Changelog

Update index: 2024–2026

This index adapts the factual dates, summaries and hero-change classifications from the cited Deadlock Wiki Updates revision. Long descriptions have been rewritten while retaining their listed changes. They are an index, not the complete patch notes. Symbols indicate the source’s…

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  1. 12026
  2. 22025
  3. 32024
  4. 4Sources and editorial notes

This index adapts the factual dates, summaries and hero-change classifications from the cited Deadlock Wiki Updates revision. Long descriptions have been rewritten while retaining their listed changes. They are an index, not the complete patch notes. Symbols indicate the source’s classification (buff, nerf, adjustment, fix or new); an undocumented label is the wiki’s. The index stops at October 22, 2026 and does not include the later October 30 update described in the article.

2026

Update Summary Hero Changes
October 22, 2026 (Undocumented) Bug fixes Hero changes ↔ Adj / 🔧 Fix /
October 21, 2026 (Undocumented) Bug fixes Hero changes ▲ Buff / 🔧 Fix /
October 20, 2026 New Hero: Nurse Harrow + New /
October 16, 2026 New Hero: Violet + New /
October 14, 2026 Item changes Hero changes ▲ Buff / ▼ Nerf /
October 13, 2026 New Hero: Deadman Danny + New /
October 9, 2026 New Hero: Solomon + New /
October 6, 2026 New Hero: Baba Extended Ranked season to November 5th + New /
October 5, 2026 Hero changes Bug fixes ▼ Nerf /
October 4, 2026 (Undocumented) Removed corrupted items from Street Brawl /
October 2, 2026 New Hero: Rat King + New /
September 30, 2026 UI changes Settings changes /
September 29, 2026 Major map rework; neutrals became Haunts with new mechanics, breakables and permanent buffs. Added a temporary shop and Hideout voice-line player, updated UI, settings and accessibility, fixed bugs, and scheduled six heroes for voting. 🔧 Fix /
September 16, 2026 Adjusted Unstable Rift comeback resistance and lowered comeback bounties. Comeback souls earned by players above the opposing team’s average net worth are distributed to their team’s lowest players. Guardian and Walker soul bounties rose; respawn timing changed. Parries pause reloads and cancel dashes. Tunnel breakables spawn and respawn later. Slows were reduced globally and now affect air drag. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
September 9, 2026 Undocumented: fixed a crash exploit and allowed chat and pings to enter cooldown. /
August 22, 2026 Item changes Hero changes ▼ Nerf /
August 12, 2026 Hero changes ▲ Buff / ▼ Nerf / ↔ Adj /
August 2, 2026 Undocumented: rank points per game rose 20%, from 250 to 300; the five-win streak bonus cap rose from 75 to 90. /
July 30, 2026 Matchmaking rework New Ranked mode /
July 28, 2026 Slowed stamina bucket 3 dashes; base-well soul orbs began sharing on expiry; fixed the teammate audio slider. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
July 13, 2026 (Undocumented) New hero-specific Soul Urn voice lines New SFX /
July 9, 2026 Increased objective soul sharing with teammates; changed Urn, Unstable Rift, items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj /
July 8, 2026 (Undocumented) Bug fixes 🔧 Fix /
July 3, 2026 (Undocumented) Removed Eternus 6 roster limit /
July 1, 2026 Hero changes ↔ Adj /
June 30, 2026 Reworked the Urn and introduced Unstable Rift. Adjusted boons, health scaling and soul bounties; increased ultimate cooldowns globally; cut Rejuvenator to three minutes and lowered minimum unsecured souls for orbs. Buffed Dash Jump and changed items, heroes and Street Brawl. ▲ Buff / ▼ Nerf / ↔ Adj /
June 12, 2026 (Undocumented) Hero change and hotfix ▲ Buff /
June 11, 2026 Changed the Soul Urn and added voice lines, reduced breakable health bonuses and shortened all ability/item ranges and radii in Street Brawl. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
