General
- Mid Boss HP is now fixed at the spawn time. Base HP ▲ increased from 6725 to 12500 and growth ▼ reduced from 470 to 200.
- Reworked Rejuv reward from Mid Boss. No longer ▲ buffs troopers, ▼ reduces respawn time and ▲ buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv ▲ buff, you gain the following: +20% Max HP, +20%
Fire Rate, and +15%
Spirit Damage. Gaining the ▲ buff heals you to full and lasts up to 7 minutes. - Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80%
movement slow that ramps down to 20% over 2s. - Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
- Slight reduction to the amount of turning you can do while performing a heavy melee
- Light melee base damage ▼ reduced by 20% (except for
Viscous,
Calico and
Bebop) - Heavy Melee cooldown ▲ increased from 0.9s to 1.0s
- Heavy Melee cooldown when missing ▲ increased from 0.9s to 1.3s
- Parried stun duration is no longer ▼ reduced by debuff resistance
- Parry bonus damage is no longer melee specific, now affects all damage types (▼ reduced from 35% to 30%)
- Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
- Bucket 1:
Ivy,
Haze,
Holliday,
Calico,
Grey Talon,
Paradox - Bucket 2:
Seven,
Mirage,
Lash,
Yamato,
Pocket,
Viscous,
Vyper,
Warden,
Vindicta,
Sinclair,
Wraith,
Infernus,
Lady Geist - Bucket 3:
Mo & Krill,
Abrams,
Shiv,
Dynamo,
Bebop,
Kelvin,
McGinnis - ▼ Removed the teleporters behind the Walkers
- After 20 minutes, trooper spawn time is ▼ reduced from 30s to 25s
- Trooper bounty growth ▼ reduced from 1.5 to 1.2
- ▼ Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
- Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
- Breakables souls growth per minute ▼ reduced from 2.6 to 2.0
- ▼ Reduced comeback multipliers a bit
- Neutrals bounty ▲ increased by 15% (strong neutrals +25%)
- Medium Neutrals respawn rate ▲ increased from 360s to 420s (+17%)
- Strong Neutrals respawn rate ▲ increased from 480s to 600s (+25%)
- Sinner's Sacrifice: Retaliate damage ▲ increased from 40 to 60
- Sinner's Sacrifice: Heavy melee end success bonus now grants 4 ▲ buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
- Hero bounties are now ▼ reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
- Movespeed Slow when shooting ▼ reduced from -30% to -25%
- Side Walkers HP ▲ increased by 10%
- Objectives no longer have 20-25% Spirit Resistance
- The following
abilities now do 50% damage to objectives:
Last Stand,
Storm Cloud,
Hyper Beam,
Heavy Barrage - Trooper: Walk speed ▲ increased from 6.1 to 6.3
- Trooper: Run speed ▲ increased from 11 to 13
- Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
- Update the Zipline
Knockdown to make the players go straight down and not start the stun timer until they hit the ground - Zipline knockoff stun duration ▼ reduced from 3s to 2.5s
- Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
Weapon Items
Restorative Shot: Heal from NPC ▼ reduced from 20 to 15
Restorative Shot:
Weapon damage ▼ reduced from 8% to 6%
Fleetfoot: Bullet Resistance ▼ reduced from 10% to 6%
Melee Charge: Bullet Resistance ▼ reduced from 10% to 6%
Spirit Shredder Bullets:
Spirit Resist Reduction ▲ increased from -7% to -8%
