Status effects alter
units after conditions are met. Positive effects are buffs and negative effects debuffs. They generally last a set duration unless cleared, and may appear above the
health bar, as a body overlay, or not visibly.
Barrier
Absorbs a fixed amount of incoming
damage before breaking.
Sources:
The Doorman’s
Doorway (Tier 2);
Ivy’s
Air Drop (Tier 1);
Paige’s
Plot Armor;
Rat King’s
Royal Pestments;
Vyper’s
Slither (Tier 3);
Warden’s
Willpower;
Wraith’s
Project Mind (Tier 2);
Divine Barrier (Active); Diviner’s Kevlar;
Grit;
Guardian Ward (Active);
Indomitable;
Majestic Leap (Active);
Reactive Barrier;
Spirit Shielding;
Weapon Shielding.
Fire Rate Buff
Temporarily increases weapon
fire rate.
Sources: Gun
Powerup;
Paige’s
Plot Armor (Tier 1);
Wraith’s
Full Auto;
Ivy’s
Kudzu Connection;
Mina’s
Sanguine Retreat (Tier 1);
Mirage’s
Traveler (Tier 1);
Sinclair’s
Spectral Assistant (Tier 3);
Silver’s
Lycan Curse;
Silver’s
Slam Fire;
Victor’s
Shocking Reanimation (Tier 1);
Active Reload;
Blood Tribute;
Burst Fire;
Cultist Sacrifice;
Frenzy;
Fury Trance;
Healing Tempo;
Heroic Aura;
Kinetic Dash;
Mercurial Magnum;
Quicksilver Reload;
Shadow Weave;
Spellslinger;
Spiritual Overflow;
Surge of Power;
Vampiric Burst.
Health Regeneration
Restores
health over time; instant heals and
lifesteal are separate.
Sources: Survival
Powerup;
Abrams’
Infernal Resilience (conditional);
Dynamo’s
Rejuvenating Aurora;
Kelvin’s
Frozen Shelter;
McGinnis’s
Medicinal Specter;
Victor’s
Jumpstart;
Fortitude (conditional);
Healing Rite;
Healing Nova;
Mystic Regeneration;
Radiant Regeneration.
Invincibility
Briefly prevents
damage and hostile targeting.
Sources:
Apollo’s
Riposte;
Calico’s
Return to Shadows;
Dynamo’s
Quantum Entanglement;
Ivy’s
Stone Form;
Pocket’s Enchanter’s Satchel;
Mina’s
Sanguine Retreat;
Mirage’s Tornado;
Victor’s
Shocking Reanimation;
Yamato’s
Shadow Transformation (While transforming);
Ethereal Shift.
Lifesteal
Heals the user for a percentage of
damage dealt.
Sources:
Haze’s
Smoke Bomb (Tier 3) (
Bullet Lifesteal);
Ivy’s
Kudzu Connection (
Bullet Lifesteal);
Active Reload (
Bullet Lifesteal);
Fury Trance (
Bullet Lifesteal);
Infuser (
Spirit Lifesteal);
Vampiric Burst (
Bullet Lifesteal);
Leech (Bullet and
Spirit Lifesteal).
Movement Speed Buff
Temporarily increases
movement speed.
Sources:
Movement
Powerup;
Calico’s
Ava;
Drifter’s
Bloodscent (Tier 1 Upgrade and have an isolated enemy hero around);
Dynamo’s
Rejuvenating Aurora;
Haze’s
Smoke Bomb;
Kelvin’s
Ice Path;
Rat King’s
Rule, Ratannia!;
Silver’s
Lycan Curse;
Victor’s
Jumpstart;
Warden’s
Willpower;
Yamato’s
Shadow Transformation (Tier 2 Upgrade);
Active Reload; Backstabber (conditional);
Blood Tribute;
Burst Fire (conditional);
Counterspell;
Dispel Magic (Active);
Divine Barrier (Active);
Ethereal Shift;
Fleetfoot;
Fortitude;
Frenzy;
Guardian Ward;
Healing Rite;
Healing Tempo;
Headhunter;
Heroic Aura (Active);
Magic Carpet;
Radiant Regeneration;
Surge of Power (Conditional);
Spirit Shielding;
Veil Walker;
Weapon Shielding.
Resistance Buff
Temporarily reduces
damage from a specified source.
