Trick T2 changed from "+35 Damage" to "+40 Damage and ▲ increased spirit
scaling (+0.4)"
Wraith:
Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "▲ Improves Card Suites and ▲ increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
Wraith: Fixed
Project Mind interaction with stuns
Wraith:
Full Auto no longer affects allies (previously gave half
fire rate to allies)
Wraith:
Full Auto duration no longer scales with
Spirit Power
Wraith:
Full Auto cooldown ▼ reduced from 48s to 45s
Wraith:
Full Auto base ability now deals +2
Spirit Damage Per Bullet (0.03 Spirit
Scaling)
Wraith:
Full Auto T1 ▲ increased from -14s Cooldown to -20s
Wraith:
Full Auto T2 changed from "2.52
Spirit Damage per Bullet" to "+10%
Fire Rate and +3s Duration"
Wraith:
Full Auto T3 changed from "+15% Bullet and
Spirit Lifesteal and ▲ increased spirit
scaling" to "Unlimited
Ammo and ▲ increased spirit
scaling (+0.06)"
Wraith:
Telekinesis cooldown ▲ increased from 110s to 120s
Wraith:
Telekinesis cast range ▼ reduced from 20m to 14m
Wraith:
Telekinesis cast time ▲ increased from 0.1s to 0.3s
Wraith:
Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent
stamina/movement-item and ability usage for 3s.
Wraith:
Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
Wraith:
Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
Wraith:
Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range
Yamato:
Power Slash being held down no longer automatically fires it
Yamato: You can now cast Parry directly while channeling
Power Slash to fire the
Power Slash and parry
Yamato:
Power Slash base ability now has +60%
Bullet Resist while channeling
Yamato:
Power Slash cooldown ▲ increased from 10.5s to 12s
Yamato:
Power Slash Slash Length ▼ reduced from 25m to 22m
Yamato:
Power Slash T1 changed from "+60%
Bullet Resist while channeling" to "40% Slow for 3s"
Yamato:
Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
Yamato:
Power Slash T3 now also grants +8m Range
Yamato: Flying Strike renamed to
Flying Slash
Yamato:
Flying Slash is now light
melee damage rather than spirit
Yamato:
Flying Slash slow ▲ increased from -30% to -50%
Yamato:
Flying Slash cooldown ▲ increased from 21s to 36s
Yamato:
Flying Slash range ▲ increased from 20m to 25m
Yamato:
Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
Yamato:
Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
Yamato:
Flying Slash T3 changed from "Can
Grapple to ally heroes and +6
Weapon Damage for 10s" to "Can
Grapple to ally heroes. Becomes Charged and grants +2
charges (3s between
charges)."
Yamato: Fixed
Flying Slash T3 ally cast stopping too soon before reaching the player
Yamato:
Crimson Slash cooldown ▲ increased from 15s to 16s
Yamato:
Crimson Slash
Fire Rate reduction ▲ increased from -18% to -30%
Yamato:
Crimson Slash T1 changed from "-26%
Fire Rate" to "On Hit: +30%
Melee Damage for 4s"
Yamato:
Crimson Slash T3 ▲ increased from -9s Cooldown to -10s
Yamato:
Crimson Slash T3 now also ▲ increases spirit
scaling (+0.6)
Yamato:
Shadow Transformation cooldown ▲ increased from 110s to 130s
Yamato:
Shadow Transformation Bullet and
Spirit Resist ▼ reduced from 40% to 30%
Yamato:
Shadow Transformation T1 changed from "+14%
Fire Rate" to "+5
Weapon Damage"
Yamato:
Shadow Transformation T2 now also ▼ reduces cooldown by 25s
Yamato:
Shadow Transformation T3 ▲ increased from +20% Bullet and
Spirit Resist to +30%
03-07-2026 Patch:
