Overview
: Main article: Movement
A bar of stamina lets you perform several different maneuvers. In the following list, the
Dash key by default refers to Shift, and Crouch key to Control:
- By pressing
Dash and
walking in a direction on the ground, the player can perform a basic Dash. - By pressing
Dash with a direction input in the air, the player will perform an Air Dash. The momentum during an
Air Dash is affected by previous momentum, such as a left or right
Air Dash with forward momentum would result in a diagonal trajectory. Only one
Air Dash can be performed before touching the ground again. - By pressing Jump while in a basic
Dash, the player can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the
dash. This will maintain the speed of the
dash for longer while also providing significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial
dash, and if performed incorrectly, the player will be locked out of it for the remainder of the
Dash and not allowed to attempt it again. - By pressing Jump while in midair, the player can perform an Air Jump/Double Jump. This can be combined with the
Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination. - By double tapping Crouch in midair, the player can perform an Down dash, descending quickly.
- By pressing Crouch in the middle of a basic
Dash, you can perform a Dash Slide, which will start slowing momentum, but will grant unlimited
ammo for the duration, and notably allow the player to cancel out of a
Dash if you needed to act quicker than the
Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The
slide will continue as long as the player has momentum, so slopes will extend it or shorten it depending on orientation. - Doing a Wall Jump does not cost Stamina while successive Wall Jumps cost 0.5 Stamina.
Stamina Bars
Heroes start with 2 to 4 stamina bars, and can increase it with items or
abilities.
The Stamina counter under your reticle only goes up to 8. If the player has more than 8 stamina, the additional ones are not visible.
Cooldown
Stamina Cooldown is a stat that determines how long a hero takes to recover a stamina bar. It’s affected by the Stamina Recovery stat.
Values referenced from
Hero Comparison Table.
Base Stamina Stats
| Hero | Stamina Bars | Cooldown (s) |
|---|---|---|
Abrams |
3 | 4.5 |
Apollo |
3 | 4.5 |
Bebop |
3 | 5.5 |
Billy |
3 | 4.5 |
Calico |
3 | 4.5 |
Celeste |
4 | 5 |
The Doorman |
3 | 4.5 |
Drifter |
3 | 4.5 |
Dynamo |
3 | 4.5 |
Graves |
2 | 4.5 |
Grey Talon |
4 | 4.5 |
Haze |
3 | 4.5 |
Holliday |
2 | 4.5 |
Infernus |
3 | 4.5 |
Ivy |
4 | 4.5 |
Kelvin |
3 | 5.5 |
Lady Geist |
3 | 4.5 |
Lash |
3 | 4.5 |
McGinnis |
2 | 4.5 |
Mina |
2 | 4.2 |
Mirage |
3 | 4.5 |
Mo & Krill |
3 | 4.5 |
Paige |
3 | 4.5 |
Paradox |
3 | 4.5 |
Pocket |
3 | 4.5 |
Rem |
3 | 4.5 |
Seven |
3 | 4.5 |
Shiv |
3 | 5.5 |
Silver |
2 | 4.5 |
| Silver (Transformed) | 2 | 4.5 |
Sinclair |
3 | 4.5 |
Venator |
3 | 4.5 |
Victor |
3 | 4.5 |
Vindicta |
2 | 4.5 |
Viscous |
3 | 4.5 |
Vyper |
4 | 4.5 |
Warden |
3 | 4.5 |
Wraith |
3 | 4.5 |
Yamato |
3 | 4.5 |
Dash Speed
Dash Speed is a stat that determines how fast a hero performs a
dash. These are also commonly referred to as
Dash Buckets, in which the fastest
Dash heroes are in "bucket 1" and the slowest ones are in "bucket 3".
All dashes cover the same distance (10m for ground dashes, 8m for air dashes), but take different durations. Ground dashes are slower than air dashes, but cover more distance. The "
Dash Speed" stat uses the ground
dash speed.
