As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
New this year – Halloween Cauldrons:
As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your
pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a ▲ boost of energy with the temporary Sugar Rush ▲ buff. – Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
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Gameplay Update
General:
Mid-Boss: Adjusted the terrain layout where the
midboss is, the area is a little bigger now and has more cover
Mid-Boss:
Health ▲ increased by 20%
Mid-Boss:
Health gained per minute ▲ increased by 20%
Mid-Boss: Resistance reductions are now only 50% as effective against the
Mid-Boss
Mid-Boss: Roar now happens at 25% HP instead of 50%
Mid-Boss: Bounty ▼ reduced from 3000 (+50/min) to 1500 (+25/min)
Mid-Boss: The
Rejuvenator now drops as 3 crystals placed evenly around the
Mid-Boss pit (random positions), instead of 1 crystal in the center
Mid-Boss: Each
Rejuvenator crystal breaks in 1 heavy melee and grants the team 1
Rejuvenator (total per
Mid-Boss kill unchanged at 3)
Mid-Boss: The full heal for breaking a
Rejuvenator now applies to each crystal (previously only on the first hit)
Mid-Boss:
Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
Mid-Boss:
Rejuvenator crystal drop time ▲ increased from 6s to 7.5s- Breakables growth values ▼ reduced by 10%
- Fixed some boxes taking longer to respawn if another box's or
powerup's pickup was left on the ground
Haunts base bounty and growth ▲ increased by 10%
Haunts HP and
Damage output ▲ increased by 10%- Haunted
Souls secure rate is now 25% slower - Haunted
Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap) - Comeback gold from non-hero sources ▲ increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC
souls multiplier when behind now also ▲ increases tick
souls for the 2 poorest players
Healing Snacks heal ▲ increased from 10% Max HP to 14%- Steam Vents now ▲ increase
stamina regeneration by 150% - Move slow to air drag ratio ▲ increased from 0.35 to 0.5
Move speed in
tunnels ▼ reduced from +70% to +50%
Haunts – Past Dues: Now channels their special attack, creating a
build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.- Fixed some bugs with
Walker stomp logic - Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Items:
High-Velocity Rounds:
Bullet Velocity ▼ reduced from 60% to 45% (upgrades unaffected)
Express Shot: Secondary Fire
Weapon Damage and growth ▼ reduced by 5%
Point Blank: Slow duration ▲ increased from 2s to 2.5s
Hunter's Aura: No longer affects or counts enemies outside of line of sight or through walls
Shadow Weave: No longer has Ambush
Fire Rate or
Melee Damage
Shadow Weave: Now has +50% Ambush
Weapon Damage
Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
Shadow Weave:
Abilities used to break stealth now benefit from the Ambush bonus on their own
damage (previously the bonus was applied after the ability had already gone off)
Toxic Bullets: Anti Heal ▲ increased from 35% to 40%
Armor Piercer: Chance ▲ increased from 55% to 60%
Glass Cannon:
Weapon Damage ▲ increased from 80% to 85%
Spiritual Overflow:
Spirit power ▲ increased from 6 to 8 (from component changes)
Crippling Headshot: Anti-Heal ▲ increased from -35% to -40%
Golden Goose Egg:
Damage Penalty ▼ reduced from -15% to -12%
Spirit Sap: Cooldown ▲ increased from 18s to 22s
Spirit Sap: Cast range ▼ reduced from 40m to 35m
Mystic Slow:
Dash Distance slow ▲ increased from -10% to -12%
Decay: Incoming Heal reduction ▲ increased from -50% to -55%
Radiant Regeneration: Regen on
Spirit Damage
scaling ▼ reduced from 0.35 to 0.25
Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like
Spellslinger)
Radiant Regeneration: Heal on Ability Cast ▼ reduced from 65 to 40
Radiant Regeneration: Heal on Ability Cast
boon
scaling ▼ reduced from 1.7 to 1.4