- Golden Egg Goose: Souls Per Minute ▲ increased from 75 to 90
Torment Pulse: Pulse Damage ▼ reduced from 27+0.25 to 25+0.23
Doorman:
Hotel Guest T3 late checkout cooldown ▲ increased from 10s to 13s
Ivy:
Entangling Thorns spirit
scaling ▼ reduced from 0.55 to 0.45
Paradox:
Pulse Grenade spirit
scaling ▼ reduced from 0.4 to 0.3
Paradox:
Time Wall slow duration ▲ increased from 1.25s to 2s
Paradox:
Time Wall T1 now also ▲ increases duration by +2.5s
Paradox:
Time Wall T2 no longer ▲ increases duration by +2.5s
Paradox:
Time Wall T2 now also silences enemies for 2.3s
Paradox:
Paradoxical Swap damage changed from 10% Current
Health to 125 with 1.1 spirit
scaling
Paradox:
Paradoxical Swap T3 changed from 10% Current
Health to 10% Max
Health
Paradox:
Paradoxical Swap can now be alt casted to swap only a single target with the T3
Silver:
Lycan Curse base
health bonus ▲ increased from +75 to +125
Silver:
Lycan Curse T2 ▲ increased from +3m to +4m
Viscous:
Splatter T3 spirit
scaling ▼ reduced from 1.3 to 1.1
Viscous:
Puddle Punch
scaling ▼ reduced from 1.1 to 1.0
Wraith:
Card Trick Spade ▼ reduced from +70% to +60%
Wraith:
Card Trick Heart
scaling ▼ reduced from 1.25 to 1.0
Wraith:
Card Trick T3 Heart
scaling ▲ increased from 0.5 to 0.75
Wraith: Fixed
Card Trick Heart heal doing full value for non-heroes (instead of half)
Wraith:
Telekinesis debuff duration ▼ reduced from 3s to 2.75s
03-10-2026 Patch:
- Base Guardians HP ▼ reduced from 5500 to 4000
- Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now ▼ reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty
- Hero base
health ▲ increased by 40 - Hero
health ▲ increased growth by +4 and 8% - Vitality investment bonuses ▲ increased by 12%
Golden Goose Egg: souls per ▲ buff ▲ improved from every 200 souls to every 150
Vortex Web: Will now only unit target when used with alt cast
Apollo:
Flawless Advance T3 now also ▲ increases
Apollo's attacking lunge speed
Calico:
Move speed ▼ reduced from 7.2 to 6.8
Calico: Fixed
Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
Calico:
Leaping Slash
scaling ▼ reduced from 1.5 to 1.2
Calico:
Leaping Slash T2 ▼ reduced from 300 Souls to 225
Celeste: Gravity from 28% to 25% (was 20% previous patch)
Celeste: Air Control ▲ increased from 38% to 44% (was 50% previous patch)
Celeste:
Light Eater on hit damage ▼ reduced from 25 to 20
Celeste:
Dazzling Trick barrier spirit
scaling ▼ reduced from 1.1 to 0.8
Celeste:
Shining Wonder no longer refunds half cooldown on miss
Celeste:
Shining Wonder linger time ▼ reduced from 3.25s to 3s
Doorman:
Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
Doorman:
Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
Doorman:
Call Bell T3 now also ▲ increases slow by 15%
Drifter: Fixed
Quicksilver Reload dealing bonus multiple times with
Rend
Ivy:
Bullet damage growth ▲ increased from 0.06 to 0.08
Ivy:
Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
Ivy:
Air Drop damage spirit
scaling ▼ reduced from 1 to 0.7
Ivy:
Air Drop T1 barrier spirit
scaling ▼ reduced from 1 to 0.7
Ivy:
Air Drop T2 slow ▼ reduced from 50% to 40%
Lash:
Death Slam throw range ▲ increased from 12m to 14m
Lash:
Death Slam throw range now scales with
spirit power (+0.14)
Lash:
Death Slam T3 cast range ▼ reduced from +10m to +6m
Lash:
Death Slam T3 stun ▲ increased from 1s to 1.2s
McGinnis:
Heavy Barrage radius ▼ reduced from 5m to 4.5m
McGinnis:
Heavy Barrage T1 slow duration ▼ reduced from 1.5s to 1s
