Changes
- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate ▲ increases and reductions from most
abilities and items are ▼ reduced globally by a small amount- Updated various on bullet hit resistance reduction debuffs to apply ▲ increased damage for subsequent hits rather than initial hit (similar to the
spirit damage proc cases) - Added Dash Speed to the Vitality stat screen
Kinetic Dash: Bonus
ammo no longer scales with % ▲ increase
Intensifying Magazine: Time for Max Damage ▼ reduced from 3s to 2.5s
Slowing Bullets: No longer provides
Fire Rate
Slowing Bullets: Now provides +15%
Weapon Damage
Slowing Bullets: Dash Distance reduction ▲ increased from -20% to -25%
Slowing Bullets: Minor improvement in buildup rate
Hollow Point:
Bullet Resist Reduction ▼ reduced from -12% to -9%
Alchemical Fire:
Bullet Resist Reduction ▼ reduced from -8% to -7%
Alchemical Fire:
Bullet Resist Reduction spirit
scaling ▼ reduced from 0.07 to 0.055
Glass Cannon: Max
Health penalty ▲ increased from -13% to -15%
Lucky Shot:
Ammo ▼ reduced from +40% to +30%
Lucky Shot: Crit ▼ reduced from 110% to 100%
Capacitor: Debuff duration ▼ reduced from 4s to 3s
Capacitor: Cooldown ▼ reduced from 50s to 40s
Melee Lifesteal: Light Melee cooldown penalty ▼ reduced from 2x to 1.5x
Lifestrike: Light Melee cooldown penalty ▼ reduced from 2x to 1.5x
Extra Regen: Now provides +1 Out of Combat Regen
Healing Booster: Now provides +1 Out of Combat Regen
Healing Tempo: Now provides +4 Out of Combat Regen
Restorative Locket: Cooldown ▼ reduced from 30s to 20s
Restorative Locket: Changed from +6%
Spirit Resist to +8%
Restorative Locket: Changed to self cast only
Restorative Locket: Now restores up to 3
stamina based on the percentage of stacks you have relative to the max
Fury Trance:
Bullet Lifesteal ▼ reduced from 22% to 18%
Stamina Mastery: Air Dash distance ▼ reduced from 30% to 23%
Stamina Mastery:
Stamina recovery ▼ reduced from 20% to 18%
Metal Skin: Cooldown ▲ increased from 20s to 24s
Bullet Resilience: Low HP threshold ▲ increased from 30% to 35%
health
Spirit Resilience: Low HP threshold ▲ increased from 30% to 35%
health- Debuff Remover: Now renamed to
Dispel Magic
Dispel Magic: No longer builds from
Debuff Reducer
Dispel Magic: No longer grants +30% Debuff Resistance
Dispel Magic: Now grants +14% Spirit Resistance
Dispel Magic: No longer grants +100 HP
Dispel Magic:
Move Speed bonus ▼ reduced from 2.25 to 2
Debuff Reducer: Debuff Resistance ▲ increased from 20% to 25%
Debuff Reducer: No longer grants +50
Health
Unstoppable: Bonus
Health ▲ increased from +75 to +125
Unstoppable: Debuff Resistance ▲ increased from 20% to 25%
Spellbreaker: Now builds out of
Debuff Reducer
Spellbreaker: Spirit Resistance ▼ reduced from 25% to 18%
Inhibitor:
Weapon Damage ▲ increased from 15% to 22%
Inhibitor: Bonus
Health ▲ increased from 125 to 150
Bullet Resist Shredder: Bullet Resistance ▲ increased from 7% to 8%
Bullet Resist Shredder:
Bullet Resist Reduction ▼ reduced from -12% to -10%
Mystic Regeneration: Now provides +40
Health
Radiant Regeneration: Now provides +65
Health
Cold Front: Vertical hitbox ▲ increased from 2.5m to 3.5m
Cold Front: Spread duration ▲ increased from 0.5s to 0.6s
Arctic Blast: Vertical hitbox ▲ increased from 2.5m to 3.5m
Arctic Blast: Spread duration ▲ increased from 0.5s to 0.6s
