Warden

Brawler Complexity 2 / 3 A Tier

Weakens his enemies and chases them down

52.9%Win Rate
2.9%Pick Rate
281,838Matches
#3Brawler Rank
Meta Verdict

Tier A · 52.9% win rate over 281,838 matches.

Playstyle

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Hero Stats

Effective Range14 → 35 m
DPS
66.1
Bullet Damage
17.3
Bullets per Second
3.8
Ammo
17
Reload Time
2.9s
Bullet Velocity
217.5 m/s
Light Melee
50
Heavy Melee
116
Weapon Damage
0%
Fire Rate
0%
Ammo Bonus
0%
Reload Time Reduction
0%
Bullet Velocity Increase
0%
Bullet Lifesteal
0%
Crit Damage Bonus
0%

Abilities

Alchemical Flask Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits. Details
Ability demonstration
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.
Damage and debuff enemies nearby
Ability 1Signature

Properties

Damage
60
Move Speed
-20%
Conditional
Weapon Damage
-25%
Conditional
Slow Duration
3s
Weapon Debuff Duration
7s
Stamina Reduction
0

Upgrades

Tier 1Hit enemies lose 1 Stamina
Tier 2+35 Damage and -25% Weapon Damage
Tier 3-7s Cooldown and +2m Radius
Applies -30% Fire Rate
Willpower Gain a Barrier and bonus move speed. Details
Ability demonstration
Gain a Barrier and bonus move speed.
Gain a Barrier and move speed
Ability 2Signature

Properties

Barrier
125
Conditional
Move Speed bonus
+15%
Debuff Resist
0%

Upgrades

Tier 1+20% Move Speed bonus
Tier 2-24s Cooldown and +2s Duration
Tier 3+40% Debuff Resistance and improved Barrier scaling
Binding Word Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized. Details
Ability demonstration
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Curse your target, rooting them if they don't escape
Ability 3SignatureUnit Target

Properties

Damage
110
Immobilize Duration
1.75s
Escape Time
2.8s
Escape Range
20m

Upgrades

Tier 1Warden deals +20% more Bullet Damage to trapped Heroes for 5s
Tier 2+0.75s Duration
Tier 3-14s Cooldown
Silences enemies until they escape or are immobilized
Last Stand After charging for 2s, release pulses that damage enemies and heal you based on the damage done. While channeling Last Stand you have greatly increased bullet… Details
Ability demonstration
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.
Emit pulses that steal health from enemies
Ultimate50% Boss Damage

Properties

DPS
70
Hero Lifesteal
75%
Move Speed
0m m
Conditional
Pulse Interval
0.5s
Non-Hero Lifesteal
10%
Bullet Resist
+50%
Conditional
Spirit Resist
+50%
Conditional

Upgrades

Tier 14m Radius
Tier 2+40.5 DPS
-30.0s Cooldown
Tier 3+4s Duration
Unstoppable and +30% Resists while channeling

Recommended Skill Order

Most played ability leveling order from match data

Skill order #156.2% WR36,879 matches20.3% pickAlchemical FlaskWillpowerBinding WordLast StandExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Alchemical FlaskAlchemical FlaskAbility 1
WillpowerWillpowerAbility 2
Binding WordBinding WordAbility 3
Last StandLast StandUltimate
Skill order #266.3% WR21,531 matches11.9% pickAlchemical FlaskWillpowerBinding WordLast StandExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Alchemical FlaskAlchemical FlaskAbility 1
WillpowerWillpowerAbility 2
Binding WordBinding WordAbility 3
Last StandLast StandUltimate
Skill order #331.1% WR7,186 matches4.0% pickAlchemical FlaskWillpowerBinding WordLast StandExpand
Ability OrderPoint investment order from the most common match sequenceUnlockUpgrade 1 · 2 · 5
Ability123456789101112131415
Alchemical FlaskAlchemical FlaskAbility 1
WillpowerWillpowerAbility 2
Binding WordBinding WordAbility 3
Last StandLast StandUltimate

Statistical Builds

Top build IDs by match volume, with win rate and player counts from match analytics.

