| December 31, 2024 |
Rapid Recharge buffs Hero changes |
↔ Adj / |
| December 21, 2024 |
Fixed movement-speed bugs around the 2 m/s minimum; lowered tier 4 item cost from 6,200 to 6,000 souls and rebalanced items and abilities. |
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| December 17, 2024 |
Winter-themed visual update |
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| December 6, 2024 |
Added Raven to Hero Labs. Purple lane gained park theming and its side of the map a park backdrop; tree models adopted a new style and canopy collision for players. |
↔ Adj / |
| November 29, 2024 |
Guardians dealt more damage to troopers and took more from troopers and heroes; soul-sharing range and respawn timing were reduced or adjusted respectively. |
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| November 21, 2024 |
Reworked matchmaking, rebalanced healing and anti- healing, and changed gameplay. Walkers gained attacks dealing additional maximum- health damage, 25% resistance for nearby heroes, and resistance based on nearby enemies. Powerups required heavy melee and scaled from 10 to 40 minutes. Map changes moved a rooftop neutral camp nearer its Guardian, added a truck for the Port Authority/Jazz Club interior bridge, opened the Radio Station interior, made the Armory/Warehouse entrance more direct, moved side-lane teleporters under the Hard camp, and removed the Police Station/Garment Building rope. Added Spellslinger Headshots, Spirit Snatch and Arcane Surge; items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| November 13, 2024 |
Troopers dealt 20% more damage to each other; post-laning soul sharing fell; the first Urn used the neutral delivery location. Changed Guardian resistance, prevented some abilities from cancelling heavy melee, toned down team net-worth comeback scaling and changed heroes. |
▲ Buff / ▼ Nerf / |
| November 10, 2024 |
Post-lane soul sharing ratios reduced Hero changes. |
▼ Nerf / ↔ Adj / |
| November 8, 2024 |
Trapper bug fix |
🔧 Fix / |
| November 7, 2024 |
Added Trapper to Hero Labs and introduced Quickbuy. Trooper soul-sharing no longer changed after laning, so two heroes did not split souls. Hero kill gold increased from 150–1,400 to 175–2,000 over 0–45 minutes. A Guardian focused a player shooting a hero within 15 m of it. Eight neutral camps moved from beyond the outer lanes behind Walkers to between inner and outer lanes; Cosmic Veils were added to Mid’s ground-floor entrances with inward vision, and the warehouse, stairs and roof props changed. Soul Rebirth was removed; items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| November 1, 2024 |
Metal Skin cooldown rose from 21 to 28 seconds; Siphon Bullets maximum- health steal became subject to falloff; Improved Burst threshold fell from 200 to 175. Heroes changed. |
▲ Buff / ▼ Nerf / |
| October 27, 2024 |
The Urn net-worth lead threshold rose from 8% to 10%; Majestic Leap cooldown fell from 45 to 40 seconds. Heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| October 24, 2024 |
Introduced Hero Lab with Holliday, Calico, Wrecker, Fathom, Viper and Magician, plus Commends. Removed Walker ability points and Shrine/ Patron ability points and souls, redistributing them along the soul reward line. The Urn comeback threshold became an 8% net-worth lead and the delivery location varied toward the losing team. Guardian resistance against troopers scaled from 60% to −35% and against players from 40% to −35% at 8 minutes; Walker resistance against troopers and players scaled from 60% to −30% at 14 minutes. Redesigned stairs from central canal to outer lanes; added a route behind Chapel and Firehouse into the Walker arena with a Bounce Pad, moving neutral camps upstairs. Redesigned Garage and Night Club access to Sinner’s Sacrifice camps. Items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| October 18, 2024 |
Ranked matchmaking moved to a wider, more concentrated continuous schedule to address queues, eliminating the user-selected schedule. Weekend hours began five hours earlier. Fixed South American, Oceanian and Asian schedules that were one to two hours off. |
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| October 15, 2024 |