McGinnis:
Heavy Barrage T3 spirit
scaling ▼ reduced from +0.25 to +0.2
McGinnis:
Heavy Barrage T3 damage ▼ reduced from +25 to +22
Mirage:
Fire Scarabs cooldown ▼ reduced from 45s to 35s
Mirage:
Traveler T1 now also ▲ increases
Fire Rate by 20%
Mo & Krill:
Scorn heal vs non-heroes ▼ reduced from 0.5x to 0.35x
Mo & Krill:
Scorn cooldown ▲ increased from 12.5s to 13s
Mo & Krill:
Combo DPS ▼ reduced from 60 to 45
Mo & Krill:
Combo cooldown ▼ reduced from 150s to 140s
Mo & Krill:
Combo T2 changed from "+60 DPS and +50%
Bullet Resist" to "-35s Cooldown and +50%
Bullet Resist"
Mo & Krill:
Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"
Paradox:
Pulse Grenade does half damage to objectives
Pocket:
Affliction duration ▼ reduced from 12s to 11s (overall total damage is ▼ reduced slightly)
Pocket:
Affliction DPS ▲ increased from 32+0.2 to 34+0.22
Pocket:
Affliction T2 duration ▼ reduced from +4s to +3s
Pocket:
Affliction T3 DPS ▲ increased from 16+0.1 to 18+0.11
Seven:
Lightning Ball charge time ▼ reduced from 8s to 7s
Seven:
Storm Cloud T3 ▲ increases speed from +3m to +4m
Shiv: Alt fire knockback ▲ increased by 10%
Shiv:
Serrated Knives cooldown ▲ increased from 16s to 18s
Shiv:
Killing Blow range ▲ increased from 13m to 18m
Shiv:
Killing Blow travel speed ▲ increased a bit
Silver:
Lycan Curse cooldown ▼ reduced from 50s to 40s
Silver:
Lycan Curse T1 ▲ increased from 15% Resists to 18%
Victor:
Pain Battery T3 ▼ reduced from 18% Missing
Health to 15%
Victor:
Jumpstart T3 spirit
scaling ▼ reduced from 0.8 to 0.6
Victor:
Aura of Suffering can now be activated on the zipline
Victor:
Aura of Suffering radius ▼ reduced from 10m to 9.5m
Victor:
Aura of Suffering Base and T2 Max DPS and
scaling ▼ reduced by 10%
Victor:
Shocking Reanimation cooldown ▲ increased from 190s to 210s
Victor:
Shocking Reanimation T3 ▲ increased from -50s Cooldown to -70s
Vindicta: Fixed not gaining bonus damage if a proc bonus was the
killing blow
Viscous: Fixed
Puddle Punch T3 giving an extra +60
melee damage (released a couple days ago)
Viscous:
Puddle Punch
scaling ▼ reduced from 1 to 0.8
Warden:
Last Stand Bullet and
Spirit Resist while channeling ▼ reduced from 60% to 50%
Warden:
Last Stand T3 now also ▲ increases Bullet and
Spirit Resist while channeling by +30%
Wraith:
Card Trick cooldown ▲ increased from 0.5s to 0.6s
Wraith:
Card Trick Joker no longer bounces to other targets
Wraith:
Card Trick gaining
charges (AP or shop) no longer automatically builds them up
Wraith:
Card Trick can now be alt casted to fire from the inverse order
Wraith:
Card Trick T3 Spade bonus ▼ reduced from +50% to +40%
Wraith:
Card Trick T3 Heart
healing scale ▼ reduced from +0.75 to +0.5
Wraith:
Telekinesis cast range ▼ reduced from 14m to 13m
Wraith:
Telekinesis throw range ▼ reduced from 14m to 13m
Wraith:
Telekinesis cast delay ▲ increased from 0.3s to 0.35s
03-21-2026 Patch:
- Vitality investment tree bonus reverted back to % base hp ▲ increase rather than raw constant bonus (back to how it was set up in december)
- Hero
health growth ▲ increased by +3 and 4% - Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
- Small neutrals
spirit resist ▲ increased from 35% to 45%
Greater Expansion:
Ability Range ▼ reduced from 35% to 30%
Guardian Ward:
Ability Range ▼ reduced from 10% to 8%
Ballistic Enchantment:
Ability Range ▼ reduced from 25% to 20%
Cultist Sacrifice:
