Mechanics

Damage Amplification

Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs. It can be both positive and negative. In latter case it reduces damage and is also known as Damage…

ContentsHide
  1. 1Calculation
  2. 2The Damage Formula
  3. 3Damage Amplification
  4. 4Sources of Damage Amplification
  5. 5Damage Reduction
  6. 6Damage Reduction Stacking
  7. 7Sources of Damage Reduction
  8. 8Bugs, Quirks, and Exceptions
  9. 9References

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Video explaining Damage Amplification

Calculation

Contrary to what the percentages might suggest, multiple sources of damage amplification do not all stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the damage formula differently:

  • Additive Amps: These add together with each other (including additive Damage Reductions) into a single pool.
  • Multiplicative Amps: These multiply the total damage one by one.
  • Instance Amps: These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.

The Damage Formula

Based on testing, the generalized formula for how these amps apply to weapon damage is as follows:

Damage=[(Base Bullet Damage×Weapon Multiplier)×(1+Total Additive Amps)+Flat Bonus]×Multiplicative Amp1×Multiplicative Amp2…×Instance Amp Damage1×Instance Amp Damage2

Example:

  1. A hero has a base bullet damage of 100 and 0 flat weapon damage for simplicity.
  2. The hero is affected by Inhibitor (an Additive Damage Reduction of -30%). Their damage drops to 70 (100 * 0.70 = 70).
  3. Ivy casts Air Drop on the hero (an Additive Amp of +20%). The additive pool is now -30% + 20% = -10%. The hero deals 90 damage (100 * 0.90 = 90).
  4. The hero parries an enemy hero (Multiplicative Amp of +25% against parried target). This is applied after the additive pool. The hero now deals 112.5 damage (90 * 1.25 = 112.5).

Damage Amplification

Sources of Damage Amplification

Additive Amplifiers

List of heroes

Hero Ability Tier Stat change
Calico Ava 3 +20% Ramping Damage Amp
Ivy Air Drop 0 +20% Damage Amp on Ivy and carried ally
Shiv Killing Blow 0 +8% Damage Amp
2 +16% Damage Amp
Rebuttal +30% Damage Amp

Multiplicative Amplifiers

List of heroes

Hero Ability Tier Stat change
Infernus Napalm 0 +16% Damage Amp
3 +17% Damage Amp
McGinnis Spectral Wall 1 +20% Damage Amp
Mo & Krill Scorn 3 +15% Damage Amp per Stack
Victor Aura of Suffering 3 +15% Damage Amp
Bebop Hook 1 +20% Weapon Damage Amp against hooked targets
All Heroes Parry 0 +25% Damage Amp (Parried target takes 25% increased damage from all sources)

Instance Amplifiers

List of heroes and items

Hero / Item Ability Tier Stat change
Drifter Bloodscent 0 +15% Damage Amp on Isolated Heroes
3 +11% Damage Amp on Isolated Heroes
Lady Geist Malice 0 +8% Damage Amp per Stack
3 +7% Damage Amp per Stack
Paradox Pulse Grenade 0 +4% Damage Amp per Stack
Pocket Barrage 0 +6% Damage Amp per Stack
3 +4% Damage Amp per Stack
Sinclair Rabbit Hex 0 +15% Damage Amp
3 +7% Damage Amp
Escalating Exposure +4.5% Spirit Damage Amp per Stack

Unique Amplifiers

These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.

List of heroes

Hero Ability Tier Stat change Notes
Billy Blasted 0 +10% Bullet Damage Amp against wrecked enemies Post‑mitigation true damage amp. (See Bugs section.)
2 +7% Bullet Damage Amp against wrecked enemies
Celeste Radiant Daggers 0 +8% Spirit Damage Amp per Stack Functions like a multiplicative amp with additive bugs. (See Bugs section.)
3 +3% Spirit Damage Amp per Stack

Damage Reduction

Damage Reduction is a negative form of Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative Additive Amps (see Calculation section).

Damage Reduction Stacking

Valve’s May 22 patch notes state that Damage Reduction debuffs are intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)[1].

However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as Inhibitor or Fire Scarabs) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.

Sources of Damage Reduction

Weapon and Spirit Reduction

List of heroes

Hero Ability Tier Stat change
Mirage Fire Scarabs 0 -20% Damage Reduction
3 -15% Damage Reduction
Silver Boot Kick 3 -35% Damage Reduction
Name Souls Cost Category Stat change
Haunting Shot Legendary Weapon 40% Damage Reduction
Cheat Death 6,400 Vitality 60% Damage Reduction
Inhibitor 6,400 Vitality 30% Damage Reduction
Golden Goose Egg 800 Spirit 10% Damage Reduction
Cursed Relic 6,400 Spirit 14% Damage Reduction

Spirit Damage Reduction

Spirit Damage Reduction from Infernus‘s Afterburn (T2) and Silencer does not behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction stack additively with each other (e.g., Afterburn T2 + Silencer = sum of percentages). This combined spirit reduction is then applied as a separate multiplier, multiplicative with all other additive amps such as Inhibitor.

List of heroes and items

Hero / Item Ability Tier Stat change
Infernus Afterburn 2 -35% Spirit Damage Reduction Note: Additive with itself, but multiplicative with other additive amps.
Silencer -25% Spirit Damage Reduction Note: Additive with itself, but multiplicative with other additive amps.

Bugs, Quirks, and Exceptions

References

  1. May 22, 2026