Mechanics

Ability Range

Shiv‘s Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

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  1. 1Calculation
  2. 2Calculating Ability Range
  3. 3Sources of Ability Range

Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv‘s Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.

Calculation

Calculating Ability Range

Multiple sources of Ability Range stack multiplicatively, not additively:

Total Ability Range=1−(1−R1)×(1−R2)…

Example: With 35% from Greater Expansion and 10% from Divine Barrier:

  1. Convert percentages to decimals: 0.35 and 0.10.
  2. Subtract from 1: (1 – 0.35) = 0.65 and (1 – 0.10) = 0.90.
  3. Multiply the differences: 0.65 × 0.90 = 0.585.
  4. Subtract from 1: 1 – 0.585 = 0.415.
  5. Total Ability Range bonus is approximately 41.5%, not 45%.

Sources of Ability Range

Name Souls Cost Category Stat change
Ballistic Enchantment 3,200 Weapon +22% Ability Range
Cultist Sacrifice 3,200 Weapon +12% Ability Range
Guardian Ward 1,600 Vitality +8% Ability Range
Healing Nova 3,200 Vitality +5% Ability Range
Rescue Beam 3,200 Vitality +6% Ability Range
Divine Barrier 6,400 Vitality +10% Ability Range
Mystic Expansion 800 Spirit +20% Ability Range
Greater Expansion 3,200 Spirit +30% Ability Range
Knockdown 3,200 Spirit +5% Ability Range
Spirit Burn 6,400 Spirit +6% Ability Range
Vortex Web 6,400 Spirit +8% Ability Range
Mystic Conduit Legendary Spirit +40% Ability Range