Maps

Sinner’s Sacrifice

Sinner’s Sacrifice machines yield Haunted Souls and permanent buffs when struck with melee. They first spawn at 8:00. A solitary machine respawns five minutes after destruction; a hybrid camp respawns after all its machines and Haunts are cleared. Crates and…

ContentsHide
  1. 1Interaction and jackpot
  2. 2Soul payout
  3. 3Permanent buffs
  4. 4Source update-history table
  5. 5Sources and editorial notes

Sinner’s Sacrifice machines yield Haunted Souls and permanent buffs when struck with melee. They first spawn at 8:00. A solitary machine respawns five minutes after destruction; a hybrid camp respawns after all its machines and Haunts are cleared. Crates and Buff Containers at a site are not part of that clearance requirement. The map icon marks the site, not necessarily the machine itself.

There are 15 machines at 11 sites: six solitary sites, two camps with one machine and two Medium Haunts, two camps with two machines and one Medium Haunt, and one site with three machines. The Chinatown Bell Tower between blue and green on the Hidden King’s side has three; striking them or nearby breakables rings a bell audible to everyone. The Sunken Plaza between blue and yellow on the Archmother’s side has two machine sites and two Haunt camps; fog obscures sight and sound and slowly drains stamina.

Interaction and jackpot

A machine has 500 health and accepts melee attacks only: light hits deal 50 damage and heavy hits 100. During Jackpot mode both deal 100. It retaliates for 80 damage per hit before Jackpot mode, for 320–640 total depending on the mixture of hits. Four heavy or eight light hits complete it. The source says the two methods normally take virtually the same time; Billy’s faster light-melee recovery is an exception. Lights show health: the first hit illuminates them, subsequent light and heavy hits extinguish one or two from right to left, and the last two go out together.

After 300 damage, the machine selects a slow jackpot cycle with 60% probability or a fast one with 40%; steady white lights indicate slow, blinking orange/red fast. After 400 damage it enters the timing game: lights illuminate left to right with eight sound cues. Strike when all are lit for a jackpot. A heavy finishing hit gives four random permanent buffs, a light hit one; missing gives only the remaining souls. The machine does not retaliate in Jackpot mode.

Melee-damage abilities such as Puddle Punch and Leaping Slash do not work. Baba’s Granny Long Legs heavy-melee area damage does work despite being spirit damage, allowing simultaneous farming. Rem’s Lil Helpers can operate a machine and always secure the equivalent of a heavy jackpot; they wait for the final flashing bulbs, and a player’s hit interrupts them and sends them back. Pocket’s Barrage stacks can increase damage per hit, which the source identifies as a likely bug.

Soul payout

The internal value starts at 310 souls and rises by 3.35 per minute from match start, even though machines first appear at eight minutes. A light hit pays the rounded total divided by 20; a heavy hit pays the rounded total divided by 10. The final hit pays the rounded half-value plus one heavy-hit payout. The intended split is half through hits and half on destruction, but per-hit rounding can change the total slightly. If several players contribute, later hits attempt to distribute the payout evenly among them.

Permanent buffs

Stat Level 1, 0 min Level 2, 10 min Level 3, 30 min
Fire Rate +1.5% +2% +2.5%
Max Ammo +3% +5% +7%
Cooldown Reduction +0.5% +0.75% +1%
Weapon Damage +3% +4% +6%
Max Health +15 +20 +30
Spirit Power +2 +3 +4
Bullet Resist +0.5% +0.75% +1%
Spirit Resist +0.5% +0.75% +1%
Move Speed +0.1 m/s +0.2 m/s +0.3 m/s
Ability Range +0.25% +0.5% +0.75%

Each standard type has a 10% drop rate; Health has 20%, Move Speed and Ability Range 5% each. A pseudo-random distribution reduces the chance of repeated types and considers buffs received from all sources.

The source’s recent history records retaliation rising from 60 to 80 on November 21, 2025, a 10% bounty reduction on December 16, 2025, and new resist, range and movement buffs and variable jackpot timing on September 29, 2026. Early versions were Vaults without a jackpot; the current minimap icon retains that design.

Source update-history table

The following recent changes are historical, as displayed in the cited source revision; they do not by themselves establish current values.

Update Changes
September 29, 2026 Now include Spirit Resist, Ability Range, Bullet Resist, and Move Speed buffs. Sinners Sacrifice have variable timings to get the bonus
December 16, 2025 Sinner’s Sacrifice bounty reduced by 10%
November 21, 2025 Sinner’s Sacrifice: Return damage increased from 60 to 80

Sources and editorial notes

Adapted from Sinner’s Sacrifice (revision 210915) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.