Mystic Slow: Dash distance ▲ increased from -10% to -12%
Lightning Scroll: Dash distance ▲ increased from -10% to -12%
Quicksilver Reload: Bonus damage now has spirit
scaling (0.16)
Mercurial Magnum: Bonus damage now has spirit
scaling (0.16)
Silence Wave:
Spirit damage
scaling ▲ increased from 0.3 to 0.6
Rapid Recharge: Bonus
Spirit Power for Charged
Abilities ▼ reduced from +16 to +10
Rapid Recharge: Time between
charges ▼ reduced from +50% to +30%
Rapid Recharge: Now ▼ reduces cooldown on charged
abilities by 14%
Mystic Reverb:
Spirit Lifesteal ▼ reduced from 15% to 10%
Mystic Reverb: Imbued ability now provides +30%
Spirit Lifesteal for any damage it does (including the reverb)
Echo Shard: ▼ Removed cast time
Spirit Burn: Burn DPS now scales with
spirit power (0.05)- Curse: Renamed Curse to
Cursed Relic - Curse: No longer grants +15%
Weapon Damage - Curse: While holding this item you have a -8% Total Damage Penalty
Abrams: Gun
Falloff range ▼ reduced from 20m-46m to 17m-40m
Abrams:
Bullet damage growth ▼ reduced from +0.154 to +0.13
Abrams:
Siphon Life T3 ▼ reduced from +31 DPS to +20 DPS and ▲ Increased Spirit
Scaling (+0.12)
Abrams: Fixed
Shoulder Charge T1 triggering from non-heroes
Abrams:
Seismic Impact damage ▲ increased from 55 to 75
Abrams:
Seismic Impact stun duration ▲ increased from 1.5s to 1.6s
Abrams: ▲ Improved collision consistency with
Seismic Impact
Bebop:
Exploding Uppercut T3 no longer grants +100%
Ammo
Bebop:
Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
Bebop: Fixed some bugs with
Sticky Bomb tooltip
Bebop:
Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
Bebop:
Sticky Bomb now drops on the ground and continues counting down when dispelled
Bebop:
Sticky Bomb can no longer be selfcast
Bebop:
Sticky Bomb T2 ▲ increased from +70 Damage to +75
Billy:
Bullet damage growth ▼ reduced from 0.18 to 0.165
Billy:
Blasted Amp ▲ increased from 9% to 10%
Billy:
Blasted Melee Bonus
Health ▼ reduced from 80 to 70
Billy:
Blasted Melee Bonus
Health spirit
scaling ▲ increased from 0.7 to 0.8
Billy:
Chain Gang damage ▼ reduced from 150 to 120
Billy:
Chain Gang now always goes on full cooldown after interruption
Drifter:
Bloodscent Isolation Range ▼ reduced from 25m to 20m
Drifter:
Stalker's Mark T3 now also ▲ increases duration by 2s
Drifter: Fixed Stalkers Mark not gaining
charges from items after upgrading the T3
Drifter:
Eternal Night cooldown ▼ reduced from 130s to 120s
Grey Talon:
Rain of Arrows air speed from 3.8 to 4.1
Grey Talon:
Spirit Snare lifetime ▲ increased from 20s to 22s
Grey Talon:
Guided Owl cooldown ▼ reduced from 120s to 110s
Grey Talon:
Guided Owl
spirit power per kill ▲ increased from 8 to 10
Ivy: No longer has ▼ reduced
melee damage
Ivy:
Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin:
Ice Path T2 ▲ increased from -15s Cooldown to -17s
Kelvin:
Ice Path T3 max spirit ▲ increased from 75 to 90
Kelvin:
Ice Path T3 duration ▲ increased from 8s to 9s
Kelvin:
Frozen Shelter duration ▲ increased from 5s to 5.25s
Lash:
Ground Strike rotation is restricted to 90 degrees rather than 360
Lash: Fixed bugs with
Ground Strike where it would sometimes not do damage on ramps and special locations
Lash:
Grapple T1 ▼ reduced from -19s Cooldown to -17s
Lash:
Flog damage spirit
scaling ▼ reduced from 1.1 to 0.85
Mina:
Move speed ▼ reduced from 6.6 to 6.5
Mina:
