Hero Guides

Haze Guide: Game Plan, Combos, and Item Choices Haze wins fights by approaching from a useful angle, keeping her gun on a target, and leaving before the enemy can turn the exchange around. Farm and contest the map between fights, but do not wait for a perfect late-game build: a safe rotation and a teammate’s follow-up can create an opportunity earlier. Use this […] Abrams Guide: Game Plan, Combos, and Item Choices Abrams is a close-range brawler who creates openings by approaching behind cover, pulling enemies out of position and staying near enough to fight. Pick a target your team can reach, use a wall or an ally’s control to help secure the engagement, and plan a retreat before spending your mobility. His recovery helps in extended […] Seven Guide: Abilities, Team Fights, and Builds Seven pressures groups with Lightning Ball and empowered shots, then uses a delayed stun or Storm Cloud when the fight gives him a useful opening. Earn souls between fights, arrive ready to contribute, and use cover and distance to keep shooting. Storm Cloud is one option, not the only reason to join a fight. Use […] Infernus Guide: Positioning, Abilities, and Item Choices Infernus wants enough time and a clear angle to land repeated shots, build Afterburn, and keep pressure on a burning opponent without following them into danger. Use Napalm to slow a target, Flame Dash to move or lay a damaging trail, and Concussive Combustion when a delayed area stun can help your team. His damage […] Dynamo Guide: Team Play, Crowd Control, and Builds Dynamo helps his team stay together through healing and repositioning, then creates an opening with a knockup or Singularity. Before committing, identify which ally can follow your control and which enemy is still free to interfere. A well-timed save or a single useful target can matter more than a large pull your team cannot reach. […]
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Hero Guides

Choose a hero guide to understand a game plan before comparing statistics or copying a build. The collection includes guides for Haze, Abrams, Seven, Infernus and Dynamo, each centered on a different way to contribute.

Read a guide as a sequence of decisions

Look first at the hero's approach to a fight: where to position, what opportunity to look for, and how to leave if the engagement changes. Then examine the ability explanations and item choices. A guide can suggest a starting plan, but your team, opponents and available souls still affect the next decision.

Compare with the rest of the site

Use the heroes directory to explore the roster and the build guides to understand how to adapt an item sequence. Role guides group responsibilities across heroes rather than describing one character at a time.

Guides in this section