Also, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely
stack, allowing them to constantly scale as a game goes on.
While most stacking items effects are temporary,
Glass Cannon and
Restorative Locket are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.
See
Build-Up for
abilities and items that trigger an effect after reaching 100% of a damage metric.
Items with Stacking Effects
| Name | Cost | Category | Stat change per |
Max stacks | Max stat change |
|---|---|---|---|---|---|
Split Shot |
1,600 | Weapon | +8% |
5 | +60% |
Berserker |
3,200 | Weapon | +7% |
10 | +70% |
Ballistic Enchantment |
3,200 | Weapon | +20% |
8 (Stacks only capped vs non-Hero sources) | +140% |
Escalating Resilience |
3,200 | Weapon | +2% |
15 | +30% |
Spirit Rend |
3,200 | Weapon | -7% |
4 | -28% |
Crushing Fists |
6,400 | Weapon | -4% |
6 | -24% |
Glass Cannon |
6,400 | Weapon | +7% Weapon |
8 | +64% |
Spellslinger |
6,400 | Weapon | +11% Weapon |
6 | +60% |
Restorative Locket |
1,600 | Vitality | +16 x0.32 Heal per |
25 | +400 Heal at max stacks (before Boon |
Trophy Collector |
1,600 | Vitality | +0.15m/s Sprint Speed +0.75% |
16 | +2.4m/s Sprint Speed +12% |
Mystic Regeneration |
800 | Spirit | 4HP/s |
6 | 24HP/s |
Radiant Regeneration |
3,200 | Spirit | 4 x0.04HP/s |
6 | 24HP/s |
Escalating Exposure |
6,400 | Spirit | +4.5% Spirit Amp per |
12 | +54% Spirit Amp at max stacks |
Heroes with Stacking Effects
| Hero | Ability | Effect |
|---|---|---|
Billy |
Blasted |
Billy gains bonus Blasted duration for dealing melee attacks while Blasted |
Celeste |
Radiant Daggers |
Celeste gains increased |
Graves |
Essence Theft (passive) |
Graves gradually steals |
Haze |
Fixation (passive) |
Haze gains increased |
Kelvin |
Arctic Beam |
Gradually applies increasing Movement and |
Lady Geist |
Malice |
Causes targets to take increased damage from Lady Geist |
Paradox |
Pulse Grenade |
Applies stacking damage amp to targets, granting increased damage against them |
Pocket |
Barrage |
Gradually increases Pocket’s overall damage as it hits targets |
Shiv |
Serrated Knives |
Increases the bleed’s damage over time and refreshes its duration |
Mirage |
Djinn’s Mark (passive) |
Builds up stacking Mirage |
Mo & Krill |
Scorn (T3) |
Applies stacking damage amp to targets, granting increased damage against them |
Vyper |
Screwjab Dagger |
Applies a stacking |
Heroes with Permanent Stack Bonuses
| Hero | Ability | Bonus per |
Max Stacks |
|---|---|---|---|
Bebop |
Sticky Bomb |
+2.5% bonus damage per enemy killed, +1% per enemy hurt | Infinite |
Drifter |
Bloodscent |
+3% |
Infinite |
Grey Talon |
Guided Owl |
+8 Permanent |
Infinite |
Mina |
Nox Nostra |
+1 bat released during Nox Nostra per Love Bites trigger against heroes |
Infinite |
Mo & Krill |
Combo |
+40 Bonus Max Combo ending |
Infinite |
Vindicta |
Assassinate |
+6% Assassinate, increased to +10% with T3 upgrade |
Infinite |