June 9, 2026 Undocumented: camera position resets on unpause; leaderboards require 500 total games. /
June 6, 2026 (Undocumented) Eternus roster limit change /
June 4, 2026 Soul Urn rework /
May 31, 2026 Hero changes ▲ Buff / ▼ Nerf /
May 28, 2026 Soul Urn changes Melee trooper parry changes /
May 27, 2026 (Undocumented) Hero hotfix 🔧 Fix /
May 25, 2026 Soul Urn changes /
May 22, 2026 Reworked Soul Urn and reduced health globally. Changed Denizen, breakable and Mid-Boss spawn times; protected Shrines until a Base Guardian pair falls. Added Grit and changed Medic Troopers, items, heroes and Street Brawl. ▲ Buff / ▼ Nerf / ↔ Adj /
May 19, 2026 Undocumented: added a first-blood restriction for unscored abandoned matches and a high-priority roster restriction for Eternus players. /
May 1, 2026 Item change /
April 30, 2026 Cut base health per boon by 7, increased Vitality investment bonuses and reduced Weapon investment bonuses. Added or raised objective bullet resistance, reduced Medic Trooper healing and lowered boon thresholds after 13.2k souls (level 17). Added Indomitable; changed items, heroes and Street Brawl. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
April 10, 2026 Medic Trooper heal reduced Parry changes Item changes Hero changes ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
April 1, 2026 Undocumented April Fools change: fixed the restriction against multiple copies of a hero in one match. /
March 30, 2026 Hero changes ↔ Adj /
March 25, 2026 Hero changes ▲ Buff / ▼ Nerf / ↔ Adj /
March 21, 2026 Adjusted Vitality and Spirit investments, increased hero health scaling and small Denizen Spirit resistance, and changed items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
March 10, 2026 Reduced Base Guardian health; adjusted ziplines; increased hero base health, scaling and Vitality item bonuses. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
March 7, 2026 Item changes Hero changes ▲ Buff / ▼ Nerf /
March 6, 2026 Enabled jumping during slides; adjusted trooper and objective health, damage and bounties; added jungle camps; removed the Street Brawl item limit and added Golden Goose Egg. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
February 17, 2026 Hero changes Added AI bot support for several heroes ▼ Nerf /
February 13, 2026 Hero changes ▲ Buff / ▼ Nerf /
February 12, 2026 Added Apollo, changed trooper buffs after Shrine death, reduced Shrine health, and adjusted items and heroes. + New / ▲ Buff / ▼ Nerf / ↔ Adj /
February 10, 2026 Street Brawl changes /
February 9, 2026 New Hero: Celeste + New /
February 6, 2026 (Undocumented) Bug fixes 🔧 Fix /
February 5, 2026 New Hero: Venator + New /
February 4, 2026 Item changes Hero changes Street Brawl changes ▼ Nerf / ↔ Adj /
February 2, 2026 New Hero: Silver Hero changes + New / ▲ Buff / ▼ Nerf / ↔ Adj /
January 30, 2026 Introduced hero bans and a four-hero minimum roster for parties of three or more. Reduced Fire Rate effects globally, changed bullet-resistance debuffs, and adjusted items, heroes and Street Brawl. ▲ Buff / ▼ Nerf / ↔ Adj /
January 29, 2026 New Hero: Graves + New /
January 26, 2026 New Hero: Rem + New /
January 22, 2026 Major update: introduced Street Brawl; redesigned and renamed the Patrons Hidden King and Archmother. Reworked bases, Shrines, Base Guardians, troopers, UI, post-game screen and settings; updated map visuals. Scheduled three weeks of hero votes and added Ballistic Enchantment and Recharging Rush. /
January 20, 2026 Reduced respawn times and added a penalty for high-net-worth deaths. Reduced neutral respawn time, health and bounties and down-dash stamina cost; increased base stamina regeneration. The Urn could be delivered instantly or dropped by light melee; items changed. ▼ Nerf /

2025

Update Summary Hero Changes
December 30, 2025 Item changes. Hero changes. ▼ Nerf / ↔ Adj /
December 29, 2025 Hero changes. ▲ Buff / ↔ Adj /