Ability Range ▼ reduced from +15% to +12%
Healing Nova:
Ability Range ▼ reduced from +6% to +5%
Rescue Beam:
Ability Range ▼ reduced from +8% to +6%
Knockdown:
Ability Range ▼ reduced from +6% to +5%
Divine Barrier:
Ability Range ▼ reduced from +15% to +10%
Arcane Surge:
Ability Range ▼ reduced from 15% to 12%
Echo Shard: No longer grants +5%
Ability Range
Spirit Burn:
Ability Range ▼ reduced from +8% to +6%
Vortex Web:
Ability Range ▼ reduced from +10% to +8%
Weighted Shots:
Debuff Resist ▲ increased from 18% to 20%
Burst Fire: Duration ▲ increased from 3.5s to 4.5s
Burst Fire: Cooldown ▲ increased from 7s to 9s
Blood Tribute:
Spirit Resist ▼ reduced from 10% to 8%
Enchanter's Emblem:
Spirit Resist ▲ increased from 15% to 18%
Restorative Locket:
Spirit Resist ▲ increased from 8% to 10%
Metal Skin:
Bullet Resist ▼ reduced from 15% to 12%
Counterspell: Bonus
Health ▼ reduced from 100 to 75
Golden Goose Egg: Now has a 2 second channel to hatch
Boundless Spirit: Constant spirit bonus ▼ reduced from 35 to 30
Abrams:
Melee damage per boon ▲ increased by 10%
Abrams:
Siphon Life range ▲ increased from 7.5m to 8m
Abrams:
Siphon Life T3 range ▼ reduced from +3.5m to +3m
Abrams:
Infernal Resilience T3 ▲ increased from +7% Damage Regenerated to +8%
Abrams:
Seismic Impact impact height ▲ increased from 4m to 6m
Abrams:
Seismic Impact T2 ▲ increased from +0.6s Stun Duration to +0.7s
Abrams:
Seismic Impact T3
Unstoppable duration ▲ increased from 4s to 5s
Apollo:
Bullet damage ▲ increased from 17 to 18.5
Apollo:
Riposte T2
melee resist reduction ▲ increased from -22% to -30%
Apollo:
Riposte T3 ▲ increased from +1.2s Stun to +1.6s
Billy:
Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico:
Leaping Slash
scaling ▼ reduced from 1.2 to 0.8
Calico:
Leaping Slash cooldown ▲ increased from 11s to 13s
Calico:
Leaping Slash T2 ▼ reduced from "+225s within 4s" to "+200 within 3s"
Calico:
Ava is no longer disabled by damage over time
abilities (same as zipline rules)
Calico:
Return to Shadows
move speed ▼ reduced from 30% to 20%
Calico:
Return to Shadows cooldown ▲ increased from 90s to 100s
Celeste: Bullet/Melee resistance ▼ reduced from -6% to -8%
Celeste: Gun now has falloff 22m->60m
Celeste:
Bullet damage ▲ increased from 18+0.6 to 22+0.7
Celeste:
Light Eater spirit
scaling ▲ increased from 0.23 to 0.28
Celeste:
Dazzling Trick no longer grants +1m
Move Speed
Celeste:
Dazzling Trick T1 ▲ increased from +2.5m
Move Speed to +3.5m
Celeste:
Radiant Daggers spirit
scaling ▲ increased from 0.42 to 0.56
Celeste:
Radiant Daggers T2 ▲ increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
Celeste:
Radiant Daggers T3
fire rate ▲ increased from 6% to 7%
Celeste:
Shining Wonder range ▼ reduced from 15m to 14m
Celeste:
Shining Wonder T3 ▼ reduced from +10 Max Bounces to +8
Doorman:
Call Bell now continuously emits slow
Doorman:
Call Bell impact damage spirit
scaling ▼ reduced from 1 to 0.7
Doorman:
Call Bell explosion damage spirit
scaling ▼ reduced from 1.7 to 1.4
Doorman:
Call Bell T1 changed from "+3m Radius" to "+1 Charge"
Doorman:
Call Bell T3 no longer grants +1 Charge
Doorman:
Call Bell T3 now also grants +4m Radius
Doorman:
Call Bell T3 duration ▲ increased from +22s to +26s
Doorman:
Call Bell T3 now also ▲ increases spirit
scaling by +0.4
Doorman:
Call Bell T3 no longer ▲ increases slow by -15%
Doorman:
Doorway now shows the range of where the second door can be placed on the minimap.
