General
- Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
- Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
- Medic Trooper missing
health percent heal ▼ reduced from 16% to 14% - Medic Trooper fixed regen growth per minute ▼ reduced from 4 to 3
- Subsequent CC reduction ▲ increased from 10%/30% to 15/35% (window from 8s to 9s)
- ▲ Improved various
abilities behavior when casting while sliding
Items
Recharging Rush: Cooldown ▲ increased from 20s to 24s
Titanic Magazine:
Ammo ▲ increased from 90% to 100%
Titanic Magazine:
Weapon Damage ▲ increased from 12% to 14%
Express Shot: Secondary Fire
Weapon Damage ▲ increased from 35% + 1%/boon to 40% + 1.3%/boon
Toxic Bullets: Buildup is now 10% slower
Toxic Bullets: Bleed ▼ reduced from 2% to 1.7%
Toxic Bullets: Anti Heal ▲ increased from -30% to -35%- : Movement Speed penalty ▼ reduced from -1m to -0.7m
Cultist Sacrifice: Bonus Souls ▲ increased from 150% to 170%
Armor Piercing Rounds: Chance ▲ increased from 50% to 55%
Return Fire:
Bullet damage returned ▲ increased from 50% to 60%
Return Fire: Cooldown ▼ reduced from 25s to 23s
Spirit Shielding:
Move Speed ▲ increased from 1.5m to 1.75m
Spirit Shielding: Barrier duration ▲ increased from 7s to 8s
Weapon Shielding:
Move Speed ▲ increased from 1.5m to 1.75m
Weapon Shielding: Barrier duration ▲ increased from 7s to 8s
Weapon Shielding: Time Frame ▲ increased from 3.5s to 4s
Plated Armor: Bonus
health ▲ increased from +100 to +130
Golden Goose Egg: Souls required for permanent ▲ buff ▼ reduced from 150 to 100
Golden Goose Egg: Now only gives permanent ▲ buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent ▲ buffs)
Decay: Spirit
scaling ▼ reduced from 0.0055 to 0.004
Silence Wave: Damage ▼ reduced from 100 to 75
Silence Wave: Spirit
scaling ▼ reduced from 1.0 to 0.7
Silence Wave: Cooldown ▲ increased from 30s to 42s
Echo Shard: Cooldown ▲ increased from 30s to 35s
Lightning Scroll: Fixed the stun delay being affected by
debuff reducer making the stun go off faster
Heroes
Bebop: Weapon windup time ▼ reduced from 0.5s to 0.3s and fast windup time ▼ reduced from 0.1s to 0.05s
Bebop:
Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
Bebop:
Sticky Bomb radius ▼ reduced from 10m to 8m
Bebop:
Grapple Arm now deals light
melee damage (0.7
scaling)
Billy:
Bashdown T3 ▲ increased from -2s Charge Time to -3s
Billy:
Rising Ram T3 damage ▲ increased from 8% to 10%
Celeste: Base
health ▼ reduced from 790 to 700
Celeste:
Health per boon ▼ reduced from 47 to 45
Celeste: No longer has negative base bullet resistance
Celeste:
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Celeste: Bullet cycle time ▲ increased from 0.6 to 0.65 (this is an 8% reduction in
fire rate base and overall dps)
Celeste:
Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
Celeste:
Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
Celeste:
Light Eater debuff duration ▼ reduced from 12s to 8s
Celeste:
Light Eater debuff duration now scales with spirit (0.05)
Celeste:
Dazzling Trick Barrier ▼ reduced from 120 to 100
Celeste:
Dazzling Trick T2 Barrier ▼ reduced from +100 to +80
Celeste:
Radiant Daggers T3 ▲ increased from 7%
Fire Rate per
Stack to 9%
Celeste:
Shining Wonder damage ▲ increased from 105 + 0.63 to 120 + 0.73
Doorman: Doorways now reveal on the minimap for enemies when they are within LOS
Doorman:
Luggage Cart collision size ▼ reduced by 10%
Doorman:
Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use
dispel magic to get off)
Dynamo:
Quantum Entanglement cooldown ▲ increased from 16s to 19s
Grey Talon:
Spirit power per boon ▲ increased from 1.1 to 1.6
Grey Talon:
Charged Shot channeling
move speed ▲ increased from 1.3m to 1.5m
Grey Talon:
