General
Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.- ▼ Removed a fixed amount of extra bonus
souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as
Unstable Rift bounties (this had a larger impact on the early to mid game) - Slightly ▼ reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback
souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them) - Guardian bounty ▲ increased by 10%
Walker bounty ▲ increased by 5%- Share for objectives bounty to nearby heroes ▼ reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes ▲ increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using
parry now pauses reloading
Parrying while doing a regular
dash will now cancel the
dash (and momentum) and
parry on the spot- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground
tunnels initial spawn time ▲ increased from 3m to 5m - Breakables in the underground
tunnels respawn rate ▲ increased from 3m to 5m - All move slow values ▼ reduced by ~20% globally
- All ground
dash slows ▼ reduced by ~10% globally - Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like
Silver or
Abrams)
Items
Weakening Headshot:
Bullet Resist Reduction ▼ reduced from -13% to -12%
Hollow Point:
Bullet Resist Reduction ▲ increased from 9% to 10%
Toxic Bullets: Spirit
scaling ▲ increased from 0.005% to 0.006%
Shadow Weave: Now builds from
Sprint Boots
Shadow Weave: Sprint speed ▲ increased from 1.5 to 2
Shadow Weave: Cooldown ▼ reduced from 45s to 37s
Cultist Sacrifice: Bounty ▼ reduced from 180% to 170%
Ballistic Enchantment: Duration ▲ increased from 14s to 20s
Spiritual Overflow: Buildup is 35% slower
Spiritual Overflow:
Spirit Power on proc ▼ reduced from 40 to 30
Spiritual Overflow:
Fire Rate ▼ reduced from 30% to 25%
Restorative Locket: Heal per
boon ▼ reduced from 0.5 to 0.45
Restorative Locket:
Stack range ▼ reduced from 35m to 32m
Trophy Collector:
Souls per minute ▼ reduced from 18 to 16
Veil Walker: No longer builds from
Sprint Boots
Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Veil Walker:
Movement speed bonus is now ▼ removed when the invisibility is ▼ removed
Veil Walker:
Spirit Power ▼ reduced from 10 to 6
Fortitude: Max
Health regen ▲ increased from 2% to 2.25%
Lifestrike: Heal on Melee hit ▲ increased from 100+1.5 to 120+1.75
Lifestrike: Melee hit heal ▲ increased from 30% to 35%
Leech: Bullet and
Spirit Lifesteal ▲ increased from 25% to 28%
Plated Armor: Fixed on-hit
damage prevention not blocking the following on-hit
spirit damage effects:
Mercurial Magnum,
Vindicta's
Flight,
Wraith's
Full Auto, and
Tesla Bullets/
Capacitor
Diviner's Kevlar: Now grants +10% Ultimate
Ability Cooldown Reduction
Golden Goose Egg:
Damage Penalty ▲ increased from -10% to -15%
Golden Goose Egg: Stored
souls now count towards net worth (affects comeback reward calculations)
Golden Goose Egg:
Souls per minute ▼ reduced from 90 to 80
Slowing Hex: Cooldown ▲ increased from 27s to 29s
Radiant Regeneration:
Healing on Ability Cast per
boon
scaling ▼ reduced from 2 to 1.7
Tankbuster: Current
Health Bonus
damage ▼ reduced from 8% to 7.5%
Decay: DPS ▼ reduced by 25%
Decay: Duration ▲ increased by 20%
Mercurial Magnum: Base
bullet damage
scaling ▼ reduced from 0.49 to 0.38
Mercurial Magnum: Base
bullet damage ▼ reduced from 25% to 20%
Focus Lens:
Damage ▲ increased from 30% to 35%
Focus Lens: Cast range ▲ increased from 20m to 25m
Heroes
Abrams:
Infernal Resilience T3 ▲ increased from +8% to +9%
Abrams:
Seismic Impact T3 ▼ reduced from 6s
Unstoppable to 5s
Celeste:
Stamina cooldown ▲ increased from 5 to 5.3
Celeste:
Light Eater
spirit lifesteal ▼ reduced from 20% to 18%
Celeste:
Light Eater T3 ▼ decreased from +25 to +22
Celeste:
Dazzling Trick cooldown ▲ increased from 34s to 38s
Celeste:
Radiant Daggers T2 ▼ reduced from +80 to +70
Celeste:
Shining Wonder radius ▼ reduced from 16.5m to 15.5m
Celeste:
Shining Wonder T3 Max Bounces ▼ reduced from +8 to +6
Graves:
Health per
boon ▲ increased from 33 to 35
