: See also
Movement Slow
Overview
Heroes will accelerate up to base movement speed velocity from a standstill.
Move Speed bonuses from items and
abilities
stack diminishingly, meaning adding more speed provides progressively less value.
While firing, a hero’s movement speed is reduced to 75% of its normal value (with the exception of
Rem and Silver (Transformed)), which can be mitigated by
Fleetfoot. This is calculated based on
Move Speed + Sprint Speed. There is no penalty while zooming in.
While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for
Grey Talon and
Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Some heroes have Spirit Scaling affecting their
Move Speed and Sprint Speed. See "Base Move and Sprint Speed" table below.
Sprint Speed
Sprint Speed is a related stat that is conditionally added to a hero’s
move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets your speed back to base
move speed.
If the hero has more than 2.5m/s Sprint Speed, the rest of the sprint speed will be added to the hero’s movement at a rate of 0.6m/s/s as the player moves. While capped at the hero’s Sprint Speed stat, sprinting will continue building up past its current max value, meaning bonuses applied while sprinting (e.g.
Healing Rite) will instantly increase current
Move Speed.
Taking damage, getting Stunned, Immobilized, Displaced or Slept, using a Zipline, or stopping movement input will reset this counter.
Slide
Heroes moving above 8.9 m/s can slide on a flat horizontal surface by crouching.
Calculation
Calculating Move Speed
While items often display movement speed bonuses as flat values (e.g., +2 m/s), multiple sources of
move speed do not simply add together. Instead, they
stack multiplicatively using a similar formula to
resistance, meaning each additional source provides diminishing returns.
To find your effective
move speed bonus, use the following formula:
Effective Move Bonus=12×(1−(1−B112)×(1−B212)…)
Where B₁, B₂, etc. are individual
move speed bonuses.
Then calculate your total speed:
Total Speed=Base
Move Speed+Effective Move Bonus+Base Sprint Speed+Sprint Bonus1+Sprint Bonus2…
Example: If you have two sources of
move speed, one providing +2 m/s and another providing +3 m/s:
- Divide each bonus by 12: ≈0.167 and 0.25.
- Subtract from 1: (1 – 0.167) = 0.833 and (1 – 0.25) = 0.75.
- Multiply the remainders: 0.833 × 0.75 = 0.625.
- Subtract from 1: 1 – 0.625 = 0.375.
- Multiply by 12: 0.375 × 12 = 4.5 m/s (exact).
- Your Effective Move Bonus is 4.5 m/s (not 5 m/s).
If your hero has 6.5 base
move speed, 1.6 base sprint speed, and no sprint bonuses: 6.5+4.5+1.6=𝟏𝟐.𝟔 m/s
Sprint Speed Stacking
Unlike
move speed, sprint speed stacks additively with no diminishing returns. If you have base 1.6 sprint speed and get items with +2 and +5 sprint speed, you simply have 8.6 sprint speed.
Total Sprint=Base Sprint+Bonus1+Bonus2…
Combined Example
A hero with:
- 6.4 base
move speed - 1.6 base sprint speed
- +2 and +3
move speed bonuses - +2 and +1.5 sprint speed bonuses
Step 1: Calculate
Move Speed 12×(1−(1−212)×(1−312))=4.5 m/s effective 6.4+4.5=𝟏𝟎.𝟗 m/s
Step 2: Calculate Sprint Speed 1.6+2+1.5=𝟓.𝟏 m/s
Step 3: Add Together 10.9+5.1=𝟏𝟔.𝟎 m/s
Base Move and Sprint Speed
Values referenced from
Hero Comparison Table.
"Total Speed" is the sum of
Move Speed and Sprint Speed. "Shooting Speed" is Total Speed multiplied by Shooting Mult.
