Pure Damage is a damage type from Abilities and Items that isn’t considered
Spirit,
Weapon, or
Melee Damage, and thus cannot be mitigated by
Damage Resistance or
Barriers.
Overview
Pure Damage appears as white numbers, and a grey bar in the damage report tab.
Some items can function similarly to
Pure Damage by bypassing mitigation of their damage type.
Some
abilities or items show as
Pure Damage (white numbers), however they are a post damage mitigation
damage amp, therefore the damage is already reduced once.
Only effects that make the player Invincible can block
Pure Damage.
List of Pure Damage Abilities
| Hero | Ability | Notes |
|---|---|---|
Billy |
Blasted |
Post-mitigation damage amp |
Grey Talon |
Guided Owl |
T3 execute only (below |
Lady Geist |
Soul Exchange |
|
Shiv |
Killing Blow |
Execute only (below |
Venator |
Consecrating Grenade |
Burn damage only |
Venator |
Gutshot |
T3 upgrade |
Venator |
Ira Domini |
While Blessed only |
Victor |
Jumpstart |
|
Victor |
Aura of Suffering |
Self Damage only |
List of Pure Damage Items
| Name | Cost | Category | Notes |
|---|---|---|---|
Blood Tribute |
3,200 | Weapon | Self Damage part |
Siphon Bullets |
6,400 | Vitality | |
Focus Lens |
6,400 | Spirit | Post-mitigation damage amp |
Armor Piercing Rounds and
Tankbuster don’t deal
Pure Damage (white numbers), but their damage bypasses Weapon and Spirit Resistances, respectively.
Notes
Pure Damage does not trigger
Mystic Reverb. If an ability has bonus
Pure Damage like the blessed stakes of
Venator‘s
Ira Domini, it will not be used to calculate the damage of the reverb.
Pure Damage was added in the Six New Heroes update. Before this, the
abilities and items listed dealt
Spirit Damage instead.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
Lady Geist‘s
Soul Exchange worked with
Mystic Reverb.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