Silence Wave: Bonus
Health ▲ increased from +50 to +90
Torment Pulse: Melee Resistance ▲ increased from 18% to 22%
Echo Shard: Post cast time ▼ reduced from 0.5s to 0.2s
Focus Lens: Cooldown ▼ reduced from 45s to 40s
Focus Lens: Fixed
damage dealt to a barrier not counting toward the repeated
damage
Lightning Scroll:
Damage now scales with
Spirit Power (0.35)
Lightning Scroll:
Dash Distance slow ▲ increased from -10% to -12%
Rebuttal:
Parry Cooldown reduction ▼ reduced from -1.75s to -1.25s
Battle Vest:
Weapon Damage ▲ increased from 18% to 22%
Bullet Lifesteal:
Weapon Damage ▲ increased from 6% to 10%
Bullet Lifesteal:
Bullet Lifesteal ▲ increased from 13% to 15%
Healbane: Multiple sources now
stack on the enemy with diminishing returns (previously didn't
stack)
Healbane: Heal on Hero Kill ▼ reduced from 275 to 170 + 3/
Boon
Healing Booster: No longer builds from
Extra Regen
Healing Booster: No longer grants +3
Health Regen
Healing Booster: Out of Combat Regen ▲ increased from +1 to +2
Return Fire: Now returns the
damage you take from
Haze's
Fixation
Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
Spirit Lifesteal:
Spirit Power ▲ increased from 6 to 8
Spirit Lifesteal:
Spirit Lifesteal ▲ increased from 13% to 15%
Spirit Shielding:
Spirit Resist ▼ reduced from 18% to 15%
Bullet Resilience: Bullet Resistance ▲ increased from 30% to 35%
Bullet Resilience: Out of Combat Regen ▲ increased from 3 to 5
Fury Trance: Active
Move Speed ▲ increased from +1m to +1.5m
Fury Trance:
Bullet Lifesteal ▲ increased from 14% to 15%
Fury Trance:
Weapon Damage ▲ increased from 6% to 10%
Healing Nova: Now scales with
Spirit Power (1.1) instead of
Boons (6)
Metal Skin: Now ▲ increases your gravity by 20% while active
Infuser: Active
Lifesteal ▲ increased from 70% to 75%
Infuser:
Spirit Lifesteal ▲ increased from 13% to 15%
Infuser:
Spirit power ▲ increased from 6 to 8
Juggernaut:
Health Regen ▲ increased from +8 to +15
Leech:
Bullet Lifesteal ▲ increased from 28% to 30%
Leech:
Spirit Lifesteal ▲ increased from 28% to 30%
Vampiric Burst: Active
Lifesteal ▲ increased from 70% to 75%
Vampiric Burst:
Bullet Lifesteal ▲ increased from 13% to 15%
Vampiric Burst:
Weapon Damage ▲ increased from 6% to 10%
Spellbreaker: When the item procs, it continues to ▼ reduce any other
spirit damage that happens as a result in that
damage
stack (for example, getting hit by
charged shot that procs
tankbuster now both get ▼ reduced)
Divine Barrier: Cooldown ▲ increased from 45s to 55s
Heroes:
Abrams: Base gun
damage ▲ increased by 5%
Abrams:
Siphon Life – T3 ▲ increased from +18 DPS to +22
Abrams:
Shoulder Charge – Fixed enemies being held in place longer if you don't hit a wall
Apollo:
Riposte – Pommel Hit changed from a stun to an immobilize and
parry disable
Apollo:
Riposte – Pommel Hit disable duration ▲ increased from 0.8s to 1.5s
Apollo:
Riposte – T2 disable duration ▲ increased from +0.4s to +0.6s
Apollo:
Riposte – Fixed the counterattack
dash sometimes missing its target or launching
Apollo away when the target moves, rounds a corner, or is displaced
Apollo:
Riposte – Fixed the counterattack
dash missing when
Apollo is right on top of the target
Apollo:
Flawless Advance – Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Apollo:
Itani Lo Sahn – No longer interrupted by Sleep
Baba:
Spirit Resist
scaling ▼ reduced from 0.1 to 0.07
Baba:
Threadsap – Spirit Steal duration ▼ reduced from 22s to 16s
Baba:
Threadsap – When a victim cleanses the
Threadsap debuff, the matching spirit
Baba gained is also ▼ removed
Baba:
Granny Long Legs – Light Melee knockback distance ▼ reduced from 10m to 8m
Baba:
Granny Long Legs – Heavy Melee cooldown ▼ reduced from 1.4s to 1.2s (default is 1.0s)
Baba:
Granny Long Legs – Heavy Melee slow duration ▼ reduced from 4s to 2s
Baba:
Granny Long Legs – Heavy melee stomp now only hits the closest