Stamina cooldown ▲ increased from 3.6s to 3.9s
Mina:
Rake Heal spirit
scaling ▼ reduced from 0.5 to 0.43
Mina:
Love Bites bonus damage
spirit power
scaling ▼ reduced from 1.7 to 1.6
Mina:
Love Bites T3 ▼ reduced from -2
Stamina to -1
Paige: Defend and Fight barrier ▼ reduced from 150 to 125
Paige:
Captivating Read damage ▼ reduced from 120 to 90
Shiv:
Serrated Knives impact damage spirit ratio ▼ reduced from 0.558 to 0.25
Victor:
Aura of Suffering spirit
scaling ▼ reduced from 0.23/1.15 to 0.18/0.92
Viscous: Spirit per boon ▲ increased from 1.1 to 1.3
Viscous:
Bullet damage per boon ▼ reduced from +0.5 to +0.36
Viscous:
The Cube T3 no longer ▼ removes ult debuffs
Viscous:
Puddle Punch displacement duration ▼ reduced from 1s to 0.8s
Vyper:
Lethal Venom Max Venom damage ▼ reduced from 165 to 140
Vyper:
Lethal Venom Max Damage now happens at 30% HP instead of 25%
Vyper:
Lethal Venom cooldown ▲ increased from 20s to 24s
Vyper:
Lethal Venom T2 now also ▼ reduces cooldown by 8s
Vyper:
Screwjab Dagger T3 ▲ increased from 40% Charge Cooldown to 55%
Vyper:
Petrifying Bola damage ▲ increased from 45/165 to 50/180
Vindicta:
Stake Tether Length no longer ▲ increases when Capture Radius ▲ increases
Vindicta:
Assassinate now grants +5%
Weapon Damage per kill rather than Bonus Souls
Vindicta:
Assassinate T3 now provides an additional +4%
Weapon Damage per kill (retroactive)
Warden:
Bullet damage growth ▼ reduced from 0.47 to 0.44
Street Brawl:
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Troopers now have 20%
Spirit Resist. During overtime they have an additional 20%
Spirit Resist. - Legendary items drop rates ▲ increased very slightly
- Ultimates initial cooldown ▲ increased by 5s
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus ▲ increased by 20%
- Objective resist
decay now peaks at 2.2 minutes rather than 2.5 minutes - Objective resist
decay now goes to -60% instead of -50% - ▼ Removed global 40%
healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need
healing reductions directly instead.)
Prism Blast: DPS ▼ reduced from 300 to 270- Enhanced
Unstable Concoction: Now ▲ increases Bonus
Health,
Weapon Damage,
Spirit Power and Stun Duration - Enhanced
Unstable Concoction: No longer ▲ increases duration or cooldown
Brawl Specific Balance:
- –
Bebop: Hyperbeam duration ▼ reduced from 11s to 7s
McGinnis:
Mini Turret cooldown ▲ increased from 18s to 26s
McGinnis:
Medicinal Specter regen ▼ reduced by 20% (was unaffected by the global regen change previously)
Seven:
Storm Cloud damage ▼ reduced by 25%
Dynamo:
Rejuvenating Aurora T3 ▼ reduced from 2.5% to 2% (was previously being ▼ reduced)
Dynamo:
Singularity max HP damage ▼ reduced from 1.5% to 1%
Lash:
Death Slam throw distance ▼ reduced by 30%
Lash:
Ground Strike damage ▼ reduced by 10%
Warden:
Last Stand
healing ▼ reduced by 25%
Graves:
Borrowed Decree duration ▼ reduced by 30%
Graves:
Borrowed Decree ghoul damage ▼ reduced by 30%
Drifter:
Bloodscent Isolation Range ▼ reduced from 20m to 10m
Holliday:
Crackshot Spirit
Scaling ▲ increased from 1.1 to 2.5
Holliday:
Bounce Pad cooldown ▼ reduced by 20s
Mirage:
Traveler Cooldown ▼ reduced from 155s to 60s
Calico:
Return to Shadows cooldown ▼ reduced from 90s to 60s
Alchemical Fire: Damage ▼ reduced by 30%- Curse: Duration ▼ reduced from 3.25s to 2.75s




