Slowing Bullets: After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift Striker:
Fire Rate ▲ increased from 18% to 20%
Express Shot: Primary
weapon damage ▲ increased from 165% to 185%
Toxic Bullets: Damage ▼ reduced from 2.5% Max HP to 2.1%
Toxic Bullets: Now scales with
Spirit Power (0.005%)
Berserker: Bullet Resistance ▼ reduced from 16% to 8%
Blood Tribute:
Healing Reduction ▼ reduced from -50% to -40%
Blood Tribute: Now grants +4 Out of Combat Regen
Blood Tribute: Active
Move Speed ▲ increased from 1.75 to 2
Weighted Shots:
Bullet Velocity ▼ reduced from -25% to -30%
Weighted Shots:
Stamina Recovery ▼ reduced from -10% to -20%
Hunter's Aura: Now grants +1 Sprint
Spirit Rend:
Spirit Resist Reduction ▲ increased from -7% to -8%
Crushing Fists: Bullet Resistance ▼ reduced from 20% to 12%
Crushing Fists: Heavy
Melee Distance ▼ reduced from +70% to +60%
Armor Piercing Rounds: Chance ▼ reduced from 60% to 50%
Shadow Weave: Duration ▼ reduced from 25s to 18s
Shadow Weave: Cooldown ▼ reduced from 40s to 32s
Shadow Weave: Now grants +25%
Melee Damage on Ambush reveal
Capacitor: Damage ▲ increased from 45 to 50
Spellslinger: ▲ Buff duration ▲ increased from 10s to 14s
Vitality Items
Guardian Ward: Cooldown ▼ reduced from 45s to 40s
Weapon Shielding: Barrier ▼ reduced from 400 to 325
Weapon Shielding: Barrier no longer scales with
Spirit Power (1.116)
Weapon Shielding: Barrier now scales with Boons (+4)
Spirit Shielding: Barrier ▼ reduced from 400 to 325
Spirit Shielding: Barrier no longer scales with
Spirit Power (1.116)
Spirit Shielding: Barrier now scales with Boons (+4)
Return Fire: Bullet Resistance ▼ reduced from 10% to 6%
Return Fire:
Bullet Damage Returned ▼ reduced from 60% to 50%
Return Fire:
Spirit Damage return from 30% to 25%
Veil Walker: Cooldown ▼ reduced from 14s to 12s
Metal Skin: Cooldown ▼ reduced from 24s to 20s- Debuff Remover: Bonus
Health ▼ reduced from 125 to 100 - Debuff Remover: Cooldown ▲ increased from 45s to 50s
Trophy Collector: Out of Combat regen ▲ increased from 2 to 3.5
Spirit Resilience: Spirit Resistance ▼ reduced from 30% to 25%
Divine Barrier: Cooldown ▼ reduced from 45s to 40s
Cheat Death: Effect no longer gets pierced by kill events like
Killing Blow or
Guided Owl
Spirit Items
Rusted Barrel: Now ▼ reduces Bullet Resistance by 5%
Rusted Barrel: Cooldown ▼ reduced from 25s to 20s
Suppressor:
Fire Rate reduction ▼ reduced from -35% to -30%
Cold Front: Spirit Resistance ▼ reduced from 10% to 6%
Slowing Hex: Duration ▲ increased from 3s to 3.5s
Bullet Resist Shredder: Bullet Resistance Reduction ▲ increased from -12% to -13%
Spirit Sap:
Spirit Power reduction ▲ increased from -15 to -18
Spirit Sap: Cast Range ▲ increased from 30m to 40m
Spirit Sap: Bonus
Health ▲ increased from 50 to 75
Disarming Hex: Cooldown ▼ reduced from 25s to 20s
Surge of Power: Cooldown ▲ increased from 8s to 14s
Surge of Power: Duration ▲ increased from 6s to 8s
Surge of Power:
Fire Rate ▲ increased from 20% to 22%
Surge of Power:
Spirit Power ▲ increased from 25 to 28
Tankbuster: Now ignores enemy Spirit Resistance
Tankbuster: Damage ▼ reduced from 6% to 5%
Decay: Damage ▲ increased from 2.4% to 2.6%