Rejuvenator in range
Baba:
Baba's Brew – No longer has an initial brew time
Baba:
Baba's Brew – Brew order is now random each time she casts it
Baba:
Baba's Brew – Cycle time between each type of brew ▲ increased from 1s to 1.5s
Baba:
Baba's Brew – UI indicator color now matches the current brew
Baba:
Baba's Brew – Silence duration ▼ reduced from 3s to 2.75s
Billy:
Rising Ram – T3 ▲ increased from +10% Max
Health for 16s to +15% for 20s
Billy:
Blasted – Cooldown ▼ reduced from 27s to 25s
Calico:
Leaping Slash – T3 ▲ increased from +60
Damage to +90
Calico:
Ava – T3 ▲ increased from 6s duration to 8s
Celeste:
Shining Wonder –
Damage ▼ reduced from 140 to 125
Deadman Danny:
Chimera Mk1 – Jetpack can no longer be used while cursed
Deadman Danny:
Chimera Mk1 – Fixed bug causing it to not deal
damage when held through a
Close The Deal
Deadman Danny:
Chimera Mk1 – Items and
abilities that pull to the ground now work more reliably against Danny
Deadman Danny:
Chimera Mk1 – Slows now ▼ reduce the jetpack's in-air impulse more effectively, and even more if
movement
abilities are silenced
Deadman Danny:
Close the Deal – Fixed some incorrect behavior when used at the top of the belltower
Doorman:
Luggage Cart – T2 ▲ increased from +75
Damage on Wall Impact to +90
Doorman:
Luggage Cart – T3 ▲ increased from -15s Cooldown to -18s
Drifter: Base gun
damage ▲ increased by 3%
Drifter:
Bloodscent – T3 ▲ increased from +11% Amplified
Damage to +12%
Drifter:
Eternal Night – T3 ▲ increased from +2.5s Duration to +2.75s
Graves:
Move speed ▼ reduced from 7 to 6.7
Graves:
Bullet damage per
boon ▼ reduced by 4%
Graves:
Grasping Hands – Can now be more easily double jumped over
Graves:
Grasping Hands – Deploy time ▲ increased from 0.6s to 0.8s
Graves:
Borrowed Decree – T2 no longer has -0.3s Time To Spawn
Graves:
Borrowed Decree – T3 now also provides -0.3s Time To Spawn
Grey Talon:
Charged Shot – T2 now also has -2s Charge Delay
Grey Talon:
Charged Shot – T3 no longer has -3s Charge Delay
Grey Talon:
Charged Shot – T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Grey Talon:
Guided Owl – Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Infernus:
Napalm – T2
lifesteal ▲ increased from 15% to 20%
Infernus:
Concussive Combustion – T3 now ▲ increases spirit
scaling by 0.4
Haze:
Smoke Bomb – Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's
Wretched Vapors)
Kelvin:
Frozen Shelter – Cooldown ▲ increased from 185s to 190s
Kelvin:
Frozen Shelter – T1 ▲ increased from -20s Cooldown to -30s
Kelvin:
Frozen Shelter – T2 now also ▼ reduces enemy
fire rate by -20%
Kelvin:
Frozen Shelter – T3 regen ▲ increased from +65 to +75
Lady Geist:
Essence Bomb spirit
scaling ▲ increased from 1.22 to 1.35
Lash:
Grapple – T3 now also ▲ increases Jump Velocity by +4m
Lash:
Death Slam – Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
McGinnis:
Mini Turret –
Damage vs
troopers ▲ increased from 50% to 65%
McGinnis:
Mini Turret –
Health per
boon ▲ increased from 9 to 10
Mirage:
Traveler – Channel time ▲ increased from 2s to 3s
Mirage:
Traveler – Onterrupt/cancel cooldown ▲ increased from 4s to 5s
Mirage:
Traveler – Now gets interrupted if you are Stunned/Immobilized/Slept or have
slowing hex on you
Mirage:
Traveler – Now grants the old T2 barrier in the base ability (with no
scaling)
Mirage:
Traveler – The
minimap now moves to the center of the screen and is enlarged while targeting
Mirage:
Traveler – Added a targeting reticle under your cursor on the
minimap that your allies can see, so they can tell where you're thinking of going before you click
Mirage:
Traveler – Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
Mirage:
Traveler – T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
Mirage:
Traveler – T3 changed from "-90s Cooldown" to "Cannot be interrupted by
damage"
Mirage:
Traveler – T3 now also adds barrier spirit
