Lash:
Grapple - T3 now also ▲ increases Jump Velocity by +4m
Lash:
Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
Lash
Assassin
Complexity 3 / 3
B Tier
Dives down to stomp his foes
51.4%Win Rate
2.8%Pick Rate
101,361Matches
#2Assassin Rank
Playstyle
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Hero Stats
Effective Range12 → 36 m
- DPS
- 49.3
- Bullet Damage
- 8.5
- Bullets per Second
- 5.8
- Ammo
- 29
- Reload Time
- 2.4s
- Bullet Velocity
- 476.3 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 780
- Health Regen
- 2
- Move Speed
- 7.2 m/s
- Sprint Speed
- 2.1 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Ground Strike Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows… Details
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Slam down to the ground, damaging enemies
Ability 1Signature
Properties
- Stomp Damage
- 60
- Damage Per Meter
- 5.5
- Duration
- 0s
- Enemy Move Speed
- -0% Conditional
- Slow Duration
- 0s
Upgrades
Tier 1-10s Cooldown
Tier 2Struck enemies are knocked up and slowed by 40% for 3s
Tier 3Damage Per Meter +120% and improved scaling
Grapple Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes. Details
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Use your whip to pull yourself to an enemy
Ability 2SignatureMovement
Properties
- Jump Velocity
- 20m
- Weapon Damage
- 0 Conditional
- Bonus Duration
- 0s
- Fire Rate
- +0% Conditional
Upgrades
Tier 1-17s Cooldown
Tier 2+20m Cast Range and gain +7.0 Weapon Damage for 6s
Tier 3+1 Charges
OnCast : +1 Stamina and +60% Air Control
+4m Jump Velocity
OnCast : +1 Stamina and +60% Air Control
+4m Jump Velocity
Flog Strike enemies in front of you with your whip, healing for a portion of the damage dealt. Details
Strike enemies in front of you with your whip,
healing for a portion of the damage dealt.
Heals from targets ahead of you
Ability 3SignatureNo Target
Properties
- Damage
- 65
- Heal vs heroes
- 40%
- Attack Angle
- 40°
- Heal vs non-heroes
- 16%
- Enemy Move Speed
- -0%
- Debuff Duration
- 0s
- Fire Rate
- -0% Conditional
Upgrades
Tier 1Apply -28% Move speed for 3s
Tier 2Apply -30% Fire Rate
-16.0s Cooldown
-16.0s Cooldown
Tier 3+80.0 Damage
+25.0 Attack angle
+15.0% Heal
+25.0 Attack angle
+15.0% Heal
Death Slam Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies… Details
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Lift enemies and smash them into the ground
UltimateChannelledNo Target
Properties
- Impact Damage
- 105
- Max Throw Distance
- 14m
- Move Speed
- -40% Conditional
- Slow Duration
- 4s
- Charge Time
- 0.3s

