Changes
- Rejuv only heals the person hitting the crystal
- Dying to a non-player (when there is no bounty/assists) now ▲ increases the respawn time for that death by 10 seconds
- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
Abrams:
Infernal Resilience damage regenerated ▲ increased from 12% to 13%
Bebop: Weapon Range growth per boon ▲ increased from 1.2 to 1.5
Bebop:
Bullet damage growth per boon ▲ increased from 0.13 to 0.14
Bebop:
Exploding Uppercut cooldown ▼ reduced from 21s to 19s
Bebop:
Exploding Uppercut T1 ▲ increased from -10.5s to -11s
Bebop: Hyperbeam cooldown ▼ reduced from 120s to 105s
Billy: Base
health from 730 to 740
Billy:
Rising Ram cooldown ▼ decreased from 33s to 30s
Calico:
Gloom Bombs T3 ▲ increased from +2 Bombs to +3
Calico:
Leaping Slash
melee damage
scaling ▲ increased from 1.3 to 1.5
Calico:
Leaping Slash heal spirit
scaling ▲ increased from 1.2 to 1.4
Calico:
Ava T3 ▲ increased from -15s Cooldown to -20s
Calico:
Ava T3 ▲ increased from +25
Health Regen to +35
Calico:
Return to Shadows cooldown ▼ reduced from 110s to 100s
Doorman:
Call Bell explosion damage ▼ reduced from 70 to 60
Doorman:
Call Bell explosion damage spirit
scaling ▲ increased from 1.4 to 1.5
Doorman:
Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
Drifter:
Health gain per boon ▼ reduced from 41 to 39
Drifter: Weapon falloff start distance ▼ reduced from 24m to 22m
Drifter:
Weapon damage gain per boon ▼ reduced from 0.55 to 0.52
Drifter:
Bloodscent T3 Bonus amp damage ▼ reduced from +11% to +10%
Drifter:
Rend now causes you to briefly float in the air during the cast time
Grey Talon:
Bullet damage growth based on
Spirit Power ▲ increased from 0.07 to 0.08
Grey Talon:
Spirit Snare Curse duration ▲ increased from 2s to 2.25s
Grey Talon:
Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
Grey Talon:
Spirit Snare T3 changed from "
Grey Talon deals +30% more
Bullet Damage to enemies hit by
Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
Holliday: Base
bullet damage ▼ reduced from 26 to 22
Holliday:
Bullet damage growth ▲ increased from 1.08 to 1.23
Holliday:
Powder Keg displacement duration ▼ reduced from 1s to 0.4s
Holliday:
Powder Keg damage ▼ reduced from 90 to 80
Holliday:
Powder Keg T2 damage ▼ reduced from 75 to 65
Holliday:
Powder Keg spirit
scaling ▲ increased from 1.4 to 1.6
Holliday:
Powder Keg T3
charges ▼ reduced from +3 to +2
Holliday:
Powder Keg T3 now also ▲ increases displacement duration by 0.4s
Infernus:
Flame Dash DPS ▼ reduced from 33 to 30
Infernus:
Flame Dash T2 ▼ reduced from +37 DPS to +35
Kelvin:
Frost Grenade cooldown ▼ reduced from 22s to 20s
Mina:
Rake heal spirit
scaling ▲ increased from 1 to 1.5
Mina:
Love Bites buildup now takes 1 less shot
Mina:
Love Bites on proc damage ▲ increased from 45 to 55
Mina:
Love Bites on proc damage spirit
scaling ▲ increased from 1.5 to 1.7
Mina:
Nox Nostra cooldown ▼ reduced from 130s to 115s
Mirage:
Fire Scarabs T3 ▲ increased from +60 Max
Health Steal to +70
Mo & Krill:
Combo cast range ▼ reduced from 5m to 4.75m
Paige: Defend and Fight! barrier
spirit power
scaling ▲ increased from 1.4 to 1.6
Paradox:
Bullet damage growth ▼ reduced from 0.275 to 0.27
Seven:
Move speed ▼ reduced from 6.9 to 6.8
Seven: Incoming crit resistance ▼ reduced from -35% to -25%
Seven:
Power Surge T3
spirit power
scaling ▼ reduced from 0.34 to 0.3
Seven:
Storm Cloud DPS spirit
scaling ▼ reduced from 0.65 to 0.6
Seven:
Storm Cloud initial radius ▼ reduced from 12m to 10m
Shiv:
Serrated Knives T3 ▲ increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
Shiv:
Slice and Dice T3 Max cd reduction from -6s to -8s
Shiv:
Bloodletting cooldown ▼ reduced from 25s to 20s
Shiv:
Bloodletting incoming damage deferred ▲ increased from 25% to 30%
Shiv:
Bloodletting T3 ▲ increased from +35% Damage Cleared to +45%
Sinclair:
Vexing Bolt radius ▼ reduced from 3.5 to 3.25
Sinclair:
Spectral Assistant base damage ▼ reduced from 18 to 15
Sinclair:
Spectral Assistant spirit
scaling ▲ increased from 0.28 to 0.36
Sinclair:
Spectral Assistant T3 ▲ increased from +45%
Fire Rate to +60%
Sinclair:
Rabbit Hex T3 ▲ increased from +5% Damage Amp to +7%
Sinclair:
Audience Participation cooldown ▼ reduced from 100s to 85s
Sinclair:
Audience Participation duration ▲ increased from 10s to 12s
Victor:
Health per boon ▼ reduced from 45 to 41
Victor:
Jumpstart recharge timer ▲ increased from 3s to 8s
Victor:
Aura of Suffering ▼ reduced from 9m to 8m
Victor:
Aura of Suffering cooldown ▲ increased from 1s to 2.5s
Vindicta:
Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
Vindicta:
Stake duration ▼ reduced from 2s to 1.75s
Vindicta:
Stake slow ▲ increased from 30% to 40%
Vindicta:
Flight duration ▲ increased from 12s to 13s
Vindicta:
Flight
spirit damage ▲ increased from 9 to 10
Vindicta:
Flight T2 ▲ increased from +6s to +7s
Vindicta:
Flight T3 ▲ increased from +11
Spirit Damage to +14
Vindicta:
Crow Familiar debuff duration ▼ reduced from 6s to 4s
Vindicta:
Crow Familiar debuff duration spirit
scaling ▼ reduced from 0.022 to 0.013
Vindicta:
Crow Familiar bleed per second ▲ increased from 2.15% to 2.7%
Vindicta:
Crow Familiar T2 ▼ reduced from -16s Cooldown to -12s
Viscous: Alt Fire base damage ▼ reduced from 63 to 48
Viscous: Alt Fire damage growth ▲ increased from 0.45 to 1.25
Vyper: Falloff min range ▲ increased from 13m to 15m
Vyper:
Screwjab Dagger spirit
scaling ▲ increased from 0.74 to 1.0
Vyper:
Screwjab dagger cooldown ▼ reduced from 10s to 9s
Vyper:
Screwjab Dagger T3 ▲ increased from +1s Slow Duration to +2s
Vyper:
Lethal Venom cooldown ▼ reduced from 26s to 20s
Vyper:
Petrifying Bola range ▲ increased from 6m to 8m
Vyper:
Petrifying Bola cooldown ▼ reduced from 110s to 90s
Warden: Base Sprint speed ▼ reduced from 2.5 to 2
Warden:
Alchemical Flask T2 ▼ reduced from +45 to +40
Warden:
Last Stand spirit
scaling ▼ reduced from 1.6 to 1.45
Weakening Headshot: Bullet resistance reduction ▲ increased from -12% to -13%
Weakening Headshot: Debuff duration ▲ increased from 10s to 12s- Backstabber: Cooldown ▲ increased from 4s to 5s
- Backstabber:
Damage per second ▼ reduced from 20 to 17
Long Range: Now grants +4% Fall Off Range- : Sprint ▲ increased from 1 to 1.5
Blood Tribute: Spirit Resistance ▲ increased from 8% to 10%
Blood Tribute: Active
move speed ▲ increased from 2 to 2.25
Headhunter: Bonus Damage boon
scaling ▲ increased from 3 to 4
Shadow Weave: Invis Sprint speed ▲ increased from +2 to +5
Capacitor: Now grants +8%
Fire Rate
Capacitor: Projectile speed ▲ increased by 20%
Crippling Headshot: Debuff duration ▲ increased from 8s to 12s
Ricochet: No longer targets zipline targets
Spellslinger: ▲ Buff duration ▲ increased from 14 to 18
Rebuttal: No longer grants +50%
Melee Damage on successful parry
Rebuttal: Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
Weapon Shielding: Damage requirement ▼ reduced from 200 to 175
Return Fire: Bullet Resistance ▲ increased from 6% to 8%
Restorative Locket: No longer scales with
Spirit Power (0.17)
Restorative Locket: Now scales with Boons (0.3)
Guardian Ward: Cast range ▲ increased from 35m to 40m
Divine Barrier: Cast range ▲ increased from 35m to 40m
Veil Walker: Heal per boon ▲ increased from 3 to 4
Veil Walker: Duration ▲ increased from 6s to 7s
Healing Nova: Heal per boon ▲ increased from 4.4 to 6
Healing Nova: Now grants +6%
Ability Range
Metal Skin: Duration ▲ increased from 4s to 5s
Counterspell: Duration ▼ reduced from 1 to 0.9
Trophy Collector: Out of Combat regen ▲ increased from 3.5 to 4
Trophy Collector: Souls Per Minute ▲ increased from 23 to 25
Cheat Death: Cooldown ▼ reduced from 100s to 90s
Witchmail:
Spirit Power bonus ▲ increased from 10 to 14
Siphon Bullets: Max HP Steal ▼ reduced from 55 to 35
Siphon Bullets: Max HP Steal now scales per Boon (0.8)
Siphon Bullets: Duration ▼ reduced from 20s to 17s
Inhibitor:
Healing Reduction ▲ increased from -30% to -35%
Inhibitor: Debuff duration ▲ increased from 4s to 5s
Rusted Barrel: Cast range ▲ increased from 23m to 28m
Rusted Barrel: Bullet Resistance reduction ▲ increased from -5% to -6%
Bullet Resist Shredder: No longer grants +20% Melee Resistance
Bullet Resist Shredder: Now grants +7% Bullet Resistance
Cold Front: Damage ▼ reduced from 125 to 100
Quicksilver Reload: Bonus damage ▼ reduced from 60 to 55
Spirit Sap:
Spirit Power Reduction ▲ increased from -18 to -24
Silence Wave:
Spirit Power Reduction ▲ increased from -18 to -24
Silence Wave: Silence duration ▼ reduced from 3.75 to 3.25
Silence Wave: Width ▲ increased by 10%
Torment Pulse: Cooldown ▼ reduced from 1.5 to 1.4
Decay: Cooldown ▼ reduced from 36 to 32
Decay: Bleed Damage spirit
scaling ▲ increased from 0.0038 to 0.0055
Magic Carpet:
Spirit Power ▲ increased from +10 to +14
Magic Carpet: Speed ▲ increased from 6 to 7
Focus Lens: Now deals damage whenever the debuff is ▼ removed rather than only on expire
Escalating Exposure: Spirit Resistance ▼ reduced from 20% to 17%
Spirit Burn:
Ability Range ▼ reduced from 10% to 8%
Spirit Burn: Proc damage ▼ reduced from 120 to 110





