Guided Owl min speed ▼ reduced from 17.8m to 15m
Grey Talon:
Guided Owl max speed ▲ increased from 35.56m to 36m
Grey Talon:
Guided Owl duration ▲ increased from 18s to 20s
Haze:
Sleep Dagger no longer takes you out of RMB zoom
Haze:
Sleep Dagger Wake Up delay now has spirit
scaling (0.003)
Haze:
Sleep Dagger spirit
scaling ▲ increased from 2.6 to 2.8
Haze:
Sleep Dagger T2 ▲ increased from -15s Cooldown to -17s
Haze:
Sleep Dagger T3 sleep duration ▲ increased from +0.75s to +1s
Haze:
Sleep Dagger T3 slow duration ▲ increased from 2.5s to 3s
Haze:
Smoke Bomb spirit
scaling ▲ increased from 0.08 to 0.1
Haze:
Smoke Bomb T3
lifesteal ▲ increased from 30% to 40%
Haze:
Fixation
Weapon Damage per
stack ▲ increased from 0.18 to 0.2
Haze:
Fixation T3 ▼ reduced from +0.14
Weapon Damage per
stack to +0.12
Haze: Fixed being able to slide while using
Bullet Dance
Haze:
Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
Haze:
Bullet Dance cooldown ▼ reduced from 165s to 145s
Haze:
Bullet Dance no longer grants 60% Evasion
Haze:
Bullet Dance duration ▲ increased from 3s to 3.5s
Haze:
Bullet Dance duration spirit
scaling ▼ reduced from 0.08 to 0.03
Haze:
Bullet Dance
fire rate ▲ increased from 20% to 25%
Haze:
Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
Holliday: Various behavior and feel improvements to her gun
Kelvin:
Frost Grenade
healing spirit
scaling ▼ reduced from 0.9 to 0.8
Kelvin:
Frost Grenade T3
healing spirit
scaling ▼ reduced from +1.0 to +0.9
Lady Geist:
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Lady Geist:
Soul Exchange cooldown ▲ increased from 185s to 190s
McGinnis:
Bullet damage ▲ increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
McGinnis:
Spectral Wall duration ▲ increased from 5.5s to 6s
McGinnis:
Spectral Wall segment count ▲ increased from 7 to 8
Mirage:
Fire Scarabs
Health Steal per second ▼ reduced from 9 to 8
Mirage:
Fire Scarabs
Health Steal per second spirit
scaling ▼ reduced from 0.12 to 0.1
Mirage:
Djinn's Mark spirit
scaling ▼ reduced from 0.38 to 0.35
Paradox:
Bullet damage ▲ increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Paradox:
Time Wall width ▲ increased from 7.5m to 8m
Paradox:
Time Wall height ▲ increased from 3.5m to 4m
Paradox:
Kinetic Carbine collision radius ▲ increased slightly
Rem: Fixed souls bug with breakables
Rem:
Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
Rem:
Naptime radius ▲ increased from 17m to 19m
Rem:
Naptime T2 sleep duration ▲ increased from +0.5s to +0.75s
Shiv: Fixed Rage not building up against Barriers
Venator:
Hex-Lined Snap Trap immobilize duration ▼ reduced from 1.5s to 1.25s
Venator:
Hex-Lined Snap Trap cooldown ▲ increased from 25s to 28s
Venator:
Hex-Lined Snap Trap T1 ▲ increased from -8s Cooldown to -11s
Venator:
Hex-Lined Snap Trap T2 ▲ increased from +0.75s Duration to +1s
Victor:
Bullet damage ▲ increased from 12 to 13
Victor:
Jumpstart T2 ▲ increased from +50 Total HP Regen to +70
Victor:
Aura of Suffering now builds up over 8s instead of 6s
Victor:
Aura of Suffering T1 slow now also affects dashes
Victor:
Aura of Suffering T1 slow ▼ reduced from 30% to 25%
Victor:
Aura of Suffering Min DPS ▲ increased by 10% (affects base damage, AP and spirit
scaling)
Victor:
Aura of Suffering Max DPS ▲ increased by 20% (affects base damage, AP and spirit
scaling)
Victor:
Shocking Reanimation now applies a heavy diminishing slow immediately when you die
Vyper:
Screwjab Dagger no longer takes you out of RMB zoom
Vyper:
Screwjab Dagger charge time ▼ reduced from 4.5s to 4.0s
Vyper: Sliding uphill now allows for lateral movement
Vyper:
Slither
slide distance ▲ increased from +10% to +15%
Yamato: Fixed
Crimson Slash not hitting through veils
