Base
Move Speed Stats
| Hero | Sprint Speed (m/s) | Total Speed (m/s) | Shooting Speed (m/s) | Shooting Mult (%) | MS Spirit |
SS Spirit |
|
|---|---|---|---|---|---|---|---|
Abrams |
6.4 | 1.6 | 8 | 6 | 75 | +0 | +0 |
Apollo |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 |
Bebop |
6.45 | 4 | 10.45 | 7.84 | 75 | +0 | +0 |
Billy |
7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 |
Calico |
6.8 | 1.6 | 8.4 | 6.3 | 75 | +0 | +0 |
Celeste |
6.2 | 1.6 | 7.8 | 5.85 | 75 | +0 | +0 |
The Doorman |
7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 |
Drifter |
6.9 | 1.6 | 8.5 | 6.38 | 75 | +0 | +0 |
Dynamo |
6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 |
Graves |
7 | 2.2 | 9.2 | 6.9 | 75 | +0 | +0 |
Grey Talon |
6.3 | 1.6 | 7.9 | 5.93 | 75 | +0.0084 | +0 |
Haze |
8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 |
Holliday |
8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 |
Infernus |
6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 |
Ivy |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 |
Kelvin |
6.7 | 1.1 | 7.8 | 5.85 | 75 | +0 | +0 |
Lady Geist |
6.3 | 2.4 | 8.7 | 6.53 | 75 | +0 | +0 |
Lash |
7.2 | 2.1 | 9.3 | 6.98 | 75 | +0 | +0 |
McGinnis |
6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 |
Mina |
6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 |
Mirage |
7 | 1.6 | 8.6 | 6.45 | 75 | +0 | +0 |
Mo & Krill |
8 | 1.6 | 9.6 | 7.2 | 75 | +0 | +0 |
Paige |
6.9 | 3.5 | 10.4 | 7.8 | 75 | +0 | +0 |
Paradox |
6.7 | 1.6 | 8.3 | 6.23 | 75 | +0 | +0 |
Pocket |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 |
Rem |
7.2 | 4 | 11.2 | 9.52 | 85 | +0 | +0 |
Seven |
6.7 | 1.8 | 8.5 | 6.38 | 75 | +0 | +0 |
Shiv |
6.5 | 1.6 | 8.1 | 6.07 | 75 | +0 | +0 |
Silver |
6.7 | 1.5 | 8.2 | 6.15 | 75 | +0 | +0 |
| Silver (Transformed) | 6.7 | 1.5 | 8.2 | 8.2 | 100 | +0 | +0 |
Sinclair |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0.0138 | +0 |
Venator |
6.4 | 1.5 | 7.9 | 5.93 | 75 | +0 | +0 |
Victor |
6.3 | 1.1 | 7.4 | 5.55 | 75 | +0 | +0 |
Vindicta |
7.9 | 1.6 | 9.5 | 7.13 | 75 | +0 | +0 |
Viscous |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0 |
Vyper |
6.9 | 1.6 | 8.5 | 6.38 | 75 | +0.0138 | +0 |
Warden |
6.3 | 1.6 | 7.9 | 5.93 | 75 | +0 | +0 |
Wraith |
7.2 | 1.6 | 8.8 | 6.6 | 75 | +0 | +0.05 |
Yamato |
8.2 | 1.6 | 9.8 | 7.35 | 75 | +0 | +0 |
Sources
Move Speed
Metal Skin, when activated, provides -1.5 m/s
Move Speed Penalty
Sprint Speed
| Name | Cost | Category | Stat change |
|---|---|---|---|
Long Range |
1,600 | Weapon | +0.75m/s Sprint Speed |
Swift Striker |
1,600 | Weapon | +0.75m/s Sprint Speed |
Heroic Aura |
3,200 | Weapon | +1.5m/s Sprint Speed |
Hunter’s Aura |
3,200 | Weapon | +0.75m/s Sprint Speed |
Shadow Weave |
3,200 | Weapon | +1.5m/s Sprint Speed |
| +5m/s Sprint Speed | |||
Sharpshooter |
3,200 | Weapon | +1m/s Sprint Speed |
Healing Rite |
800 | Vitality | +2m/s Sprint Speed |
Sprint Boots |
800 | Vitality | +2m/s Sprint Speed |
Trophy Collector |
1,600 | Vitality | +2m/s Sprint Speed |
Rescue Beam |
3,200 | Vitality | +0.75m/s Sprint Speed |
Veil Walker |
3,200 | Vitality | +2m/s Sprint Speed |
Golden Goose Egg |
800 | Spirit | +1m/s Sprint Speed |
Rusted Barrel |
800 | Spirit | +0.5m/s Sprint Speed |
Mystic Slow |
1,600 | Spirit | +0.75m/s Sprint Speed |
Slowing Hex |
1,600 | Spirit | +0.5m/s Sprint Speed |
Disarming Hex |
3,200 | Spirit | +0.75m/s Sprint Speed |
Lightning Scroll |
6,400 | Spirit | +0.75m/s Sprint Speed |
Vortex Web |
6,400 | Spirit | +0.75m/s Sprint Speed |
Trophy Collector also grants 0.15m/s Sprint Speed for each
stack.
Map Spawns
- Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (
scaling with game time from 5 to 40 minutes). - After taking a teleporter, there is a temporary
move speed buff. - Vent tunnels provide a 70% boost to
Move Speed. Sprint Speed is not multiplied by this boost.

