Knowledge Base · Competitive

Ranks

Every Deadlock rank and its six internal subranks, using the current in-game badge artwork.

ContentsHide
  1. 1Matchmaking modes
  2. 2Eligibility
  3. 3Ranks
  4. 4Rank Points
  5. 5Eternus
  6. 6Loss protection
  7. 7Seasons and calibration
  8. 8Party restrictions
  9. 9Ranked match flow
  10. 10Abandon rules
  11. 11Leaderboards
  12. 12Ranked Hub
  13. 13History

The ranking system in Deadlock measures competitive skill through Ranked Mode. Players earn or lose Rank Points each match, which move them through 11 ranks divided into 6 subranks each. Ranked play is organised into seasons, gated behind win requirements in Standard Mode, and restricted to solo and duo queues.

Matchmaking modes

Deadlock has two matchmaking modes. Only one affects rank.

Standard ModeRanked Mode
Affects rankNoYes
Party sizeUnrestrictedSolo or duo
Skill spreadUnrestrictedRestricted
Entry requirementsNoneWin-gated
Hero restrictionsNoneOnly unlocked heroes
SeasonalNoYes

Standard Mode accounts for limited hero experience when forming matches and serves as the practice environment and the qualification path for Ranked Mode.

Eligibility

RequirementValue
Standard Mode wins required to unlock Ranked60
Wins per hero to make that hero Ranked-eligible15 (in Standard Mode)
Minimum Ranked-eligible heroes for a valid roster3
Active sanctions (low priority, comms ban, etc.)Blocked from queuing

Heroes are unlocked for Ranked individually. A hero with fewer than 15 Standard Mode wins cannot be picked in Ranked regardless of the player’s rank.

Ranks

There are 11 ranks. Each contains 6 subranks, numbered I through VI. Uncalibrated players are shown as Obscurus.

Obscurus
Tier 0

Obscurus

Initiate
Tier 1

Initiate

1 2 3 4 5 6
Seeker
Tier 2

Seeker

1 2 3 4 5 6
Acolyte
Tier 3

Acolyte

1 2 3 4 5 6
Sentinel
Tier 4

Sentinel

1 2 3 4 5 6
Mystic
Tier 5

Mystic

1 2 3 4 5 6
Ritualist
Tier 6

Ritualist

1 2 3 4 5 6
Emissary
Tier 7

Emissary

1 2 3 4 5 6
Oracle
Tier 8

Oracle

1 2 3 4 5 6
Phantom
Tier 9

Phantom

1 2 3 4 5 6
Ascendant
Tier 10

Ascendant

1 2 3 4 5 6
Eternus
Tier 11

Eternus

1 2 3 4 5 6
OrderRank
—Obscurus (uncalibrated)
1Initiate
2Seeker
3Acolyte
4Sentinel
5Mystic
6Ritualist
7Emissary
8Oracle
9Phantom
10Ascendant
11Eternus

Note: an alternative rank list (Brick, Stone, Iron, Bronze, Silver, Gold, Platinum, Diamond, Phantom, Ascendant, Eternus) circulated via leaker Gabe Follower on July 30, 2026. It does not match the official patch notes or the in-game client.

Rank Points

Rank is tracked by Rank Points, displayed on a progress bar after every Ranked match.

MechanicValue
Points per win or loss±250 on average
Modifiers appliedMatchmaker expectation, win streak
Points required per subrank promotion1,000
Points required for the final subrank before a new rank2,000

The doubled cost applies only to the last subrank of a rank. Advancing from Mystic VI to Ritualist I requires 2,000 points, while every other subrank within Mystic requires 1,000.

Eternus

At Eternus I and above, fixed point thresholds do not apply. Subranks are re-segmented daily on a percentile basis, because the population at that level is too small for static thresholds.

Loss protection

Players cannot fall below a boundary immediately. Protection is consumed by losses.

BoundaryProtected games
Full rank boundary5
Subrank boundary2

A player at Mystic I with 0 Rank Points must lose 5 games before demotion to Sentinel.

Seasons and calibration

Ranked play runs in seasons. Each season begins with a calibration phase.

RuleValue
Calibration games8
Parties during calibrationNot permitted
Maximum exit rank from calibrationOracle VI
Reset typeSoft reset, seeded from prior performance history

At the end of a season the player’s highest rank achieved is stored permanently on a Rank History page, and a commemorative hideout item is awarded. Valve has indicated future seasons are likely to be longer and may add mid-season splits and hero recency requirements.

Party restrictions

RuleValue
Maximum party size2
Maximum rank spread for a duo1 rank
Maximum spread for an Eternus duo3 subranks (both players must be Eternus)

Valve has stated these restrictions are provisional and may be relaxed.

Ranked match flow

  1. Hero preferences are submitted before the match forms. The backend matchmaker assembles teams from the wider queue to satisfy preferences while producing a viable composition.
  2. On match creation, all players’ ranks are shown.
  3. Players enter a pre-game area.
  4. Each player may make one hero swap into any unpicked, Ranked-eligible hero. Enemy swaps are not visible; only the enemy’s initial composition is shown.
  5. Starting lanes are selected in the pre-game area.
  6. Zipline lane swapping is disabled after the pre-game phase.
  7. Pause is locked for the first 2 minutes of the match.

