Sinclair: Base HP Regen ▼ reduced from 2 to 1
Sinclair: Gun -
Falloff range ▼ reduced from 25-61 to 20-60
Sinclair: Gun - ▼ Reduced bullet base
damage from 17.76 to 16.5
Sinclair:
Vexing Bolt - Now does half
damage to objectives
Sinclair
Misdirect and hex enemies
Playstyle
With the help of their unwilling assistant, The Magnificent
Sinclair can confuse enemies with curving hexes and rapid bolts.
Hero Stats
- DPS
- 44.9
- Bullet Damage
- 16.5
- Bullets per Second
- 2.7
- Ammo
- 16
- Reload Time
- 2.5s
- Bullet Velocity
- 225.0 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 730
- Health Regen
- 1
- Move Speed
- 7.2 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Vexing Bolt Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press… Details
Press Ability 1 to redirect the bolt towards your crosshairs.
Launch a guided bolt of magic
Properties
- Minimum Damage
- 60
- Max Damage
- 120
- Assistant Damage
- 50%
- Time for Max Damage
- 2s
- Fire Rate
- -0% Conditional
- Debuff Duration
- 0s
Upgrades
Spectral Assistant Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability… Details
While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
Summon your faithful assistant
Properties
- Damage
- 15
- Duration
- 6s
- Max Swaps
- 2
Upgrades
Rabbit Hex Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and… Details
Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.
Hex does not interrupt abilities.
Properties
- Damage
- 0
- Hex Duration
- 2s
- Damage Amp
- 15%
- Move Speed bonus
- +36%
- Radius
- 6m
Upgrades
Audience Participation Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.Copies will inherit this ability's upgrade points.Audience… Details
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.
Copy an enemy's Ultimate for a limited time
Properties
- Copy Duration
- 9s
- Copied Cooldown
- 60%
Upgrades
Recommended Skill Order
Most played ability leveling order from match data
Skill order #148.5% WR10,559 matches7.3% pickExpand
Vexing BoltAbility 1
Spectral AssistantAbility 2
Rabbit HexAbility 3
Audience ParticipationUltimateSkill order #253.8% WR9,793 matches6.8% pickExpand
Vexing BoltAbility 1
Spectral AssistantAbility 2
Rabbit HexAbility 3
Audience ParticipationUltimateSkill order #348.7% WR6,349 matches4.4% pickExpand
Vexing BoltAbility 1
Spectral AssistantAbility 2
Rabbit HexAbility 3
Audience ParticipationUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
1.600Opening Rounds
800Monster RoundsEarly Game
3.200Rapid Recharge
+2Bonus Ability
800Mystic Expansion
1.600Enchanter’s Emblem
1.600Trophy Collector
3.200Greater ExpansionMid Game
3.200Greater Expansion
3.200Superior Duration
3.200Superior Cooldown
1.600Compress CooldownLate Game
6.400Transcendent Cooldown
6.400Spirit BurnThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
3.200Superior Cooldown
3.200Superior Duration
6.400Escalating ExposurePopular Items by pick rate
Rapid Recharge45.2%WR327,894matches58.4%pick
+2Bonus Ability
Mystic Expansion45.2%WR275,581matches49.1%pick
Greater Expansion46.3%WR226,461matches42.1%pickHighest WR Items by win rate
Cheat Death53.9%WR1,882matches0.3%pick
Mystic Reverb53.6%WR27,151matches5.0%pick
Mystic Reverb53.5%WR70,054matches18.1%pick
Magic Carpet53.3%WR22,689matches5.9%pick
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
Diviner’s Kevlar53.1%WR26,546matches4.9%pick
Phantom Strike53.0%WR1,425matches0.4%pick
Fortitude52.6%WR1,715matches0.3%pick
Diviner’s Kevlar52.5%WR53,218matches13.8%pickMatchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




86.4%22 matches



84.8%33 matches



84.0%25 matches



82.9%41 matches



81.8%22 matchesTop Players
- #1p1rantel
- #2Seva
- #3Bandit27SnapapensTsom
- #4Яндексоид
- #5ZePPel
- #1IC4nSh00t
- #2biscuit cat
- #3Lion Riding a Koifish
- #4Styllar
- #5Shacoy_DL || TTV/Sexy
- #1Playeroth
- #2Rori
- #3O mentalista
- #4Neliell
- #5Enso
- #1Yoon Again
- #2时肆
- #3cheems
- #4Izeik
- #5Buff
Sinclair
- #1beef wellington
- #2qpekejdj
- #3Imperial
- #4luck.duck
Recent Patch Changes
Gallery
Lore
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their
souls for eternity.When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their
souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.


















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