December 17, 2025 Reverted the first wall-jump stamina cost and bullet-hit movement slow. Stamina regenerated 0.5 seconds faster and sprint delay fell. A Weakened Patron gained resistance when defenders were in the pit. /
December 16, 2025 Rebalanced move and sprint speed, Vitality and Spirit investment trees, map objectives, Shrines, jungle, economy and bounties. Items and heroes changed; bugs were fixed. ▼ Nerf / ↔ Adj /
December 15, 2025 Festive holiday hideout decorations and seasonal additions. /
December 3, 2025 Reduced Denizen base damage and added health and damage scaling over time; tier 3 Denizens took more melee damage. Increased sprint and out-of-combat regeneration timers against Denizens. Walkers and Mid-Boss lost health but gained bullet resistance; Walker aura range fell. Bullets slowed movement by 10% for 0.7 seconds; items and heroes changed. ▼ Nerf / 🔧 Fix /
November 27, 2025 Medic health-pack healing became divided among allies; Walkers grew in health and size as opposing Walkers fell. Items changed. /
November 23, 2025 Reduced the hero-kill bounty split; raised Guardian health and armor and gave 50 health globally. Items changed. /
November 22, 2025 Reduced base gun damage 5% and Medic Pack missing-health healing by 2%; reverted a stamina-regeneration change; raised neutral bounty 5%. Heroes changed. ▼ Nerf /
November 21, 2025 Reworked trooper bounties and changed Medic Troopers to drop healing packs on death instead of pulsing heals. Changed camera field of view; increased neutral bounties, health and resistances; raised gun damage globally; reduced item cooldown reduction globally. Added investment bonuses at 4,800 souls, adjusted stamina regeneration and wall-jump stamina use, Guardian and Walker resistance/scaling, and the Blue lane Walker area. Base slots rose to nine and Extra Slots fell to three, unlocked only through Walkers. Mid-Boss, Rejuvenator, Soul Urn and Bridge buffs, items and heroes also changed. ▲ Buff / ▼ Nerf / ↔ Adj /
November 7, 2025 (Undocumented) Anti-cheat system updated. /
October 24, 2025 Damage during the initial Jump Pad launch caused a stun; items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
October 10, 2025 (Undocumented) Rank redistribution. /
October 5, 2025 Hero changes. ▲ Buff /
October 3, 2025 Hero changes. ▼ Nerf /
October 2, 2025 Increased Weapon investment, reduced crowd-control effects, adjusted matchmaking and movement, and made multiple wall jumps cost stamina. Changed Mid-Boss and Soul Urn; unsecured bags required heavy melee. Added a boon level for a 33-boon/30-AP maximum, reduced Walker attack distance, and changed bullet item procs, heroes and items. ▲ Buff / ▼ Nerf / ↔ Adj /
September 11, 2025 Hero changes. ▼ Nerf /
September 8, 2025 (Undocumented) Hero changes. ▼ Nerf /
September 4, 2025 Rejuvenator healed only the crystal hitter; non-player deaths added 10 seconds to respawn; the Patron first-death timer became a fixed 12 seconds. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
August 29, 2025 New hero: Victor New artwork and animations for Drifter New UI font Hero changes + New / ▼ Nerf /
August 28, 2025 Hero changes ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
August 27, 2025 New hero: Drifter + New /
August 25, 2025 New hero: Paige New option to disable custom hero crosshairs. + New /
August 22, 2025 New hero: The Doorman Hero changes + New / ▲ Buff /
August 20, 2025 New hero: Billy + New /
August 19, 2025 Hero changes ↔ Adj /
August 18, 2025 Major update introduced Mina and the Hideout, updated the map and visuals, and removed Hero Labs along with Fathom, Raven, Trapper and Wrecker. + New /
August 8, 2025 Reworked Rejuvenator back to one crystal, with multiple melees granting team credits; the team-wide buff was weakened and shortened to four minutes. Bucket 3 dash speed increased; heroes changed. ▲ Buff / ▼ Nerf /
August 1, 2025 Shortened Rejuvenator to five minutes, increased Walker health and reduced parry bonus damage. /