Ranked matches use 3 hero bans.

Abandon rules

ScenarioOutcome
Player leaves before 5:00Match voided and marked safe-to-leave for all except the leaver and their party; the leaver’s party takes the loss
Player leaves after 5:00Leaver and their party take the loss; teammates’ matches are voided and safe-to-leave, but a win still counts if they remain and win
Entire team leavesOpposing team is awarded the win

Penalties escalate from queue timeouts to increasing numbers of low priority games.

Leaderboards

LeaderboardRequirement
Global75 games in the last 30 days
Hero-specific30 games on that hero in the last 30 days, plus 100 lifetime wins on that hero

Leaderboards are regional, covering North America, South America, Europe, Asia and Oceania, and display the top 1,000 players per region.

Ranked Hub

The Ranked Hub is located in the hideout and contains current and past season information, global leaderboards, and the player’s Rank History.

History

DateChange
October 10, 2024Ranked Mode added. 11 ranks, weekly badge updates requiring 7 games per week, limited regional hours, 50-game unlock
November 21, 2024Ranked Mode removed and replaced by Skill Rating: a single unified queue with hidden MMR, including hero-specific MMR based on roughly the last 20 games on a hero
July 30, 2026Ranked Mode re-introduced with Standard/Ranked mode split, visible Rank Points, seasons, win-gated entry, solo/duo queues, pre-game hero swap, and 3 hero bans (up from 2)

Sources: Matchmaking Update, Steam News

Accurate as of July 31, 2026. Deadlock is an invite-only playtest and systems change frequently.

Updated
About this page

Deadlock Ranks & Ranking System

The rank reference describes competitive progression, eligibility and the rules surrounding ranked matches. The source page dates its detailed snapshot to July 31, 2026; Deadlock changes frequently, so check the current client and official notes before relying on thresholds or queue rules.

Standard and Ranked

The documented snapshot distinguishes Standard Mode from Ranked Mode. Standard does not affect the displayed rank and is described as the qualification path; Ranked affects rank, has seasonal progression and restricts parties to solo or duo. The page lists entry requirements and hero eligibility separately, so unlocking the mode does not by itself mean every hero is eligible.

Eligibility in the documented snapshot

The page lists 60 Standard wins to unlock Ranked, 15 Standard wins per hero for that hero's eligibility, and at least three eligible heroes for a valid roster. It also lists active sanctions as a queue restriction. These are dated rules, not a guarantee of the current client configuration.

Rank order and subranks

The page shows Obscurus for uncalibrated players, followed by Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant and Eternus. It describes six subranks within each of the eleven ranks. Read the badge and subrank together; Obscurus is the uncalibrated state, not an additional ranked tier.

Rank Points and protection

The snapshot describes Rank Points earned or lost after ranked matches, averaging approximately 250 points per win or loss and modified by factors such as matchmaker expectation and win streaks. It lists 1,000 points for ordinary subrank promotion and 2,000 for the final step into the next rank. Eternus is described separately: its subranks are re-segmented by percentile rather than using fixed thresholds.

The July 31, 2026 snapshot lists five protected losses at a full-rank boundary and two at a subrank boundary. For example, it describes a player at Mystic I with zero points needing five losses before demotion to Sentinel. Protection delays a demotion; it does not make a rank permanent. Check the current client for the applicable values.

Seasons, calibration and parties

The dated reference lists eight calibration games at the beginning of a season, no parties during calibration, a maximum calibration exit rank of Oracle VI, and a soft reset seeded from prior history. It says the highest rank achieved is stored in Rank History and a commemorative hideout item is awarded at season end. It describes a maximum duo size of two, a one-rank spread, and a separate three-subrank limit for an Eternus duo. These restrictions are identified as provisional in the source.

Match flow and leaderboards

In the dated snapshot, players submit hero preferences before matchmaking, may swap once into an unpicked eligible hero during the pre-game phase and select starting lanes there. It lists three bans, no zipline lane swapping after pre-game, and a pause lock for the first two minutes.

Abandons in the snapshot

A departure before 5:00 is described as voiding the match and making it safe to leave for everyone except the leaver and their party; the party receives a loss. After 5:00, the leaver and party receive a loss, while teammates have a voided, safe-to-leave match but can still receive a win if they stay and win. If the entire team leaves, the opponents receive the win. The page describes escalating penalties, from queue timeouts to low-priority games.

Leaderboard activity

The page lists 75 games in the preceding 30 days for the global leaderboard. For a hero leaderboard it lists 30 games on that hero in the preceding 30 days plus 100 lifetime wins on that hero. It describes regional boards for North America, South America, Europe, Asia and Oceania, each showing the top 1,000 players. Consult the live Ranked Hub for current rules, eligibility, history and standings.

Why the date matters

The page's history records changes to ranked play in 2024 and a later return to separate Standard and Ranked modes in 2026. Treat any specific number above as a July 2026 reference point, and verify it against the current game before planning a queue or interpreting a promotion.