Mechanics

Move Speed

Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.

ContentsHide
  1. 1Overview
  2. 2Sprint Speed
  3. 3Slide
  4. 4Calculation
  5. 5Calculating Move Speed
  6. 6Sprint Speed Stacking
  7. 7Combined Example
  8. 8Base Move and Sprint Speed
  9. 9Sources
  10. 10Move Speed
  11. 11Sprint Speed
  12. 12Map Spawns

: See also Movement Slow

Overview

Heroes will accelerate up to base movement speed velocity from a standstill. Move Speed bonuses from items and abilities stack diminishingly, meaning adding more speed provides progressively less value.

While firing, a hero’s movement speed is reduced to 75% of its normal value (with the exception of Rem and Silver (Transformed)), which can be mitigated by Fleetfoot. This is calculated based on Move Speed + Sprint Speed. There is no penalty while zooming in.

While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.

Some heroes have Spirit Scaling affecting their Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below.

Sprint Speed

Sprint Speed is a related stat that is conditionally added to a hero’s move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets your speed back to base move speed.

If the hero has more than 2.5m/s Sprint Speed, the rest of the sprint speed will be added to the hero’s movement at a rate of 0.6m/s/s as the player moves. While capped at the hero’s Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g. Healing Rite) will instantly increase current Move Speed.

Taking damage, getting Stunned, Immobilized, Displaced or Slept, using a Zipline, or stopping movement input will reset this counter.

Slide

Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.

Calculation

Calculating Move Speed

While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of move speed do not simply add together. Instead, they stack multiplicatively using a similar formula to resistance, meaning each additional source provides diminishing returns.

To find your effective move speed bonus, use the following formula:

Effective Move Bonus=12×(1−(1−B112)×(1−B212)…)

Where B₁, B₂, etc. are individual move speed bonuses.

Then calculate your total speed:

Total Speed=Base Move Speed+Effective Move Bonus+Base Sprint Speed+Sprint Bonus1+Sprint Bonus2…

Example: If you have two sources of move speed, one providing +2 m/s and another providing +3 m/s:

  1. Divide each bonus by 12: ≈0.167 and 0.25.
  2. Subtract from 1: (1 – 0.167) = 0.833 and (1 – 0.25) = 0.75.
  3. Multiply the remainders: 0.833 × 0.75 = 0.625.
  4. Subtract from 1: 1 – 0.625 = 0.375.
  5. Multiply by 12: 0.375 × 12 = 4.5 m/s (exact).
  6. Your Effective Move Bonus is 4.5 m/s (not 5 m/s).

If your hero has 6.5 base move speed, 1.6 base sprint speed, and no sprint bonuses: 6.5+4.5+1.6=𝟏𝟐.𝟔 m/s

Sprint Speed Stacking

Unlike move speed, sprint speed stacks additively with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.

Total Sprint=Base Sprint+Bonus1+Bonus2…

Combined Example

A hero with:

  • 6.4 base move speed
  • 1.6 base sprint speed
  • +2 and +3 move speed bonuses
  • +2 and +1.5 sprint speed bonuses

Step 1: Calculate Move Speed 12×(1−(1−212)×(1−312))=4.5 m/s effective 6.4+4.5=𝟏𝟎.𝟗 m/s

Step 2: Calculate Sprint Speed 1.6+2+1.5=𝟓.𝟏 m/s

Step 3: Add Together 10.9+5.1=𝟏𝟔.𝟎 m/s

Base Move and Sprint Speed

Values referenced from Hero Comparison Table.

"Total Speed" is the sum of Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult.

