Overview
: Main article: Movement
A bar of
stamina lets you perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
- By pressing Dash and walking in a direction on the ground, the player can perform a basic Dash.
- By pressing Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an Air Dash is affected by previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. Only one Air Dash can be performed before touching the ground again.
- By pressing Jump while in a basic Dash, the player can perform a Dash Jump at the cost of a second bar of
stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if performed incorrectly, the player will be locked out of it for the remainder of the Dash and not allowed to attempt it again. - By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three
stamina for the combination. - By double tapping Crouch in midair, the player can perform an Down dash, descending quickly.
- By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited
ammo for the duration, and notably allow the player to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation. - Doing a Wall Jump does not cost
Stamina while successive Wall Jumps cost 0.5
Stamina.
Stamina Bars
Heroes start with 2 to 4
stamina bars, and can increase it with items or
abilities.
The
Stamina counter under your reticle only goes up to 8. If the player has more than 8
stamina, the additional ones are not visible.
Cooldown
Stamina Cooldown is a stat that determines how long a hero takes to recover a
stamina bar. It’s affected by the
Stamina Recovery stat.
Values referenced from
Hero Comparison Table.
Base
Stamina Stats
| Hero | Cooldown (s) | |
|---|---|---|
Abrams |
3 | 4.5 |
Apollo |
3 | 4.5 |
Bebop |
3 | 5.5 |
Billy |
3 | 4.5 |
Calico |
3 | 4.5 |
Celeste |
4 | 5 |
The Doorman |
3 | 4.5 |
Drifter |
3 | 4.5 |
Dynamo |
3 | 4.5 |
Graves |
2 | 4.5 |
Grey Talon |
4 | 4.5 |
Haze |
3 | 4.5 |
Holliday |
2 | 4.5 |
Infernus |
3 | 4.5 |
Ivy |
4 | 4.5 |
Kelvin |
3 | 5.5 |
Lady Geist |
3 | 4.5 |
Lash |
3 | 4.5 |
McGinnis |
2 | 4.5 |
Mina |
2 | 4.2 |
Mirage |
3 | 4.5 |
Mo & Krill |
3 | 4.5 |
Paige |
3 | 4.5 |
Paradox |
3 | 4.5 |
Pocket |
3 | 4.5 |
Rem |
3 | 4.5 |
Seven |
3 | 4.5 |
Shiv |
3 | 5.5 |
Silver |
2 | 4.5 |
| Silver (Transformed) | 2 | 4.5 |
Sinclair |
3 | 4.5 |
Venator |
3 | 4.5 |
Victor |
3 | 4.5 |
Vindicta |
2 | 4.5 |
Viscous |
3 | 4.5 |
Vyper |
4 | 4.5 |
Warden |
3 | 4.5 |
Wraith |
3 | 4.5 |
Yamato |
3 | 4.5 |
Dash Speed
Dash Speed is a stat that determines how fast a hero performs a dash. These are also commonly referred to as Dash Buckets, in which the fastest Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3".
All dashes cover the same distance (10m for ground dashes, 8m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "Dash Speed" stat uses the ground dash speed.