The Urn revealed its carrier 20 seconds after pickup; its sprint bonuses changed from +3/+5 for winning/losing teams to +2/+6. The first Flex Slot required three rather than four Guardian deaths. Base kill bounty fell from 225 to 150, still scaling to 1,400. Respawn at 20 minutes fell from 45 to 40 seconds; tier 3 Golden Statues moved from 25 to 30 minutes; Lane Guardian attack range rose from 19 to 20 m. Heroes changed. |
▼ Nerf / |
| October 11, 2024 |
Temporarily removed the restriction on pausing during the first three minutes. Torment Pulse again scaled with cooldown and its power scaling fell from 0.33 to 0.3. Fixed Ethereal Shift duration scaling; heroes changed. |
▲ Buff / 🔧 Fix / |
| October 10, 2024 |
Added Ranked, Quick Cast as the third casting mode, and input buffering. Players had to be above the ramp to attack Lane Guardians. Medium camps moved to 5 minutes, while hard camps, teleporters and the trooper bounty timing moved to 8 minutes. The Urn carrier appeared on the minimap, heavy melee forced a drop and the bounty rose 15%. Teleporters moved between outer-lane Walkers, Guardians moved back from the stairs and the Subway Entrance Building gained an upper connection. Items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| October 7, 2024 |
Shadow Weave Ambush Fire Rate fell from 40% to 30%; Wraith Card Trick Spirit scaling fell from 1.5 to 1.2. Fixed several cases of ability targeting through walls, including Yamato’s Flying Strike. |
▼ Nerf / |
| October 2, 2024 |
Respawn at 20 minutes fell from 50 to 45 seconds, after being 40 in the preceding patch. Zipline Boost cooldown fell from 340 seconds (5.6 minutes) to 280 seconds (4.6 minutes). Fixed reporting for certain name lengths; Ivy, Mirage and Pocket changed. |
▼ Nerf / 🔧 Fix / |
| September 29, 2024 |
Hero speed on outer ziplines rose 20% relative to inner lanes, matching the existing trooper difference. Initial respawn fell from 12 to 8 seconds; Mirage’s Traveler dropped the Urn. Fixed shop shooting increasing Wraith cards, Shiv rage or lifesteal. |
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| September 27, 2024 |
Mirage changes. |
▲ Buff / ▼ Nerf / |
| September 26, 2024 |
Added Mirage, initial anti-cheat and custom-match/private-lobby improvements. Lane setup became 1-2-2-1. Side lanes moved farther from middle lanes; a canal connection near the Urn platforms passed through Radio Station and Apartment buildings; Fish Market/Nursery corridors and outer paths between Walker and Guardian on Amber Yellow and Sapphire Purple were redesigned. Items and heroes changed. |
+ New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| September 19, 2024 |
Replaced the soul-duplication hotfix with a new solution; private lobbies gained duo/solo lane assignment. Fixed Vindicta Flight bugs and weakened Veil Walker. |
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| September 17, 2024 |
Fixed a cross-lane soul-sharing exploit, troopers surviving their death flash, Unstoppable failing to prevent fire-rate reductions, and Grey Talon Charged Shot and Vindicta Assassinate camera issues. |
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| September 14, 2024 |
Item Changes. Bebop, McGinnis Changes |
▼ Nerf / |
| September 12, 2024 |
Matchmaking opened around the clock; minimap and hero icons and the behavior system changed, and Orange Lane became Green Lane. A Flex Slot moved from the first Walker to two Walkers; all ability and item cooldowns rose 6%. Changed inner-lane cover and connections, base walkway and juke closets; exterior ropes were removed and the interior stairway replaced by ropes. Items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| September 1, 2024 |
Changes to Rope climbing. Infernus, Ivy, Seven and Viscous changes. |
▲ Buff / ▼ Nerf / |
| August 29, 2024 |
Added profile pages, wall jumping and ropes. A Flex Slot moved from an enemy Base Guardian pair to all enemy Lane Guardians. Guardians stopped granting one ability point; points were instead granted at 3,500, 5,200, 8,000 and 9,700 souls. Building heights changed to permit rooftop access, and teleporters moved and remained closed for the first 10 minutes. Added Headhunter; items and heroes changed. |
+ New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| August 23, 2024 |
