| Term | Meaning |
|---|---|
| AoE | Area of effect: a region affected by an ability, which can have many shapes and help allies or harm enemies. |
| Assassin | A hero suited to ambushes and often one-on-one fights. |
| Backdoor | Attack an objective without allied |
Boon |
A level reward that increases a hero’s base attributes. |
| BRB | Be right back. |
| Burst | A large amount of |
| Camp | A fixed group of |
| Carry | A hero who scales well with |
| CC | |
| CD | Cooldown. |
| Counterbuy | Buy an item to answer an opposing hero or item. |
| Creep, minion | Usually a |
| CS | Counterspell. |
| Debuff Remover | Former name of Dispel Magic. |
| Deny | Shoot an enemy |
| DoT | |
| Doubles | A location, usually a camp, containing two Sinner’s Sacrifice machines. |
| DPS | |
| Farm | Collect resources from crates, containers or Sinner’s Sacrifices. |
| Feed | Repeatedly give enemies an advantage through deaths, intentionally or otherwise. |
| Extra item slots unlocked by destroying |
|
| Frontliner | A durable hero who engages and disrupts in front of allies. |
| Gank | Ambush an enemy, often by rotating out of lane to create a numbers advantage. |
| A neutral camp creature that awards Haunted |
|
| Hook | Usually Bebop’s Grapple Arm; occasionally Yamato’s Flying Slash. |
| Int | Intentionally feed by dying to the other team. |
| Jungle | The area between lanes, or farming its |
| M1 | Mouse 1; often refers to weapon-focused heroes or builds. |
| Mid | The Midboss or its room; sometimes Broadway. |
| Missing | A warning that an enemy is unaccounted for and may ambush someone. |
| Pick | Kill an isolated enemy or focus a vulnerable or dangerous target to gain a numbers advantage. |
| Power spike | A point where an item, upgrade or other progression makes a hero substantially stronger. |
| Proc | An effect triggered under specified circumstances; the source expands it as “programmed random occurrence.” |
| Punish | Exploit an enemy’s exposed position, for example after an overextension. |
| Push | Advance a lane by killing enemy |
| Rat, ratting | Split from the team to push, often while enemies are occupied elsewhere. Rat can also mean Rat King or, occasionally, an enemy Rem. |
| Remlings | Rem’s Lil Helpers. |
| Reset | Return to spawn to heal, especially early in a match. |
| Skillshot | An ability that must be aimed to hit. |
| Snowball | Turn an early advantage into increasing power and further advantages. |
| Match resource used for progression and item purchases. | |
| Squishy | A hero with low |
| Support | A hero who helps allies through |
| T1/T2/T3 | Ability upgrade tiers or small/medium/large |
| Tank | A hero able to absorb considerable |
| Throw | Deliberately sabotage the team’s game, including by feeding or refusing to participate. |
| Tower | Occasionally a Guardian. |
| TP | Teleport; often a map Mirage’s Traveler. |
| Turret | McGinnis’s Mini Turret. |
| Ult | Ultimate, a hero’s fourth ability. |
Urn |
Spirit Urn. |
| Wave | A deployment of lane |
| The lane transport used to travel from base toward the front. |
Sources and editorial notes
Adapted from Deadlock Wiki contributors; checked 2026-11-01. Source-derived text and factual tables are adapted under Creative Commons Attribution-ShareAlike 4.0. Game content may be subject to separate rights.
Editorial coverage note: Definitions condensed; ancillary source pages not fully reproduced.
















