Seven:
Lightning Ball T3 radius ▲ increased from +1.5m to +1.75m
Seven
Electrocutes crowds of enemies
Playstyle
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Hero Stats
- DPS
- 63.0
- Bullet Damage
- 10.8
- Bullets per Second
- 5.8
- Ammo
- 29
- Reload Time
- 2.4s
- Bullet Velocity
- 476.3 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 730
- Health Regen
- 1
- Move Speed
- 6.7 m/s
- Sprint Speed
- 1.8 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Lightning Ball Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops… Details
Launch a damaging ball of lightning
Properties
- Damage Per Second
- 75
- Radius
- 4.25m
- Move Speed
- -0% Conditional
- Lifetime
- 5s
Upgrades
Static Charge Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. Details
Apply a delayed area stun to an enemy hero
Properties
- Stun Duration
- 0.9s
- Delay Before Stun
- 3.5s
- Damage
- 35
- Radius
- 5m

Upgrades
+5m Cast range
+160 Damage
Power Surge Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target.… Details
Create electric arcs with your shots
Properties
- Shock Damage
- 10
- Max Jumps
- 4
- Jump Radius
- 10m
Upgrades
+8 Damage and increased scaling
Applies -15% Spirit Resist
Storm Cloud Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. Details
Fry all enemies in a large area
Properties
- Damage Per Second
- 95
- Flight Speed
- 1.5m
- Initial Radius
- 10m
- Bullet Resist
- 0% Conditional
- Strike Damage
- 75
- Strike Radius
- 7m
Upgrades
+10m Final Radius
+5m Initial Radius
+4m Flight Speed
Recommended Skill Order
Most played ability leveling order from match data
Skill order #158.0% WR11,187 matches4.1% pickExpand
Lightning BallAbility 1
Static ChargeAbility 2
Power SurgeAbility 3
Storm CloudUltimateSkill order #264.9% WR9,591 matches3.5% pickExpand
Lightning BallAbility 1
Static ChargeAbility 2
Power SurgeAbility 3
Storm CloudUltimateSkill order #356.9% WR9,462 matches3.5% pickExpand
Lightning BallAbility 1
Static ChargeAbility 2
Power SurgeAbility 3
Storm CloudUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
800Monster Rounds
1.600Arcane Surge
1.600Enchanter’s EmblemEarly Game
1.600Mystic Vulnerability
1.600Healbane
3.200Cultist Sacrifice
1.600Arcane SurgeMid Game
6.400Escalating Exposure
3.200Superior Duration
6.400Spiritual Overflow
6.400UnstoppableCannot be used while Stunned or Slept.
1.600Mystic VulnerabilityLate Game
6.400UnstoppableCannot be used while Stunned or Slept.
6.400Infuser
6.400Spiritual Overflow
6.400Transcendent Cooldown
6.400Escalating ExposurePopular Items by pick rate
Monster Rounds53.2%WR355,102matches69.9%pick
Mystic Vulnerability56.1%WR301,177matches59.3%pick
Escalating Exposure57.4%WR276,892matches55.4%pick
Healbane56.2%WR269,365matches53.0%pickHighest WR Items by win rate
Spirit Burn62.9%WR14,868matches3.0%pickThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Recharging Rush61.6%WR1,371matches0.3%pick
Weapon Shielding61.4%WR1,286matches0.3%pick
Bullet Resist Shredder61.1%WR1,030matches0.2%pick
Magic Carpet60.6%WR1,111matches0.3%pick
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
Lightning Scroll59.9%WR20,882matches4.2%pick
Mystic Slow effects
Spirit Shredder Bullets59.6%WR9,174matches1.8%pick
Spirit Lifesteal against them.
Mystic Reverb59.5%WR1,079matches0.2%pickMatchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




95.0%20 matches



91.7%24 matches



88.0%25 matches



87.9%33 matches



86.5%52 matchesTop Players
- #1SHAW
- #2Nicolae
- #3GVS
- #4big stars dot com
- #5ihkuwn
- #1Parzelion
- #2bunko
- #3PimpJimmy
- #4Patrick Jane
- #5Febreze Drinker
- #1TTV Bunai2K
- #1Daring
- #2KraziKole
- #1Sensu
- #2negotoenjoyer67
- #3Obelisk
Recent Patch Changes
Gallery
Lore
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not
Seven.
There are many rumors about what
Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate
Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured
Seven, crumbled to ash.
Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.













800








Dynamo