Billy:
Rising Ram - T3 ▲ increased from +10% Max
Health for 16s to +15% for 20s
Billy:
Blasted - Cooldown ▼ reduced from 27s to 25s
Billy
Brawler
Complexity 3 / 3
C Tier
49.2%Win Rate
3.0%Pick Rate
108,564Matches
#5Brawler Rank
Hero Stats
Effective Range10 → 24 m
- DPS
- 74.1
- Bullet Damage
- 6.3
- Bullets per Second
- 11.8
- Ammo
- 30
- Reload Time
- 2.9s
- Bullet Velocity
- 384.8 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 820
- Health Regen
- 2
- Move Speed
- 7 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Bashdown Slam your bat into the ground, pulling enemies down and dealing melee damage.The slam creates a shockwave that deals spirit damage and applies knockup. Details
Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.
The slam creates a shockwave that deals
Ability 1SignatureChannelled
Properties
- Wave Radius
- 8.0m
- Melee Damage
- 0
- Damage
- 0
- Damage
- 35
- Duration
- 0.4s
- Move Speed
- -0%
- Duration
- 0s
- Fire Rate
- -0% Conditional
Upgrades
Tier 1-10s Cooldown
Tier 2+1 Charge and +2m Radius
Tier 3-3.0s Charge Time
Now deals 50% Heavy Melee Damage
Now deals 50% Heavy Melee Damage
Rising Ram Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact. Details
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
Cooldown reduced by 50% on impact.
Ability 2SignatureMovement
Properties
- Damage
- 40
- Max Health
- 0%
- Weapon Damage
- 0%
- Weapon Damage Duration
- 0s
Upgrades
Tier 1On Impact: +25.0%
weapon damage for 5s
Tier 2+0.4s Duration
Tier 3+15% Max Health, +20s Duration, -13s Cooldown
Blasted Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s. Details
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Ability 3SignatureNo Target
Properties
- Melee Bonus Health
- 70
- Wrecked Bullet Amp
- 10% Conditional
- Move Speed
- 0.0m m Conditional
- Health Boost Duration
- 11s
Upgrades
Tier 2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Tier 3+50 Melee Bonus Health and increases spirit scaling
Chain Gang Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.After a delay, yank everyone… Details
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.
After a delay, yank everyone towards Billy and deal
The chain breaks if you lose line of sight for a short while.
Ultimate
Properties
- Per Hero
- +0s
- Damage
- 120
- Duration
- 2.8s
- Velocity Slow
- 35%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Fire Rate
- -0% Conditional
- Duration
- 0s
Upgrades
Tier 1+40% spirit resist & bullet resist
Tier 2-40s Cooldown
Tier 3+5m Range
+1.3s of Unstoppable Per Hero pulled in
+1.3s of Unstoppable Per Hero pulled in
Recommended Skill Order
Most played ability leveling order from match data
Skill order #150.6% WR11,096 matches3.9% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateSkill order #254.8% WR9,096 matches3.2% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateSkill order #353.9% WR8,918 matches3.1% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
BashdownAbility 1
Rising RamAbility 2
BlastedAbility 3
Chain GangUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
800Melee Lifesteal800
Passive Effect
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
800Close Quarters800
+20%
Melee Resist
Passive Effect
Deal additional
Weapon Damage when in close range to your target.
800Monster Rounds800
1.600Stalker1,600
-50%Footstep Sound Distance
Passive Effect
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Wounded enemies take
800Grit800
Passive Effect
Gain a Barrier for a short duration.
46.7% WR265,470 matches22.1% pick
Early Game
3.200Lifestrike3,200
Passive Effect
Your
Melee Attack applies
Movement Slow and heals you for a percentage of the
Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
3.200Spirit Snatch3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
800Spirit Strike800
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's
Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Cooldown is 2x longer for Light Melee hits.
1.600Bullet Resist Shredder1,600
Passive Effect
Reduces
Bullet Resist on enemies when you deal
spirit damage.
1.600Melee Charge
3.200Cultist Sacrifice3,200
Passive Effect
Target an enemy NPC and consume it for 170% Bonus
Souls and grants a powerful long lasting buff.
Mid Game
3.200Rapid Recharge3,200
+14%Cooldown Reduction For Charged
Abilities
+14Bonus
Spirit Power for Charged
Abilities
+2Bonus Ability
6.400Crushing Fists6,400
Passive Effect
Your next Heavy Melee attack against an enemy deals increased
damage.
Passive Effect
Your
melee damage will restore
ammo and apply a stacking
bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
If the target reaches max stacks, they will be stunned.
3.200Spirit Snatch3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
3.200Spirit Resilience3,200
Passive Effect
When below 50%
health, gain additional
Spirit Resist.
50HealthThreshold
3.200Point Blank
3.200BerserkerLate Game
6.400Crushing Fists6,400
Passive Effect
Your next Heavy Melee attack against an enemy deals increased
damage.
Passive Effect
Your
melee damage will restore
ammo and apply a stacking
bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