Base Move Speed Stats

Hero Move Speed (m/s) Sprint Speed (m/s) Total Speed (m/s) Shooting Speed (m/s) Shooting Mult (%) MS Spirit Scaling SS Spirit Scaling
Abrams 6.4 1.6 8 6 75 +0 +0
Apollo 7.2 1.6 8.8 6.6 75 +0 +0
Bebop 6.45 4 10.45 7.84 75 +0 +0
Billy 7 1.6 8.6 6.45 75 +0 +0
Calico 6.8 1.6 8.4 6.3 75 +0 +0
Celeste 6.2 1.6 7.8 5.85 75 +0 +0
The Doorman 7.9 1.6 9.5 7.13 75 +0 +0
Drifter 6.9 1.6 8.5 6.38 75 +0 +0
Dynamo 6.7 1.6 8.3 6.23 75 +0 +0
Graves 7 2.2 9.2 6.9 75 +0 +0
Grey Talon 6.3 1.6 7.9 5.93 75 +0.0084 +0
Haze 8.2 1.6 9.8 7.35 75 +0 +0
Holliday 8.2 1.6 9.8 7.35 75 +0 +0
Infernus 6.7 1.6 8.3 6.23 75 +0 +0
Ivy 7.2 1.6 8.8 6.6 75 +0 +0
Kelvin 6.7 1.1 7.8 5.85 75 +0 +0
Lady Geist 6.3 2.4 8.7 6.53 75 +0 +0
Lash 7.2 2.1 9.3 6.98 75 +0 +0
McGinnis 6.7 1.6 8.3 6.23 75 +0 +0
Mina 6.5 1.6 8.1 6.07 75 +0 +0
Mirage 7 1.6 8.6 6.45 75 +0 +0
Mo & Krill 8 1.6 9.6 7.2 75 +0 +0
Paige 6.9 3.5 10.4 7.8 75 +0 +0
Paradox 6.7 1.6 8.3 6.23 75 +0 +0
Pocket 7.2 1.6 8.8 6.6 75 +0 +0
Rem 7.2 4 11.2 9.52 85 +0 +0
Seven 6.7 1.8 8.5 6.38 75 +0 +0
Shiv 6.5 1.6 8.1 6.07 75 +0 +0
Silver 6.7 1.5 8.2 6.15 75 +0 +0
Silver (Transformed) 6.7 1.5 8.2 8.2 100 +0 +0
Sinclair 7.2 1.6 8.8 6.6 75 +0.0138 +0
Venator 6.4 1.5 7.9 5.93 75 +0 +0
Victor 6.3 1.1 7.4 5.55 75 +0 +0
Vindicta 7.9 1.6 9.5 7.13 75 +0 +0
Viscous 7.2 1.6 8.8 6.6 75 +0 +0
Vyper 6.9 1.6 8.5 6.38 75 +0.0138 +0
Warden 6.3 1.6 7.9 5.93 75 +0 +0
Wraith 7.2 1.6 8.8 6.6 75 +0 +0.05
Yamato 8.2 1.6 9.8 7.35 75 +0 +0

Sources

Move Speed

Sprint Speed

Name Souls Cost Category Stat change
Long Range 1,600 Weapon +0.75m/s Sprint Speed
Swift Striker 1,600 Weapon +0.75m/s Sprint Speed
Heroic Aura 3,200 Weapon +1.5m/s Sprint Speed
Hunter’s Aura 3,200 Weapon +0.75m/s Sprint Speed
Shadow Weave 3,200 Weapon +1.5m/s Sprint Speed
+5m/s Sprint Speed
Sharpshooter 3,200 Weapon +1m/s Sprint Speed
Healing Rite 800 Vitality +2m/s Sprint Speed
Sprint Boots 800 Vitality +2m/s Sprint Speed
Trophy Collector 1,600 Vitality +2m/s Sprint Speed
Rescue Beam 3,200 Vitality +0.75m/s Sprint Speed
Veil Walker 3,200 Vitality +2m/s Sprint Speed
Golden Goose Egg 800 Spirit +1m/s Sprint Speed
Rusted Barrel 800 Spirit +0.5m/s Sprint Speed
Mystic Slow 1,600 Spirit +0.75m/s Sprint Speed
Slowing Hex 1,600 Spirit +0.5m/s Sprint Speed
Disarming Hex 3,200 Spirit +0.75m/s Sprint Speed
Lightning Scroll 6,400 Spirit +0.75m/s Sprint Speed
Vortex Web 6,400 Spirit +0.75m/s Sprint Speed

Map Spawns

  • Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
  • After taking a teleporter, there is a temporary move speed buff.
  • Vent tunnels provide a 70% boost to Move Speed. Sprint Speed is not multiplied by this boost.