Mechanics

Stats

Stats describe a hero’s combat, survival and ability properties. Items, levels, buffs and scaling, most commonly with Spirit Power, can change them. The source groups them into Weapon, Vitality and Spirit, with related mechanics listed separately.

ContentsHide
  1. 1Weapon
  2. 2Vitality
  3. 3Spirit
  4. 4Related mechanics
  5. 5Sources and editorial notes

Stats describe a hero’s combat, survival and ability properties. Items, levels, buffs and scaling, most commonly with Spirit Power, can change them. The source groups them into Weapon, Vitality and Spirit, with related mechanics listed separately.

Weapon

Stat Meaning
Ammo Shots available before reloading.
Bullet Damage Damage dealt by bullets.
Bullet Radius Size of a bullet’s collision area.
Bullet Velocity Bullet travel speed.
Damage per second (DPS) Damage rate over time.
Falloff Range Distance at which weapon damage falls off.
Fire Rate Frequency of firing.
Melee Damage Damage from melee attacks.
Melee Distance Reach of melee attacks.
Reload Time Time required to reload.
Weapon Damage Modifier to weapon damage.

Vitality

Stat Meaning
Bullet Evasion Chance to evade bullets.
Damage Barrier A temporary pool that absorbs applicable damage.
Damage Resistance Reduces applicable incoming damage.
Debuff Resist Reduces the duration of applicable debuffs.
Gravity Scale Multiplier affecting gravity.
Healing Boost Modifier to healing.
Health Damage a hero can withstand before death.
Health Regen Health restored over time.
Lifesteal Healing obtained from qualifying damage dealt.
Move Speed Ground movement speed.
Slide Distance Extends sliding by delaying its friction penalty.
Sprint Speed Additional speed while sprinting.
Stamina Resource used for movement actions.

Spirit

Stat Meaning
Ability Cooldown Wait before an ability becomes available again.
Ability Duration Length of an ability’s effect.
Ability Range Distance or area in which an ability works.
Bonus Ability Charges Additional uses held by charge-based abilities.
Imbue Assign an item’s effect to a selected ability.
Spirit Power Stat used by spirit-scaling effects.
Term Meaning
Build-Up Accumulation toward a threshold that triggers an effect.
Charge-Up A period spent preparing an action before release.
Damage Amplification A modifier that increases damage.
Pure Damage Damage type distinct from bullet and spirit damage.
Scaling Change in a value based on another stat or condition.
Self-Damage Damage a hero deals to themselves.
Stack An accumulated instance of an effect.

Sources and editorial notes

Adapted from Stats (revision 197810) by Deadlock Wiki contributors, checked 2026-11-01. The source is an index; brief definitions above describe the terms and do not replace their individual pages. Source text is available under CC BY-SA 4.0.