The inverse of this is called gun cycle time, which instead measures seconds per bullet.
Math
The final
Fire Rate change is calculated with separate rules for bonuses and slows: positive bonuses (buffs) are additive, while negative modifiers (slows) are multiplicative.
the total change to
Fire Rate cannot be reduced below -50%. Any calculated value lower than this will be capped at -50%.
The simplified formula is:
:
Fire Rate Modifier=(Sum of Bonuses)−(1−Total Slows)
Where:
- Sum of Bonuses = All positive buffs added together (e.g., 0.25+0.20)
- Total Slows = The result of multiplying the remaining values of each slow: (1−Slow1)×(1−Slow2)×…
Examples
Combined Bonuses and Slows
For an example with multiple sources:
- +18%
Fire Rate from
Ricochet - +20%
Fire Rate from
Swift Striker - -25%
Fire Rate Slow from
Sinclair‘s
Vexing Bolt - -28%
Fire Rate Slow from an enemy’s
Suppressor
First, calculate the groups separately:
- Bonuses: 0.18+0.20=0.38
- Slows: (1−0.25)×(1−0.28)=0.75×0.72=0.54
Then combine them in the final formula:
: Final=0.38−(1−0.54) : Final=0.45−0.46=−0.01
This results in a -1.00% final change. The in-game UI typically rounds this value to the nearest whole number, displaying -1%.
Maximum Slow Reduction
For an example with only slows applied:
- No positive
Fire Rate bonuses (0) - -25%
Fire Rate Slow from
Sinclair‘s
Vexing Bolt - -28%
Fire Rate Slow from an enemy’s
Suppressor - -32%
Fire Rate Slow from an enemy’s
Rusted Barrel
The calculation is:
: 0−(1−(0.75×0.72×0.68)) : 0−(1−0.3672)=−0.6328
This results in a calculated slow of -63.28%. Due to the cap, this value is raised to the maximum reduction of -50%.
Base Fire Rate
Values referenced from
Hero Comparison Table.
Notes:
- Due to a bug,
The Doorman‘s and
Paige‘s weapons have incorrect
fire rate values listed in the game UI. The values listed here are accurate.
McGinnis‘ and
Victor‘s weapons have a wind-up time before reaching maximum
fire rate.
Base
Fire Rate
| Hero | Rounds/s | Spirit |
|---|---|---|
Abrams |
1.59 | +0 |
Apollo |
2.63 | +0 |
Bebop |
11.9 | +0 |
Billy |
11.8 | +0 |
Calico |
4.76 | +0 |
Celeste |
1.72 | +0 |
The Doorman |
1.59 | +0 |
Drifter |
2.27 | +0 |
Dynamo |
3.81 | +0 |
Graves |
9.8 | +0 |
Grey Talon |
1.67 | +0 |
Haze |
9.52 | +0 |
Holliday |
2.12 | +0 |
Infernus |
9.52 | +0 |
Ivy |
13.6 | +0 |
Kelvin |
3.81 | +0 |
Lady Geist |
2.12 | +0 |
Lash |
5.83 | +0 |
McGinnis |
4.76 | +0 |
Mina |
3.97 | +0 |
Mirage |
2.72 | +0 |
Mo & Krill |
5.29 | +0 |
Paige |
2 | +0 |
Paradox |
7.56 | +0 |
Pocket |
1.9 | +0 |
Rem |
3.85 | +0 |
Seven |
5.83 | +0 |
Shiv |
1.81 | +0 |
Silver |
1.18 | +0 |
| Silver (Transformed) | 2 | +0 |
Sinclair |
2.72 | +0 |
Venator |
7.94 | +0 |
Victor |
5.05 | +0 |
Vindicta |
4.33 | +0 |
Viscous |
4.76 | +0 |
Vyper |
14.3 | +0 |
Warden |
3.81 | +0.01 |
Wraith |
10.6 | +0 |
Yamato |
2.38 | +0 |
Base Alt-Fire
Fire Rate
Sources
Fire Rate
Burst Fire additionally increases
Fire Rate by +32%% for 4.5 seconds after hitting an enemy hero.
Heroic Aura‘s
Fire Rate bonus is doubled for nearby player minions within its 35m radius.
Fire Rate Slow
| Name | Cost | Category | Stat change |
|---|---|---|---|
Hunter’s Aura |
3,200 | Weapon | +15% |
Juggernaut |
6,400 | Vitality | +40% |
Rusted Barrel |
800 | Spirit | +32% |
Suppressor |
1,600 | Spirit | +28% |
Map spawns
- Golden Statues can provide a permanent increase: +1.5%
Fire Rate before 10 minutes, +2%
Fire Rate before 30 minutes, or +2.5%
Fire Rate after 30 minutes. - Powerup runes can provide a temporary Gun buff that provides +12% to +35%
Fire Rate for 160 seconds (
scaling with game time from 5 to 40 minutes).
