Jumping is a universal
movement technique. Press jump (Space by default) to move upward; a second jump can be performed in the air.
A ground jump costs no
stamina and reaches a peak speed of 295
units/s and a maximum height of 45
units. An air jump, also called a double jump, costs one
stamina bar. Heroes begin a match with one air jump per jump.
Stamina Mastery costs 3,200
souls and increases that limit to two.
Sources and editorial notes
Adapted from Jumping, revision 78567, by Deadlock Wiki contributors; checked 2026-11-01. Source-derived content is licensed under CC BY-SA 4.0. Source uses game
units for speed and height.