Billy: Base
health regen ▼ reduced from 2.5 to 2.0
Billy:
Rising Ram T3 changed from "On Impact: Deal 7% max
health as
spirit damage" to "On hero hit: +10% Max HP for 16s"
Billy:
Chain Gang spirit
scaling ▼ reduced from 1 to 0.7
Billy
Brawler
Complexity 3 / 3
D Tier
47.9%Win Rate
3.0%Pick Rate
289,875Matches
#6Brawler Rank
Hero Stats
Effective Range10 → 24 m
- DPS
- 74.1
- Bullet Damage
- 6.3
- Bullets per Second
- 11.8
- Ammo
- 30
- Reload Time
- 2.9s
- Bullet Velocity
- 384.8 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 820
- Health Regen
- 2.5
- Move Speed
- 7 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Bashdown Slam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. Details
Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.
The slam creates a shockwave that deals
Ability 1SignatureChannelled
Properties
- Wave Radius
- 8.0m
- Melee Damage
- 0
- Damage
- 0
- Damage
- 35
- Duration
- 0.4s
- Move Speed
- -0%
- Duration
- 0s
- Fire Rate
- -0% Conditional
Upgrades
Tier 1-10s Cooldown
Tier 2+1 Charge and +2m Radius
Tier 3-3.0s Charge Time
Now deals 50% Heavy Melee Damage
Now deals 50% Heavy Melee Damage
Rising Ram Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact. Details
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
Cooldown reduced by 50% on impact.
Ability 2SignatureMovement
Properties
- Damage
- 40
- Max Health Damage
- 0%
- Weapon Damage
- 0%
- Weapon Damage Duration
- 0s
Upgrades
Tier 1On Impact: +25.0%
weapon damage for 5s
Tier 2+0.4s Duration
Tier 3+8% Max Health Damage, +0.03% Max Health Damage, -13s Cooldown
Blasted Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. Details
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Ability 3SignatureNo Target
Properties
- Melee Bonus Health
- 70
- Wrecked Bullet Amp
- 10% Conditional
- Move Speed
- 0.0m m Conditional
- Health Boost Duration
- 11s
Upgrades
Tier 2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Tier 3+50 Melee Bonus Health and increases spirit scaling
Chain Gang Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone… Details
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.
After a delay, yank everyone towards Billy and deal
The chain breaks if you lose line of sight for a short while.
Ultimate
Properties
- Per Hero
- +0s
- Damage
- 120
- Duration
- 2.8s
- Velocity Slow
- 35%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Fire Rate
- -0% Conditional
- Duration
- 0s
Upgrades
Tier 1+40% spirit resist & bullet resist
Tier 2-40s Cooldown
Tier 3+5m Range
+1.3s of Unstoppable Per Hero pulled in
+1.3s of Unstoppable Per Hero pulled in
Recommended Skill Order
Most played ability leveling order from match data
Skill order #154.4% WR14,370 matches4.4% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateSkill order #251.3% WR7,954 matches2.4% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateSkill order #352.1% WR7,136 matches2.2% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
800Close Quarters800
+20%
Melee Resist
Passive Effect
Deal additional
Weapon Damage when in close range to your target.
800Monster Rounds800
1.600Stalker1,600
-50%Footstep Sound Distance
Passive Effect
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Wounded enemies take
800Melee Lifesteal800
Passive Effect
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
800Grit800
Passive Effect
Gain a Barrier for a short duration.
47.1% WR147,760 matches28.8% pick
Early Game
3.200Spirit Snatch3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
800Spirit Strike800
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's
Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Cooldown is 2x longer for Light Melee hits.
1.600Battle Vest1,600
Passive Effect
1.600Bullet Resist Shredder1,600
Passive Effect
Reduces
Bullet Resist on enemies when you deal
spirit damage.
1.600Enchanter’s Emblem1,600
+18%
Spirit Resist
Passive Effect
3.200Point BlankMid Game
3.200Spirit Resilience3,200
Passive Effect
When below 50%
health, gain additional
Spirit Resist.
50HealthThreshold
6.400Crushing Fists6,400
Passive Effect
Your next Heavy Melee attack against an enemy deals increased damage.
Passive Effect
Your
melee damage will restore
ammo and apply a stacking
bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
If the target reaches max stacks, they will be stunned.
3.200Point Blank
3.200Spirit Snatch3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
3.200Greater Expansion
3.200Escalating Resilience3,200
Passive Effect
Grants
Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one
stack.
Late Game
6.400Crushing Fists6,400
Passive Effect
Your next Heavy Melee attack against an enemy deals increased damage.
Passive Effect
Your
melee damage will restore
ammo and apply a stacking
bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
If the target reaches max stacks, they will be stunned.
