Mechanics
Technical index of every core stat and mechanic in Deadlock — how each value is defined, scaled and interacts in-match.
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Mechanics
The mechanics index is a reference to individual gameplay terms. Search for a term, open its entry, and follow related concepts when you need the details behind a hero, item or interaction. The index includes combat,
movement,
abilities and survival concepts.
Weapons and damage
Bullet damage,
fire rate and
damage per second describe different parts of weapon output. The index defines DPS as a function of
bullet damage and
fire rate.
Ammo describes the rounds a weapon can hold;
reload time describes how long it takes to refill that count.
Falloff range concerns distance and
weapon damage, while
bullet velocity describes projectile travel speed.
Bullet radius and
bullet evasion are separate concepts: one concerns projectile size, the other a chance for incoming bullets to miss.
Weapon damage,
melee damage and
melee distance have their own entries.
Damage amplification changes
damage dealt to affected targets, while
damage resistance concerns incoming bullet, melee and
spirit damage. The index also lists
pure damage and barriers; open the individual entries for their specific context rather than assuming they work alike.
Abilities and effects
Ability cooldown is the wait before an ability is usable again; duration describes how long an effect lasts, and range describes reach.
Charges are stored uses.
Build-up,
charge-up, stacks and
scaling are distinct entries: look at the relevant entry to understand what increases, what causes it and what is affected.
Spirit power is described as increasing the effectiveness of
abilities and items, including effects beyond
spirit damage.
Imbue and
damage amplification have separate entries. An ability's details and current in-game description matter when applying a general definition.
Survival and movement
Health measures
damage a
unit can take;
health regeneration and
healing describe ways to recover it.
Lifesteal returns
health from a portion of
damage dealt.
Debuff resist concerns the duration of negative effects, which is different from reducing incoming
damage.
Move speed,
movement slow,
stamina,
slide distance and
gravity scale describe different aspects of
movement. Read the specific mechanic before comparing an item or ability: a speed change, a slow and additional
stamina are not interchangeable measurements.
Use the index
Search the displayed materials by name and open the entry for its full explanation. The index also includes a
hero comparison table. For practical decisions, pair these definitions with item guides or hero guides; check the current game version before relying on numerical interactions.