| Hero | ||||
|---|---|---|---|---|
Abrams |
14.3 | 0.7 | 16.3 | 0.49 |
Apollo |
14.7 | 0.68 | 17 | 0.47 |
Bebop |
14.3 | 0.7 | 16.3 | 0.49 |
Billy |
14.7 | 0.68 | 17 | 0.47 |
Calico |
16.1 | 0.62 | 18.6 | 0.43 |
Celeste |
16.1 | 0.62 | 18.6 | 0.43 |
The Doorman |
16.1 | 0.62 | 18.6 | 0.43 |
Drifter |
14.7 | 0.68 | 17 | 0.47 |
Dynamo |
14.3 | 0.7 | 16.3 | 0.49 |
Graves |
14.7 | 0.68 | 17 | 0.47 |
Grey Talon |
16.1 | 0.62 | 18.6 | 0.43 |
Haze |
16.1 | 0.62 | 18.6 | 0.43 |
Holliday |
16.1 | 0.62 | 18.6 | 0.43 |
Infernus |
14.7 | 0.68 | 17 | 0.47 |
Ivy |
16.1 | 0.62 | 18.6 | 0.43 |
Kelvin |
14.3 | 0.7 | 16.3 | 0.49 |
Lady Geist |
14.3 | 0.7 | 16.3 | 0.49 |
Lash |
14.7 | 0.68 | 17 | 0.47 |
McGinnis |
14.7 | 0.68 | 17 | 0.47 |
Mina |
16.1 | 0.62 | 18.6 | 0.43 |
Mirage |
14.7 | 0.68 | 17 | 0.47 |
Mo & Krill |
14.3 | 0.7 | 16.3 | 0.49 |
Paige |
14.3 | 0.7 | 16.3 | 0.49 |
Paradox |
16.1 | 0.62 | 18.6 | 0.43 |
Pocket |
14.7 | 0.68 | 17 | 0.47 |
Rem |
14.7 | 0.68 | 16.3 | 0.49 |
Seven |
14.7 | 0.68 | 17 | 0.47 |
Shiv |
14.3 | 0.7 | 16.3 | 0.49 |
Silver |
14.7 | 0.68 | 17 | 0.47 |
| Silver (Transformed) | 14.7 | 0.68 | 17 | 0.47 |
Sinclair |
14.7 | 0.68 | 17 | 0.47 |
Venator |
14.3 | 0.7 | 16.3 | 0.49 |
Victor |
14.3 | 0.7 | 16.3 | 0.49 |
Vindicta |
14.7 | 0.68 | 17 | 0.47 |
Viscous |
14.7 | 0.68 | 17 | 0.47 |
Vyper |
14.7 | 0.68 | 17 | 0.47 |
Warden |
14.7 | 0.68 | 17 | 0.47 |
Wraith |
14.7 | 0.68 | 17 | 0.47 |
Yamato |
14.7 | 0.68 | 17 | 0.47 |
Hero
Dash Buckets
Sources
Stamina
| Name | Cost | Category | Stat change |
|---|---|---|---|
Kinetic Dash |
1,600 | Weapon | +1 Stamina |
Extra Stamina |
800 | Vitality | +1 Stamina |
Stamina Mastery |
3,200 | Vitality | +2 Stamina |
Electric Slippers |
Legendary | Vitality | +2 Stamina |
Shadow Strike |
Legendary | Vitality | +3 Stamina |
Arcane Surge |
1,600 | Spirit | +1 Stamina |
There are several items and
abilities that affect Stamina usage, but do not increase Stamina bars.
Restorative Locket has an active that replenishes up to four stamina points by consuming all stacks.
Stamina Recovery
| Name | Cost | Category | Stat change |
|---|---|---|---|
Kinetic Dash |
1,600 | Weapon | +12% Stamina Recovery |
Weighted Shots |
3,200 | Weapon | –14% Stamina Recovery |
Extra Stamina |
800 | Vitality | +12% Stamina Recovery |
Stamina Mastery |
3,200 | Vitality | +18% Stamina Recovery |
Celestial Blessing |
Legendary | Vitality | +100% Stamina Recovery |
Seraphim Wings |
Legendary | Vitality | +120% Stamina Recovery |
Arcane Surge |
1,600 | Spirit | +12% Stamina Recovery |
Stamina Disable
Capacitor disables Stamina of its target for 3s.
Fury Trance disables Stamina of its user for 6.5s.
Entangling Bola disables Stamina of its target for 1.5s, with +0.75s at tier 3.
Dash Distance Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Slowing Bullets |
1,600 | Weapon | –22% |
Weighted Shots |
3,200 | Weapon | –22% |
Haunting Shot |
Legendary | Weapon | –40% |
Metal Skin |
3,200 | Vitality | –20% |
Stamina Mastery |
3,200 | Vitality | +23% |
Colossus |
6,400 | Vitality | –25% |
Mystic Slow |
1,600 | Spirit | –12% |
Slowing Hex |
1,600 | Spirit | –30% |
Lightning Scroll |
6,400 | Spirit | –12% |
Vortex Web |
6,400 | Spirit | –40% |
