Overview
Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat’s base value. For example, an ability that’s listed as "20
x0.5
damage", at 10
Spirit Power, deals 25
damage (20 + (0.5 * 10)).
You can see how much value is added by the scaling by holding Tab or Alt.
The scaling type of an ability usually indicated its
damage type, but there can be exceptions, such as
Paradox‘s
Kinetic Carbine scaling with
Spirit Power but dealing
Weapon Damage. The scaling type is indicate by the icon next to the scaling integer, while the
damage type is indicated by the icon next to the
damage value.
List of scaling types
Boon scaling
Spirit Power scaling-
Weapon Damage scaling -
Melee Damage scaling*
* For practical purposes,
melee damage
abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.

