Movement covers traversal, positioning, rotations, pursuit and escape. The game displays distance in meters and speed in meters per second; its Source 2 internal
unit is approximately one inch, or 0.0254 m. There is no fall
damage. The official October 30, 2026 update increased the movement-slow-to-air-drag ratio from 0.35 to 0.5.
Basic controls
W, A, S and D move by default; Space jumps and can be held near a ledge to mantle. Ctrl crouches, or slides at 8.9 m/s (350
units/s) or on an incline. Shift dashes on the ground or in the air. Heroes have different movement and
dash speeds. Sprint starts automatically after five seconds out of combat and ends on combat or zooming; zooming returns speed to base. Some heroes begin with sprint and others can obtain it from items.
| Action | Input and rules | |
|---|---|---|
| Air jump | Jump in midair; normally once per jump, twice with Stamina Mastery. |
1 |
Wall jump |
Jump beside a wall; successive jumps lose height through fatigue. Fatigue recovers over 1.25 s or fully on landing; an airborne heavy melee also causes fatigue. | First free; each subsequent 0.5 |
Stamina Mastery. |
Same as ground |
|
| Jump during the blue crosshair/ |
1 extra, 2 total | |
| Down |
Double-tap crouch in air; normally once per jump, twice with Stamina Mastery. |
0.5 |
| Mantle | Hold jump near a ledge; hold crouch during the climb for a Mantle Glide. A melee hit while mantling applies an 80% slow tapering to 20% over 2 s. |
Ground mantle free |
Map traversal
Jump pads launch heroes along set paths, ropes provide vertical routes, paired
teleporters move players across the map, and
ziplines connect the bases and carry heroes from spawn. Individual heroes and items also offer movement options.
Advanced techniques
A melee jump times a heavy melee with a
wall jump to gain height without spending a
double jump. Corner boosting exploits wall-jump collision normals: the source proposes that rounded collision at a corner can angle the reset velocity upward, giving more vertical momentum. A dropdown corner boost drops from an edge and wall jumps to gain height without
stamina. The source marks friction as unfinished.
A
Dash Jump Cancel casts a suitable ability during the
dash-jump window, cancelling that window, then uses an ordinary jump. It can cover more ground than a
dash; slow or long-cast
abilities offer little benefit. The source lists the following candidates:
Heavy Melee Cancel once preserved more momentum; the April 17, 2025 update sharply reduced its movement benefit.
Movement abilities
The game classifies the following as movement
abilities, disabled by
Slowing Hex. Descriptions summarize the source’s listed effects.
| Hero | Ability | Effect |
|---|---|---|
Abrams |
Shoulder Charge |
Charge and pull enemies; a hero pushed into a wall is stunned, and a hero collision speeds the charge. |
Abrams |
Seismic Impact |
Leap and crash at a chosen ground location, damaging and stunning nearby enemies. |
Calico |
Leaping Slash |
|
Calico |
Ava |
Possess Ava for speed and minimap concealment, unable to attack or cast. |
Calico |
Return to Shadows |
Become untargetable, gain speed and deal |
Dynamo |
Quantum Entanglement |
Disappear and reappear nearby, reload and gain |
Grey Talon |
Rain of Arrows |
Launch and glide with |
Haze |
Smoke Bomb |
Become invisible and gain sprint speed; attacks break invisibility and nearby enemies can see through it. |
Holliday |
Bounce Pad |
Place a pad that launches any hero. |
Infernus |
Flame Dash |
Move quickly, leaving burning flames; gain 50% slow resistance. |
Ivy |
Air Drop |
Fly with an ally or bomb and drop it in a slowing explosion. Ivy and ally gain bullet shields at flight end; the carried ally has |
Kelvin |
Ice Path |
Create a walkable aerial trail giving allies movement bonuses and Kelvin 60% slow resistance; enemies can use it too. Shift and Ctrl move up and down. |
Lash |
Grapple |
Pull toward a target and reset air-jump and |
Mirage |
Tornado | Move as a tornado, damaging and lifting enemies, then gain |
Mirage |
Traveler |
Channel to teleport to an ally or visible enemy’s position at channel start; gain movement speed and |
Mo & Krill |
Burrow |
Move underground faster with bullet and spirit armor; enemy hero |
Paradox |
Paradoxical Swap |
Exchange positions with a hit enemy hero, gaining spirit lifesteal while dealing |
Pocket |
Flying Cloak |
Send a damaging cloak forward; press 2 to teleport to it. |
Shiv |
Slice and Dice |
|
Shiv |
Killing Blow |
Leap to |
Sinclair |
Spectral Assistant |
Press 2 while the assistant is out to swap positions. |
Vindicta |
Flight |
Fly and deal bonus |
Viscous |
Goo Ball |
Become a bouncing, double- jumping ball with bullet and spirit resistance; impact damages and stuns. |
Vyper |
Slither |
Increase |
Warden |
Willpower |
Gain a spirit shield and movement speed. |
Wraith |
Project Mind |
Teleport to a targeted location. |
Yamato |
Flying Strike | Grapple to an enemy, damaging and slowing on arrival. |
Sources and editorial notes
The official October 30, 2026 gameplay update was checked alongside the wiki revision on 2026-11-01.
Adapted from Movement, revision 215544, by Deadlock Wiki contributors; checked 2026-11-01. Source-derived content is licensed under CC BY-SA 4.0. The source marks its friction subsection unfinished; diagrams, videos and navigation omitted.










































































