Sources:
Billy’s
Chain Gang (during cast time);
McGinnis’s
Medicinal Specter (Tier 3 Upgrade – Spirit);
Rat King’s
Rule, Ratannia! (Reduces incoming
damage via
Damage Reduction);
Yamato’s
Power Slash (Tier 1 Upgrade – Bullet);
Yamato’s
Shadow Transformation (Bullet and Spirit);
Blood Tribute (Debuff Resistance);
Colossus (Bullet and Spirit);
Escalating Resilience (stacking
Bullet Resist on hit);
Frenzy (Debuff, when below 50%
health);
Fury Trance (Spirit);
Metal Skin (Bullet Immunity);
Spirit Snatch (steals
Spirit Resist on melee hit);
Warp Stone (Bullet).
Spirit Power Buff
Temporarily increases
Spirit Power.
Sources: Casting
Powerup;
Arcane Surge;
Counterspell; Diviner’s Kevlar; Enchanter’s Emblem;
Ethereal Shift;
Infuser;
Shadow Weave;
Spirit Snatch;
Spiritual Overflow.
Stealth
Makes the user invisible. Enemies nearby see a silhouette; attacks and ability casts normally break it, and
damage temporarily reveals the user. Reveal distances vary by source.
Sources: Being close to any enemy reveals a silhouette of the player.; Attacking or casting an ability breaks the stealth.; Receiving
damage temporarily reveals the player with stealth.;
Haze’s
Smoke Bomb;
Shadow Weave;
Veil Walker;
Shadow Strike.
Hidden on minimap
Temporarily hides the user from the
minimap.
Unstoppable
Prevents
crowd control such as stun, silence, sleep and immobilize, but does not prevent
damage.
Sources:
Abrams’
Seismic Impact (Tier 3);
Billy’s
Chain Gang (Tier 3);
The Doorman’s
Hotel Guest (Tier 3);
Warden’s
Last Stand (Tier 3) (While channeling);
Rem’s
Naptime (Tier 3) (While channeling);
Yamato’s
Shadow Transformation;
Unstoppable (Active).
Weapon Damage Buff
Temporarily increases
weapon damage.
Sources:
Paige’s
Plot Armor;
Abrams’s
Shoulder Charge (Tier 1);
Bebop’s
Exploding Uppercut (Tier 2);
Billy’s
Rising Ram (Tier 2);
Lash’s
Grapple (Tier 2);
Berserker;
Split Shot.
Bleed
Deals
health-percentage
damage over time, except
Shiv’s
Serrated Knives, which uses flat
damage.
Sources:
Drifter’s
Stalker’s Mark;
Vindicta’s
Crow Familiar;
Shiv’s
Serrated Knives;
Decay;
Toxic Bullets.
Burn
Deals
spirit damage over time;
Venator’s
Consecrating Grenade instead deals weapon and
pure damage.
Sources:
Holliday’s
Powder Keg;
Infernus’
Afterburn;
Venator’s
Consecrating Grenade (deals
Weapon Damage and
Pure Damage instead of Spirit);
Spirit Burn.
Curse
Interrupts, disarms, and silences
abilities and active items.
Apollo’s
Itani Lo Sahn is similar but adds slow motion and does not interrupt
abilities.
Sources:
Grey Talon’s
Spirit Snare;
Cursed Relic (also removes non-ultimate buffs);
Mystical Piano (also applies
movement slow);
Patron and Shrines defensive attack;
Apollo’s
Itani Lo Sahn applies an effect similar to Curse, but it also applies Slow Motion and does not interrupt
abilities..
Damage Output Reduction
Reduces the target’s outgoing
damage, either all types or a specified type.
Sources:
Infernus’
Afterburn (Tier 2) – Decreases
spirit damage output (Built-Up from Bullets);
Mirage’s
Fire Scarabs (Base and Tier 3) – Decreases all
damage outputs;
Silver’s
Boot Kick (Tier 3) – Decreases all
damage outputs;
Warden’s
Alchemical Flask (Base and Tier 2) – Decreases
weapon damage output;
Graves’
Essence Theft (Base and Tier 2) – Decreases
weapon damage output (Built-Up from Bullets);
Inhibitor – Decreases all
damage outputs (Built-Up from Bullets);
Silencer – Decreases
spirit damage outputs (Built-Up from Bullets).
