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Video explaining
Damage Amplification
Calculation
Contrary to what the percentages might suggest, multiple sources of
damage amplification do not all
stack in the same way. There are three distinct categories of
Damage Amplification, each interacting with the damage formula differently:
- Additive Amps: These add together with each other (including additive Damage Reductions) into a single pool.
- Multiplicative Amps: These multiply the total damage one by one.
- Instance Amps: These are nearly identical to multiplicative amps, main exception being they create a new instance of damage.
The Damage Formula
Based on testing, the generalized formula for how these amps apply to
weapon damage is as follows:
Damage=[(Base
Bullet Damage×Weapon Multiplier)×(1+Total Additive Amps)+Flat Bonus]×Multiplicative Amp1×Multiplicative Amp2…×Instance Amp Damage1×Instance Amp Damage2
Example:
- A hero has a base
bullet damage of 100 and 0 flat
weapon damage for simplicity. - The hero is affected by
Inhibitor (an Additive Damage Reduction of -30%). Their damage drops to 70 (100 * 0.70 = 70).
Ivy casts
Air Drop on the hero (an Additive Amp of +20%). The additive pool is now -30% + 20% = -10%. The hero deals 90 damage (100 * 0.90 = 90).- The hero parries an enemy hero (Multiplicative Amp of +25% against parried target). This is applied after the additive pool. The hero now deals 112.5 damage (90 * 1.25 = 112.5).
Damage Amplification
Sources of Damage Amplification
Additive Amplifiers
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Calico |
Ava |
3 | +20% Ramping Damage Amp |
Ivy |
Air Drop |
0 | +20% Damage Amp on Ivy and carried ally |
Shiv |
Killing Blow |
0 | +8% Damage Amp |
| 2 | +16% Damage Amp | ||
Rebuttal |
– | – | +30% Damage Amp |
Multiplicative Amplifiers
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Infernus |
Napalm |
0 | +16% Damage Amp |
| 3 | +17% Damage Amp | ||
McGinnis |
Spectral Wall |
1 | +20% Damage Amp |
Mo & Krill |
Scorn |
3 | +15% Damage Amp per |
Victor |
Aura of Suffering |
3 | +15% Damage Amp |
Bebop |
Hook |
1 | +20% |
| All Heroes | Parry | 0 | +25% Damage Amp (Parried target takes 25% increased damage from all sources) |
Instance Amplifiers
List of heroes and items
| Hero / Item | Ability | Tier | Stat change |
|---|---|---|---|
Drifter |
Bloodscent |
0 | +15% Damage Amp on Isolated Heroes |
| 3 | +11% Damage Amp on Isolated Heroes | ||
Lady Geist |
Malice |
0 | +8% Damage Amp per |
| 3 | +7% Damage Amp per |
||
Paradox |
Pulse Grenade |
0 | +4% Damage Amp per |
Pocket |
Barrage |
0 | +6% Damage Amp per |
| 3 | +4% Damage Amp per |
||
Sinclair |
Rabbit Hex |
0 | +15% Damage Amp |
| 3 | +7% Damage Amp | ||
Escalating Exposure |
– | – | +4.5% |
Unique Amplifiers
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.
List of heroes
| Hero | Ability | Tier | Stat change | Notes |
|---|---|---|---|---|
Billy |
Blasted |
0 | +10% |
Post‑mitigation true damage amp. (See Bugs section.) |
| 2 | +7% |
|||
Celeste |
Radiant Daggers |
0 | +8% |
Functions like a multiplicative amp with additive bugs. (See Bugs section.) |
| 3 | +3% |
Damage Reduction
Damage Reduction is a negative form of
Damage Amplification, reducing the damage output of enemies or its user. Mechanically, standard Damage Reductions are treated as negative Additive Amps (see Calculation section).
Damage Reduction Stacking
Valve’s May 22 patch notes state that Damage Reduction debuffs are intended to
stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)
[1].
However, live testing confirms that standard Damage Reduction debuffs have not been fully migrated to this new system. Currently, Damage Reductions (such as
Inhibitor or
Fire Scarabs) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.
Sources of Damage Reduction
Weapon and Spirit Reduction
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Mirage |
Fire Scarabs |
0 | -20% Damage Reduction |
| 3 | -15% Damage Reduction | ||
Silver |
Boot Kick |
3 | -35% Damage Reduction |
| Name | Cost | Category | Stat change |
|---|---|---|---|
Haunting Shot |
Legendary | Weapon | –40% Damage Reduction |
Cheat Death |
6,400 | Vitality | –60% Damage Reduction |
Inhibitor |
6,400 | Vitality | –30% Damage Reduction |
Golden Goose Egg |
800 | Spirit | –10% Damage Reduction |
Cursed Relic |
6,400 | Spirit | –14% Damage Reduction |
Cheat Death,
Golden Goose Egg and
Cursed Relic reduce damage dealt by its user.
Spirit Damage Reduction
Spirit Damage Reduction from
Infernus‘s
Afterburn (T2) and
Silencer does not behave like standard Damage Reduction. Multiple sources of Spirit‑specific reduction
stack additively with each other (e.g.,
Afterburn T2 +
Silencer = sum of percentages). This combined spirit reduction is then applied as a separate multiplier, multiplicative with all other additive amps such as
Inhibitor.
List of heroes and items
| Hero / Item | Ability | Tier | Stat change |
|---|---|---|---|
Infernus |
Afterburn |
2 | -35% |
Silencer |
– | – | -25% |
Bugs, Quirks, and Exceptions
- Additive Amps do not apply to many flat values, such as flat
weapon damage bonuses, base damage for Melee
abilities (Such as the bonus +60 damage from
Calico‘s
Leaping Slash T3 upgrade),
Capacitor active,
Backstabber, etc.
Headhunter: Multiplicative non-instance amps are the only amps that work correctly with
Headhunter damage.
Return Fire: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with
Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected damage.
Billy‘s
Blasted bullet amp is unique as it is a post-mitigation true damage amp. Because of this, it does not work at all against barriers.
Silencer and
Infernus‘s
Afterburn Tier 2
Spirit Damage Reduction are exceptions to the standard Damage Reduction rule. They
stack additively with themselves, but multiplicatively with other additive amps.
Celeste‘s
Spirit damage amp from
Radiant Daggers works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).