July 29, 2025 Changed Mid-Boss health and reworked Rejuvenator to grant its holders an in-place revival and stat buffs. Melee changes reduced light damage, increased heavy cooldown and adjusted parries. Hero dash speeds were divided into tiers; taking player damage now slows rope climbing. Adjusted hero and trooper bounties, neutral camps and comeback economy. Removed objective Spirit Resistance and reduced certain abilities’ objective damage. Removed Walker teleporters and some bounce pads; adjusted items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj /
July 4, 2025 Reduced bullet DPS globally by 5% and base ability damage by about 8%; reduced Spirit gained from levels, raised ultimate cooldowns and increased the Spirit bonus from souls spent. Swapped the 300-soul ability-point and 600-soul ability-unlock boons. Increased small-camp bounties and improved ziplines after Base Guardian destruction. Changed Rejuvenator duration and reduced its trooper health bonus. Adjusted Mid-Boss bounty, shield regeneration and health, adding a 70%-health warning sound. Changed Walker and Guardian resistance and bounties, lowered early and raised late hero kill bounties, and increased lifesteal against creeps. Items, including new tier 4 Spirit item Transcendent Cooldown, heroes, gameplay and bugs changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
June 17, 2025 Reworked Mid Lane and Mid-Boss layouts; changed Extra Slot requirements to three Guardians and three Walkers. Increased hero kill bounty and Walker health, reduced trooper damage to Walkers, and adjusted Urn, soul/boon rewards, items, soul-orb pickup radius and headshot multiplier. Fixed bugs and improved visuals. ▼ Nerf / ↔ Adj /
May 27, 2025 Rescaled breakable souls; reduced trooper resistance near base from 40% to 35%. Added map structures and improved lighting; fixed Urn-carry and neutral-camp resistance bugs. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
May 21, 2025 Reduced base trooper resistance and lowered melee PI scaling by 5%; added breakables to the soul graph. Changed base map and item balance. /
May 19, 2025 Troopers gained 50% resistance at the enemy base; Walkers were buffed, Base Guardians repositioned, and items and heroes adjusted. ▼ Nerf / ↔ Adj /
May 13, 2025 Troopers get 30% resistance at enemy base Rejuvenator buffs /
May 11, 2025 Rebalanced the Weapon item tree, lowered Spirit scaling globally by 7%, and adjusted items and heroes. ▼ Nerf /
May 8, 2025 Major update reworked the shop, rebalanced items and added new ones; universal item slots fell from 16 to 12. Updated map art, base design and Dynamo/McGinnis models, rebalanced soul orbs, improved movement, and changed gameplay and heroes with bug fixes. ▲ Buff / ▼ Nerf / ↔ Adj /
April 17, 2025 Changed soul orbs, trooper and Guardian stats and behavior, Urn, items and heroes; fixed bugs. ▲ Buff / ▼ Nerf / ↔ Adj /
April 4, 2025 Adjusted soul orbs and wall jumps, removed outer-lane teleporters, and changed items and heroes. ▼ Nerf /
March 19, 2025 Global sprint speed increase /
March 16, 2025 Increased neutral-camp bounty, advanced Sinner’s Sacrifice spawn and rebalanced items. /
March 13, 2025 Adjusted soul orbs, neutral camps, Golden Statue buffs and heroes. ▼ Nerf / ↔ Adj /
February 25, 2025 Major three-lane map overhaul with soul-orb and gameplay changes, plus visual and audio improvements. ▼ Nerf /
February 11, 2025 Various item rebalances Hero changes ▼ Nerf / ↔ Adj /
January 27, 2025 Objectives took 50% less Spirit damage; Shrines became immune to out-of-range Spirit damage. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
January 19, 2025 Reduced all heroes’ base gun damage and growth by 10%; rebalanced items and changed heroes. ▲ Buff / ▼ Nerf / ↔ Adj /
January 17, 2025 Major update moved Calico, Holliday, The Magnificent Sinclair and Vyper from Hero Labs to the main roster. + New /
January 12, 2025 Various item rebalances Hero changes ▼ Nerf /