scaling (0.8)
Mo & Krill: Spirit per
boon ▼ reduced from 1.1 to 0.6
Mo & Krill:
Spirit damage on all
abilities ▼ reduced by 10% (base values and growth/upgrades)
Mo & Krill:
Bullet damage per
boon ▲ increased by 4%
Nurse Harrow: Base gun
damage ▼ reduced by 10%
Nurse Harrow:
Leech Therapy – Fixed enemies being unable to see the glow on the hunting leeches
Nurse Harrow:
Leech Therapy – Fixed leeches attaching to targets while the game is paused
Nurse Harrow:
Leech Therapy – Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min- Nurse:
Wretched Vapors – T3 ▲ increased from +15% Rush Speed to +20% - Nurse:
Healing Needles – Heal Per Shot ▼ reduced from 25 to 22 - Nurse:
Healing Needles – T2 Heal Per Shot ▼ reduced from +20 to +16 - Nurse:
Healing Needles – Spirit
scaling ▲ increased from 0.2 to 0.24
Nurse Harrow:
Lurking Terrors – Fear buildup time ▲ increased from 1.3s to 2s
Nurse Harrow:
Lurking Terrors – Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
Nurse Harrow:
Lurking Terrors – T3 changed from "Immune to
damage while channeling" to "Takes 50% ▼ Reduced
Damage while channeling"
Paige: Base
bullet damage ▼ reduced from 35 to 32
Paige:
Bullet damage growth per
boon ▲ increased from 0.52 to 0.61
Paradox:
Paradoxical Swap – Cooldown ▼ reduced from 110s to 95s
Rat King: Base
bullet damage ▼ reduced by 5%
Rat King:
Bullet damage growth ▼ reduced by 20%
Rat King:
Scrap Grenade –
Damage ▼ reduced from 70 to 60
Rat King:
Scrap Grenade – T2
damage ▼ reduced from +70 to +60
Rat King:
Scrap Grenade – T3
damage ▼ reduced from 300 to 275
Rat King:
Scrap Grenade – Fuse timers ▲ increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
Rat King:
Scrap Grenade – Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
Rat King:
Rule, Ratannia! – Knockup duration ▼ reduced by 50%
Rat King:
Rule, Ratannia! – Cooldown ▲ increased from 160s to 180s
Rat King:
Rule, Ratannia! – Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (
damage/knockup)
Seven:
Static Charge – T3 stun duration ▲ increased from 0.9s to 1.1s
Shiv: Alt Fire
damage per
boon ▼ reduced by 5%
Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Shiv:
Serrated Knives – Rage
damage ▲ increased from 3.5% Current
Health to 4%
Shiv:
Serrated Knives – T3 now also ▲ increases rage
damage spirit
scaling by +0.01
Shiv:
Bloodletting – Fixed
damage ticks playing audio
Shiv:
Killing Blow – Recast duration ▼ reduced from 16s to 12s
Silver: Base
health regen ▲ increased from 2.5 to 3
Silver:
Entangling Bola – Fixed
Unstoppable flying targets being made to fall
Silver:
Entangling Bola – Fixed not grounding
Grey Talon during his
Rain of Arrows
Silver: Go For The Throat – Now counts
weapon damage from
Point Blank and
Opening Rounds
Solomon: Gun now deals -20% headshot
damage
Solomon: Base
bullet damage ▼ reduced from 30 to 25
Solomon: Polished
slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
Solomon:
Setup Bishop – Square height ▼ reduced from 4m to 1m
Solomon:
Setup Bishop – On Square spirit
scaling ▲ increased from 0.64 to 0.85
Solomon:
Setup Bishop – T1 ▲ increased from +15% slow to +25%
Solomon:
Setup Bishop – T3
Spirit Resist reduction is now applied on impact instead of by squares
Solomon:
Setup Bishop – T3 ▲ increased from -2.5% to -5%
Spirit Resist per
stack (max reduction unchanged)
Solomon:
Rook Battery –
Damage
scaling ▼ reduced from 1.3 to 0.9
Solomon:
Rook Battery – T3 ▼ reduced from -12s cooldown to -10s
Solomon:
Develop Queen – Cooldown ▲ increased from 210s to 240s
Solomon:
Develop Queen –
Damage
scaling ▲ increased from 1.4 to 1.6
Solomon:
Develop Queen – Delay for stun tiles ▲ increased from 1s to 1.2s
Solomon:
Develop Queen – ▲ Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
Solomon:
Develop Queen – Fixed hitting things outside of the intended square volumes
Solomon:
