Mantling climbs a nearby ledge without spending
stamina on the ground. Hold forward and press jump near the wall, or hold jump to buffer the mantle. The character cannot act while climbing and is grounded at the end. The source gives a minimum ledge length of six
units and a maximum mantle distance of 212
units.
| Ledge height, game |
Approximate climb time |
|---|---|
| 32–64 | 0.2 s |
| 64–96 | 0.3 s |
| 96–128 | 0.4 s |
| 128–160 | 0.5 s |
The source lists shared endpoints without specifying which interval owns each boundary.
Mantle Glide
Hold crouch as the mantle ends to exit with a burst of speed; continue holding it to
slide. Typical exit speed is about 550
units/s, but steep curved surfaces can reduce it. This costs no
stamina.
Superglide
Jump as soon as the Mantle Glide finishes and actions become available. A grounded jump carries much of the glide’s initial impulse into the air, where lower friction helps preserve speed. The technique costs no
stamina and can approach a
dash jump’s momentum. Hold left or right for a sideways version. The name comes from a similar technique in Apex Legends.
Glide Wall Jump
Perform the same sequence beside a wall,
jumping as soon as the mantle ends. The
wall jump combines its trajectory with the glide’s initial burst, gaining height and opening routes while conserving
stamina. Holding left or right produces a sideways version.
Sources and editorial notes
Adapted from Mantling, revision 83993; Mantling/Glide Wall Jump, revision 53993; Mantling/Mantle Glide, revision 83994; Mantling/Superglide, revision 53988, by Deadlock Wiki contributors; checked 2026-11-01. Source-derived content is licensed under CC BY-SA 4.0. Videos and navigation omitted.