Warden:
Bullet damage per boon ▼ reduced from 0.34 to 0.28
Warden:
Willpower T2 ▲ increased from -22s Cooldown to -24s
Warden:
Willpower T3 ▲ increased from +2.5
spirit power
scaling to +2.7
Warden
Weakens his enemies and chases them down
Playstyle
Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what
Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.
Hero Stats
- DPS
- 66.1
- Bullet Damage
- 17.3
- Bullets per Second
- 3.8
- Ammo
- 17
- Reload Time
- 2.9s
- Bullet Velocity
- 217.5 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 805
- Health Regen
- 2
- Move Speed
- 6.3 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Alchemical Flask Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits. Details
Damage and debuff enemies nearby
Properties
- Damage
- 60
- Move Speed
- -20% Conditional
- Weapon Damage
- -25% Conditional
- Slow Duration
- 3s
- Weapon Debuff Duration
- 7s
- Stamina Reduction
- 0
Upgrades
Applies -30% Fire Rate
Willpower Gain a Barrier and bonus move speed. Details
Gain a Barrier and move speed
Properties
- Barrier
- 125 Conditional
- Move Speed bonus
- +15%
- Debuff Resist
- 0%
Upgrades
Binding Word Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized. Details
Curse your target, rooting them if they don't escape
Properties
- Damage
- 110
- Immobilize Duration
- 1.75s
- Escape Time
- 2.8s
- Escape Range
- 20m
Upgrades
Silences enemies until they escape or are immobilized
Last Stand After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet… Details
While channeling Last Stand you have greatly increased bullet and spirit resist.
Emit pulses that steal health from enemies
Properties
- DPS
- 70
- Hero Lifesteal
- 75%
- Move Speed
- 0m m Conditional
- Pulse Interval
- 0.5s
- Non-Hero Lifesteal
- 10%
- Bullet Resist
- +50% Conditional
- Spirit Resist
- +50% Conditional
Upgrades
-30.0s Cooldown
Unstoppable and +30% Resists while channeling
Recommended Skill Order
Most played ability leveling order from match data
Skill order #156.2% WR36,879 matches20.3% pickExpand
Alchemical FlaskAbility 1
WillpowerAbility 2
Binding WordAbility 3
Last StandUltimateSkill order #266.3% WR21,531 matches11.9% pickExpand
Alchemical FlaskAbility 1
WillpowerAbility 2
Binding WordAbility 3
Last StandUltimateSkill order #331.1% WR7,186 matches4.0% pickExpand
Alchemical FlaskAbility 1
WillpowerAbility 2
Binding WordAbility 3
Last StandUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
1.600Opening Rounds
1.600Quicksilver Reload
800Monster RoundsEarly Game
1.600Enduring Speed
1.600Quicksilver Reload
800Sprint Boots
1.600Fleetfoot
3.200Surge of PowerMid Game
6.400Mercurial Magnum
6.400Spiritual Overflow
3.200Spirit Resilience
3.200Surge of Power
1.600FleetfootLate Game
6.400Spiritual Overflow
6.400Juggernaut
6.400Silencer
6.400Spellslinger
3.200Spirit ResiliencePopular Items by pick rate
Opening Rounds52.6%WR336,418matches81.4%pick
Quicksilver Reload53.6%WR220,131matches53.3%pick
Mercurial Magnum53.7%WR212,560matches52.5%pick
Enduring Speed53.9%WR171,724matches41.6%pick
Monster Rounds52.2%WR170,945matches41.4%pick
Spiritual Overflow58.7%WR149,879matches37.0%pickHighest WR Items by win rate
Frenzy60.6%WR3,796matches0.9%pick
Bullet Resist Shredder59.2%WR1,162matches0.3%pick
Spiritual Overflow58.7%WR149,879matches37.0%pick
Silencer58.6%WR10,718matches2.6%pick
Siphon Bullets58.5%WR23,743matches5.9%pick
Magic Carpet58.5%WR1,155matches0.4%pick
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
Matchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




91.3%23 matches



87.5%24 matches



87.0%23 matches



86.4%22 matches



85.7%21 matchesTop Players
- #11
- #2Hidden pool enjoyer
- #3bane
- #4bgeen
- #5trix.
- #1YUNG CALC
- #2crayon !adddraft
- #3vitium
- #4bsqt
- #5FOCUS
- #1Single
- #2PAPO
- #1스노우맨
- #2wannabe
- #3殺意 † 野生
- #4emp
- #5Scry
- #1GET OFF MY LANE
- #2artistic regard
- #3zorua
Recent Patch Changes
Gallery
Lore
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists,
Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park,
Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job,
Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.


















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Ivy