Street Brawl is a 4v4, best-of-five combat mode with no normal soul economy. First to three round wins takes the match; destroy the enemy Guardian to win a round. Once a team has two wins, its opponent attacks a
Walker instead. Standard-mode matchmaking rating is unaffected. The mode was introduced in Old Gods, New Blood.
| Round | Ability points | Boons |
Base respawn | Draft tiers | Objective base |
|---|---|---|---|---|---|
| 1 | 6 | 10 | 25 s | 1, 2, 3 | 1,800 |
| 2 | 6 | 19 | 25 s | 2, 3 | 3,200 |
| 3 | 5 | 25 | 30 s | 2, 3, 4 | 4,600 |
| 4 | 5 | 30 | 30 s | 3, 4; chance of legendary 5 | 6,000 |
| 5 | 10 | 34 | 30 s | 4; chance of legendary 5 | 7,400 |
Rounds enter overtime after three minutes and urgent overtime after 4.5. Each draft lasts 50 seconds. Non-ultimate
abilities begin ready; ultimates start with a heavily reduced cooldown. Losing teams’ objectives gain 1,200
health, or 2,800 if at match point; a
Walker gains a further 4,000. Structures have faster and greater resistance
decay, and Guardians have
Backdoor Protection.
Draft
Each round offers three sets of three items and one reroll of a set. Random-hero selection gives an extra reroll in the first three rounds. Rerolls preserve similar tier and rarity. Heroes have weighted item chances, and counter items are more likely against particular enemies:
Knockdown against
Deadman Danny,
Seven or
Vindicta;
Healbane against
McGinnis. Rare, enhanced and legendary offers are mirrored in equivalent rarity across teams. Enhanced normal and legendary items have improved numerical stats. If an offered upgrade builds from an item already chosen, an additional lower-tier item is awarded. There is no item limit; the interface expands past 12 items. If no item is selected, the selection remains open during play.
Legendary items
The mode has 17 exclusive legendary items, labeled tier 5 and valued at 9,999
souls.
| Category | Item | Effect |
|---|---|---|
| Weapon | Haunting Shot |
Next enlarged, piercing bullet deals bonus |
| Weapon | Infinite Rounds |
Infinite ammunition; bullets can become unavoidable, piercing enemies and ignoring |
| Weapon | Runed Gauntlets |
Next melee pierces |
| Vitality | Celestial Blessing |
Active team cleanse, |
| Vitality | Cloak of Opportunity |
Periodically blocks a Unstoppable. |
| Vitality | Electric Slippers |
During slides, evade bullets, increase |
| Vitality | Eternal Gift |
Random permanent stat buff every two seconds; occasionally greatly reduces next respawn. |
| Vitality | Nullification Burst |
Removes nearby enemy positive buffs and briefly blocks |
| Vitality | Seraphim Wings |
Greatly reduces gravity and grants airborne |
| Vitality | Shadow Strike |
|
| Spirit | Frostbite Charm |
|
| Spirit | Mystic Conduit |
Grants substantial |
| Spirit | Mystical Piano |
Drops a piano after a delay, stunning and reducing |
| Spirit | Omnicharge Signet |
Imbues an active non-ultimate ability with |
| Spirit | Prism Blast |
Grants temporary untargetability and invincibility while damaging lasers rotate around the user. |
| Spirit | Shrink Ray |
Shrinks self or an allied hero temporarily and greatly increases |
| Spirit | Unstable Concoction |
Temporarily boosts speed, |
Mode rules
All hero ability and item ranges and radii are reduced 10%. Individual ability changes affect
Baba,
Bebop,
Calico,
Celeste,
Deadman Danny,
Drifter,
Dynamo,
Graves,
Holliday,
Infernus,
Ivy,
Kelvin,
Lady Geist,
Lash,
McGinnis,
Mirage,
Nurse Harrow,
Paige,
Paradox,
Rat King,
Seven,
Victor,
Violet and
Warden. Mode-specific changes are marked with a yellow circle in descriptions.
Alchemical Fire
damage is reduced 30%;
Cursed Relic lasts 2.75 rather than 3.25 seconds;
Golden Goose Egg is disabled;
Mystic Expansion’s radius bonus is 16% instead of 20%, and
Greater Expansion’s 25% instead of 30%.
Haunts do not spawn.
Troopers spawn five seconds before a round starts and then every 18 seconds in early rounds or 15 in later rounds. Their initial and overtime
Spirit Resist and structure
damage are increased, and their
zipline vessels cannot be shot down. They drop no
souls, but pushing still supplies Medic
Trooper
healing and objective pressure.
| Overtime | Added respawn time | ||
|---|---|---|---|
| Rounds 1–3 | 1.75× | 1.44× | 25–30 s standard; 40–45 s urgent |
| Round 4 | 2× | 1.44× | 25–30 s standard; 40–45 s urgent |
| Round 5 | 2.5× | 1.56× | 25–30 s standard; 40–45 s urgent |
Pausing is disabled, base
healing is twice as fast as standard, and the
zipline has a 20-second cooldown at round start. With cheats enabled, citadel_item_purchases_force_enhanced true enables enhanced testing items and citadel_hero_testing_legendary_items true enables legendary items; use both for enhanced legendaries.
Recent balance history
October 30, 2026:
Deadman Danny’s
Chimera Mk1 cooldown reduction per
boon fell from 0.4 to 0.25 seconds and tier 3 hit refund from 50% to 30%.
Nurse Harrow’s ground
Leech Therapy leeches are cleared on round reset;
Lurking Terrors duration fell from 7 to 5 seconds and tier 3 duration from +3 to +2.
Paige’s tier 2
Bookwyrm trail bonus fell from +2 to +1 second.
Rat King’s
Scrap Grenade radii fell from 8 to 6 m and 14 to 10 m for the large explosion;
Rule, Ratannia! radius fell from 20 to 16 m, tier 2 bonus from 8 to 6 m and duration from 12 to 9 seconds.
Violet’s
Abstract Landscape duration fell from 6 to 5 seconds and tier 3 bonus from 4 to 3.
October 14:
Baba’s
Threadsap duration became 35% shorter and
Radiant Regeneration spirit
scaling fell from 0.04 to 0.035. October 4: corrupted items were removed from round five.
Source update-history table
The following recent changes are historical, as displayed in the cited source revision; they do not by themselves establish current values.
| Update | Changes |
|---|---|
| October 30, 2026 | Deadman Danny Chimera Mk1 Cooldown reduction per boon reduced from -0.4s to -0.25s Cooldown refund on hit from T3 reduced from 50% to 30% Nurse Harrow Leech Therapy Leeches on the ground are now removed on round reset Lurking Terrors Duration reduced from 7s to 5s T3 reduced from +3s Duration to +2s Paige Bookwyrm T2 Trail Duration reduced from +2s to +1s Rat King Scrap Grenade Radius reduced from 8m to 6m Large explosion radius reduced from 14m to 10m Rule, Ratannia! Radius reduced from 20m to 16m T2 Radius reduced from +8m to +6m Duration reduced from 12s to 9s Violet Abstract Landscape Duration reduced from 6s to 5s T3 reduced from +4s to +3s |
| October 14, 2026 | Baba Threadsap duration lasts 35% less Radiant Regeneration Spirit |
| October 4, 2026 | Removed corrupted items on round 5 |
Sources and editorial notes
Adapted from Street Brawl (revision 215379) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.

















