An ability with
charges is displayed with a smaller bar above it. The bar’s segments represent the number of
charges. A white segment represents a usable charge, a purple partially-filled segment represents a charge that is being restored, and a grey segment represents a fully expended charge.
Abilities with
charges are still subject to a shorter cooldown between uses. This cooldown varies by ability, and is not affected by cooldown reduction.
Restoring Charges
As long as an ability does not have its maximum number of
charges, it will passively restore
charges over time. An ability’s cooldown represents the length of time it takes to restore a single charge.
Charges are restored one at a time, not all at once.
Some
abilities do not replenish with time and instead use other condition to gain a charge. For example
Wraith‘s
Card Trick gains a charge when she deals damage to enemies.
Maximum Charges

Infernus‘
Napalm upgrades, the first upgrade increases the number of
charges the ability has.
Abilities with
charges can store up to a maximum number of them. Each ability has its own default maximum amount.
Some
abilities have upgrades that can increase the number of maximum
charges they have. Also, specific items can be purchased which grant additional Bonus Ability Charges.
Bonus Ability Charges

Shiv‘s
Serrated Knives with (right) and without (left)
Rapid Recharge granting additional
charges.
Bonus Ability Charges grant abilities with
charges additional uses before needing to wait for their cooldown, and are gained from items purchased in the shop.
Bonus ability
charges cannot be added to abilities that do not already use
charges.
Sources of Bonus Ability Charges
Charged Abilities
Here are all
abilities that use Charge mechanic. Some of the
abilities do not start out as charged but gain
charges and relevant interactions when they get a specific upgrade.
| Hero | Ability | Time Between |
Notes | |
|---|---|---|---|---|
Billy |
Bashdown |
1 | 8s | +1 charge on T2 upgrade. |
Celeste |
Radiant Daggers |
1 | 2s | +2 |
Dynamo |
Kinetic Pulse |
1 | 5s | +1 charge on T1 upgrade. |
Graves |
Jar of Dead |
4 | 13s | Has a conditional charge. |
Grey Talon |
Charged Shot |
1 | 4s | +1 charge on T1 upgrade. 1s time between |
Haze |
Smoke Bomb |
– | – | Becomes charged on T2 upgrade with 2 |
Holliday |
Powder Keg |
2 | 7.5s | +1 charge on T2 upgrade. |
Holliday |
Bounce Pad |
1 | 3.5s | – |
Infernus |
Napalm |
1 | 6s | +1 charge on T1 upgrade. |
Infernus |
Flame Dash |
– | – | Becomes charged on T3 upgrade with 2 |
Ivy |
Entangling Thorns |
1 | 5s | +1 charge on T1 upgrade. |
Kelvin |
Frost Grenade |
2 | 7s | – |
Lady Geist |
Life Drain |
– | – | Becomes charged on T3 upgrade with 3 |
Lash |
Grapple |
1 | 2s | +1 charge on T3 upgrade. |
McGinnis |
Mini Turret |
1 | 3s | +2 |
Mirage |
Fire Scarabs |
2 | 1s | +2 |
Paige |
Bookwyrm |
1 | 7s | +1 charge on T2 upgrade. |
Paradox |
Time Wall |
– | – | Becomes charged on T3 upgrade with 3 |
Rem |
Pillow Toss |
1 | 8s | +1 charge on T3 upgrade. |
Seven |
Lightning Ball |
1 | 6s | +1 charge on T1 upgrade. |
Shiv |
Serrated Knives |
2 | 2s | +2 |
Sinclair |
Vexing Bolt |
1 | 3s | – |
The Doorman |
Call Bell |
1 | 6s | +1 charge on T1 upgrade. |
Venator |
Consecrating Grenade |
– | – | Becomes charged on T3 upgrade with 1 charge and 3s time between |
Venator |
Hex-Lined Snap Trap |
2 | 8s | +1 charge on T3 upgrade. |
Victor |
Jumpstart |
1 | 8s | +1 charge on T3 upgrade. |
Vindicta |
Assassinate |
2 | 2.5s | – |
Viscous |
Puddle Punch |
1 | 1.7s | +1 charge on T1 upgrade. |
Vyper |
Screwjab Dagger |
2 | 4s | +1 charge on T1 upgrade. |
Wraith |
Card Trick |
2 | – | +2 |
Yamato |
Flying Slash |
– | – | Becomes charged on T3 upgrade with 3 |
Notes
Echo Shard, when used after a charged ability, will only restore a single charge. However,
Refresher will restore all
charges.- Both
Echo Shard and
Refresher additionally reset the cooldown between uses of the ability.