Mechanics

Fire Rate

Fire Rate, also known as Bullets per second, is a stat that determines the amount of ammo that will be fired by the weapon per second. Several heroes have abilities that can increase their fire rates to shoot faster, but…

ContentsHide
  1. 1Math
  2. 2Examples
  3. 3Base Fire Rate
  4. 4Sources
  5. 5Fire Rate
  6. 6Fire Rate Slow
  7. 7Map spawns

The inverse of this is called gun cycle time, which instead measures seconds per bullet.

Math

The final Fire Rate change is calculated with separate rules for bonuses and slows: positive bonuses (buffs) are additive, while negative modifiers (slows) are multiplicative.

the total change to Fire Rate cannot be reduced below -50%. Any calculated value lower than this will be capped at -50%.

The simplified formula is:

: Fire Rate Modifier=(Sum of Bonuses)−(1−Total Slows)

Where:

  • Sum of Bonuses = All positive buffs added together (e.g., 0.25+0.20)
  • Total Slows = The result of multiplying the remaining values of each slow: (1−Slow1)×(1−Slow2)×…

Examples

Combined Bonuses and Slows

For an example with multiple sources:

First, calculate the groups separately:

  • Bonuses: 0.18+0.20=0.38
  • Slows: (1−0.25)×(1−0.28)=0.75×0.72=0.54

Then combine them in the final formula:

: Final=0.38−(1−0.54) : Final=0.45−0.46=−0.01

This results in a -1.00% final change. The in-game UI typically rounds this value to the nearest whole number, displaying -1%.

Maximum Slow Reduction

For an example with only slows applied:

The calculation is:

: 0−(1−(0.75×0.72×0.68)) : 0−(1−0.3672)=−0.6328

This results in a calculated slow of -63.28%. Due to the cap, this value is raised to the maximum reduction of -50%.

Base Fire Rate

Values referenced from Hero Comparison Table.

Notes:

  • Due to a bug, The Doorman‘s and Paige‘s weapons have incorrect fire rate values listed in the game UI. The values listed here are accurate.
  • McGinnis‘ and Victor‘s weapons have a wind-up time before reaching maximum fire rate.

Base Fire Rate

Hero Rounds/s Spirit Scaling
Abrams 1.59 +0
Apollo 2.63 +0
Bebop 11.9 +0
Billy 11.8 +0
Calico 4.76 +0
Celeste 1.72 +0
The Doorman 1.59 +0
Drifter 2.27 +0
Dynamo 3.81 +0
Graves 9.8 +0
Grey Talon 1.67 +0
Haze 9.52 +0
Holliday 2.12 +0
Infernus 9.52 +0
Ivy 13.6 +0
Kelvin 3.81 +0
Lady Geist 2.12 +0
Lash 5.83 +0
McGinnis 4.76 +0
Mina 3.97 +0
Mirage 2.72 +0
Mo & Krill 5.29 +0
Paige 2 +0
Paradox 7.56 +0
Pocket 1.9 +0
Rem 3.85 +0
Seven 5.83 +0
Shiv 1.81 +0
Silver 1.18 +0
Silver (Transformed) 2 +0
Sinclair 2.72 +0
Venator 7.94 +0
Victor 5.05 +0
Vindicta 4.33 +0
Viscous 4.76 +0
Vyper 14.3 +0
Warden 3.81 +0.01
Wraith 10.6 +0
Yamato 2.38 +0

Base Alt-Fire Fire Rate

Hero Rounds/s
Shiv 0.794
Viscous 0.794
Yamato 0.952

Sources

Fire Rate

Name Souls Cost Category Stat change
Rapid Rounds 800 Weapon +9% Fire Rate
Active Reload 1,600 Weapon +25% Fire Rate
Kinetic Dash 1,600 Weapon +25% Fire Rate
Swift Striker 1,600 Weapon +20% Fire Rate
Blood Tribute 3,200 Weapon +35% Fire Rate
Burst Fire 3,200 Weapon +10% Fire Rate
+32% Fire Rate
Heroic Aura 3,200 Weapon +26% Fire Rate
Shadow Weave 3,200 Weapon +25% Fire Rate
Capacitor 6,400 Weapon +5% Fire Rate
Frenzy 6,400 Weapon +15% Fire Rate
+40% Fire Rate
Ricochet 6,400 Weapon +18% Fire Rate
Spellslinger 6,400 Weapon +11% Fire Rate
Spiritual Overflow 6,400 Weapon +32% Fire Rate
Infinite Rounds Legendary Weapon +35% Fire Rate
Battle Vest 1,600 Vitality +7% Fire Rate
Fury Trance 3,200 Vitality +32% Fire Rate
Healing Tempo 6,400 Vitality +35% Fire Rate
Vampiric Burst 6,400 Vitality +34% Fire Rate
Quicksilver Reload 1,600 Spirit +10% Fire Rate
Surge of Power 3,200 Spirit +20% Fire Rate
Echo Shard 6,400 Spirit +5% Fire Rate
Focus Lens 6,400 Spirit +10% Fire Rate
Mercurial Magnum 6,400 Spirit +22% Fire Rate
Shrink Ray Legendary Spirit +20% Fire Rate
  • Burst Fire additionally increases Fire Rate by +32%% for 4.5 seconds after hitting an enemy hero.
  • Heroic Aura‘s Fire Rate bonus is doubled for nearby player minions within its 35m radius.

Fire Rate Slow

Name Souls Cost Category Stat change
Hunter’s Aura 3,200 Weapon +15% Fire Rate Slow
Juggernaut 6,400 Vitality +40% Fire Rate Slow
Rusted Barrel 800 Spirit +32% Fire Rate Slow
Suppressor 1,600 Spirit +28% Fire Rate Slow

Map spawns

  • Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate before 30 minutes, or +2.5% Fire Rate after 30 minutes.
  • Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).