2024

Update Summary Hero Changes
December 31, 2024 Rapid Recharge buffs Hero changes ↔ Adj /
December 21, 2024 Fixed movement-speed bugs around the 2 m/s minimum; lowered tier 4 item cost from 6,200 to 6,000 souls and rebalanced items and abilities. /
December 17, 2024 Winter-themed visual update /
December 6, 2024 Added Raven to Hero Labs. Purple lane gained park theming and its side of the map a park backdrop; tree models adopted a new style and canopy collision for players. ↔ Adj /
November 29, 2024 Guardians dealt more damage to troopers and took more from troopers and heroes; soul-sharing range and respawn timing were reduced or adjusted respectively. /
November 21, 2024 Reworked matchmaking, rebalanced healing and anti-healing, and changed gameplay. Walkers gained attacks dealing additional maximum-health damage, 25% resistance for nearby heroes, and resistance based on nearby enemies. Powerups required heavy melee and scaled from 10 to 40 minutes. Map changes moved a rooftop neutral camp nearer its Guardian, added a truck for the Port Authority/Jazz Club interior bridge, opened the Radio Station interior, made the Armory/Warehouse entrance more direct, moved side-lane teleporters under the Hard camp, and removed the Police Station/Garment Building rope. Added Spellslinger Headshots, Spirit Snatch and Arcane Surge; items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
November 13, 2024 Troopers dealt 20% more damage to each other; post-laning soul sharing fell; the first Urn used the neutral delivery location. Changed Guardian resistance, prevented some abilities from cancelling heavy melee, toned down team net-worth comeback scaling and changed heroes. ▲ Buff / ▼ Nerf /
November 10, 2024 Post-lane soul sharing ratios reduced Hero changes. ▼ Nerf / ↔ Adj /
November 8, 2024 Trapper bug fix 🔧 Fix /
November 7, 2024 Added Trapper to Hero Labs and introduced Quickbuy. Trooper soul-sharing no longer changed after laning, so two heroes did not split souls. Hero kill gold increased from 150–1,400 to 175–2,000 over 0–45 minutes. A Guardian focused a player shooting a hero within 15 m of it. Eight neutral camps moved from beyond the outer lanes behind Walkers to between inner and outer lanes; Cosmic Veils were added to Mid’s ground-floor entrances with inward vision, and the warehouse, stairs and roof props changed. Soul Rebirth was removed; items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
November 1, 2024 Metal Skin cooldown rose from 21 to 28 seconds; Siphon Bullets maximum-health steal became subject to falloff; Improved Burst threshold fell from 200 to 175. Heroes changed. ▲ Buff / ▼ Nerf /
October 27, 2024 The Urn net-worth lead threshold rose from 8% to 10%; Majestic Leap cooldown fell from 45 to 40 seconds. Heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
October 24, 2024 Introduced Hero Lab with Holliday, Calico, Wrecker, Fathom, Viper and Magician, plus Commends. Removed Walker ability points and Shrine/Patron ability points and souls, redistributing them along the soul reward line. The Urn comeback threshold became an 8% net-worth lead and the delivery location varied toward the losing team. Guardian resistance against troopers scaled from 60% to −35% and against players from 40% to −35% at 8 minutes; Walker resistance against troopers and players scaled from 60% to −30% at 14 minutes. Redesigned stairs from central canal to outer lanes; added a route behind Chapel and Firehouse into the Walker arena with a Bounce Pad, moving neutral camps upstairs. Redesigned Garage and Night Club access to Sinner’s Sacrifice camps. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
October 18, 2024 Ranked matchmaking moved to a wider, more concentrated continuous schedule to address queues, eliminating the user-selected schedule. Weekend hours began five hours earlier. Fixed South American, Oceanian and Asian schedules that were one to two hours off. /
