General
- Base
health per boon ▼ reduced by 7 - Vitality Investment bonus ▲ increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- ▼ Reduced
bullet damage growth by 10% for the following heroes:
Bebop,
Pocket,
Vyper - ▼ Reduced
bullet damage growth by 5% for the following heroes:
Victor - ▲ Increased
bullet damage growth by 10% for the following heroes:
Mo & Krill,
Apollo - Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance ▲ increased from 15% to 25%
- Medic Trooper missing
health percent heal ▼ reduced from 14% to 12% - Medic Trooper fixed regen growth per minute ▼ reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the
bounce pad destination - Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire
scaling for
Yamato and
Viscous not working recently
Items
- Added a new T4 Vitality item,
Indomitable. Upgrades from
Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically ▼ removed. When this happens, you gain a barrier and all your ability cooldowns are ▼ reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload:
Fire Rate ▲ increased from +22% to +25%
Opening Rounds:
Weapon Damage ▼ reduced from +45% to +30%
Opening Rounds: Now upgrades from
High-Velocity Rounds (includes it's stats)
Opening Rounds:
Spirit Power ▼ reduced from +10 to +7
Split Shot: Max Stacks ▼ reduced from 6 to 5
Split Shot:
Weapon Damage per
stack ▼ reduced from 10% to 8%
Split Shot: Cooldown ▲ increased from 24s to 27s
Shadow Weave: Moved from T4 to T3
Shadow Weave: Out of Combat Regen ▼ reduced from 10 to 5
Shadow Weave: Duration ▼ reduced from 18s to 10s
Shadow Weave: Ambush duration ▼ reduced from 8s to 5s
Shadow Weave: Cooldown ▲ increased from 32s to 45s
Shadow Weave: Spot Radius ▲ increased from 18m to 20m
Shadow Weave: Ambush
Spirit Power ▼ reduced from 35 to 20
Shadow Weave: Ambush
Fire Rate ▼ reduced from 32% to 20%
Shadow Weave: Ambush
Melee damage ▼ reduced from 25% to 20%
Alchemical Fire:
Spirit Power ▲ increased from +8 to +10
Heroic Aura: Cooldown ▼ reduced from 25s to 22s
Heroic Aura: Bullet Resistance aura ▲ increased from 15% to 17%
Blood Tribute: Now has an innate 8% Debuff Resistance
Blood Tribute: Active
Debuff Resist ▼ reduced from 40% to 35%
Spiritual Overflow: No longer grants +15%
Spirit Lifesteal as base stat
Spiritual Overflow: Now provides +15%
Ability Duration
Spiritual Overflow: Activated ▲ buff no longer provides +20%
Ability Duration
Spiritual Overflow: Activated ▲ buff now provides +20%
Spirit Lifesteal
Frenzy: No longer grants +20% Spirit Resistance when below 50%
Health
Frenzy: No longer grants +15% Base Spirit Resistance
Frenzy: No longer grants +0.75m Base
Move Speed
Frenzy: Now grants +160
Health
Frenzy: Base
Fire Rate ▲ increased from 10% to 15%
Frenzy: Low HP
Move Speed ▲ increased from 2.5 to 4
Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are ▼ reduced by 30% duration)
Frenzy: Low HP
Fire Rate ▲ increased from +25% to +40%
Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Restorative Locket: Max Stacks ▲ increased from 20 to 25 (max
stamina restore happens at 25 stacks now)
Restorative Locket: Heal per
stack ▼ reduced from 20 to 16
Return Fire: Bullet Resistance ▲ increased from 8% to 10%
Return Fire:
Bullet Damage Returned ▲ increased from 60% to 65%
Reactive Barrier: No longer restores 1
stamina on trigger
Reactive Barrier: No longer grants +6%
