Shiv
Bleeds out foes, then goes in for a kill
Playstyle
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
Hero Stats
- DPS
- 52.2
- Bullet Damage
- 28.8
- Pellets per Shot
- 6
- Bullets per Second
- 10.9
- Ammo
- 10
- Reload Time
- 2.8s
- Bullet Velocity
- 457.2 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 830
- Health Regen
- 2
- Move Speed
- 6.5 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 6s
- Dash Speed
- 13.9 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Serrated Knives Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack. Details
Ultimate Unlock: While rage is full knives deal 0.01% of the target's current health as damage on impact and apply a slow to enemies they bleed.
Apply stacking bleed to the target
Properties
- Impact Damage
- 0
- Bleed DPS Per Knife
- 10
- Bleed Duration
- 5s
- Current Health Damage
- 4%
- Movement Slow
- 28%
Upgrades
Slice and Dice Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack. Details
Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
Dash ahead, damaging all enemies along the path
Properties
- Impact Damage
- 75
- Dash Range
- 12m
- Spirit Resist
- -6% Conditional
- Debuff Duration
- 14s
- Cooldown Reduced on Hero Hit
- 0s
- Max Cooldown Reduction
- 0
- Cooldown Reduced on Non-Hero Hit
- 0s
Upgrades
+2m Dash Range
-2s Cooldown per Hero hit.
Bloodletting Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. Details
Ultimate Unlock: While rage is full the amount of damage deferred is increased.
Defer a portion of damage taken
Properties
- Incoming Damage Deferred
- 25%
- Deferred Damage Duration
- 6s
- Deferred Damage Cleared
- 30%
- Incoming Damage Deferred
- +15%
Upgrades
Killing Blow Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead.Finishing an enemy with Killing Blow… Details
Finishing an enemy with Killing Blow lets you recast for 12s
Cooldown is increased by +30% if no hero is impacted.
Travel to a low health hero and instantly kill it
Properties
- Damage
- 200
- Enemy health threshold
- 18%
- Full Rage Damage Bonus
- +8% Conditional
- Move Speed
- 0 m Conditional
Upgrades
+2 m/s in Full Rage.
-25s Cooldown
Recommended Skill Order
Most played ability leveling order from match data
Skill order #149.9% WR17,603 matches5.2% pickExpand
Serrated KnivesAbility 1
Slice and DiceAbility 2
BloodlettingAbility 3
Killing BlowUltimateSkill order #252.7% WR16,680 matches4.9% pickExpand
Serrated KnivesAbility 1
Slice and DiceAbility 2
BloodlettingAbility 3
Killing BlowUltimateSkill order #354.4% WR15,332 matches4.5% pickExpand
Serrated KnivesAbility 1
Slice and DiceAbility 2
BloodlettingAbility 3
Killing BlowUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
800Mystic Regeneration
800Restorative Shot
800Close Quarters
3.200Radiant RegenerationEarly Game
3.200Radiant Regeneration
1.600Healbane
3.200Hunter’s Aura
1.600Mystic Vulnerability
3.200Dispel MagicCannot be used while Stunned or Slept.
Mid Game
3.200Superior Cooldown
6.400Escalating Exposure
3.200Torment Pulse
3.200Express Shot
3.200Spirit Resilience
1.600Compress CooldownLate Game
6.400Transcendent Cooldown
6.400Escalating Exposure
6.400Plated Armor
3.200Superior Cooldown
6.400Mystic Reverb
3.200Spirit ResiliencePopular Items by pick rate
Mystic Regeneration45.2%WR832,490matches84.7%pick
Radiant Regeneration44.5%WR609,661matches62.3%pick
Restorative Shot43.8%WR512,715matches52.2%pick
Healbane45.8%WR505,063matches51.6%pick
Close Quarters43.8%WR408,765matches41.6%pick
Hunter’s Aura45.1%WR288,938matches29.5%pickHighest WR Items by win rate
Torment Pulse54.0%WR1,962matches0.2%pick
Scourge53.9%WR9,805matches1.0%pickCan be self cast.
Mystic Reverb53.5%WR65,974matches7.0%pick
Ethereal Shift53.4%WR33,678matches3.6%pick
Mystic Reverb52.8%WR94,201matches14.1%pick
Spirit Burn52.7%WR26,490matches4.0%pickThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
Infuser52.5%WR1,158matches0.1%pickMatchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




95.2%21 matches



91.3%23 matches



86.2%29 matches



85.7%21 matches



85.2%27 matchesTop Players
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Recent Patch Changes
Gallery
Lore
A loyal member of "The Baxter Society", an international order of monster hunters,
Shiv travels across North America looking to put down creatures that prey on the living.While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.













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