Develop Queen – Base ability now has the checkmate behavior for heroes under 100
Health (scales +5/
boon)
Solomon:
Develop Queen – T2 now ▲ increases checkmate threshold by 150
Solomon: Move Piece – Range to grab pieces ▲ increased from 50m to 65m
Solomon: Move Piece – ▲ Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Venator:
Ira Domini – Blessed
stake
damage ▼ reduced from 115 to 95
Venator:
Ira Domini – Blessed
stake
damage
boon
scaling ▲ increased from 3 to 3.6
Victor:
Aura of Suffering – T3 ▲ increased from +15%
Damage to +16%
Violet: Some moderate performance improvements (still more to do here)
Violet:
Still Life – Stun duration ▼ reduced from 1.0s to 0.9s
Violet:
Still Life – Line of sight is now required when the channel ends, even during the grace period
Violet:
Still Life – Now shows a text bar to the victim
Violet:
Still Life – Sketches now grant +2%
healing amp from
Nurse Harrow,
Kelvin,
Ivy,
Dynamo,
Paige, and
Rem instead
Violet:
Still Life – Sketches changed to give
Spirit Power instead of
Weapon Damage for
Grey Talon,
Infernus and
Mina
Violet:
Still Life – T1
health regen is now only granted while drawing (still refreshes for 4s on pickup)
Violet:
Still Life – T1
health regen
scaling ▼ reduced from 0.25 to 0.15
Violet:
Still Life – T3 stun duration ▲ increased from +0.35s to +0.45s
Violet:
Abstract Landscape – Cooldown ▲ increased from 165s to 180s
Violet:
Abstract Landscape – Duration spirit
scaling ▼ reduced from 0.04 to 0.01
Violet:
Abstract Landscape – Now ends early if
Violet dies
Violet:
Abstract Landscape – Cooldown between times you can be affected by it ▲ increased from 0.5s to 0.75s
Violet:
Abstract Landscape – T3 no longer has "Ink is no longer destroyed"
Viscous: Alt fire
damage growth per
boon ▲ increased by 5%
Viscous:
Splatter – T1 ▲ increased from +36
Damage to +45
Damage
Viscous:
Goo Ball – Fixed being able to heavy melee or activate
Ethereal Shift during the cast delay
Viscous:
Goo Ball – Fixed the direction indicator not appearing
Warden:
Alchemical Flask – Now travels 40% faster (overall cast range unchanged)
Warden:
Alchemical Flask –
Weapon Damage reduction ▲ increased from -25% to -30%
Warden:
Willpower – Speed bonus ▲ increased from +15% to +20%
Warden:
Last Stand – T2 ▲ increased from +40.5 DPS to +50
Warden:
Last Stand – T2 cooldown reduction ▲ increased from -30s to -40s
Wraith:
Card Trick – Heal ▼ reduced from 60 to 45
Wraith:
Project Mind – Cooldown ▲ increased from 46s to 50s
Wraith:
Project Mind – Initial cast time for projectile ▲ increased from 0.75s to 1s
Yamato:
Power Slash – Spirit
scaling ▲ increased by 6% (base and T3)
Yamato:
Flying Slash – Cast Range ▼ reduced from 26m to 23m
Yamato:
Flying Slash – Enemy targets are now marked with an overhead symbol as soon as the
grapple is cast, instead of only when the hook lands
Yamato:
Flying Slash – T3 Cast Range ▼ reduced from +15m to +8m
Yamato:
Shadow Transformation – Cooldown ▲ increased from 150s to 160s (moved to T2)
Street Brawl:
Deadman Danny:
Chimera Mk1 – Cooldown reduction per
boon ▼ reduced from -0.4s to -0.25s
Deadman Danny:
Chimera Mk1 – Cooldown refund on hit from T3 ▼ reduced from 50% to 30%
Nurse Harrow:
Leech Therapy – Leeches on the ground are now ▼ removed on round reset- Nurse:
Lurking Terrors – Duration ▼ reduced from 7s to 5s - Nurse:
Lurking Terrors – T3 ▼ reduced from +3s Duration to +2s
Paige:
Bookwyrm – T2 Trail Duration ▼ reduced from +2s to +1s
Rat King:
Scrap Grenade – Radius ▼ reduced from 8m to 6m
Rat King:
Scrap Grenade – Large explosion radius ▼ reduced from 14m to 10m
Rat King:
Rule, Ratannia! – Radius ▼ reduced from 20m to 16m
Rat King:
Rule, Ratannia! – T2 Radius ▼ reduced from +8m to +6m
Rat King:
Rule, Ratannia! – Duration ▼ reduced from 12s to 9s
Violet:
Abstract Landscape – Duration ▼ reduced from 6s to 5s
Violet:
Abstract Landscape – T3 ▼ reduced from +4s to +3s