Item Flow Stats

Popular Items By Stage

Opening

50.7% WR342,504 matches82.9% pick
Opening Rounds1.600Opening Rounds
Opening Rounds
1,600
Passive Effect
Your attacks have additional Weapon Damage against enemies above 50% health.
+25%Weapon DamageConditional
52.6% WR336,418 matches81.4% pick
Quicksilver Reload1.600Quicksilver Reload
Quicksilver Reload
1,600
Passive Effect
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
18sCharge-Up Time
44Damage
100%Bullets Reloaded
53.6% WR220,131 matches53.3% pick
Monster Rounds800Monster Rounds
Monster Rounds
800
+1Out of Combat Regen
+25%Weapon Damage vs. NPCsagainst NPCs
+25%Bullet Resist vs. NPCsagainst NPCs
52.2% WR170,945 matches41.4% pick
Extended Magazine800Extended Magazine
Extended Magazine
800
53.5% WR142,856 matches34.6% pick
Extra Regen800Extra Regen
Extra Regen
800
+1.5Out of Combat Regen
52.4% WR128,451 matches31.1% pick

Early Game

Titanic Magazine1.600Titanic Magazine
Titanic Magazine
1,600
+100%Max Ammo
52.4% WR195,550 matches47.4% pick
Enduring Speed1.600Enduring Speed
Enduring Speed
1,600
+2Out of Combat Regen
Passive Effect
Reduces the effect of enemy Move Speed penalties.
+25%Slow Resist
53.9% WR171,724 matches41.6% pick
Quicksilver Reload1.600Quicksilver Reload
Quicksilver Reload
1,600
Passive Effect
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
18sCharge-Up Time
44Damage
100%Bullets Reloaded
52.1% WR152,479 matches36.9% pick
Sprint Boots800Sprint Boots
Sprint Boots
800
+2Out of Combat Regen
2.0mSprint Speed
54.5% WR139,436 matches33.8% pick
Fleetfoot1.600Fleetfoot
Fleetfoot
1,600
Passive Effect
Removes the Move Speed penalty while shooting.
Passive Effect
Gain bonus Move Speed and Slow Resistance.
5sDuration
16sCooldown
3.0mMove SpeedConditional
+40%Slow Resist
54.4% WR128,267 matches31.1% pick
Surge of Power3.200Surge of Power
Surge of Power
3,200
Passive Effect
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
8sMove Speed Duration
14sCooldown
+28Imbued Ability Spirit Power
20%Fire Rate BonusConditional
1.75mMove SpeedConditional
52.4% WR108,787 matches26.4% pick

Mid Game

Mercurial Magnum6.400Mercurial Magnum
Mercurial Magnum
6,400
Passive Effect
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
100%Bullets Reloaded
14sCharge-Up Time
+25%Base Bullet Damage
60Damage
53.7% WR212,560 matches52.5% pick
Spiritual Overflow6.400Spiritual Overflow
Spiritual Overflow
6,400
Passive Effect
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
0.75%Buildup Per Shot
15sDuration
+40Spirit Powerafter proc
58.7% WR149,879 matches37.0% pick
56.5% WR114,060 matches28.2% pick
Spirit Resilience3.200Spirit Resilience
Spirit Resilience
3,200
+3Out of Combat Regen
Passive Effect
When below 50% health, gain additional Spirit Resist.
50HealthThreshold
+15%Spirit ResistConditional
53.4% WR85,079 matches21.0% pick
Surge of Power3.200Surge of Power
Surge of Power
3,200
Passive Effect
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
8sMove Speed Duration
14sCooldown
+28Imbued Ability Spirit Power
20%Fire Rate BonusConditional
1.75mMove SpeedConditional
52.8% WR69,408 matches17.1% pick
Fleetfoot1.600Fleetfoot
Fleetfoot
1,600
Passive Effect
Removes the Move Speed penalty while shooting.
Passive Effect
Gain bonus Move Speed and Slow Resistance.
5sDuration
16sCooldown
3.0mMove SpeedConditional
+40%Slow Resist
54.8% WR45,402 matches11.2% pick

Late Game

Spiritual Overflow6.400Spiritual Overflow
Spiritual Overflow
6,400
Passive Effect
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
0.75%Buildup Per Shot
15sDuration
+40Spirit Powerafter proc
54.4% WR77,742 matches25.2% pick
Boundless Spirit6.400Boundless Spirit
Boundless Spirit
6,400
+75Bonus Health
+4Out of Combat Regen
56.8% WR66,136 matches21.4% pick
Juggernaut6.400Juggernaut
Juggernaut
6,400
+50%Slow Resist
Passive Effect
Enemies that shoot you have their Fire Rate slowed.
4sDuration
51.3% WR54,158 matches17.6% pick
Silencer6.400Silencer
Silencer
6,400
Passive Effect
Your bullets reduce the target's outgoing spirit damage.
6sDebuff Duration
-25%Spirit Damage ReductionConditional
Passive Effect
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
2.5sSilence Duration
10sImmunity Duration
1.04%Buildup Per Shot
55.5% WR42,774 matches13.9% pick
Spellslinger6.400Spellslinger
Spellslinger
6,400
+5%Ability Cooldown Reduction
Passive Effect
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
6Max Stacks
18sBuff Duration
55.6% WR42,532 matches13.8% pick
Spirit Resilience3.200Spirit Resilience
Spirit Resilience
3,200
+3Out of Combat Regen
Passive Effect
When below 50% health, gain additional Spirit Resist.
50HealthThreshold
+15%Spirit ResistConditional
47.6% WR39,485 matches12.8% pick