Spirit Resist
Reactive Barrier: Now triggers off of Silence (same trigger set as
Indomitable)
Reactive Barrier: Cooldown ▲ increased from 40s to 55s
Reactive Barrier: Barrier spirit
scaling ▼ reduced from 2.1 to 1.8
Trophy Collector: Moved from T3 Item to T2
Trophy Collector: Souls per
stack ▼ reduced from 25 to 18
Trophy Collector: Out of Combat regen ▼ reduced from 4 to 2
Trophy Collector:
Ability Range ▼ reduced from +1% Per
Stack to +0.75%
Trophy Collector: No longer gives +20
Health per
stack
Dispel Magic: Spirit Resistance ▼ reduced from 16% to 10%
Veil Walker: Now upgrades from
Sprint Boots (includes it's stats)
Veil Walker: Bonus
Health ▼ Reduced from +175 to +125
Bullet Resilience: Now grants +3 Out of Combat Regen
Spirit Resilience: Now grants +3 Out of Combat Regen
Counterspell: Cooldown ▲ increased from 20s to 23s
Counterspell: Bonus
health ▼ reduced from +75 to +50
Rescue Beam: Cast range ▲ increased from 32m to 35m
Colossus: No longer grants +300 Bonus
Health
Colossus: Base
Health ▲ increased from +15% to +25%
Leech: Bonus
Health ▲ increased from 120 to 160 (the sum of the two components)
Inhibitor:
Weapon Damage ▼ reduced from 25% to 10%
Suppressor: No longer grants +50 Bonus
Health
Suppressor: Now grants +8% Bullet Resistance
Cold Front: Damage Height ▲ increased from 3.5m to 5m
Spirit Snatch:
Spirit Power Steal ▲ increased from 15 to 20
Arctic Blast: Damage Height ▲ increased from 3.5m to 5m
Scourge: No longer grants -4% Cooldown Reduction
Scourge: Now grants +15% Debuff Resistance
Spirit Burn: DPS Spirit
scaling ▲ increased from 0.05 to 0.06
Lifesteal Adjustments:
Active Reload:
Lifesteal ▼ reduced from 18% to 14%
Bullet Lifesteal:
Lifesteal ▼ reduced from 16% to 13%
Spirit Lifesteal:
Lifesteal ▼ reduced from 16% to 13%
Spirit Shredder Bullets:
Lifesteal ▼ reduced from 12% to 10%
Spirit Rend:
Lifesteal ▼ reduced from 12% to 10%
Fury Trance:
Lifesteal ▼ reduced from 18% to 14%
Infuser:
Lifesteal ▼ reduced from 16% to 13%
Infuser: Active
Lifesteal ▼ reduced from 80% to 70%
Leech:
Lifesteal ▼ reduced from 30% to 25%
Vampiric Burst:
Lifesteal ▼ reduced from 16% to 13%
Vampiric Burst:
Lifesteal ▼ reduced from 80% to 70%
Mystic Reverb:
Lifesteal ▼ reduced from 10% to 8%
Mystic Reverb: Imbued
Lifesteal ▼ reduced from 27% to 22%
Spiritual Overflow:
Lifesteal ▼ reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Lady Geist:
Life Drain heal ▼ reduced from 80% to 75%
Abrams:
Siphon Life heal ▼ reduced from 80/40% to 70/35%
Heroes
Abrams: Fixed speed coming out of canceling
Shoulder Charge being too high when hitting a hero
Apollo:
Disengaging Sigil base damage ▼ reduced from 100 to 85
Billy:
Rising Ram T3 now also ▼ reduces cooldown by 10s
Celeste: Bullet cycle time ▼ reduced from 0.65 to 0.58
Celeste:
Shining Wonder radius ▲ increased from 14m to 15.5m
Celeste:
Shining Wonder damage ▲ increased from 120 to 135
Doorman: Fixed a bug that could allow you to bring the
Urn through a
doorway
Drifter:
Rend T3 now also ▲ increases melee
scaling (1.2 to 1.6)
Drifter:
Bloodscent T3 ▲ increased from +10% Amplified Damage to +12%
Dynamo:
Kinetic Pulse spirit
scaling ▼ reduced from 1.8 to 1.65
Dynamo:
Quantum Entanglement cooldown ▲ increased from 19s to 20s
Haze: Restored being able to slide while using
Bullet Dance
Haze:
Bullet Dance range ▲ increased from 15m to 16m
Haze:
