Hold melee (Q by default) to perform a heavy melee on the ground or in the air. It costs no
stamina and lasts 1.25 seconds, with a one-second cooldown on hit or 1.3 seconds on miss.
Phases and hit detection
Windup lasts 0.36 seconds. Starting on the ground stops the hero; in air the hero retains velocity but cannot steer with
movement keys. The attacker is vulnerable and has no hitbox yet. Sound and fist particles telegraph the attack.
The lunge lasts up to 0.6 seconds. A small moving spherical hitbox can hit enemies, including neutral creeps; a hit ends the lunge and enters recovery without the final hit. The attacker can be parried while the hitbox is active. Turning is restricted to roughly 300 degrees; airborne vertical direction can change by about 5 degrees. If the lunge finishes without an earlier hit, the final attack checks both a 192-
unit sphere and a forward conical frustum 200
units long with a 100-
unit end radius. An enemy hurtbox must intersect both checks.
| Equipment | Ground peak | Air peak, starting stationary |
|---|---|---|
| None | 750 |
797 |
Melee Charge |
1,125 |
1,195 |
Crushing Fists |
1,200 |
1,275 |
Recovery takes 0.2833 seconds and removes the hitbox and momentum, including airborne momentum. Typical base
damage is 116; the source lists
Ivy at 116,
Yamato at 128 and
Paige at 120 with 0.45 Spirit
scaling.
Melee damage and
weapon damage items can increase it; melee receives 50% of
weapon damage bonuses.
| Distance item | Cost | Category | Heavy |
|---|---|---|---|
Melee Charge |
1,600 |
Weapon | +50% |
Crushing Fists |
6,400 |
Weapon | +60% |
Runed Gauntlets |
Legendary | Weapon | +150% |
Heavy Melee Cancel
Activate a compatible item or ability during the lunge to cancel recovery. A true cancel permits immediate actions; a false cancel interrupts the melee but puts the hero in an ability state that prevents normal actions.
Kelvin’s
Frozen Shelter is a true cancel. True cancels can preserve some lunge momentum for
movement, especially when performed near the end and followed by a
slide
bunnyhop;
Melee Charge increases the lunge speed. The April 17, 2025 update substantially reduced preserved momentum, limiting the
movement gain. False cancels mainly serve as
parry bait or small positioning changes.
| Active item | Category | Cost in |
|---|---|---|
Fleetfoot |
Weapon | 1,600 |
Restorative Locket |
Armor | 1,600 |
Fury Trance |
Armor | 3,200 |
Colossus |
Armor | 6,400 |
Unstoppable |
Armor | 6,400 |
Vampiric Burst |
Armor | 6,400 |
| Hero | Ability | Cancel |
|---|---|---|
Dynamo |
Singularity |
False |
Ivy |
Stone Form |
False |
Kelvin |
Ice Path |
False |
Kelvin |
Frozen Shelter |
True |
Cancel extension
Holding melee after an item cancel starts a second heavy punch immediately. The two punches appear as one extended attack and can cover roughly twice the normal distance. The extension permits another turn in tight spaces and can bait a
parry. The extension source refers to four active items, while the current cancel page lists six; the count is not reconciled by the sources.
Hidden melee
An ability animation can hide or obscure the heavy melee animation, making visual
parry cues harder to read. The sound and fist particles remain visible or audible to enemies; effects hidden only on the user’s client do not hide them from enemies. Timing depends on the ability:
Viscous has a generous window, while
Seven’s is described as three ticks.
| Hero | Ability | Method and visibility |
|---|---|---|
Bebop |
Exploding Uppercut |
Buffer melee during the ability; hidden, with a much shorter melee. |
Grey Talon |
Charged Shot |
Buffer melee during cast; hidden. |
Holliday |
Bounce Pad |
Buffer on landing while stomping; hidden, once per pad. |
Kelvin |
Ice Path |
Heavy melee, then cast; hidden. |
Kelvin |
Frozen Shelter |
Melee while casting or cast then melee; hidden. |
Lash |
Grapple |
Melee during approximately three seconds after the initial grapple; hidden. |
Lash |
Flog |
Cast and buffer melee; hidden. |
Lash |
Ground Strike |
Cast and buffer melee; hidden. |
Mina |
Nox Nostra |
Hidden throughout the ultimate. |
Mo & Krill |
Sand Blast |
Melee after throwing it; hidden. |
Seven |
Lightning Ball |
Cast and buffer melee; hidden. |
Seven |
Static Charge |
Cast and buffer melee; hidden. |
Shiv |
Killing Blow |
Buffer melee after cast; hidden. |
Viscous |
Puddle Punch |
Melee as the punch emerges; animation obscured. |
Vyper |
Screwjab Dagger |
Cast and buffer melee; hidden. |
Vyper |
Petrifying Bola |
Cast and buffer melee; hidden. |
Yamato |
Shadow Transformation |
Buffer melee after casting; hidden. |
Silver |
Boot Kick |
Melee after casting; hidden. |
Victor |
Shocking Reanimation |
Melee just before the ability; hidden. |
Sources and editorial notes
The official October 30, 2026 gameplay update was checked alongside the wiki revision on 2026-11-01.
Adapted from Heavy Melee, revision 56519; Heavy Melee/Heavy Melee Cancel, revision 84003; Heavy Melee/Heavy Melee Cancel Extension, revision 56540; Heavy Melee/Hidden Melee, revision 92076, by Deadlock Wiki contributors; checked 2026-11-01. Source-derived content is licensed under CC BY-SA 4.0. Videos and navigation omitted.






































