Each team has one Walker in each lane as its second defensive objective. A Walker becomes damageable only after its
lane Guardian falls and an enemy is within 22 m. It prioritizes the closest target. The three Walkers begin at 6,000
health; each
death adds 3,000 maximum
health to and heals the survivors, giving 9,000 with two left and 12,000 with one. Survivors also grow in size. Allied heroes within 28 m gain 15% Bullet and
Spirit Resist. Walkers have no headshot
damage zone;
abilities such as
Singularity and
Frozen Shelter can disable them.
Attacks
All three attacks deal
spirit damage and are reduced by
Spirit Resist.
| Attack | Effect |
|---|---|
| Fire Beam | Channels on the nearest target for 2% maximum |
| Stomp | At an enemy within 15 m, deals 350 plus 15% maximum Doorman’s Luggage Cart is not a valid trigger until the cart ends or hits a wall. |
Fireballs / Rocket Barrage |
Six projectiles deal 200 each, leaving fire for 5 seconds at 25 |
The infobox also lists 125 DPS, 24 m range and 300
melee damage; these are separate displayed statistics. The source describes inner and outer ground circles for stomp and attack/
damage ranges, while its September 29, 2026 history says the indicators became dynamic when approaching.
Resistances
Time-based
damage resistance falls linearly from 65% at 0:00 to −65% at 18:00, at approximately −0.12 percentage points per second. Intermediate values are 43.33% at 3:00, 21.67% at 6:00, 0% at 9:00, −21.67% at 12:00 and −43.33% at 15:00.
Bullet Resist is 35% and
Spirit Resist 0%. Additional weapon resistance applies based on enemies within 51 m: none for one or two, 20% for three, up to 50% for six. Resistances multiply: at 18 minutes with three enemies,
bullet damage is 1.65 × 0.65 × 0.8, approximately 86% of original
damage.
Backdoor Protection remains active until the attacking team’s current
Trooper wave reaches the Walker. Its green circle marks 65% player
damage reduction and 65
health regeneration per second. This multiplies with time resistance: at 18 minutes the combined result is 42.25% resistance, not zero.
Ability damage to objectives
| Hero | Ability | |
|---|---|---|
Bebop |
Hyper Beam |
50% |
Haze |
Fixation |
20% |
Infernus |
Flame Dash |
50% |
McGinnis |
Heavy Barrage |
50% |
Mina |
Nox Nostra |
50% |
Paradox |
Pulse Grenade |
50% |
Pocket |
Affliction |
50% |
Seven |
Storm Cloud |
50% |
Sinclair |
Vexing Bolt |
50% |
Solomon |
Setup Bishop |
50% |
Victor |
Aura of Suffering |
50% |
Warden |
Last Stand |
50% |
Destruction
A Walker awards 3,675
souls. If eligible heroes are nearby, including those who damaged it in the prior 20 seconds, they share 25% (919
souls); the remaining amount is split equally across all six attacking team members regardless of location. Each destroyed Walker unlocks one Extra Slot for the whole team.
The current four-legged, two-armed model is called Sun Walker in the files. It replaced the candle-wax-legged Wax Walker in May 2024; a work-in-progress Clock Tower model exists. Neon Prime Walkers were dropped into lanes by dropship. Recent history records a 5% bounty increase on September 16, 2026 and a fix on September 29 preventing fireballs after
death.
Source update-history table
The following recent changes are historical, as displayed in the cited source revision; they do not by themselves establish current values.
| Update | Changes |
|---|---|
| September 29, 2026 | Walkers no longer keep firing their fireballs after dying Dynamic Walker attack and stomp range indicator that appears as you get close instead of permanent ground displays |
| September 16, 2026 | Walker bounty increased by 5% |
| August 12, 2026 | Walker will no longer consider dragged enemies [by The Doorman’s Luggage Cart as valid targets to trigger the stomp on until soon after they are dropped |
Sources and editorial notes
Adapted from Walker (revision 214728) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.


