October 15, 2024 The Urn revealed its carrier 20 seconds after pickup; its sprint bonuses changed from +3/+5 for winning/losing teams to +2/+6. The first Flex Slot required three rather than four Guardian deaths. Base kill bounty fell from 225 to 150, still scaling to 1,400. Respawn at 20 minutes fell from 45 to 40 seconds; tier 3 Golden Statues moved from 25 to 30 minutes; Lane Guardian attack range rose from 19 to 20 m. Heroes changed. ▼ Nerf /
October 11, 2024 Temporarily removed the restriction on pausing during the first three minutes. Torment Pulse again scaled with cooldown and its power scaling fell from 0.33 to 0.3. Fixed Ethereal Shift duration scaling; heroes changed. ▲ Buff / 🔧 Fix /
October 10, 2024 Added Ranked, Quick Cast as the third casting mode, and input buffering. Players had to be above the ramp to attack Lane Guardians. Medium camps moved to 5 minutes, while hard camps, teleporters and the trooper bounty timing moved to 8 minutes. The Urn carrier appeared on the minimap, heavy melee forced a drop and the bounty rose 15%. Teleporters moved between outer-lane Walkers, Guardians moved back from the stairs and the Subway Entrance Building gained an upper connection. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
October 7, 2024 Shadow Weave Ambush Fire Rate fell from 40% to 30%; Wraith Card Trick Spirit scaling fell from 1.5 to 1.2. Fixed several cases of ability targeting through walls, including Yamato’s Flying Strike. ▼ Nerf /
October 2, 2024 Respawn at 20 minutes fell from 50 to 45 seconds, after being 40 in the preceding patch. Zipline Boost cooldown fell from 340 seconds (5.6 minutes) to 280 seconds (4.6 minutes). Fixed reporting for certain name lengths; Ivy, Mirage and Pocket changed. ▼ Nerf / 🔧 Fix /
September 29, 2024 Hero speed on outer ziplines rose 20% relative to inner lanes, matching the existing trooper difference. Initial respawn fell from 12 to 8 seconds; Mirage’s Traveler dropped the Urn. Fixed shop shooting increasing Wraith cards, Shiv rage or lifesteal. /
September 27, 2024 Mirage changes. ▲ Buff / ▼ Nerf /
September 26, 2024 Added Mirage, initial anti-cheat and custom-match/private-lobby improvements. Lane setup became 1-2-2-1. Side lanes moved farther from middle lanes; a canal connection near the Urn platforms passed through Radio Station and Apartment buildings; Fish Market/Nursery corridors and outer paths between Walker and Guardian on Amber Yellow and Sapphire Purple were redesigned. Items and heroes changed. + New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
September 19, 2024 Replaced the soul-duplication hotfix with a new solution; private lobbies gained duo/solo lane assignment. Fixed Vindicta Flight bugs and weakened Veil Walker. /
September 17, 2024 Fixed a cross-lane soul-sharing exploit, troopers surviving their death flash, Unstoppable failing to prevent fire-rate reductions, and Grey Talon Charged Shot and Vindicta Assassinate camera issues. /
September 14, 2024 Item Changes. Bebop, McGinnis Changes ▼ Nerf /
September 12, 2024 Matchmaking opened around the clock; minimap and hero icons and the behavior system changed, and Orange Lane became Green Lane. A Flex Slot moved from the first Walker to two Walkers; all ability and item cooldowns rose 6%. Changed inner-lane cover and connections, base walkway and juke closets; exterior ropes were removed and the interior stairway replaced by ropes. Items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
September 1, 2024 Changes to Rope climbing. Infernus, Ivy, Seven and Viscous changes. ▲ Buff / ▼ Nerf /
August 29, 2024 Added profile pages, wall jumping and ropes. A Flex Slot moved from an enemy Base Guardian pair to all enemy Lane Guardians. Guardians stopped granting one ability point; points were instead granted at 3,500, 5,200, 8,000 and 9,700 souls. Building heights changed to permit rooftop access, and teleporters moved and remained closed for the first 10 minutes. Added Headhunter; items and heroes changed. + New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
