Changes
- The 10%
move speed slow from taking damage is now a 20% slow only for the portion over the hero's base
move speed
Move Speed bonuses now
stack diminishingly- Base
move speed ▼ reduced by 0.1 (except for heroes ▼ lower than 6.5) - Heroes with
move speed spirit
scaling have the values ▼ reduced by 40% - Updated
move speed values on items:
Active Reload:
Move speed ▼ reduced from 1 to 0.75- Backstabber:
Move speed ▼ reduced from 1.75 to 1.5
Fleetfoot:
Move speed ▼ reduced from 3.5 to 3.25
Enduring Speed:
Move speed ▼ reduced from 2.25 to 2.0
Guardian Ward:
Move speed ▼ reduced from 3 to 2.75
Spirit Shielding:
Move speed ▼ reduced from 1.75 to 1.5
Weapon Shielding:
Move speed ▼ reduced from 1.75 to 1.5
Blood Tribute:
Move speed ▼ reduced from 2.25 to 2
Burst Fire:
Move speed ▼ reduced from 1.5 to 1.25
Headhunter:
Move speed ▼ reduced from 2 to 1.75
Heroic Aura:
Move speed ▼ reduced from 2.5 to 2.25
Counterspell:
Move speed ▼ reduced from 2 to 1.75- Debuff Remover:
Move speed ▼ reduced from 2.5 to 2.25
Fortitude:
Move speed ▼ reduced from 1.5 to 1.25
Veil Walker: Invis
move speed ▼ reduced from 4 to 3.5
Radiant Regeneration:
Move speed ▼ reduced from 2 to 1.75
Surge of Power:
Move speed ▼ reduced from 2 to 1.75
Frenzy:
Move speed ▼ reduced from 1 to 0.75
Frenzy: Active
move speed ▼ reduced from 3 to 2.5
Divine Barrier:
Move speed ▼ reduced from 3 to 2.75
Healing Tempo:
Move speed ▼ reduced from 1.5 to 1.25
Juggernaut:
Move speed ▼ reduced from 2.25 to 2
Ethereal Shift:
Move speed ▼ reduced from 3 to 2.5- Sprint ramp rate ▼ reduced from 0.75/sec to 0.6/sec
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed ▼ reduced by 0.4
Wraith: Sprint speed
spirit power
scaling ▼ reduced from 0.6 to 0.5- Updated sprint values on items:
Sprint Boots: Sprint ▼ reduced from 2.2 to 2.0
Long Range: Sprint ▼ reduced from 1 to 0.75
Swift Striker: Sprint ▼ reduced from 1 to 0.75
Mystic Slow: Sprint ▼ reduced from 1 to 0.75
Heroic Aura: Sprint ▼ reduced from 2 to 1.5
Hunter's Aura: Sprint ▼ reduced from 1 to 0.75- : Sprint ▼ reduced from 1.5 to 1
Rescue Beam: Sprint ▼ reduced from 1 to 0.75
Trophy Collector: Sprint ▼ reduced from 2.2 to 2.0
Disarming Hex: Sprint ▼ reduced from 1 to 0.75
Shadow Weave: Sprint ▼ reduced from 2 to 1.5
Lightning Scroll: Sprint ▼ reduced from 1 to 0.75
Vortex Web: Sprint ▼ reduced from 1 to 0.75
Enduring Speed: Slow resist ▼ reduced from 30% to 25%
Fleetfoot: Active slow resist ▼ reduced from 40% to 35%
Majestic Leap: Cooldown ▲ increased from 34s to 45s
Majestic Leap: Barrier
scaling per boon ▼ reduced from 10 to 8- Bonus
Health on all Weapon and Spirit items is ▼ reduced by ~25 - Vitality investment tree bonuses changed from a % of base
health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
Colossus: Bonus
Health ▼ reduced from +600 to +300
Colossus: Now grants +15% Base
Health
Siphon Bullets: Cooldown ▲ increased from 0.8s to 1.2s- Spirit investment tree 4.8k bonus ▼ reduced from 45 to 38
Surge of Power Imbued Ability Spirit ▼ reduced from 28 to 24
Rapid Recharge Charged Ability Spirit ▼ reduced from 20 to 16
Crippling Headshot: Bullet and
Spirit Resist reduction from -18% to -16%
Focus Lens:
Spirit Resist reduction ▼ reduced from -12% to -9% (affects