Scourge: Projectile speed ▲ increased from 800 to 1600
Focus Lens cooldown ▼ reduced from 28s to 25s
Vortex Web: Projectile Speed ▲ increased from 1800 to 2400
Heroes
Bebop: No longer has +10% Base Bullet Resistance
Bebop: Now has +0.3% Bullet Resistance per Boon
Bebop:
Exploding Uppercut T2 ▼ reduced from +50%
Weapon Damage to +40%
Bebop:
Exploding Uppercut T2 duration ▼ reduced from 12s to 9s
Bebop:
Grapple Arm T1 ▼ reduced from +25%
Weapon Damage to +20%
Bebop:
Grapple Arm T1 duration ▼ reduced from 10s to 6s
Dynamo:
Kinetic Pulse damage height ▲ increased from 0.5m to 0.7m
Grey Talon:
Spirit Snare Curse duration ▲ increased from 1.75s to 2s
Grey Talon:
Guided Owl cooldown ▼ reduced from 135s to 120s
Kelvin:
Arctic Beam T3 no longer bounces off of objectives
Lady Geist:
Essence Bomb no longer sticks to units
Lady Geist:
Essence Bomb cooldown ▲ increased from 10.5 to 14.5
Lady Geist:
Essence Bomb radius ▲ increased from 7m to 9m
Lady Geist:
Essence Bomb T1 changed from "+2m Radius" to "-4s Cooldown"
Lady Geist:
Essence Bomb projectile speed ▲ increased by 25%
McGinnis:
Health per boon ▼ reduced from 56 to 52
McGinnis:
Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
McGinnis:
Spectral Wall change the preview particle
McGinnis:
Spectral Wall now supports Lag Compensation
McGinnis:
Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption
McGinnis: Turrets
health per boon ▼ reduced from 12 to 10
Mirage: Base
bullet damage ▼ reduced by 10%
Paradox:
Bullet damage
scaling ▲ increased by 10%
Pocket:
Affliction initial Current HP % damage ▲ increased from 10% to 12%
Shiv: Rage now only builds up from damaging players
Shiv: Rage buildup for all damage types ▲ increased by 20% (easier to build up)
Shiv: Rage
decay duration ▲ increased from 9s to 12s
Shiv:
Bloodletting duration ▼ reduced from 12s to 6s
Shiv:
Bloodletting cooldown ▼ reduced from 60s to 45s
Shiv:
Bloodletting damage clear ▲ increased from 30% to 40%
Shiv:
Bloodletting T1 and T2 swapped
Shiv:
Bloodletting T3 ▲ increased from +20% to +35%
Seven: Base movement speed ▼ reduced from 7.1 to 6.9
Seven:
Move Speed spirit
scaling ▼ reduced from 0.023 to 0.02
Seven:
Power Surge T1 and T2 swapped
Seven:
Storm Cloud cooldown ▲ increased from 170s to 180s
Seven:
Storm Cloud
Spirit Power
scaling ▼ reduced from 0.7 to 0.65
Seven:
Storm Cloud DPS ▼ reduced from 95 to 90
Seven:
Storm Cloud T3 ▼ reduced from +65 to +60
Vindicta: Crow T1 bounce no longer bounces off of objectives
Vindicta:
Stake T3 ▼ reduced from +2m to +1m
Viscous:
Puddle Punch cooldown ▼ reduced from 30s to 24s
Viscous:
Puddle Punch T3 ▲ increased from -11.5s Cooldown to -12s
Warden: Bullet base damage ▼ reduced from 17 to 15
Warden:
Bullet damage growth ▲ increased from 0.38 to 0.44
Warden: DPS ▼ reduced from 74 to 70
Warden:
Last Stand
lifesteal vs non-heroes ▼ reduced from 15% to 10%
Wraith:
Bullet damage ▲ increased from 4.95 to 5.115
Wraith:
Bullet damage growth ▼ reduced from 0.18 to 0.175 (same overall peak damage)
Yamato: Alt Fire base damage ▼ reduced from 63.36 to 50
Yamato: Alt Fire base damage now grows per boon (+0.7)





