Haze:
Fixation headshot
stack count ▲ increased from +2 to +3
Haze:
Fixation T3 weapon
scaling ▲ increased from 0.0003 to 0.00035
Holliday:
Health per
boon ▲ increased from 41 to 43
Holliday:
Crackshot T2 now also applies -6% Bullet Resistance for 5s
Holliday: Lasso duration extention by
Bounce Pad ▲ increased from +1s to +1.25s
Ivy:
Stone Form radius ▼ reduced from 6m to 5.75m
Ivy:
Stone Form T1 max
health heal ▼ reduced from 7% to 6%
Kelvin:
Frozen Shelter base ability
health regen now scales with
spirit power (0.2)
Lady Geist:
Life Drain T3 spirit
scaling ▲ increased from +0.3 to +0.45
Lady Geist:
Essence Bomb T3
damage ▲ increased from 26% to 30%
Lash: Gun
falloff range ▼ reduced from 18m->54m to 16m->48m
Lash:
Ground Strike T3 spirit
scaling ▲ increased from +0.03 to +0.04
Lash:
Ground Strike T3
damage per meter
scaling ▲ increased from 110% to 120%
Lash:
Grapple T2
Weapon Damage ▲ buff duration ▼ reduced from 10s to 6s
Lash:
Flog heal ▼ reduced from 50% to 40%
Lash:
Flog angle ▲ increased from 38 to 40
Lash:
Flog T3 ▼ reduced from +40 degrees angle to +25
Lash:
Flog T3 ▼ reduced from +20% heal to +15%
Paige: Heavy Melee spirit
scaling ▲ increased from 0.3 to 0.45
Paige:
Captivating Read T1 ▲ increased from -11s Cooldown to -14s
Paige:
Captivating Read T3 ▲ increased from +1m to +2m
Paige: Fixed some collision issues with
Rallying Charge
Paradox:
Kinetic Carbine min
damage multiplier ▼ reduced from 25% to 10% (max
damage multiplier unaffected)
Paradox:
Kinetic Carbine min
damage multiplier no longer gets ▲ increased by the T3
Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Rem:
Lil Helpers now have a target UI when instant cast mode is selected
Shiv: Alt fire base
damage ▲ increased by 4%
Shiv: Alt fire
damage per
boon ▲ increased from +0.2 to +0.24
Shiv:
Serrated Knives while rage is full now deals 3.5% current HP
damage on impact instead of ricocheting (0.01 spirit
scaling)
Silver:
Health per
boon ▲ increased from 28 to 31
Silver: Sprint speed ▲ increased from 1.5 to 2.5
Silver: Dashes and light melee's no longer pause your gun's cycle time
Silver:
Boot Kick can only target heroes and objectives now
Silver:
Entangling Bola can only target heroes now
Silver: Weighted Bola now ▲ increases gravity during the debuff duration, and interrupts flying
abilities (same rules as
Phantom Strike)
Venator:
Ira Domini now works with
Ricochet, all the shots will bounce
Venator:
Ira Domini can now
split shot (releases 1 extra bolt on each side, 3 total)
Viscous: Alt fire
damage growth ▼ reduced by 10%
Viscous:
Splatter detonation cooldown ▼ reduced from 0.15 to 0.12
Viscous:
Splatter T1 ▼ reduced from +2m to +1.5m
Viscous:
The Cube cast range ▼ reduced from 26m to 20m
Viscous:
Puddle Punch cooldown ▲ increased from 21s to 24s
Viscous:
Goo Ball T3 now also ▲ increases spirit
scaling by 0.2
Vyper:
Slither T3 barrier duration ▼ reduced from 5s to 4s
Vyper:
Petrifying Bola cooldown ▲ increased from 105s to 115s
Warden:
Bullet damage per
boon ▼ reduced from 0.28 to 0.25
Warden:
Fire Rate spirit
scaling ▼ reduced from 0.25 to 0.21
Warden:
Alchemical Flask projectile range and speed ▼ reduced by 30%
Warden:
Willpower T3 spirit
scaling ▼ reduced from +2.7 to +2.1
Warden:
Willpower T3 debuff resistance ▼ reduced from 40% to 30%
Wraith:
Card Trick heart heal ▼ reduced from 75 to 60
Wraith:
Card Trick heart heal spirit
scaling ▼ reduced from 0.75 to 0.5
Wraith:
Card Trick Diamond Bullet and
Spirit Resist reduction ▼ reduced from -8% to -7%
Wraith:
Card Trick T3 Diamond Bullet and
Spirit Resist reduction ▼ reduced from -5% to -4%
Wraith:
Card Trick T3 Clubs slow from +20% to +15%
Wraith: Fixed
Project Mind getting caught on edges/corners when aiming past it
Wraith:
Full Auto
spirit damage per bullet
scaling ▲ increased from 0.03 to 0.045
Yamato:
Crimson Slash T3 now also ▲ increases the heal spirit
scaling by +0.4
Yamato:
Flying Slash light melee
scaling ▲ increased from 1.0 to 1.2
