Doorman:
Doorway T3 distance spirit
scaling ▼ reduced from 0.25 to 0.15
Doorman:
Doorway T3 ▼ reduced from +50m to +45m
Doorman: Fixed
Luggage Cart moving targets with
Unstoppable if it goes through a
Doorway
Dynamo:
Ammo ▲ increased from 18 to 20
Dynamo:
Kinetic Pulse spirit
scaling ▼ reduced from 2.1 to 1.8
Dynamo:
Kinetic Pulse width ▲ increased from 5m to 5.5m
Dynamo:
Kinetic Pulse T3 ▲ increased from +16m Range to +20m
Dynamo:
Quantum Entanglement T3 now also replenishes 1 charge for charged
abilities (half effect on allies)
Dynamo:
Singularity T3 Max
health as damage ▲ increased from 5.5% to 6%
Graves:
Jar of Dead spirit
scaling ▲ increased from 0.25 to 0.35
Graves:
Jar of Dead
health per boon ▲ increased from 1 to 1.3
Graves:
Jar of Dead fixed colliding with the world sometimes
Graves:
Jar of Dead T2 now ▲ increases duration by +4s
Graves:
Grasping Hands deploy time ▼ reduced from 0.7s to 0.6s
Graves:
Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Graves:
Essence Theft T3 fixed to latch onto targets nearby more readily
Graves:
Borrowed Decree now summons 2 Ghouls on cast
Graves:
Borrowed Decree T3 no longer summons 3 Ghouls on cast
Graves:
Borrowed Decree T3 ▲ increased from +5% Current
Health to +6%
Infernus:
Reload time ▼ reduced from 2.491 to 2.25
Infernus:
Flame Dash speed now moves faster by the same amount of speed above your base
Infernus:
Concussive Combustion T2 ▲ increased from +65% Explosion
Lifesteal to +85%
Ivy:
Stone Form spirit
scaling ▼ reduced from 0.8 to 0.6
Ivy:
Stone Form T3 spirit
scaling ▼ reduced from +2 to +1.7
Ivy:
Air Drop ally cast range ▲ increased from 18m to 22m
Ivy:
Air Drop is no longer disabled by damage over time
abilities (same as zipline rules)
Ivy:
Air Drop cooldown ▲ increased from 65s to 85s
Ivy:
Air Drop cooldown is ▼ reduced by 25% when used on allies
Kelvin:
Frost Grenade radius ▲ increased from 6m to 6.5m
Kelvin:
Frost Grenade damage spirit
scaling ▼ reduced from 0.914 to 0.8
Kelvin:
Frost Grenade T3 damage spirit
scaling ▼ reduced from 1.0 to 0.9
Kelvin:
Ice Path T2 ▲ increased from -20s Cooldown to -25s
Kelvin:
Ice Path T3 now also grants +20
Spirit Power
Kelvin:
Frozen Shelter T3 ▲ increased from 50
Health Regen to 65
McGinnis:
Bullet damage ▲ increased from 6.0+0.15/boon to 6.2+0.16/boon
McGinnis:
Mini Turret attack range ▲ increased from 25m to 30m
McGinnis:
Medicinal Specter radius ▲ increased from 5m to 5.5m
McGinnis:
Spectral Wall duration ▲ increased from 4.5s to 5s
McGinnis:
Heavy Barrage cooldown ▲ increased from 165s to 175s
McGinnis:
Heavy Barrage spirit
scaling ▼ reduced from 0.23 to 0.2
McGinnis:
Heavy Barrage T3 spirit
scaling ▼ reduced from 0.2 to 0.16
McGinnis:
Heavy Barrage T3 DPS ▼ reduced from 22 to 18
Mina: Fixed a bug with
Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the
spirit resist didn't matter effectively)
Mina: Float time with umbrella ▲ increased from 2.5s to 4s
Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Mina: Fixed various issues with
Nox Nostra bats not hitting things properly (DPS values ▼ reduced to compensate for this indirect ▲ buff)
Mirage:
Fire Scarabs no longer does max
health steal
Mirage:
Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and
healing you for 8s.
