Mirage:
Traveler - Channel time ▲ increased from 2s to 3s
Mirage:
Traveler - Onterrupt/cancel cooldown ▲ increased from 4s to 5s
Mirage:
Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have
slowing hex on you
Mirage:
Traveler - Now grants the old T2 barrier in the base ability (with no
scaling)
Mirage
Times his shots and catches fleeing targets
Playstyle
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Hero Stats
- DPS
- 40.3
- Bullet Damage
- 14.8
- Bullets per Second
- 2.7
- Ammo
- 16
- Reload Time
- 2.6s
- Bullet Velocity
- 621.1 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 730
- Health Regen
- 1.5
- Move Speed
- 7 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Fire Scarabs Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage. Details
Send out scarabs that steal life from enemies
Properties
- Health Steal Per Sec
- 8
- Damage Penalty
- -20%
- Steal Duration
- 5s
Upgrades
+2s Duration
Increased Spirit scaling
Dust Devil Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado… Details
Transform yourself into a whirlwind that lifts enemies
Properties
- Damage
- 65
- Lift Duration
- 0.3s
- Bullet Evasion Chance
- 30% Conditional
- Radius
- 4m
- Bullet Evasion Duration
- 4s
- Move Speed
- -24%
- Slow Duration
- 3s
Upgrades
-12s Cooldown
+30% Evasion
Increases spirit scaling.
Djinn’s Mark Active: Consume all Djinn Marks to deal their damage now. Details
Apply marks of escalating damage
Properties
- Base Damage
- 11
- Damage Per Mark
- 2x
- Max Marks
- 4
- Per Target Cooldown
- 2.75s
- Djinn's Mark Duration
- 5s
- Reveal Duration
- 6s
- Proc Max Range
- 40m
- Stun Duration
- 0s
Upgrades
+1 Max Marks
Stun Victim for 0.5s on Max Marks
Traveler Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced… Details
After teleporting, gain a Barrier.
Teleport to an ally or enemy hero
Properties
- Wait Time
- 3s
- Fire Rate
- 0% Conditional
- Move Speed
- 0m m Conditional
- Barrier
- 400
- Buff Duration
- 12s
- Interrupt Cooldown
- 5s
Upgrades
Barrier gains Spirit Scaling
Recommended Skill Order
Most played ability leveling order from match data
Skill order #145.2% WR13,806 matches9.7% pickExpand
Fire ScarabsAbility 1
Dust DevilAbility 2
Djinn’s MarkAbility 3
TravelerUltimateSkill order #260.8% WR10,187 matches7.2% pickExpand
Fire ScarabsAbility 1
Dust DevilAbility 2
Djinn’s MarkAbility 3
TravelerUltimateSkill order #344.2% WR5,201 matches3.7% pickExpand
Fire ScarabsAbility 1
Dust DevilAbility 2
Djinn’s MarkAbility 3
TravelerUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
800Mystic Regeneration
800Monster Rounds
800Headshot Booster
1.600Healbane
1.600SuppressorEarly Game
1.600Mystic Vulnerability
1.600Compress Cooldown
1.600Healbane
1.600Recharging RushMid Game
6.400Escalating Exposure
3.200Superior Cooldown
1.600Mystic VulnerabilityLate Game
6.400Escalating Exposure
6.400Transcendent Cooldown
6.400Spiritual Overflow
3.200Superior CooldownPopular Items by pick rate
Mystic Regeneration45.2%WR380,018matches82.2%pick
Mystic Vulnerability45.9%WR285,271matches61.8%pick
Escalating Exposure48.3%WR190,780matches43.0%pick
Compress Cooldown45.0%WR192,255matches41.7%pick
Monster Rounds44.5%WR181,217matches39.2%pick
Healbane44.8%WR164,420matches35.6%pickHighest WR Items by win rate
Diviner’s Kevlar55.1%WR8,734matches2.7%pick
Echo Shard53.4%WR9,975matches3.0%pickThis item's cooldown is increased by the cooldown of the imbued ability.
Diviner’s Kevlar52.2%WR2,951matches0.7%pick
Siphon Bullets51.7%WR13,870matches3.1%pick
Siphon Bullets51.4%WR57,070matches17.4%pick
Echo Shard51.2%WR2,731matches0.6%pickThis item's cooldown is increased by the cooldown of the imbued ability.
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




90.0%20 matches



86.4%22 matches



85.7%28 matches



85.0%40 matches



83.8%37 matchesTop Players
Recent Patch Changes
Gallery
Lore
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion,
Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.













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