6.400Colossus6,400
Passive Effect
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced dash speed.
Nearby enemies suffer from
slow and have reduced dash speed.20%Model Scale
6.400Juggernaut
6.400Scourge6,400
Passive Effect
Apply
Spirit Resist,
Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max
health. Existing debuffs on the target are reduced.
Can be self cast.
Can be self cast.
+40%
Spirit ResistConditional
3.200Spirit Resilience3,200
Passive Effect
When below 50%
health, gain additional
Spirit Resist.
50HealthThreshold
3.200Rapid Recharge3,200
+14%Cooldown Reduction For Charged
Abilities
+14Bonus
Spirit Power for Charged
Abilities
+2Bonus Ability Popular Items by pick rate
1
Close Quarters48.1%WR436,812matches85.1%pickClose Quarters
15mClose Range
+20%
Weapon Damagewithin Range
Close Quarters48.1%WR436,812matches85.1%pick800
+20%
Melee Resist
Passive Effect
Deal additional
Weapon Damage when in close range to your target.
2
Spirit Snatch50.1%WR313,386matches61.1%pickSpirit Snatch
+7%
Melee Damage
+75Bonus
Health
Spirit Snatch50.1%WR313,386matches61.1%pick3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
3
Monster Rounds48.1%WR273,249matches53.2%pickMonster Rounds
Monster Rounds48.1%WR273,249matches53.2%pick800
4
Stalker50.8%WR258,370matches50.3%pickStalker
+50Bonus
Health
Stalker50.8%WR258,370matches50.3%pick1,600
-50%Footstep Sound Distance
Passive Effect
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Wounded enemies take
5
Melee Lifesteal47.9%WR254,743matches49.6%pickMelee Lifesteal
+12%
Melee Damage
8sCooldown
100Heal on Melee Hit
Melee Lifesteal47.9%WR254,743matches49.6%pick800
Passive Effect
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
6
Spirit Strike49.6%WR228,319matches44.5%pickSpirit Strike
Spirit Strike49.6%WR228,319matches44.5%pick800
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's
Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Cooldown is 2x longer for Light Melee hits.
7
Grit48.8%WR217,122matches42.3%pickGrit
+1.0Out of Combat Regen
4sBarrier Duration
60sCooldown
200BarrierConditional
Grit48.8%WR217,122matches42.3%pick800
Passive Effect
Gain a Barrier for a short duration.
8
Battle Vest49.4%WR185,255matches36.1%pickBattle Vest
+3Out of Combat Regen
+18%
Bullet Resist
+18%
Weapon DamageConditional
+7%
Fire RateConditional
Battle Vest49.4%WR185,255matches36.1%pick1,600
Passive Effect
Highest WR Items by win rate
1
Frenzy58.2%WR6,413matches1.3%pickFrenzy
16sCooldown
10sDuration
4m m/s
Move SpeedConditional
40%
Fire RateConditional
+40%
Debuff ResistConditional
Frenzy58.2%WR6,413matches1.3%pick6,400
Passive Effect
While you are below 50%
health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
2
Frenzy56.2%WR22,801matches5.8%pickFrenzy
16sCooldown
10sDuration
4m m/s
Move SpeedConditional
40%
Fire RateConditional
+40%
Debuff ResistConditional
Frenzy56.2%WR22,801matches5.8%pick6,400
Passive Effect
While you are below 50%
health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
3
Scourge55.3%WR34,539matches6.9%pickScourge
+100Bonus
Health
10sDuration
35mCast Range
35sCooldown
10mRadius
2.3%Max
Health per second
+20%
Debuff ResistConditional
Scourge55.3%WR34,539matches6.9%pick6,400
Passive Effect
Apply
Spirit Resist,
Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max
health. Existing debuffs on the target are reduced.
Can be self cast.
Can be self cast.
+40%
Spirit ResistConditional
4
Point Blank55.2%WR9,327matches1.8%pick
Point Blank55.2%WR9,327matches1.8%pick5
Silencer55.0%WR4,751matches0.9%pickSilencer
+12%
Spirit Resist
-25%
Spirit Damage ReductionConditional
Silencer55.0%WR4,751matches0.9%pick6,400
Passive Effect
Your bullets reduce the target's outgoing
spirit damage.
6sDebuff Duration
Passive Effect
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
2.5sSilence Duration
10sImmunity Duration
1.04%Buildup Per Shot
6
Sprint Boots54.9%WR9,373matches2.4%pickSprint Boots
+2Out of Combat Regen
2.0mSprint Speed
Sprint Boots54.9%WR9,373matches2.4%pick800
7
Mystic Expansion54.8%WR47,281matches9.4%pick
Mystic Expansion54.8%WR47,281matches9.4%pick8
Sprint Boots54.6%WR12,870matches2.6%pickSprint Boots
+2Out of Combat Regen
2.0mSprint Speed
Sprint Boots54.6%WR12,870matches2.6%pick800
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




91.7%24 matches



90.0%20 matches



86.4%22 matches



85.2%27 matches



85.0%20 matchesTop Players
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- #3mo
- #4blurence ttv
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- #3bruniN
- #1Bischu
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- #3SaliL
- #4kreamy
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- #2stefano
- #3Razaktur™
- #4Turtle
- #5tov
Recent Patch Changes
Gallery
Lore
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.)
Don't ask him how he got the goat head.









800





Mo & Krill