Spirit Sap)
Spirit Snatch:
Spirit Resist steal ▼ reduced from 15% to 12%
Tankbuster: Changed from doing % of Max
Health to a % of Current
Health
Tankbuster: Damage dealt ▲ increased from 5% to 7.5%- Trooper bounty ▼ reduced by 12%
- Shrines
health ▲ increased from 3000 to 7000 - Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Walker Rocket
Barrage radius ▼ reduced from 6m to 5m - Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP ▲ increased from 260 to 350 (default trooper is 300)
- Medic Trooper DPS vs other troopers ▲ increased from 35 to 45 (default trooper is 35)
- Medic Troopers attack range vs troopers and players ▲ increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
Urn: Bounty ▲ increased from 700 + 230/min to 1300 + 230/min
Urn: Comeback bounty now gives more souls
Urn: Bullet and
Spirit resist for carrier ▲ increased from 30% to 50%
Urn: Bonus bounty for carrier ▲ increased from 25% to 35%- ▲ Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- ▲ Increased portion of the bounty the killer gets relative to the assist portion
- ▲ Increased comeback bounties for losing team a bit
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- Neutral HP ▼ reduced by 20%
- Neutral HP growth ▲ increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Neutrals spirit resistance ▲ increased by 5%
- Sinner's Sacrifice bounty ▼ reduced by 10%
Cultist Sacrifice: Cooldown ▲ increased from 260s to 270s- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
1x Small Camp: 77s
2x Medium Camps: 163s
1x Hard Camp: 193s
4x Medium Camps: 230s
2x Hard Camps: 263s
1x Hard Camp + 3x Medium Camps: 270s
2x Hard Camp + 6x Medium Camps: 354s
- Fixed a bug causing AP Rounds to ▼ reduce damage on targets with negative resist
- When
Armor Piercing Rounds Proc's,
Plated Armor can no longer stop the Proc'd Bullet. - Fixed Curse dispelling targets with
Unstoppable state
Billy:
Health regen ▼ reduced from 3 to 2.5
Billy:
Blasted non-player effectiveness ▼ reduced from 35% to 25%
Billy:
Blasted light melee effectiveness ▼ reduced from 50% to 40%
Billy:
Chain Gang will now break slightly faster when target is out of LOS
Dynamo:
Kinetic Pulse spirit
scaling range ▼ reduced from 0.2 to 0.1
Dynamo:
Health regen ▼ reduced from 2.5 to 1.75
Lady Geist:
Stamina dash distance moved to bucket 3 (slower)
Lady Geist:
Essence Bomb self damage spirit
scaling ▼ reduced from 1.6 to 1.8
Lady Geist:
Malice self damage ▲ increased from 7% to 9%
Mirage:
Move speed ▼ reduced by 0.2
Mirage:
Bullet damage per boon ▼ reduced from 0.616 to 0.5
Mirage:
Djinn's Mark cooldown ▲ increased from 2.5s to 2.6s
Mirage:
Djinn's Mark max range from 45m to 40m
Mirage:
Traveler cooldown ▲ increased from 145s to 155s
Mirage:
Traveler T1 cooldown from -25s to -35s
Shiv:
Bloodletting deferred damage ▼ reduced from 30% to 25%
Shiv:
Bloodletting T2 deferred damage ▲ increased from 10% to 15%
Shiv: Rage buildup rate ▼ reduced by 6%
Shiv:
Killing Blow cast range ▼ reduced from 15m to 13m
Vindicta:
Assassinate T2 ▼ reduced from +90 Max Bonus Damage to 80
Wraith:
Bullet damage per boon ▼ reduced from 0.17 to 0.14
Wraith:
Project Mind T2 spirit
scaling ▼ reduced from 2.44 to 1.7






