Disarm
Prevents weapon fire but permits melee and
abilities. It affects primary-fire modifiers such as
Ira Domini and
Kinetic Carbine, but not weapon-
damage
abilities that do not use primary fire, such as
Bullet Dance,
Consecrating Grenade and
Gutshot, or
Vindicta’s
Assassinate.
Sources:
Apollo’s
Itani Lo Sahn;
Grey Talon’s
Spirit Snare;
Mo & Krill’s
Sand Blast;
Silver (Transformed)’s Tail Whack;
Cursed Relic;
Disarming Hex;
Mystical Piano;
Phantom Strike;
Patron and Shrines defensive attack.
Displace
Changes
movement direction and acceleration; pulls, knockups and knockbacks are examples.
Sources:
Abrams’
Shoulder Charge;
Abrams’
Seismic Impact;
Baba’s
Granny Long Legs;
Bebop’s
Exploding Uppercut;
Bebop’s
Grapple Arm;
Billy’s
Bashdown;
Billy’s
Rising Ram;
Billy’s
Chain Gang;
The Doorman’s
Luggage Cart;
Dynamo’s
Kinetic Pulse;
Dynamo’s
Singularity;
Holliday’s
Powder Keg;
Holliday’s
Spirit Lasso;
Ivy’s
Air Drop;
Lash’s
Ground Strike (Tier 2);
McGinnis’s
Spectral Wall;
Mirage’s Tornado;
Mo & Krill’s
Burrow;
Mo & Krill’s
Combo;
Paige’s
Rallying Charge;
Paradox’s
Paradoxical Swap;
Rat King’s
Rule, Ratannia!;
Rem’s
Pillow Toss;
Silver’s
Boot Kick;
Venator’s
Gutshot and
Ira Domini;
Viscous’
Puddle Punch;
Viscous’
Goo Ball;
Wraith’s
Telekinesis;
Knockdown (If the target is not on the ground);
Phantom Strike (If the target is not on the ground);
Rescue Beam;
Vortex Web.
Healing Reduction
Reduces
healing received from all sources.
Sources:
Drifter’s
Stalker’s Mark (Tier 3);
Pocket’s
Affliction (Tier 3);
Infernus’
Napalm (Tier 3);
Venator’s
Consecrating Grenade;
Vindicta’s
Crow Familiar (Tier 1);
Vyper’s
Lethal Venom (Tier 2);
Cheat Death (Self);
Crippling Headshot;
Decay;
Healbane;
Inhibitor;
Spirit Burn;
Toxic Bullets.
Immobilized
Prevents
movement but permits weapon fire and
abilities.
Sources:
Apollo’s
Riposte;
Billy’s
Bashdown (when pulling an enemy downwards);
Graves’
Grasping Hands;
Lash’s
Ground Strike (when dragging an enemy to the ground);
Paige’s
Captivating Read;
Silver’s
Boot Kick (when kick connects to the target);
Venator’s
Hex-Lined Snap Trap;
Warden’s
Binding Word;
Arctic Blast.
Movement Silence
Slows
movement and blocks
movement
abilities and active items; some sources also block
stamina.
Sources:
Silver’s
Entangling Bola (also prevents
stamina use);
Wraith’s
Telekinesis (also prevents
stamina use);
Capacitor (also prevents
stamina use);
Slowing Hex;
Vortex Web.
Movement Slow
Reduces
movement and sprint speed;
Enduring Speed can reduce its effectiveness.
Silence
Blocks ability casts but not passive
abilities or active items, except when caused by curse.
Sources:
Apollo’s
Itani Lo Sahn;
Baba’s
Baba’s Brew (Silencing);
Celeste’s
Dazzling Trick;
Drifter’s
Rend (Tier 3);
Grey Talon’s
Spirit Snare;
Ivy’s
Air Drop (Tier 3);
Lady Geist’s
Soul Exchange (Tier 2);
Paradox’s
Time Wall (Tier 2);
Warden’s
Binding Word (Tier 3);
Mina’s
Nox Nostra;
Cursed Relic (also silences active items);
Focus Lens;
Fury Trance (Self, also silences
stamina);
Mystical Piano;
Silence Wave;
Silencer.
Sleep
Prevents actions while allowing extremely slow
movement;
damage can wake the target.
