Mechanics

Damage Resistance

Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. Units have a…

ContentsHide
  1. 1Resistance types
  2. 2Bullet Resist
  3. 3Spirit Resist
  4. 4Melee Resist
  5. 5Crit Reduction
  6. 6Starting Damage Resistance
  7. 7Calculation
  8. 8Calculating Resistance
  9. 9Calculating Resistance Reduction
  10. 10Negative Resistance
  11. 11Effective Health
  12. 12Sources of Damage Resistance
  13. 13Bullet Resist
  14. 14Bullet Resist Reduction
  15. 15Melee Resist
  16. 16Spirit Resist
  17. 17Spirit Resist Reduction

Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.

Resistance types

Bullet Resist

Bullet Resist reduces all incoming Weapon Damage, including from abilities. Troopers, Guardians, Denizens and the Mid-Boss deal weapon damage.

List of abilities that deal weapon damage:

Spirit Resist

Spirit Resist reduces all incoming Spirit Damage. Most abilities and items deal spirit damage, as well as Walkers, Shrines, and the Patron.

Melee Resist

Melee Resist reduces all incoming Melee Damage, including from abilities. It increases equally to Bullet Resist (e.g. an item that gives 10% Bullet Resist also gives 10% Melee Resist). Some items also give bonus Melee Resist.

List of abilities that deal melee damage:

Crit Reduction

Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with Crit Bonus Scale, a stat that reduces the critical damage dealt by the hero to other targets.

Crit Reduction is an innate stat to balance heroes with large head hitboxes, and cannot be modified by items or abilities.

Starting Damage Resistance

The following Heroes either have starting Damage Resistance values or gain resistance with Boons or Spirit Power. Boon and Spirit scaling resistances stack additively.

Note: Negative values indicate that the hero receives increased damage.

Base Bullet Resist Stats

Hero Starting (%) Added per Boon (%) At Max Boon (%) Spirit Scaling (%)
Bebop 0 +0.3 10.5 +0
Dynamo 0 +0.625 21.9 +0
Venator 0 +0 0 +0.122

Base Spirit Resist Stats

Hero Starting (%) Added per Boon (%) At Max Boon (%) Spirit Scaling (%)
Kelvin 0 +0.625 21.9 +0
Lash 10 +0 10 +0
McGinnis 0 +0.625 21.9 +0
Pocket -15 +0 -15 +0
Venator 0 +0 0 +0.122

Base Melee Resist Stats

Hero Melee Resist (%)
Rem -5

Base Crit Reduction Stats

Hero Crit Reduction (%)
Mo & Krill 20
Rem 10
Seven 55

Calculation

While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack multiplicatively.

Calculating Resistance

To find your total resistance, use the following formula:

Total Resist=1−(1−R1)×(1−R2)…

Example: If you have two sources of resistance, one providing 40% and another providing 20%:

  1. Convert percentages to decimals: 0.40 and 0.20.
  2. Subtract from 1: (1 – 0.40) = 0.60 and (1 – 0.20) = 0.80.
  3. Multiply the remainders: 0.60 × 0.80 = 0.48.
  4. Subtract from 1: 1 – 0.48 = 0.52.
  5. Your Total Resist is 52%.

Calculating Resistance Reduction

Resistance Reduction (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target’s resistance.

Final Resist=Total Resistance−Total Reduction

Example: A target has 52% Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing 25% and another providing 20%.

Step 1: Calculate Total Reduction 1−(1−0.25)×(1−0.20)=0.40→𝟒𝟎%

Step 2: Subtract Reduction from Resistance 52%−40%=𝟏𝟐%

The target has a final effective Resist of only 12%.

Negative Resistance

If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.

  • 30% Resist: You take 70% of incoming damage.
  • 0% Resist: You take 100% of incoming damage (True Damage).
  • -30% Resist: You take 130% of incoming damage.

Effective Health

McGinnis.png

"Alright buddy, give ’em hell!"

This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

A graph showing how despite the resistance percentage not growing additively, it scales your effective health additively.

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target’s original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Damage Resistance

Bullet Resist

Bullet Resist Reduction

Name Souls Cost Category Stat change
Stalker 1,600 Weapon 6% Bullet Resist Reduction
Weakening Headshot 1,600 Weapon 13% Bullet Resist Reduction
Alchemical Fire 3,200 Weapon 7% Bullet Resist Reduction
Hollow Point 3,200 Weapon 9% Bullet Resist Reduction
Hunter’s Aura 3,200 Weapon 10% Bullet Resist Reduction
Crippling Headshot 6,400 Weapon 16% Bullet Resist Reduction
Crushing Fists 6,400 Weapon 4% Bullet Resist Reduction
Rusted Barrel 800 Spirit 8% Bullet Resist Reduction
Bullet Resist Shredder 1,600 Spirit 10% Bullet Resist Reduction
Disarming Hex 3,200 Spirit 13% Bullet Resist Reduction

Melee Resist

Spirit Resist

Spirit Resist Reduction

Name Souls Cost Category Stat change
Spirit Shredder Bullets 1,600 Weapon 8% Spirit Resist Reduction
Spirit Rend 3,200 Weapon 8% Spirit Resist Reduction
7% Spirit Resist Reduction
Crippling Headshot 6,400 Weapon 16% Spirit Resist Reduction
Spirit Strike 800 Spirit 6% Spirit Resist Reduction
Mystic Vulnerability 1,600 Spirit 8% Spirit Resist Reduction
Spirit Sap 1,600 Spirit 9% Spirit Resist Reduction
Spirit Snatch 3,200 Spirit 12% Spirit Resist Reduction
Escalating Exposure 6,400 Spirit 8% Spirit Resist Reduction
Focus Lens 6,400 Spirit 9% Spirit Resist Reduction