Seven

Mystic Complexity 1 / 3 S Tier

Electrocutes crowds of enemies

55.7%Win Rate
2.9%Pick Rate
103,398Matches
#2Mystic Rank
Meta Verdict

Tier S · 55.7% win rate over 103,398 matches.

Playstyle

Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Hero Stats

Effective Range15 → 43 m
DPS
63.0
Bullet Damage
10.8
Bullets per Second
5.8
Ammo
29
Reload Time
2.4s
Bullet Velocity
476.3 m/s
Light Melee
50
Heavy Melee
116
Weapon Damage
0%
Fire Rate
0%
Ammo Bonus
0%
Reload Time Reduction
0%
Bullet Velocity Increase
0%
Bullet Lifesteal
0%
Crit Damage Bonus
0%

Abilities

Lightning Ball Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops… Details
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Launch a damaging ball of lightning
Ability 1SignatureProjectileNo Target

Properties

Damage Per Second
75
Radius
4.25m
Move Speed
-0%
Conditional
Lifetime
5s

Upgrades

Tier 1+1 Charges
Tier 2-28% move speed on hit targets and +1s Lifetime
Tier 3+58.5 DPS and +1.75m radius
Static Charge Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Details
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Apply a delayed area stun to an enemy hero
Ability 2SignatureUnit Target

Properties

Stun Duration
0.9s
Delay Before Stun
3.5s
Damage
35
Radius
5m

Upgrades

Tier 1-20s Cooldown
Tier 2+7m Radius
+5m Cast range
Tier 3+1.1s Stun Duration
+160 Damage
Power Surge Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target.… Details
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Create electric arcs with your shots
Ability 3Signature

Properties

Shock Damage
10
Max Jumps
4
Jump Radius
10m

Upgrades

Tier 1-18s Cooldown
Tier 2+3m Move Speed
+8 Damage and increased scaling
Tier 3+10s Duration
Applies -15% Spirit Resist
Storm Cloud Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. Details
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
While channeling, press to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
Fry all enemies in a large area
UltimateChannelledNo Target50% Boss Damage

Properties

Damage Per Second
95
Flight Speed
1.5m
Initial Radius
10m
Bullet Resist
0%
Conditional
Strike Damage
75
Strike Radius
7m

Upgrades

Tier 1+55% Bullet Resist while channeling Storm Cloud
Tier 2+7s Channel Time
+10m Final Radius
+5m Initial Radius
Tier 3+65.0 DPS
+4m Flight Speed

Recommended Skill Order

Most played ability leveling order from match data

Skill order #158.1% WR15,918 matches6.5% pickPower SurgeStatic ChargeLightning BallStorm CloudExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Lightning BallLightning BallAbility 1
Static ChargeStatic ChargeAbility 2
Power SurgePower SurgeAbility 3
Storm CloudStorm CloudUltimate
Skill order #265.9% WR13,413 matches5.5% pickPower SurgeStatic ChargeLightning BallStorm CloudExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Lightning BallLightning BallAbility 1
Static ChargeStatic ChargeAbility 2
Power SurgePower SurgeAbility 3
Storm CloudStorm CloudUltimate
Skill order #356.4% WR7,216 matches3.0% pickStatic ChargePower SurgeLightning BallStorm CloudExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Lightning BallLightning BallAbility 1
Static ChargeStatic ChargeAbility 2
Power SurgePower SurgeAbility 3
Storm CloudStorm CloudUltimate

Statistical Builds

Top build IDs by match volume, with win rate and player counts from match analytics.

Item Flow Stats

Popular Items By Stage

Opening

Monster Rounds800Monster Rounds
Monster Rounds
800
+1Out of Combat Regen
+25%Weapon Damage vs. NPCsagainst NPCs
+25%Bullet Resist vs. NPCsagainst NPCs
54.7% WR979,589 matches73.2% pick
Extra Spirit800Extra Spirit
Extra Spirit
800
55.0% WR702,503 matches52.5% pick
Extra Charge800Extra Charge
Extra Charge
800
+7Bonus Spirit Power for Charged Abilities
+1Bonus Ability Charges
55.5% WR475,834 matches35.6% pick
Extra Regen800Extra Regen
Extra Regen
800
+1.5Out of Combat Regen
54.9% WR470,970 matches35.2% pick
Mystic Expansion800Mystic Expansion
Mystic Expansion
800
Passive Effect
Imbue an ability to increase its range and effect radius.
56.5% WR380,592 matches28.5% pick
Arcane Surge1.600Arcane Surge
Arcane Surge
1,600
+12%Stamina Recovery
Passive Effect
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
7sCast Window
+12%Ability RangeConditional
+15%Ability DurationConditional
+20Spirit PowerConditional
56.6% WR306,960 matches23.0% pick