August 23, 2024 Deadlock was announced, and restrictions on sharing gameplay footage were removed. /
August 22, 2024 Fixed general issues; weakened Silence Glyph, Reactive Barrier and Return Fire; changed Ivy and Shiv. ↔ Adj /
August 18, 2024 Nerfs to Restorative Locket. /
August 16, 2024 General fixes. Ivy & Shiv changes. ▼ Nerf /
August 15, 2024 Introduced Shiv, High-Velocity Mag and Magic Carpet; gameplay, map, items and heroes changed. + New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
August 6, 2024 General gameplay changes and fixes. Viscous changes and fixes. ▲ Buff / ▼ Nerf /
August 1, 2024 Added Viscous and Oceania matchmaking, reworked hero builds, reduced the minimum roster from four heroes to three, and changed gameplay, map, items and heroes. + New / ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
July 23, 2024 General fixes Changes to Mid Boss /
July 18, 2024 Changed gameplay, map, items and heroes; reworked the mid temple and upper drop entrances to its pit. ▲ Buff / ▼ Nerf / ↔ Adj /
July 11, 2024 Moved the Weakened Patron to a low-terrain pit and changed gameplay, map, items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
July 4, 2024 Added Asia and South America matchmaking, redesigned the top HUD bar and added a damage report for incoming and outgoing damage. Gameplay, map, items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj /
June 27, 2024 Introduced hero-based matchmaking rating and changed gameplay, map, items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
June 23, 2024 Weakened Spirit Strike, Melee Charge and Veil Walker; changed Yamato’s Shadow Transformation. ↔ Adj /
June 20, 2024 Added the EU matchmaking region and changed gameplay, map, items and heroes. New items: Infuser, Ammo Scavenger, Active Reload, Veil Walker, Melee Charge and Colossus. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
June 16, 2024 The Soul Urn stopped revealing its carrier to opponents. /
June 14, 2024 This update reverts the communication changes from yesterday. /
June 13, 2024 Voice and text chat became opt-in through a pre-match prompt. Rejuvenator changed from area pickup to heavy melee; two underground tunnels and two teleporters were added. Gameplay, items and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
June 7, 2024 Reduced Rejuvenator’s candle-trooper health bonus from 100% to 50%; fixed its application to objectives and several performance issues. /
June 6, 2024 Added Match History link. General gameplay changes. Item changes. Hero changes. ▲ Buff / ▼ Nerf / ↔ Adj /
May 30, 2024 Redesigned Watch, added a temporary matchmaking ban for leavers, and changed gameplay, items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
May 24, 2024 Nerfs to Decay and Withering Whip. /
May 23, 2024 Added in-game custom item builds and changed gameplay, map, items and heroes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
May 19, 2024 Nerfs to Kinetic Dash and Silence Glyph. /
May 16, 2024 General gameplay changes. Map changes. Item changes. Hero changes. ▲ Buff / ▼ Nerf / ↔ Adj /
May 13, 2024 Introduced matchmaking so that matches no longer began simply when 12 players queued. Parties with excessive skill differences received a warning. Fixed a shield-and-resistance interaction and reduced Alchemical Fire’s strength. /
May 10, 2024 General gameplay changes. Item changes. Hero changes. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /
May 3, 2024 Added Recommend a Friend and a Resources page with a browsable item shop; gameplay and heroes changed. ▲ Buff / ▼ Nerf / ↔ Adj / 🔧 Fix /

Sources and editorial notes

Adapted from Deadlock Wiki contributors, Updates revision 211259, checked 2026-11-01, under CC BY-SA 4.0. The table is a factual index; game content may have separate rights.