Mechanics

Weapon Damage

Weapon Damage is a stat that determines your Bullet Damage, and also increases their Melee Damage. Some abilities can deal Weapon Damage.

ContentsHide
  1. 1Base Weapon Properties
  2. 2Base Bullet Damage
  3. 3Spreadshots
  4. 4Piercing shots
  5. 5Melee Damage
  6. 6Combat Modifiers
  7. 7Damage Falloff
  8. 8Crit Multiplier
  9. 9Target Modifiers
  10. 10Bullet Resistance
  11. 11Increased Bullet Damage
  12. 12Flat Weapon Damage
  13. 13Weapon Damage Formula
  14. 14Weapon Damage Scaling
  15. 15Sources
  16. 16References

Load video

YouTube

YouTube might collect personal data. Privacy Policy

Continue Dismiss

Video explaining Weapon Damage

Base Weapon Properties

Base Bullet Damage

Base Bullet Damage is the amount of damage your Hero deals with no items. This value is unique to each hero and increases automatically as you level up through Boons.

Spreadshots

Spreadshots allow certain weapons to fire multiple bullets at once (such as shotguns or shurikens). In these cases, all calculation rules apply to every individual bullet.

Drifter Is an exception to this, where the same amount of bullet damage is dealt to a target regardless of how many pellets hit per shot.

Piercing shots

Paige‘s weapon’s shots pierce through enemies and can hit multiple enemies per projectile, disappearing only when they hit a map surface. However, they do not deal headshot bonus damage, but can proc headshot items.

The Doorman‘s weapon’s shots also pierce enemies. Unlike Paige’s, they can deal headshot damage but deal half damage to all enemies hit after the first.

Melee Damage

Melee Damage scales with Weapon Damage by 50%. However, Melee Damage is not considered Weapon Damage, thus effects that block Weapon Damage such as Metal Skin have no effect against melee unless noted otherwise.

Combat Modifiers

Damage Falloff

Damage Falloff reduces damage based on distance. All heroes have a Falloff Range in which damage is linearly reduced from 100% to 10%.

When aiming at an enemy hero, a dot on their health bar indicates the percentage of damage you deals:

Dot Color Damage Percentage
Red 10% – 20%
Orange 20% – 35%
Yellow 35% – 75%
Transparent 75% – 100%

Crit Multiplier

Aiming for the head deals increased damage. Troopers, Guardians, and Heroes have a weakpoint hitbox that receives 1.65x bullet damage when hit.

Crit Multiplier=1+[(0.65×Crit Bonus Scale)×Crit Resist]

The following heroes cannot deal critical damage:

Crit Bonus Scale is a stat that modifies critical damage for certain heroes.

Base Crit Bonus Scale Stats

Hero Crit Bonus Scale (%)
Billy -20
Celeste -25
The Doorman -30
Drifter -45
Kelvin -25
Rem -20
Vyper -30

Abilities that can deal critical damage have different critical modifiers. This replaces the +65% multiplier of base weapons.

Ability Crit Damage Stats

Target Modifiers

Bullet Resistance

: Main article: Damage Resistance

Incoming damage is reduced by the target’s Bullet Resist and increased by the attacker’s Bullet Resist Reduction. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.

Increased Bullet Damage

Increased Bullet Damage is a debuff inflicted on enemies. It multiplies the total amount of damage they take from you. Because this is applied at the end of the calculation, it also increases the effectiveness of your Flat Weapon Damage.

Flat Weapon Damage

Flat Weapon Damage is an extra amount of damage obtained through certain hero abilities.

Flat Weapon Damage is not increased by your "Weapon Damage %" multiplier. It is an additive source added to your total after the percentage multiplier is applied to your base. However, it is still affected by Damage Falloff, Bullet Resist, and Crit Multipliers.

Weapon Damage Formula

The final damage dealt by a bullet is determined by multiplying your base stats, your item bonuses, and various situational modifiers.

Final Damage=[(Base DMG×DMG Multiplier)+Flat Bonus]×Falloff×Resistances×Crit Multiplier

Weapon Damage Scaling

Some abilities scale with Weapon Damage.

For most Weapon Damage scaling abilities, they only scale based on the "Bonus Weapon Damage" stat, which is granted by items and Weapon shop investments (see list below). This includes abilities such as Venator‘s Consecrating Grenade, Gutshot and Ira Domini.

Paradox‘s Kinetic Carbine is an exception, since it scales with her Base Weapon Damage (counting as a full burst shot), and thus increases with Boons. Melee Damage scaling abilities also scale with Weapon Damage, since Melee Damage scales with Weapon Damage (by 50%).

Sources

All weapon items provide an automatic increase in Weapon Damage based on your total soul investment in that category:

Souls invested Weapon Damage Increase
Souls800 +9%
Souls1,600 +12%
Souls2,400 +15%
Souls3,200 +18%
Souls4,800 +46%
Souls6,400 +54%
Souls8,000 +62%
Souls11,200 +74%
Souls16,000 +86%
Souls22,400 +100%
Souls28,800 +115%

The following items grant increased weapon damage:

Name Souls Cost Category Stat change
Close Quarters 800 Weapon +20% Weapon Damage
Extended Magazine 800 Weapon +8% Weapon Damage
High-Velocity Rounds 800 Weapon +8% Weapon Damage
Restorative Shot 800 Weapon +6% Weapon Damage
Fleetfoot 1,600 Weapon +6% Weapon Damage
Long Range 1,600 Weapon +40% Weapon Damage
Opening Rounds 1,600 Weapon +8% Weapon Damage
Recharging Rush 1,600 Weapon +10% Weapon Damage
Slowing Bullets 1,600 Weapon +15% Weapon Damage
Titanic Magazine 1,600 Weapon +14% Weapon Damage
Cultist Sacrifice 3,200 Weapon +10% Weapon Damage
Escalating Resilience 3,200 Weapon +18% Weapon Damage
Express Shot 3,200 Weapon +8% Weapon Damage
Headhunter 3,200 Weapon +5% Weapon Damage
Hollow Point 3,200 Weapon +35% Weapon Damage
Point Blank 3,200 Weapon +50% Weapon Damage
Sharpshooter 3,200 Weapon +10% Weapon Damage
+60% Weapon Damage
Weighted Shots 3,200 Weapon +40% Weapon Damage
Armor Piercing Rounds 6,400 Weapon +8% Weapon Damage
Glass Cannon 6,400 Weapon +80% Weapon Damage
Battle Vest 1,600 Vitality +18% Weapon Damage
Bullet Lifesteal 1,600 Vitality +6% Weapon Damage
Fury Trance 3,200 Vitality +6% Weapon Damage
Colossus 6,400 Vitality +15% Weapon Damage
Inhibitor 6,400 Vitality +10% Weapon Damage
Leech 6,400 Vitality +12% Weapon Damage
Phantom Strike 6,400 Vitality +15% Weapon Damage
Siphon Bullets 6,400 Vitality +15% Weapon Damage
Vampiric Burst 6,400 Vitality +6% Weapon Damage
Bullet Resist Shredder 1,600 Spirit +9% Weapon Damage
Unstable Concoction Legendary Spirit +150% Weapon Damage

References