Base Dash Speed Stats
| Hero | Dash Speed (m/s) | Dash Duration (s) | Air Dash Speed (m/s) | Air Dash Duration (s) |
|---|---|---|---|---|
Abrams |
14.3 | 0.7 | 16.3 | 0.49 |
Apollo |
14.7 | 0.68 | 17 | 0.47 |
Bebop |
14.3 | 0.7 | 16.3 | 0.49 |
Billy |
14.7 | 0.68 | 17 | 0.47 |
Calico |
16.1 | 0.62 | 18.6 | 0.43 |
Celeste |
16.1 | 0.62 | 18.6 | 0.43 |
The Doorman |
16.1 | 0.62 | 18.6 | 0.43 |
Drifter |
14.7 | 0.68 | 17 | 0.47 |
Dynamo |
14.3 | 0.7 | 16.3 | 0.49 |
Graves |
14.7 | 0.68 | 17 | 0.47 |
Grey Talon |
16.1 | 0.62 | 18.6 | 0.43 |
Haze |
16.1 | 0.62 | 18.6 | 0.43 |
Holliday |
16.1 | 0.62 | 18.6 | 0.43 |
Infernus |
14.7 | 0.68 | 17 | 0.47 |
Ivy |
16.1 | 0.62 | 18.6 | 0.43 |
Kelvin |
14.3 | 0.7 | 16.3 | 0.49 |
Lady Geist |
14.3 | 0.7 | 16.3 | 0.49 |
Lash |
14.7 | 0.68 | 17 | 0.47 |
McGinnis |
14.7 | 0.68 | 17 | 0.47 |
Mina |
16.1 | 0.62 | 18.6 | 0.43 |
Mirage |
14.7 | 0.68 | 17 | 0.47 |
Mo & Krill |
14.3 | 0.7 | 16.3 | 0.49 |
Paige |
14.3 | 0.7 | 16.3 | 0.49 |
Paradox |
16.1 | 0.62 | 18.6 | 0.43 |
Pocket |
14.7 | 0.68 | 17 | 0.47 |
Rem |
14.7 | 0.68 | 16.3 | 0.49 |
Seven |
14.7 | 0.68 | 17 | 0.47 |
Shiv |
14.3 | 0.7 | 16.3 | 0.49 |
Silver |
14.7 | 0.68 | 17 | 0.47 |
| Silver (Transformed) | 14.7 | 0.68 | 17 | 0.47 |
Sinclair |
14.7 | 0.68 | 17 | 0.47 |
Venator |
14.3 | 0.7 | 16.3 | 0.49 |
Victor |
14.3 | 0.7 | 16.3 | 0.49 |
Vindicta |
14.7 | 0.68 | 17 | 0.47 |
Viscous |
14.7 | 0.68 | 17 | 0.47 |
Vyper |
14.7 | 0.68 | 17 | 0.47 |
Warden |
14.7 | 0.68 | 17 | 0.47 |
Wraith |
14.7 | 0.68 | 17 | 0.47 |
Yamato |
14.7 | 0.68 | 17 | 0.47 |
Hero Dash Buckets
Sources
Stamina
| Name | Cost | Category | Stat change |
|---|---|---|---|
Kinetic Dash |
1,600 | Weapon | +1 |
Extra Stamina |
800 | Vitality | +1 |
Stamina Mastery |
3,200 | Vitality | +2 |
Electric Slippers |
Legendary | Vitality | +2 |
Shadow Strike |
Legendary | Vitality | +3 |
Arcane Surge |
1,600 | Spirit | +1 |
There are several items and
abilities that affect
Stamina usage, but do not increase
Stamina bars.
Restorative Locket has an active that replenishes up to four
stamina points by consuming all stacks.
Stamina Recovery
| Name | Cost | Category | Stat change |
|---|---|---|---|
Kinetic Dash |
1,600 | Weapon | +12% |
Weighted Shots |
3,200 | Weapon | –14% |
Extra Stamina |
800 | Vitality | +12% |
Stamina Mastery |
3,200 | Vitality | +18% |
Celestial Blessing |
Legendary | Vitality | +100% |
Seraphim Wings |
Legendary | Vitality | +120% |
Arcane Surge |
1,600 | Spirit | +12% |
Stamina Disable
Capacitor disables
Stamina of its target for 3s.
Fury Trance disables
Stamina of its user for 6.5s.
Entangling Bola disables
Stamina of its target for 1.5s, with +0.75s at tier 3.
Dash Distance Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Slowing Bullets |
1,600 | Weapon | –22% Dash Distance |
Weighted Shots |
3,200 | Weapon | –22% Dash Distance |
Haunting Shot |
Legendary | Weapon | –40% Dash Distance |
Metal Skin |
3,200 | Vitality | –20% Dash Distance |
Stamina Mastery |
3,200 | Vitality | +23% Dash Distance |
Colossus |
6,400 | Vitality | –25% Dash Distance |
Mystic Slow |
1,600 | Spirit | –12% Dash Distance |
Slowing Hex |
1,600 | Spirit | –30% Dash Distance |
Lightning Scroll |
6,400 | Spirit | –12% Dash Distance |
Vortex Web |
6,400 | Spirit | –40% Dash Distance |