Popular Items by pick rate

2Opening Rounds52.6%WR336,418matches81.4%pick
Opening Rounds
1,600
Passive Effect
Your attacks have additional Weapon Damage against enemies above 50% health.
+25%Weapon DamageConditional
3Quicksilver Reload53.6%WR220,131matches53.3%pick
Quicksilver Reload
1,600
Passive Effect
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
18sCharge-Up Time
44Damage
100%Bullets Reloaded
4Mercurial Magnum53.7%WR212,560matches52.5%pick
Mercurial Magnum
6,400
Passive Effect
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
100%Bullets Reloaded
14sCharge-Up Time
+25%Base Bullet Damage
60Damage
6Enduring Speed53.9%WR171,724matches41.6%pick
Enduring Speed
1,600
+2Out of Combat Regen
Passive Effect
Reduces the effect of enemy Move Speed penalties.
+25%Slow Resist
7Monster Rounds52.2%WR170,945matches41.4%pick
Monster Rounds
800
+1Out of Combat Regen
+25%Weapon Damage vs. NPCsagainst NPCs
+25%Bullet Resist vs. NPCsagainst NPCs
8Spiritual Overflow58.7%WR149,879matches37.0%pick
Spiritual Overflow
6,400
Passive Effect
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
0.75%Buildup Per Shot
15sDuration
+40Spirit Powerafter proc

Highest WR Items by win rate

1Frenzy60.6%WR3,796matches0.9%pick
Frenzy
6,400
Passive Effect
While you are below 50% health, you gain stat bonuses for a duration and existing debuffs on you are reduced.
16sCooldown
10sDuration
4m m/sMove SpeedConditional
40%Fire RateConditional
+40%Debuff ResistConditional
2Bullet Resist Shredder59.2%WR1,162matches0.3%pick
Bullet Resist Shredder
1,600
Passive Effect
Reduces Bullet Resist on enemies when you deal spirit damage.
8sDuration
-10%Bullet ResistConditional
3Boundless Spirit58.7%WR29,377matches7.3%pick
Boundless Spirit
6,400
+75Bonus Health
+4Out of Combat Regen
4Spiritual Overflow58.7%WR149,879matches37.0%pick
Spiritual Overflow
6,400
Passive Effect
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
0.75%Buildup Per Shot
15sDuration
+40Spirit Powerafter proc
5Silencer58.6%WR10,718matches2.6%pick
Silencer
6,400
Passive Effect
Your bullets reduce the target's outgoing spirit damage.
6sDebuff Duration
-25%Spirit Damage ReductionConditional
Passive Effect
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
2.5sSilence Duration
10sImmunity Duration
1.04%Buildup Per Shot
6Siphon Bullets58.5%WR23,743matches5.9%pick
Siphon Bullets
6,400
Passive Effect
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
17sSteal Duration
1.2sMax Frequency
2.5%Max HP Steal
7Magic Carpet58.5%WR1,155matches0.4%pick
Magic Carpet
6,400
+125Bonus Health
+25%Air Control
Passive Effect
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
+7mBonus Fly SpeedConditional
1.3sSummon Duration
12sDuration
8Improved Spirit58.3%WR34,116matches8.4%pick
Improved Spirit
1,600
+1.5Out of Combat Regen

Matchups

Win rate against each hero from match data.

Best Teammates

Highest win rate when paired with this hero.

Best Team Compositions

Full team lineups including this hero, ranked by win rate.

VindictaCalicoLashVictorPaige91.3%23 matches
Mo & KrillDrifterGravesRemCeleste87.5%24 matches
KelvinBebopLashDrifterGraves87.0%23 matches
SevenCalicoLashVictorPaige86.4%22 matches
InfernusCalicoLashPaigeCeleste85.7%21 matches

Top Players

  1. #11
  2. #2Hidden pool enjoyer
  3. #3bane
  4. #4bgeen
  5. #5trix.

Recent Patch Changes

Lore

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents. When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Read full lore →