Changes
- [](https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180519)
- #1
Bebop:
Stamina ▲ increased from 2 to 3
Bebop:
Stamina regeneration cooldown ▲ increased from 4.55s to 6s
Bebop:
Bebop
Health per boon ▲ increased from +46 to +52
Bebop:
Sticky Bomb base damage ▼ reduced from 100 to 75
Bebop:
Sticky Bomb T2 damage ▼ reduced from 63 to 60
Bebop:
Sticky Bomb Spirit
Scaling ▲ increased from 1.1 to 1.5
Bebop:
Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit
Scaling
Bebop:
Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit
Scaling
Grey Talon:
Rain of Arrows cooldown ▼ reduced from 35s to 30s
Grey Talon:
Rain of Arrows T3 now also grants +30%
Bullet Evasion
Grey Talon:
Guided Owl duration ▲ increased from 16s to 18s
Grey Talon:
Guided Owl T1 damage ▲ increased from +81 to +85
Grey Talon:
Guided Owl
Spirit Power per kill ▲ increased from 5 to 8
Holliday:
Powder Keg cooldown ▼ reduced from 32s to 28s
Holliday: Fixed Lasso being ▼ removed by
Divine Barrier
Ivy: Watcher's Covenant Replicated
Healing ▲ increased from 25% to 35%
Ivy: Watcher's Covenant Replicated
Healing now scales with boons (0.5)
Ivy:
Air Drop ally damage penalty ▼ reduced from -30% to -20%
Kelvin:
Frost Grenade T3 now also ▼ reduces
stamina regen by -30%
Kelvin:
Ice Path T3 Max
Spirit Power ▲ increased from 55 to 75
Kelvin:
Ice Path T3
Spirit Power linger duration ▲ increased from 6s to 8s
Mo & Krill:
Burrow initial knockup vertical area detection ▲ improved
Mo & Krill:
Sand Blast now deals a fixed 40 damage
Mo & Krill:
Sand Blast can now be casted while Burrowed
Mo & Krill:
Sand Blast T2 ▲ increased from -19s Cooldown to -23s
Mo & Krill:
Sand Blast T3 now also slows dash distance by 40%
Paradox:
Kinetic Carbine cooldown ▼ reduced from 30s to 27s
Paradox:
Time Wall Width ▲ increased from 7m to 7.5m
Seven:
Lightning Ball T3 ▲ increased from +1m to +1.5m
Seven:
Power Surge T2 ▼ reduced from -15%
Spirit Resist for 8s to -10% for 6s
Seven:
Storm Cloud DPS ▲ increased from 90 to 95
Seven:
Storm Cloud T3 ▲ increased from +54 DPS to 65
Seven:
Storm Cloud T3
move speed ▲ increased from 2.5 to 3.8
Sinclair:
Spirit power growth ▲ increased from 1.1 to 1.3
Sinclair:
Vexing Bolt initial velocity ▼ reduced from 1000 to 800
Sinclair:
Vexing Bolt now only snaps to heroes
Sinclair:
Vexing Bolt max duration ▲ increased from 3s to 4s (max damage is still at 2s)
Sinclair:
Vexing Bolt now shows the target to redirect to (similar to
Wraith's Cards)
Sinclair:
Rabbit Hex cooldown ▼ reduced from 30s to 26s
Sinclair:
Rabbit Hex radius ▲ increased from 6m to 6.5m
Yamato:
Power Slash T3 bonus damage ▼ reduced from +166 to +150
Yamato:
Power Slash T3 now also ▲ increases
spirit power
scaling by 0.5
Yamato:
Shadow Transformation heal on kill ▲ increased from 12% to 15%- [](https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-180763)
- #2
Billy: Base
bullet damage ▼ reduced from 6.79 to 6.3
Lady Geist:
Ammo ▼ reduced from 10 to 9
Lady Geist: Bullet Falloff from 58m to 52m
McGinnis:
Medicinal Specter radius spirit
scaling ▼ reduced from 0.0456 to 0.03
McGinnis:
Medicinal Specter duration spirit
scaling ▼ reduced from 0.11 to 0.05
McGinnis:
Medicinal Specter T3 ▼ reduced from 3% Max
Health to 2.5%
McGinnis:
Heavy Barrage T1 slow ▲ increased from 30% to 40% (and 20% dash slow)
McGinnis:
Heavy Barrage T3 spirit
scaling ▲ increased from +0.1 to +0.2
Toxic Bullets: Bleed damage ▼ reduced from 2.2% to 2%
Toxic Bullets: Buildup is 10% harder
Bebop:
Stamina regeneration cooldown ▲ improved from 6s to 5.5s
Bebop:
Sticky Bomb stacks now count for half for each
stack after a certain threshold (100 on hit and 10 on kill)
Bebop:
Sticky Bomb base damage ▲ increased from 70 to 80
Bebop:
Sticky Bomb T2 ▲ increased from +60 to +70- [](https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-185824)
- #3
- Respawn time at 19 minutes ▼ reduced from 35s to 30s
- Respawn time at 30 minutes ▼ reduced from 75s to 70s
- You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)
- Neutral respawn times, hp, and bounty ▼ reduced by 30% (sinner's sacrifice unaffected)
Urn no longer requires a drop off channel time
Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
Urn pickup channel time is reset if you get hit with a light or heavy melee- Can no longer parry while channeling to pickup the
urn
Urn carrier resist ▼ reduced from 50% to 30%- Down Dash
stamina cost ▼ reduced from 1 to 0.5
Stamina Regen in the
healing zone is now dramatically ▲ increased
Kinetic Dash:
Ammo count ▼ reduced from +8 to +6- [](https://forums.playdeadlock.com/threads/12-29-2025-update.95233/post-185965)
- #4
Urn now drops if it travels through
doorman portals