Mirage:
Fire Scarabs no longer applies +10% Damage Amp
Mirage:
Fire Scarabs now ▼ reduces enemy damage output by 20% (and +15% in T3)
Mirage:
Dust Devil radius ▲ increased from 3.5m to 4m
Mirage:
Dust Devil T3 window to recast ▲ increased from 5s to 6s
Mirage:
Djinn's Mark spirit
scaling ▼ reduced from 0.51 to 0.44
Mirage:
Djinn's Mark debuff visuals ▲ improved
Mirage:
Djinn's Mark T1 slow duration ▲ increased from 0.5s to 0.8s
Mirage:
Djinn's Mark T2 multiplier duration ▲ increased from 2.5s to 3s
Mirage:
Traveler no longer gets interrupted by non-hero sources nor DOT damage
Mirage:
Traveler wait time ▼ reduced from 3s to 2s
Mirage:
Traveler interrupt cooldown ▼ reduced from 6s to 4s
Mirage:
Traveler cooldown ▼ reduced from 145s to 120s
Mirage:
Traveler can now be manually canceled
Mirage:
Traveler can now also target units
Mo & Krill:
Combo range ▼ reduced from 4.8m to 4m
Mo & Krill:
Combo DPS ▼ reduced from 45 to 40
Mo & Krill:
Combo DPS spirit
scaling ▼ reduced from 1.2 to 0.6
Mo & Krill:
Combo cooldown ▼ reduced from 140s to 130s
Mo & Krill:
Combo T3 DPS ▼ reduced from +60 to +50
Mo & Krill:
Combo T3 now also ▲ increases spirit
scaling +0.4
Mo & Krill:
Combo
health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv:
Stamina ▲ increased from 2 to 3
Shiv:
Stamina cooldown ▲ increased from 4.5s to 5.5s
Shiv:
Bloodletting no longer interrupts sliding when cast
Shiv:
Bloodletting is now affected by
healing modifiers
Shiv: Fixed a bug with
Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Shiv:
Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver:
Slam Fire Weapon Accuracy ▼ reduced from -25% to -30%
Silver: Go For The Throat,
Boot Kick and Mauling Leap now benefit from range ▲ increases
Silver:
Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
Silver: Tail Whack spirit
scaling ▲ increased from 1 to 1.5
Silver:
Lycan Curse now grants 1.5m
Move Speed
Silver:
Lycan Curse T1 ▲ increased from +18% Resists to +20%
Silver:
Lycan Curse T2 ▲ increased from +150 Bonus
Health to +200
Silver:
Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor:
Health per boon ▲ increased from 46 to 50
Victor: Now has 30% less effectiveness from
lifesteal (
Lifesteal Effectiveness stat added to Vitality tooltip)
Victor:
Shocking Reanimation radius ▲ increased from 12m to 18m
Victor:
Shocking Reanimation cooldown ▲ increased from 210s to 230s
Victor:
Shocking Reanimation T3 no longer ▲ increases radius by 6m
Victor:
Shocking Reanimation T3 cooldown from -70s to -100s
Victor:
Shocking Reanimation T3 now also deals +150 Damage
Viscous:
Puddle Punch
scaling ▼ reduced from 0.8 to 0.6
Viscous:
Puddle Punch now has +20 bonus damage
Viscous:
Puddle Punch wind up time ▲ increased from 0.15s to 0.2s
Viscous:
Puddle Punch displacement duration ▼ reduced from 0.8s to 0.6s
Viscous:
Goo Ball stun duration ▼ reduced from 0.7s to 0.5s