Early Game

Mystic Vulnerability1.600Mystic Vulnerability
Mystic Vulnerability
1,600
Passive Effect
When an enemy takes spirit damage, they have their spirit resist reduced.
7sDuration
-8%Spirit ResistConditional
56.0% WR791,802 matches59.3% pick
Healbane1.600Healbane
Healbane
1,600
Passive Effect
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
8sDuration
-35%Incoming HealingConditional
170Heal On Hero Kill
56.1% WR668,184 matches50.1% pick
Duration Extender1.600Duration Extender
Duration Extender
1,600
Passive Effect
Imbue an ability to increase its Duration.
56.4% WR557,092 matches41.7% pick
56.1% WR530,692 matches39.8% pick
Cultist Sacrifice3.200Cultist Sacrifice
Cultist Sacrifice
3,200
+2Out of Combat Regen
+30%Weapon Damage vs. NPCsagainst NPCs
+30%Bullet Resist vs. NPCsagainst NPCs
Passive Effect
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
270sCooldown
160sDuration
+10%Weapon DamageConditional
+50Bonus HealthConditional
+12%Ability RangeConditional
55.0% WR497,160 matches37.3% pick
Improved Spirit1.600Improved Spirit
Improved Spirit
1,600
+1.5Out of Combat Regen
55.6% WR463,033 matches34.7% pick

Mid Game

Escalating Exposure6.400Escalating Exposure
Escalating Exposure
6,400
Passive Effect
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
12Max Stacks
12sDuration
0.7sMax Frequency Per Target
+4.5%Spirit Amp per Stack
57.4% WR627,426 matches49.0% pick
Superior Duration3.200Superior Duration
Superior Duration
3,200
Passive Effect
Increases the duration of your abilities and items.
56.2% WR432,912 matches33.8% pick
Superior Cooldown3.200Superior Cooldown
Superior Cooldown
3,200
+4Out of Combat Regen
Passive Effect
Reduces the Cooldown of your abilities.
+20%Ability Cooldown Reduction
57.1% WR305,126 matches23.8% pick
Greater Expansion3.200Greater Expansion
Greater Expansion
3,200
Passive Effect
Increases the range and effect radius of your abilities and items.
56.8% WR293,261 matches22.9% pick
Boundless Spirit6.400Boundless Spirit
Boundless Spirit
6,400
+75Bonus Health
+4Out of Combat Regen
58.2% WR260,127 matches20.3% pick
Mystic Vulnerability1.600Mystic Vulnerability
Mystic Vulnerability
1,600
Passive Effect
When an enemy takes spirit damage, they have their spirit resist reduced.
7sDuration
-8%Spirit ResistConditional
55.5% WR241,241 matches18.8% pick

Late Game

Boundless Spirit6.400Boundless Spirit
Boundless Spirit
6,400
+75Bonus Health
+4Out of Combat Regen
55.5% WR317,387 matches34.5% pick
Transcendent Cooldown6.400Transcendent Cooldown
Transcendent Cooldown
6,400
+4Out of Combat Regen
Passive Effect
Reduces the Cooldown of your abilities and items.
+25%Ability Cooldown Reduction
+25%Item Cooldown Reduction
54.7% WR235,501 matches25.6% pick
Infuser6.400Infuser
Infuser
6,400
Passive Effect
30sCooldown
7sDuration
+75%Spirit LifestealConditional
+30Spirit Powerafter proc
54.5% WR223,884 matches24.3% pick
Escalating Exposure6.400Escalating Exposure
Escalating Exposure
6,400
Passive Effect
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
12Max Stacks
12sDuration
0.7sMax Frequency Per Target
+4.5%Spirit Amp per Stack
55.1% WR200,485 matches21.8% pick
Spirit Burn6.400Spirit Burn
Spirit Burn
6,400
Passive Effect
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
20sImmunity Duration
8sDebuff Duration
-70%Incoming HealingConditional
500Damage Threshold
50Explosion Damage
58.4% WR198,861 matches21.6% pick
Unstoppable6.400Unstoppable
Unstoppable
6,400
+125Bonus Health
Passive Effect
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
60sCooldown
5.5sDuration
54.0% WR196,281 matches21.3% pick

