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Video explaining Weapon Damage
Base Weapon Properties
Base Bullet Damage
Base
Bullet Damage is the amount of
damage your Hero deals with no items. This value is unique to each hero and increases automatically as you level up through Boons.
Spreadshots
Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet.
Drifter Is an exception to this, where the same amount of
bullet damage is dealt to a target regardless of how many pellets hit per shot.
Piercing shots
Paige‘s weapon’s shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus
damage, but can proc headshot items.
The Doorman‘s weapon’s shots also pierce enemies. Unlike
Paige’s, they can deal headshot
damage but deal half
damage to all enemies hit after the first.
Melee Damage
Melee Damage scales with Weapon Damage by 50%. However,
Melee Damage is not considered Weapon Damage, thus effects that block Weapon Damage such as
Metal Skin have no effect against melee unless noted otherwise.
Combat Modifiers
Damage Falloff
Damage Falloff reduces
damage based on distance. All heroes have a
Falloff Range in which
damage is linearly reduced from 100% to 10%.
When aiming at an enemy hero, a dot on their
health bar indicates the percentage of
damage you deals:
| Dot Color | |
|---|---|
| Red | 10% – 20% |
| Orange | 20% – 35% |
| Yellow | 35% – 75% |
| Transparent | 75% – 100% |
Crit Multiplier
Aiming for the head deals increased
damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives 1.65x
bullet damage when hit.
Crit Multiplier=1+[(0.65×Crit Bonus Scale)×Crit Resist]
The following heroes cannot deal critical
damage:
Crit Bonus Scale is a stat that modifies critical
damage for certain heroes.
Base Crit Bonus Scale Stats
| Hero | Crit Bonus Scale (%) |
|---|---|
Billy |
-20 |
Celeste |
-25 |
The Doorman |
-30 |
Drifter |
-45 |
Kelvin |
-25 |
Rem |
-20 |
Vyper |
-30 |
Abilities that can deal critical
damage have different critical modifiers. This replaces the +65% multiplier of base weapons.
| Hero | Ability | Crit |
|---|---|---|
Paradox |
Kinetic Carbine |
14 |
Venator |
Ira Domini |
30 |
Vindicta |
Assassinate |
20 |
Target Modifiers
Bullet Resistance
: Main article:
Damage Resistance
Incoming
damage is reduced by the target’s
Bullet Resist and increased by the attacker’s
Bullet Resist Reduction. These stats
stack multiplicatively. For a detailed breakdown on how multiple items
stack, see the main page.
Increased Bullet Damage
Increased
Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of
damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage.
Flat Weapon Damage
Flat Weapon Damage is an extra amount of
damage obtained through certain hero
abilities.
Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier. It is an additive source added to your total after the percentage multiplier is applied to your base. However, it is still affected by
Damage Falloff,
Bullet Resist, and Crit Multipliers.
Weapon Damage Formula
The final
damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.
Final
Damage=[(Base DMG×DMG Multiplier)+Flat Bonus]×Falloff×Resistances×Crit Multiplier
Weapon Damage Scaling
Some
abilities scale with Weapon Damage.
For most Weapon Damage
scaling
abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). This includes
abilities such as
Venator‘s
Consecrating Grenade,
Gutshot and
Ira Domini.
Paradox‘s
Kinetic Carbine is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with Boons.
Melee Damage
scaling
abilities also scale with Weapon Damage, since
Melee Damage scales with Weapon Damage (by 50%).
Sources
All weapon items provide an automatic increase in Weapon Damage based on your total soul investment in that category:
| Weapon Damage Increase | |
|---|---|
| 800 | +9% |
| 1,600 | +12% |
| 2,400 | +15% |
| 3,200 | +18% |
| 4,800 | +46% |
| 6,400 | +54% |
| 8,000 | +62% |
| 11,200 | +74% |
| 16,000 | +86% |
| 22,400 | +100% |
| 28,800 | +115% |
The following items grant increased weapon damage:
| Name | Cost | Category | Stat change |
|---|---|---|---|
Close Quarters |
800 | Weapon | +20% Weapon Damage |
Extended Magazine |
800 | Weapon | +8% Weapon Damage |
High-Velocity Rounds |
800 | Weapon | +8% Weapon Damage |
Restorative Shot |
800 | Weapon | +6% Weapon Damage |
Fleetfoot |
1,600 | Weapon | +6% Weapon Damage |
Long Range |
1,600 | Weapon | +40% Weapon Damage |
Opening Rounds |
1,600 | Weapon | +8% Weapon Damage |
Recharging Rush |
1,600 | Weapon | +10% Weapon Damage |
Slowing Bullets |
1,600 | Weapon | +15% Weapon Damage |
Titanic Magazine |
1,600 | Weapon | +14% Weapon Damage |
Cultist Sacrifice |
3,200 | Weapon | +10% Weapon Damage |
Escalating Resilience |
3,200 | Weapon | +18% Weapon Damage |
Express Shot |
3,200 | Weapon | +8% Weapon Damage |
Headhunter |
3,200 | Weapon | +5% Weapon Damage |
Hollow Point |
3,200 | Weapon | +35% Weapon Damage |
Point Blank |
3,200 | Weapon | +50% Weapon Damage |
Sharpshooter |
3,200 | Weapon | +10% Weapon Damage |
| +60% Weapon Damage | |||
Weighted Shots |
3,200 | Weapon | +40% Weapon Damage |
Armor Piercing Rounds |
6,400 | Weapon | +8% Weapon Damage |
Glass Cannon |
6,400 | Weapon | +80% Weapon Damage |
Battle Vest |
1,600 | Vitality | +18% Weapon Damage |
| Bullet Lifesteal | 1,600 | Vitality | +6% Weapon Damage |
Fury Trance |
3,200 | Vitality | +6% Weapon Damage |
Colossus |
6,400 | Vitality | +15% Weapon Damage |
Inhibitor |
6,400 | Vitality | +10% Weapon Damage |
Leech |
6,400 | Vitality | +12% Weapon Damage |
Phantom Strike |
6,400 | Vitality | +15% Weapon Damage |
Siphon Bullets |
6,400 | Vitality | +15% Weapon Damage |
Vampiric Burst |
6,400 | Vitality | +6% Weapon Damage |
Bullet Resist Shredder |
1,600 | Spirit | +9% Weapon Damage |
Unstable Concoction |
Legendary | Spirit | +150% Weapon Damage |
Headshot Booster deals +45 bonus Weapon Damage with headshots.
Monster Rounds increases Weapon Damage against NPCs by +25%.
Berserker increases Weapon Damage by +7% per
stack for sustaining
damage.
Headhunter additionally deals +75 x4 bonus Weapon Damage with headshots.
Intensifying Magazine increases Weapon Damage to a maximum of 45% after continuously firing.
Opening Rounds increases Weapon Damage by +25% against enemies above 50%
health.


Armor Piercing Rounds