If the target reaches max stacks, they will be stunned.
6.400Colossus6,400
+15%
Weapon Damage
Passive Effect
Grow larger in size, gaining
bullet resist,
spirit resist, and
melee damage.
Nearby enemies suffer from
slow and have reduced
dash speed.
Nearby enemies suffer from
slow and have reduced 20%Model Scale
6.400Juggernaut
3.200Spirit Resilience3,200
Passive Effect
When below 50%
health, gain additional
Spirit Resist.
50HealthThreshold
3.200Berserker
6.400Scourge6,400
Passive Effect
Apply
Spirit Resist,
Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max
health. Existing debuffs on the target are reduced.
Can be self cast.
Can be self cast.
+40%
Spirit ResistConditional
Popular Items by pick rate
1
Melee Lifesteal48.2%WR1,072,534matches89.2%pickMelee Lifesteal
+12%
Melee Damage
8sCooldown
100Heal on Melee Hit
Melee Lifesteal48.2%WR1,072,534matches89.2%pick800
Passive Effect
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
2
Close Quarters48.1%WR1,015,121matches84.4%pickClose Quarters
15mClose Range
+20%
Weapon Damagewithin Range
Close Quarters48.1%WR1,015,121matches84.4%pick800
+20%
Melee Resist
Passive Effect
Deal additional
Weapon Damage when in close range to your target.
3
Lifestrike49.2%WR725,708matches60.6%pickLifestrike
+125Bonus
Health
+16%
Melee Damage
Lifestrike49.2%WR725,708matches60.6%pick3,200
Passive Effect
Your
Melee Attack applies
Movement Slow and heals you for a percentage of the
Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
4
Monster Rounds47.7%WR676,156matches56.2%pickMonster Rounds
Monster Rounds47.7%WR676,156matches56.2%pick800
5
Spirit Snatch50.3%WR619,299matches51.7%pickSpirit Snatch
+7%
Melee Damage
+75Bonus
Health
Spirit Snatch50.3%WR619,299matches51.7%pick3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
6
Stalker50.2%WR503,158matches41.9%pickStalker
+50Bonus
Health
Stalker50.2%WR503,158matches41.9%pick1,600
-50%Footstep Sound Distance
Passive Effect
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced
bullet resist, and are revealed through walls.
Wounded enemies take
7
Spirit Strike48.9%WR460,020matches38.4%pickSpirit Strike
Spirit Strike48.9%WR460,020matches38.4%pick800
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's
Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
Cooldown is 2x longer for Light Melee hits.
8
Rapid Recharge49.6%WR438,330matches38.3%pickRapid Recharge
+2Bonus Ability
Charges
+30%Faster Time Between
Charges
Rapid Recharge49.6%WR438,330matches38.3%pick3,200
+14%Cooldown Reduction For Charged
Abilities
+14Bonus
Spirit Power for Charged
Abilities
+2Bonus Ability Highest WR Items by win rate
1
Weighted Shots56.9%WR3,494matches0.3%pick
Weighted Shots56.9%WR3,494matches0.3%pick2
Frenzy56.7%WR9,271matches0.8%pickFrenzy
16sCooldown
10sDuration
4m m/s
Move SpeedConditional
40%
Fire RateConditional
+40%
Debuff ResistConditional
Frenzy56.7%WR9,271matches0.8%pick6,400
Passive Effect
While you are below 50%
health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
3
Frenzy55.6%WR31,936matches4.0%pickFrenzy
16sCooldown
10sDuration
4m m/s
Move SpeedConditional
40%
Fire RateConditional
+40%
Debuff ResistConditional
Frenzy55.6%WR31,936matches4.0%pick6,400
Passive Effect
While you are below 50%
health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
4
Mystic Reverb55.2%WR4,132matches0.5%pickMystic Reverb
Imbue an ability with
Lifesteal and to apply slow on a hit target and deal an additional percentage of the
damage dealt to enemies around the target after a short delay.
16mRadius
3sDelay Duration
6.25sCooldown
50%
DamageConditional
+22%Imbued
Lifesteal
-32%
Move SpeedConditional
Mystic Reverb55.2%WR4,132matches0.5%pick6,400
Passive Effect
5
Lucky Shot55.1%WR3,346matches0.4%pickLucky Shot
+100%Bonus
Weapon Damage
Lucky Shot55.1%WR3,346matches0.4%pick6,400
+30%Max
Ammo
Passive Effect
Your bullets have a chance to be empowered, causing them to deal bonus
weapon damage on hit.
Bonus
damage cannot Crit.
Bonus
25%Proc Chance
6
Lifestrike55.0%WR41,186matches3.4%pickLifestrike
+125Bonus
Health
+16%
Melee Damage
Lifestrike55.0%WR41,186matches3.4%pick3,200
Passive Effect
Your
Melee Attack applies
Movement Slow and heals you for a percentage of the
Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
7
Point Blank54.9%WR15,741matches1.3%pick
Point Blank54.9%WR15,741matches1.3%pick8
Spirit Snatch54.9%WR5,011matches0.4%pickSpirit Snatch
+7%
Melee Damage
+75Bonus
Health
Spirit Snatch54.9%WR5,011matches0.4%pick3,200
Passive Effect
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals
Spirit Resist and
Spirit Power.
Effects are reduced by 30% for Light Melee hits.
Effects are reduced by 30% for Light Melee hits.
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




92.9%28 matches



91.7%24 matches



90.6%53 matches



90.0%20 matches



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Recent Patch Changes
Gallery
Lore
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it's the cops. Maybe it's magic regulations. Maybe it's the service at the gyro place downtown. (Not the good one. The other one.)Don't ask him how he got the goat head.







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