Sources:
Haze’s
Sleep Dagger;
Rem’s
Naptime.
Stun
Prevents
movement and all actions until expiry.
Sources:
Parry; Getting knocked off a
zipline; Getting knocked off a
rope;
Walker’s Stomp;
Abrams’
Shoulder Charge;
Abrams’
Seismic Impact;
The Doorman’s
Luggage Cart (Tier 3);
Dynamo’s
Singularity;
Grey Talon’s
Guided Owl;
Holliday’s
Spirit Lasso;
Infernus’
Concussive Combustion;
Ivy’s
Stone Form;
Lash’s
Death Slam (Tier 3 unlocks additional stun on hit);
Mo & Krill’s
Combo;
Paige’s
Rallying Charge;
Seven’s
Static Charge;
Venator’s
Gutshot (If target hits a wall);
Victor’s
Shocking Reanimation;
Viscous’
Goo Ball;
Wraith’s
Telekinesis;
Crushing Fists;
Knockdown;
Lightning Scroll;
Mystical Piano.
Time Stop
Slows actions, inertia and gravity; also called time slow or slow motion.
Paradox’s
Pulse Grenade description says time slow, but applies
movement slow.
Sources:
Apollo’s
Itani Lo Sahn;
Paradox’s
Kinetic Carbine (also applies to self when aiming in the air);
The Doorman’s
Hotel Guest (on return).
Stealth exceptions
Abilities that do not break stealth:
Haze’s
Sleep Dagger;
McGinnis’s
Spectral Wall when placing it;
Paradox’s
Kinetic Carbine when starting its charge (firing breaks stealth);
Rem’s initial
Tag Along cast (hopping to another ally breaks it);
Sinclair’s
Vexing Bolt redirection and swap with a placed
Spectral Assistant.
Fleetfoot,
Heroic Aura and
Restorative Locket do not break stealth;
Blood Tribute does not when toggled off.
Hero-specific effects
| Effect | Source and behavior |
|---|---|
Affliction |
Pocket: long |
Eternal Night |
Drifter: severely limits vision. |
Fixation |
Haze: increases Haze. |
Hotel Guest |
Doorman: sends the target to the Baroness Hotel, where they must reach the elevator to escape. |
Lethal Venom |
Vyper: delayed |
Apollo’s Riposte gives Apollo 75% |
|
Malice |
Lady Geist: decaying |
Apollo’s Riposte prevents the target from |
|
| Petrified | Vyper’s Petrifying Bola interrupts and prevents Lethal Venom buildup and |
Rabbit Hex |
Sinclair: transforms the target into a rabbit with its hitbox, increased jumping are possible, but previously started actions and |
| Tether | Vindicta’s Stake keeps nearby targets within a short radius of a central point. |
| Wrecked | Billy’s Blasted passive marks enemies hit by melee; activating Blasted grants extra |
Countering debuffs
Invincibility blocks
damage and hostile effects,
Unstoppable blocks
crowd control, and
Indomitable blocks one crowd-control effect. Purges immediately remove active debuffs:
| Purge | Removes ultimate debuffs? |
|---|---|
Dynamo: Quantum Entanglement tier 3 |
No |
Haze: Smoke Bomb tier 3 |
No |
Kelvin: Frozen Shelter tier 3 |
No |
Victor: Shocking Reanimation |
Yes |
Viscous: The Cube tier 3 |
No |
Yamato: Shadow Transformation |
Yes |
Dispel Magic |
No |
Divine Barrier |
Yes |
Debuff Resist shortens debuff duration.
Abrams’s
Infernal Resilience tier 3 and
Warden’s
Willpower tier 3 provide it; the source describes these as character stats except
Willpower’s temporary buff.
| Item | Cost | Category | |
|---|---|---|---|
Blood Tribute |
3,200 | Weapon | +35% |
Weighted Shots |
3,200 | Weapon | +22% |
Frenzy |
6,400 | Weapon | +40% |
Debuff Reducer |
1,600 | Vitality | +25% |
Spellbreaker |
6,400 | Vitality | +25% |
Unstoppable |
6,400 | Vitality | +25% |
Nullification Burst |
Legendary | Vitality | +40% |
Scourge |
6,400 | Spirit | +20% |
Sources and editorial notes
Adapted from Status Effects (revision 218047) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.













