McGinnis:
Bullet damage base and growth values ▼ reduced by 5%
McGinnis:
Spirit Resist per boon ▼ reduced from +0.625% to +0.35%
McGinnis: Mini Turrets no longer shoots heroes on ziplines
McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
McGinnis
Controls the battle with combat turrets
Playstyle
Precise placement is everything for
McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Hero Stats
- DPS
- 29.0
- Bullet Damage
- 6.1
- Bullets per Second
- 4.8
- Ammo
- 66
- Reload Time
- 3.3s
- Bullet Velocity
- 487.5 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 780
- Health Regen
- 2
- Move Speed
- 6.7 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 2
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Mini Turret Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.Turrets deal reduced damage to troopers and objectives. Details
Turrets deal reduced damage to troopers and objectives.
Deploy an automated turret
Properties
- Turret DPS
- 24
- Turret Health
- 90
- Attack Range
- 30m
- Lifetime
- 35s
Upgrades
Medicinal Specter Deploy a spirit that provides healing to nearby allies. Details
Deploy a healing spirit
Properties
- Health Regen
- +25/sec
- Heal Radius
- 6m
- AuraFireRateBonus
- 0 Conditional
- Stamina Recovery
- 0% Conditional
- Max Health Regen
- 0%
Upgrades
Spectral Wall Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting,… Details
After casting, press or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks
Conjure a wall to block your foes
Properties
- Damage
- 60
- Move Speed
- -20% Conditional
- Stun Duration
- 0s
- Minimum Range
- 5m
- Impact Range
- 5m
- Slow Duration
- 2.5s
- Debuff Duration
- 0s
Upgrades
+30% Slow
Heavy Barrage Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina. Details
McGinnis is slowed and is still able to use stamina.
Bombard an area with rockets
Properties
- Damage Per Rocket
- 21
- Rockets per second
- 6
- Explosion Radius
- 4.5m
- Min Range
- 8.5m
- Duration
- 8s
- Slow Duration
- 0s
Upgrades
Recommended Skill Order
Most played ability leveling order from match data
Skill order #160.3% WR7,803 matches6.1% pickExpand
Mini TurretAbility 1
Medicinal SpecterAbility 2
Spectral WallAbility 3
Heavy BarrageUltimateSkill order #265.0% WR6,984 matches5.4% pickExpand
Mini TurretAbility 1
Medicinal SpecterAbility 2
Spectral WallAbility 3
Heavy BarrageUltimateSkill order #359.4% WR5,935 matches4.6% pickExpand
Mini TurretAbility 1
Medicinal SpecterAbility 2
Spectral WallAbility 3
Heavy BarrageUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
1.600Intensifying Magazine
800Monster Rounds
800Mystic ExpansionEarly Game
1.600Mystic Vulnerability
1.600Enchanter’s Emblem
1.600Healbane
1.600Compress Cooldown
3.200Heroic Aura
1.600Enduring SpeedMid Game
6.400Escalating Exposure
3.200Rapid Recharge
+2Bonus Ability
3.200Superior Cooldown
3.200Greater Expansion
1.600Mystic VulnerabilityLate Game
6.400Transcendent Cooldown
6.400Escalating Exposure
6.400Lightning Scroll
Mystic Slow effects
3.200Greater Expansion
6.400Healing TempoDoes not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Popular Items by pick rate
Intensifying Magazine51.9%WR115,790matches43.5%pick
Monster Rounds49.8%WR107,557matches40.4%pick
Mystic Vulnerability53.1%WR95,184matches35.7%pick
Escalating Exposure55.6%WR90,964matches35.0%pick
Enchanter’s Emblem53.3%WR84,179matches31.6%pick
Healbane53.5%WR76,182matches28.6%pick
Compress Cooldown51.7%WR74,901matches28.1%pickHighest WR Items by win rate
Diviner’s Kevlar58.6%WR1,341matches0.7%pick
Heroic Aura58.1%WR8,898matches3.3%pick
Spirit Burn57.2%WR6,450matches2.5%pickThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




85.2%27 matches



80.0%20 matches



80.0%20 matches



80.0%20 matches



80.0%35 matchesTop Players
- #1OniBy
- #2ЛиСи4кА
- #3happex
- #4ZZZalupa
- #5dissident
- #1MOVIE TIME
- #2stevie b.
- #3NKD
- #4Larry
- #5chen
- #1CAIO-PUREZA
- #2In My Remains
- #3Cogi
- #1景甜
- #2Yelode
Recent Patch Changes
Gallery
Lore
Maggie
McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military R&D department,
McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.







800










Dynamo
Kelvin