Deadlock was announced, and restrictions on sharing gameplay footage were removed. |
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| August 22, 2024 |
Fixed general issues; weakened Silence Glyph, Reactive Barrier and Return Fire; changed Ivy and Shiv. |
↔ Adj / |
| August 18, 2024 |
Nerfs to Restorative Locket. |
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| August 16, 2024 |
General fixes. Ivy & Shiv changes. |
▼ Nerf / |
| August 15, 2024 |
Introduced Shiv, High-Velocity Mag and Magic Carpet; gameplay, map, items and heroes changed. |
+ New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| August 6, 2024 |
General gameplay changes and fixes. Viscous changes and fixes. |
▲ Buff / ▼ Nerf / |
| August 1, 2024 |
Added Viscous and Oceania matchmaking, reworked hero builds, reduced the minimum roster from four heroes to three, and changed gameplay, map, items and heroes. |
+ New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| July 23, 2024 |
General fixes Changes to Mid Boss |
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| July 18, 2024 |
Changed gameplay, map, items and heroes; reworked the mid temple and upper drop entrances to its pit. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| July 11, 2024 |
Moved the Weakened Patron to a low-terrain pit and changed gameplay, map, items and heroes. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| July 4, 2024 |
Added Asia and South America matchmaking, redesigned the top HUD bar and added a damage report for incoming and outgoing damage. Gameplay, map, items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| June 27, 2024 |
Introduced hero-based matchmaking rating and changed gameplay, map, items and heroes. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| June 23, 2024 |
Weakened Spirit Strike, Melee Charge and Veil Walker; changed Yamato’s Shadow Transformation. |
↔ Adj / |
| June 20, 2024 |
Added the EU matchmaking region and changed gameplay, map, items and heroes. New items: Infuser, Ammo Scavenger, Active Reload, Veil Walker, Melee Charge and Colossus. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| June 16, 2024 |
The Soul Urn stopped revealing its carrier to opponents. |
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| June 14, 2024 |
This update reverts the communication changes from yesterday. |
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| June 13, 2024 |
Voice and text chat became opt-in through a pre-match prompt. Rejuvenator changed from area pickup to heavy melee; two underground tunnels and two teleporters were added. Gameplay, items and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| June 7, 2024 |
Reduced Rejuvenator’s candle- trooper health bonus from 100% to 50%; fixed its application to objectives and several performance issues. |
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| June 6, 2024 |
Added Match History link. General gameplay changes. Item changes. Hero changes. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| May 30, 2024 |
Redesigned Watch, added a temporary matchmaking ban for leavers, and changed gameplay, items and heroes. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| May 24, 2024 |
Nerfs to Decay and Withering Whip. |
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| May 23, 2024 |
Added in-game custom item builds and changed gameplay, map, items and heroes. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| May 19, 2024 |
Nerfs to Kinetic Dash and Silence Glyph. |
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| May 16, 2024 |
General gameplay changes. Map changes. Item changes. Hero changes. |
▲ Buff / ▼ Nerf / ↔ Adj / |
| May 13, 2024 |
Introduced matchmaking so that matches no longer began simply when 12 players queued. Parties with excessive skill differences received a warning. Fixed a shield-and-resistance interaction and reduced Alchemical Fire’s strength. |
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| May 10, 2024 |
General gameplay changes. Item changes. Hero changes. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |
| May 3, 2024 |
Added Recommend a Friend and a Resources page with a browsable item shop; gameplay and heroes changed. |
▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix / |