Infernus: Fixed
Afterburn Max duration refreshing not properly accounting for both
Debuff Resist and +
Ability Duration
Infernus: Fixed
Concussive Combustion cooldown not updating when getting the T2 or other CD ▼ reducing items when the ability is on cooldown
Infernus
Lights up enemies and watches them burn
Playstyle
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to
Infernus' blazing speed, his enemies won't be able to escape the flames.
Hero Stats
- DPS
- 52.4
- Bullet Damage
- 5.5
- Bullets per Second
- 9.5
- Ammo
- 27
- Reload Time
- 2.3s
- Bullet Velocity
- 495.3 m/s
- Light Melee
- 50
- Heavy Melee
- 116
- Weapon Damage
- 0%
- Fire Rate
- 0%
- Ammo Bonus
- 0%
- Reload Time Reduction
- 0%
- Bullet Velocity Increase
- 0%
- Bullet Lifesteal
- 0%
- Crit Damage Bonus
- 0%
- Max Health
- 830
- Health Regen
- 2
- Move Speed
- 6.7 m/s
- Sprint Speed
- 1.6 m/s
- Stamina
- 3
- Stamina Cooldown
- 4.5s
- Dash Speed
- 14.7 m/s
- Healing Output
- 0%
- Out-of-Combat Regen
- 0%
- Bullet Resist
- 0%
- Spirit Resist
- 0%
- Melee Resist
- 0%
- Debuff Resist
- 0%
- Crit Damage Reduction
- 0%
- Spirit Power
- 0
- Ability Cooldown
- 0%
- Ability Duration
- 0%
- Ability Range
- 0%
- Spirit Lifesteal
- 0%
- Max Charges Bonus
- 0%
- Charge Cooldown Reduction
- 0%
Abilities
Napalm Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm. Details
Spew napalm that amplifies your damage
Properties
- Damage
- 40
- Move Speed
- -35% Conditional
- Slow Duration
- 4s
- Damage Taken
- +16%
- Lifesteal
- 0% Conditional
- Healing Reduction
- 0% Conditional
- Debuff Duration
- 8s
Upgrades
Flame Dash Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther. Details
Hold [W] while active to dash farther.
Blaze forward, leaving a flame trail in your wake
Properties
- Max Dash Speed
- 20m
- Damage Per Second
- 30
- Fire Rate
- -0% Conditional
- Trail Duration
- 4s
- Trail Width
- 4.5m
- Slow Resistance
- 50% Conditional
Upgrades
Afterburn Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it. Details
Abilities refresh to the base burn duration and weapon hits extend it.
Shoot enemies to set them on fire
Properties
- Damage Per Second
- 14
- Base Burn Duration
- 3s
- Max Burn Duration
- 3s
- Spirit Damage
- 0% Conditional
- Buildup Per Bullet
- 8.1%
- Buildup Per Headshot
- 15.4%
- Extend Per Bullet
- +0.5s
- Extend Per Headshot
- +1.0s


Upgrades
Concussive Combustion Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.Once cast, Concussive Combustion cannot be interrupted. Details
Once cast, Concussive Combustion cannot be interrupted.
Stun all nearby enemies after a short delay
Properties
- Explosion Delay
- 3.25s
- Damage
- 125
- Stun Duration
- 1.25s
- Radius
- 12m
- Fire Rate
- 0% Conditional
- Buff Duration
- 0s
Upgrades
Recommended Skill Order
Most played ability leveling order from match data
Skill order #147.5% WR20,253 matches5.2% pickExpand
NapalmAbility 1
Flame DashAbility 2
AfterburnAbility 3
Concussive CombustionUltimateSkill order #246.5% WR19,710 matches5.1% pickExpand
NapalmAbility 1
Flame DashAbility 2
AfterburnAbility 3
Concussive CombustionUltimateSkill order #349.5% WR18,052 matches4.7% pickExpand
NapalmAbility 1
Flame DashAbility 2
AfterburnAbility 3
Concussive CombustionUltimateStatistical Builds
Top build IDs by match volume, with win rate and player counts from match analytics.
Item Flow Stats
Popular Items By Stage
Opening
Early Game
1.600Mystic Vulnerability
3.200Rapid Recharge
+2Bonus Ability Mid Game
3.200Superior Duration
6.400Spiritual Overflow
6.400Escalating ExposureLate Game
6.400Escalating Exposure
6.400Spiritual Overflow
3.200Superior DurationPopular Items by pick rate
Mystic Vulnerability50.1%WR283,199matches45.0%pick
Superior Duration51.2%WR274,796matches44.4%pickHighest WR Items by win rate
Arctic Blast57.4%WR2,974matches0.5%pickSlowed targets have their
Veil Walker56.8%WR1,193matches0.2%pick
Arctic Blast56.5%WR3,817matches0.8%pickSlowed targets have their
Spirit Burn56.2%WR44,622matches9.0%pickThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Weapon Shielding56.0%WR3,360matches0.5%pick
Rapid Recharge55.9%WR2,173matches0.3%pick
+2Bonus Ability
Spirit Burn55.8%WR8,349matches1.3%pickThe cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Spellslinger55.7%WR3,111matches0.6%pickMatchups
Win rate against each hero from match data.
Best Against
Best Teammates
Highest win rate when paired with this hero.
Best Team Compositions
Full team lineups including this hero, ranked by win rate.




88.2%34 matches



88.0%25 matches



85.7%21 matches



85.7%42 matches



84.6%39 matchesTop Players
- #1GVS
- #2onomatopoeia
- #3lvl 1 Wheat Harvester
- #4myfatherdied
- #5BoomieRichman
- #1GenericEdBoi
- #2~NoLongerSpicy~
- #3HLMAA
- #4Kony
- #5bectin
- #1copini
- #2lovely guy
- #1Scry
- #2Infernal
- #3Дерзкий Маугли
- #4雾
- #1Bloom
- #2Water
- #3KamikazeSexPilot.TTV
- #4alex
Recent Patch Changes
Gallery
Lore
Like most teenagers;
Infernus was wild, rebellious, and impetuous. Unlike most teenagers,
Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult,
Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

















800













Kelvin