Bullet Dance now has 30% evasion in the base ability
Haze:
Bullet Dance T2 changed from "+10%
Fire Rate and -45s Cooldown" to "+10%
Fire Rate and +3m
Move Speed"
Haze:
Bullet Dance T3 changed from "+60% Evasion and +4m
Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday: Fixed
Rising Ram interrupting Lasso
Holliday:
Spirit Lasso T1 ▲ increased from +68 Damage to +80
Holliday:
Spirit Lasso T3 ▲ increased from -30s Cooldown to -50s
Infernus:
Flame Dash DPS spirit
scaling ▼ reduced from 1.0 to 0.7
Infernus:
Flame Dash DPS now does half damage to objective
McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
McGinnis:
Medicinal Specter duration ▲ increased from 6s to 6.5s
Mina:
Nox Nostra DPS ▼ reduced by 6%
Mirage: Base
health regen ▼ reduced from 2 to 1.5
Mirage:
Fire Scarabs duration ▼ reduced from 8s to 7s
Mo & Krill:
Burrow
move speed ▲ increased from +4 to +5
Paige:
Stamina ▲ increased from 2 to 3
Paige: Dash speed ▼ reduced to slow bucket
Paige:
Plot Armor cooldown ▼ reduced from 30s to 28s
Paige:
Bookwyrm recharge timer ▼ reduced from 8s to 7s
Paradox:
Kinetic Carbine cooldown ▼ reduced from 30s to 28s
Paradox:
Time Wall T2
weapon damage ▲ increased from +30% to +35%
Paradox:
Kinetic Carbine now provides +20% Air Dash Distance when charged
Pocket:
Enchanter's Satchel spirit
scaling ▲ increased from 0.9 to 1.1
Pocket:
Affliction cooldown ▼ reduced from 150s to 140s
Rem: Fixed a bug with
Naptime that allowed you to attack while casting it
Rem:
Pillow Toss recharge timer ▼ reduced from 10s to 9s
Shiv: Alt fire knockback ▼ reduced by 10%
Shiv:
Serrated Knives spirit
scaling ▼ reduced from 0.15 to 0.13
Shiv:
Serrated Knives T3 spirit
scaling ▼ reduced from +0.1 to +0.09
Silver: Fixed Tail Whack applying -12%
Bullet Resist for the Disarm duration
Silver:
Slam Fire Current
Health As Damage ▼ reduced from 4% to 3%
Venator:
Gutshot damage
scaling ▼ reduced from 0.8 to 0.7
Venator:
Gutshot wall hit damage
scaling ▼ reduced from 0.9 to 0.8
Victor:
Aura of Suffering T2 ▲ increased from +28 Max DPS to +34
Victor:
Shocking Reanimation T3 ▲ increased from -100s Cooldown to -130s
Viscous:
Goo Ball lockout period from being affected again ▼ reduced from 1.35 to 1.2 (a previous bug with ▲ increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Viscous: Fixed various locations where
Splatter didn't bounce properly
Vyper:
Lethal Venom cooldown ▲ increased from 24s to 28s
Vyper:
Lethal Venom T2 ▲ increased from -8s Cooldown to -12s
Vyper:
Lethal Venom cast range ▼ reduced from 15m to 10m and now scales with boons (0.2)
Vyper: Fixed
Armor Piercing Rounds doing damage through Petrify
Street Brawl
Unstable Concoction ▼ reduces the players respawn time by 50%
Seraphim Wings damage ▼ reduced while in air ▼ reduced from 60% to 40%- The following
abilities have -15% radius in Street Brawl:
Bookwyrm,
Flame Dash,
Essence Bomb,
Entangling Thorns,
Lightning Ball,
Pulse Grenade,
Frost Grenade
Mystic Expansion Radius bonus ▼ reduced from +20% to +16%
Greater Expansion Radius bonus ▼ reduced from +30% to +25%- Enhanced
Escalating Exposure: Max Stacks from +8 to +6 - Enhanced
Escalating Exposure: Amp per
stack from +2 to +1.5 - Enhanced
Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul) - Fixed Enhanced
Weighted Shots not maintaining the benefits from Enhanced
Slowing Bullets

