Upgrades
Tier 112m Max Throw Distance
Tier 2-35s Cooldown
Tier 3Stun enemies in Radius for 1.2s
+6m Cast Range
+6m Cast Range
Recommended Skill Order
Most played ability leveling order from match data
Skill order #159.6% WR22,264 matches5.8% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Ground StrikeAbility 1
GrappleAbility 2
FlogAbility 3
Death SlamUltimateSkill order #256.9% WR21,534 matches5.6% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Ground StrikeAbility 1
GrappleAbility 2
FlogAbility 3
Death SlamUltimateSkill order #352.3% WR14,456 matches3.8% pickExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Ground StrikeAbility 1
GrappleAbility 2
FlogAbility 3
Death SlamUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
51.2% WR1,600,417 matches93.3% pick
51.1% WR1,404,810 matches81.9% pick
800Headshot Booster800
Passive Effect
Your next headshot against an enemy Hero deals
bonus
weapon damage.
52.1% WR1,115,418 matches65.1% pick
52.7% WR771,140 matches45.0% pick
52.4% WR748,616 matches43.7% pick
Early Game
51.6% WR913,519 matches53.4% pick
51.9% WR854,336 matches50.0% pick
52.8% WR769,567 matches45.0% pick
51.0% WR748,795 matches43.8% pick
1.600Mystic Shot
800Mystic ExpansionMid Game
3.200Greater Expansion53.0% WR662,226 matches40.1% pick
52.1% WR611,490 matches37.0% pick
3.200Superior Cooldown3,200
Passive Effect
Reduces the Cooldown of your
abilities.
52.4% WR503,022 matches30.5% pick
6.400Spirit Burn6,400
Passive Effect
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing
damage and a burn to that enemy. While burning, enemies take
damage over time and receive reduced
healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
damage on non-heroes.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
Late Game
6.400Spirit Burn6,400
Passive Effect
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing
damage and a burn to that enemy. While burning, enemies take
damage over time and receive reduced
healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
damage on non-heroes.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
47.1% WR399,166 matches33.0% pick
53.1% WR377,217 matches31.2% pick
6.400Transcendent Cooldown6,400
Passive Effect
Reduces the Cooldown of your
abilities and items.
6.400Mystic Reverb6,400
Passive Effect
3.200Greater ExpansionPopular Items by pick rate
3
Headshot Booster51.0%WR1,170,099matches68.2%pickHeadshot Booster
+30Bonus
Health
9sCooldown
+45Head Shot Bonus
Damage
Headshot Booster51.0%WR1,170,099matches68.2%pick800
Passive Effect
Your next headshot against an enemy Hero deals
bonus
weapon damage.
Highest WR Items by win rate
1
Magic Carpet62.4%WR45,471matches3.8%pickMagic Carpet
+7mBonus Fly SpeedConditional
12sDuration
Magic Carpet62.4%WR45,471matches3.8%pick6,400
Passive Effect
Summon a
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use
abilities while the carpet is being summoned.
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
1.3sSummon Duration
2
Magic Carpet62.1%WR26,900matches1.6%pickMagic Carpet
+7mBonus Fly SpeedConditional
12sDuration
Magic Carpet62.1%WR26,900matches1.6%pick6,400
Passive Effect
Summon a
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use
abilities while the carpet is being summoned.
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
1.3sSummon Duration
3
Spellslinger59.3%WR2,623matches0.2%pickSpellslinger
+5%
Ability Cooldown Reduction
Spellslinger59.3%WR2,623matches0.2%pick6,400
Passive Effect
4
Mystic Reverb59.3%WR184,010matches11.1%pickMystic Reverb
Imbue an ability with
Lifesteal and to apply slow on a hit target and deal an additional percentage of the
damage dealt to enemies around the target after a short delay.
16mRadius
3sDelay Duration
6.25sCooldown
50%
DamageConditional
+22%Imbued
Lifesteal
-32%
Move SpeedConditional
Mystic Reverb59.3%WR184,010matches11.1%pick6,400
Passive Effect
5
Magic Carpet59.2%WR13,989matches0.8%pickMagic Carpet
+7mBonus Fly SpeedConditional
12sDuration
Magic Carpet59.2%WR13,989matches0.8%pick6,400
Passive Effect
Summon a
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use
abilities while the carpet is being summoned.
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
1.3sSummon Duration
6
Diviner’s Kevlar58.4%WR2,185matches0.1%pick
Diviner’s Kevlar58.4%WR2,185matches0.1%pick7
Mystic Reverb58.4%WR17,826matches1.0%pickMystic Reverb
Imbue an ability with
Lifesteal and to apply slow on a hit target and deal an additional percentage of the
damage dealt to enemies around the target after a short delay.
16mRadius
3sDelay Duration
6.25sCooldown
50%
DamageConditional
+22%Imbued
Lifesteal
-32%
Move SpeedConditional
Mystic Reverb58.4%WR17,826matches1.0%pick6,400
Passive Effect
8
Spirit Burn58.2%WR350,256matches21.2%pickSpirit Burn
Spirit Burn58.2%WR350,256matches21.2%pick6,400
Passive Effect
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing
damage and a burn to that enemy. While burning, enemies take
damage over time and receive reduced
healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
damage on non-heroes.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




93.3%30 matches



90.5%21 matches



90.0%30 matches



88.9%27 matches



88.9%27 matchesTop Players
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Recent Patch Changes
Gallery
Lore
Jacob
Lash is an asshole.












800