Popular Items by pick rate

1Monster Rounds54.7%WR979,589matches73.2%pick
Monster Rounds
800
+1Out of Combat Regen
+25%Weapon Damage vs. NPCsagainst NPCs
+25%Bullet Resist vs. NPCsagainst NPCs
2Mystic Vulnerability56.0%WR791,802matches59.3%pick
Mystic Vulnerability
1,600
Passive Effect
When an enemy takes spirit damage, they have their spirit resist reduced.
7sDuration
-8%Spirit ResistConditional
4Healbane56.1%WR668,184matches50.1%pick
Healbane
1,600
Passive Effect
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
8sDuration
-35%Incoming HealingConditional
170Heal On Hero Kill
5Escalating Exposure57.4%WR627,426matches49.0%pick
Escalating Exposure
6,400
Passive Effect
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
12Max Stacks
12sDuration
0.7sMax Frequency Per Target
+4.5%Spirit Amp per Stack
6Duration Extender56.4%WR557,092matches41.7%pick
Duration Extender
1,600
Passive Effect
Imbue an ability to increase its Duration.
8Cultist Sacrifice55.0%WR497,160matches37.3%pick
Cultist Sacrifice
3,200
+2Out of Combat Regen
+30%Weapon Damage vs. NPCsagainst NPCs
+30%Bullet Resist vs. NPCsagainst NPCs
Passive Effect
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
270sCooldown
160sDuration
+10%Weapon DamageConditional
+50Bonus HealthConditional
+12%Ability RangeConditional

Highest WR Items by win rate

1Greater Expansion63.1%WR4,633matches0.3%pick
Greater Expansion
3,200
Passive Effect
Increases the range and effect radius of your abilities and items.
2Spirit Burn62.0%WR53,163matches4.2%pick
Spirit Burn
6,400
Passive Effect
Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
20sImmunity Duration
8sDebuff Duration
-70%Incoming HealingConditional
500Damage Threshold
50Explosion Damage
3Diviner’s Kevlar61.2%WR7,243matches0.6%pick
Diviner’s Kevlar
6,400
+10%Ultimate Cooldown Reduction
Passive Effect
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
20sBuff Duration
40sCooldown
1000BarrierConditional
+40Spirit PowerConditional
4Mystic Reverb61.2%WR2,506matches0.2%pick
Mystic Reverb
6,400
Passive Effect
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
16mRadius
3sDelay Duration
6.25sCooldown
50%DamageConditional
+22%Imbued Lifesteal
-32%Move SpeedConditional
5Superior Duration61.1%WR3,937matches0.3%pick
Superior Duration
3,200
Passive Effect
Increases the duration of your abilities and items.
6Rapid Recharge60.2%WR7,388matches0.6%pick
Rapid Recharge
3,200
+14%Cooldown Reduction For Charged Abilities
+14Bonus Spirit Power for Charged Abilities
+2Bonus Ability Charges
+30%Faster Time Between Charges
7Radiant Regeneration60.1%WR1,055matches0.1%pick
Radiant Regeneration
3,200
+90Bonus Health
Passive Effect
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
7sRegeneration Duration
4 HP/sRegeneration
Passive Effect
While in-combat, Heal and gain bonus Movement Speed for a short duration when you cast an ability.
6sCooldown
3sDuration
40Healing on Ability Cast
8Lightning Scroll60.0%WR6,490matches0.5%pick
Lightning Scroll
6,400
-24%Move Speed on Spirit DamageConditional
+50Bonus Health
0.75mSprint Speed
Passive Effect
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
3sDelay Before Effect
Passive Effect
This effect can only trigger once per target per ultimate.
Passive Effect
Mystic Slow effects

Matchups

Win rate against each hero from match data.

Best Teammates

Highest win rate when paired with this hero.

Best Team Compositions

Full team lineups including this hero, ranked by win rate.

HazeVenatorPaigeGravesRat King95.2%21 matches
InfernusMcGinnisDrifterPaigeRat King91.7%24 matches
HazeGravesApolloDeadman DannyNurse Harrow91.3%23 matches
ShivIvyPaigeRat KingViolet91.3%23 matches
AbramsViscousMinaVictorGraves91.3%23 matches

Top Players

  1. #1DexScorpy
  2. #2GVS
  3. #3Khyx
  4. #4prepianist pocait
  5. #5四宮 かぐや♡

Recent Patch Changes

Lore

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.He laughed as he tore himself free from his bondage.He laughed as his captors cowered in fear.He laughed as he massacred his tormentors.He laughed as he tasted the fresh air that was denied to him for years.And he laughed when he thought about what he was going to do once he reached New York City.

Read full lore →