Changes
- Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
Mystic Shot: Base damage ▼ reduced from 55 to 45
Mystic Shot: Spirit
scaling ▲ increased from 0.65 to 0.75
Warp Stone:
Bullet Resist ▼ reduced from 40% to 35%
Capacitor:
Fire Rate ▼ reduced from 8% to 5%
Capacitor: Cooldown ▲ increased from 40s to 60s
Guardian Ward: Cooldown ▲ increased from 40s to 45s
Reactive Barrier: Cooldown ▲ increased from 24s to 26s
Spirit Shielding: Barrier ▼ reduced from 325 to 300
Spirit Shielding: Barrier boon
scaling ▲ increased from 4 to 5
Weapon Shielding: Barrier ▼ reduced from 325 to 300
Weapon Shielding: Barrier boon
scaling ▲ increased from 4 to 5
Fortitude: Damage taken duration to regen ▼ reduced from 14s to 13s
Trophy Collector: Souls per Minute ▲ increased from 25 to 30
Majestic Leap: Cooldown ▲ increased from 28s to 32s
Divine Barrier: Cooldown ▲ increased from 40s to 45s
Rusted Barrel: Bonus
health ▲ increased from 60 to 70
Silence Wave: Cooldown ▲ increased from 30s to 35s (affects component)
Spirit Snatch: Duration ▼ reduced from 14s to 10s
Spirit Snatch: Bonus damage ▼ reduced from 75 to 50
Ethereal Shift: Cooldown ▲ increased from 20s to 45s
Ethereal Shift: Movespeed during phase ▼ reduced from 4m to 3m
Ethereal Shift: Can no longer target an ethereal shifted ally with things like
Rescue Beam,
Viscous
Cube, etc- Curse: Cooldown ▼ reduced from 50s to 45s
Calico:
Gloom Bombs cooldown ▲ increased from 10s to 12s
Calico:
Gloom Bombs base damage from 55 to 45
Calico:
Gloom Bombs spirit
scaling ▼ reduced from 0.74 to 0.64
Calico:
Gloom Bombs multi bomb damage ratio ▲ increased from 50% to 65%
Calico:
Ava no longer replenishes
stamina on usage
Doorman:
Bullet damage growth per boon ▼ reduced from 1.15 to 1.0
Doorman: Outgoing headshot damage multiplier ▼ reduced by 25%
Doorman:
Call Bell explosion damage spirit
scaling ▲ increased from 1.5 to 1.7
Drifter:
Bloodscent isolated kill bonus ▼ reduced from 5% to 4%
Drifter: Base
bullet damage ▲ increased from 20.9 to 21.3
Drifter:
Bullet damage growth ▲ increased from 0.52 to 0.56
Dynamo:
Quantum Entanglement
Fire Rate ▲ increased from +25% to +30%
Dynamo:
Rejuvenating Aurora cooldown ▼ reduced from 48s to 45s
Infernus:
Bullet damage growth per boon ▼ reduced from 0.12 to 0.08
Infernus:
Flame Dash T2 ▼ reduced from +35 to +30
Infernus:
Afterburn T1 ▼ reduced from -25%
Spirit Damage to -20%
Infernus:
Afterburn T3 ▼ reduced from +28 DPS to +26
Kelvin: Base regen ▼ reduced from 2 to 1
Kelvin: Headshot reduction ▼ reduced from -20% to -25%
Kelvin:
Frozen Shelter cooldown ▲ increased from 150s to 170s
McGinnis:
Medicinal Specter now has a 1s linger time
Paradox: Base
bullet damage ▼ reduced from 6.48 to 6.15
Paradox:
Paradoxical Swap cooldown ▲ increased from 70s to 75s
Seven:
Lightning Ball spirit
scaling ▲ increased from 0.43 to 0.55
Shiv: Alt fire knockback ▼ reduced by 10%
Victor:
Pain Battery T1 and T2 swapped
Victor:
Aura of Suffering max damage ▼ reduced from 80 to 70
Victor:
Aura of Suffering T2 ▼ reduced from +10/50 to +8/40
Vyper:
Screwjab Dagger spirit
scaling ▲ increased from 0.65/0.33 to 0.8/0.4
Warden: Base
bullet damage ▲ increased from 15 to 16.2
Warden:
Binding Word range ▲ increased from 19m to 20m