Viscous:
Goo Ball lockout period from being affected again ▲ increased from 1.25s to 1.35s
Viscous:
Goo Ball duration ▲ increased from 10s to 11s
Wraith:
Card Trick heart now only heals for half the amount for secondary targets in the area
Wraith:
Card Trick now randomly pulls cards out of a 2 deck
stack (▼ lowers overall variance. Gets a new 2 deck
stack after that is depleted)
Wraith:
Project Mind cooldown ▲ increased from 42s to 46s
Wraith:
Project Mind T3 cooldown ▲ increased from -28s to -32s
Wraith:
Full Auto T3 now interrupts/finishes an ongoing reload
Wraith:
Telekinesis cast time ▲ increased from 0.35s to 0.45s
Wraith:
Telekinesis debuff duration ▼ reduced from 2.75s to 2.25s
Wraith:
Telekinesis cast range ▼ reduced from 13m to 10m
Wraith:
Telekinesis cooldown ▲ increased from 120s to 130s
Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Street Brawl
- ▲ Improved the following Enhanced Items:
Blood Tribute,
Shadow Weave,
Cultist Sacrifice,
Magic Carpet,
Healing Rite,
Majestic Leap,
Metal Skin,
Monster Rounds,
Veil Walker,
Fury Trance,
Return Fire,
Restorative Locket,
Rebuttal,
Disarming Hex,
Split Shot,
Rescue Beam,
Spirit Sap,
Cursed Relic,
Heroic Aura,
Rusted Barrel,
Weapon Shielding, Nullification Blast,
Cloak of Opportunity
Unstable Concoction: Now grants you
unstoppable during the pre explosion state
Unstable Concoction: Radius ▲ increased from 18m to 22m
Shadow Strike:
Stamina ▲ increased from +2 to +3
Shadow Strike: Now grants +350
Health
Shadow Strike: DPS ▲ increased from 75 to 125
Shadow Strike: DPS spirit
scaling ▲ increased from 0.2 to 0.4
Shadow Strike: Invis duration ▲ increased from 2.5s to 3s
Electric Slippers: Damage radius ▲ increased from 8m to 12m
Electric Slippers: Slide
Fire Rate ▲ increased from 50% to 60%
Nullification Burst: Radius ▲ increased from 12m to 20m
Nullification Burst: Now grants +40% Debuff Resistance
Celestial Blessing: Cooldown ▼ reduced from 50s to 30s
Celestial Blessing: Heal ▲ increased from up to 50% of your HP to 60%
Celestial Blessing: Heal min ▲ increased from 300 to 400- Runed Gauntlet:
Melee distance ▲ increased from 130% to 150% - Runed Gauntlet: Cooldown on hit ▼ reduced from -12% to -16%
- Runed Gauntlet: Cooldown on hit ▼ reduced from -3s to -4s
Seraphim Wings: In Air Damage Reduction ▲ increased from -40% to -60%
Seraphim Wings: Additional air dash/jump ▲ increased from +1 to unlimited
Cloak of Opportunity: Barrier ▲ increased from 300 to 500
Cloak of Opportunity: Cooldown ▼ reduced from 14s to 12s
Infinite Rounds:
Fire Rate ▲ increased from 30% to 35%
Mystical Piano: Radius ▲ increased from 11m to 12m
Shrink Ray: Now grants +20%
Fire Rate while shrunk- Brawl
Victor:
Aura of Suffering aura radius ▼ reduced by 2m - Brawl
Bebop:
Hyper Beam duration from -4s to -5s

























































