Falcon’s Lightspeed Mauler (Annotations)
This is a Spirit Mo & Krill build focused on always getting in and out of fights. Big on Combo mid game and Burrow spam late game. Very annotated so new Mo & Krill players can understand the what and why of the character. Hope this helps someone :)))) twitch./tv/FalconWarrior99 come check me out :)))))))
ScornAbility 1
BurrowAbility 2
Sand BlastAbility 3
ComboUltimateItem Path
58 itemsEarly Lane
7 itemsFirst buys - Left to Right - focusing self-
healing and movement - 3.5k souls
800iMonster Rounds
Monster Rounds+25%
long range for damage and this helps for bots, plus the extra passive
800iExtra Stamina
Extra Stamina+1
3.200iHollow Point
Hollow PointWhen you are above 65%
Mo & Krill you rarely go below 60% during laning.
800iClose Quarters
Close QuartersDeal additional
Close Quarters and
Hollow Point basically provide the same stats, just opposite damage coverages. Get both, but remember their conditions.
800iMystic Burst
Mystic Burst
Scorn, and you'll deal enough damage for this to proc for ~250
800iSprint Boots
Sprint Boots2.0mm Sprint Speed+2 Out of Combat RegenBuild Description: Good overall, provides some
Enduring Speed later.
800iMystic Expansion
Mystic Expansion
Mo & Krill's Extra Heals
2 items
800iExtra Regen
Extra Regen+2.5
Mo & Krill as he already has a lot of burst
800iHealing Rite
Healing RiteGrant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.70s Cooldown20s Regen Duration30mm Cast RangeBuild Description: I like to avoid this and just buy passive Mid Game
6 itemsSecond buys - Left to Right - after all are bought you are now ONLINE and your ult will start REALLY hurting - 14.5k souls
3.200iTorment Pulse
Torment PulsePeriodically deals
1.600iMystic Vulnerability
Mystic VulnerabilityWhen an enemy takes
1.600iDuration Extender
Duration Extender
Combo from 3.25s > 3.77s & extends both
burrow and spin time. Necessary.
1.600iEnduring Speed
Enduring SpeedReduces the effect of enemy
Frenzy, which is a 6200, gives this much speed, and its a PASSIVE for 1750 total. MUST BUY.
3.200iAlchemical Fire
Alchemical FireThrow a flask that explodes on contact, creating an area that does increasing
1.600iFleetfoot
FleetfootGain
Burrow, use with it every time.Late Game
3 itemsThird buys - Left to Right - focusing cooldowns
3.200iSuperior Cooldown
Superior CooldownReduces the Cooldown of your
Combo, very important for overall cooldowns, buy when you feel your cooldowns arent short enough.
3.200iSuperior Duration
Superior DurationIncreases the duration of your
Burrow, increases spin and
burrow duration. Very good for final build and does more initial damage increase than even
Escalating Exposure.
6.400iDiviner’s KevlarDiviner’s KevlarUpon casting an ultimate ability gain a Barrier and temporary
Combo. Lots of shield and Build Improvements
5 itemsBought in whatever order is needed, but will buy all eventually
6.400iEscalating Exposure
Escalating ExposureDealing
Infernus and
Abrams will die, but not as crucial as it used to be.
6.400Frenzy
FrenzyWhile you are below 50%
Bullet Lifesteal16s Cooldown
1.600iImproved Spirit
Improved Spirit+18
Boundless Spirit, which is in the final build. Increases damage to basically everything and gives some nice overall buffs. Can be waited on if you need other niche items first.
3.200iGreater Expansion
Greater ExpansionIncreases the range and effect radius of your
Burrow is the best to
Combo. Will increase the size of
Alchemical Fire too.
3.200iShadow Weave
Shadow WeaveBecome Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you…+5 Out of Combat Regen1.5mm Sprint Speed20mm Spot Radius5mm Invis Sprint SpeedBuild Description: Literally the last item you should buy since you probably will be engaging late game with
burrow, just spam it in fights since its on about a 28s cooldown after all your cooldown items are bought. Just there for the
extra Spirit it gives.Survival
5 itemsFor Re-engaging and difficult escapes
3.200iDispel Magic
Dispel MagicPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a
Infernus,
Haze,
Shiv. Good for clearing stuns and status effects.
6.400iLeech
LeechReduces the effect of enemy applied
Spirit Lifesteal+25%
Bullet Lifesteal+180 Bonus
3.200iWarp Stone
Warp StoneTeleport straight ahead, gaining
Burrow. Provides more Defense
9 itemsVitality buys for all game. Get one or both armors. Get them when you start dying, probably after Mid Game; ACTIVES ARE OPTIONAL
Extra Stamina, at this point in the game you'll not really need
3.200iBullet Resilience
Bullet ResilienceWhen below 50%
Warp Stone before getting this since it gives more
3.200Spirit Resilience
Spirit ResilienceWhen below 50%
1.600iMystic Slow
Mystic SlowWhen the target takes
3.200iMetal Skin
Metal SkinBecome immune to bullets.+12%
Haze ults when you don't have
Combo or they are running
Unstoppable.
3.200iRescue Beam
Rescue BeamHeals a target allied hero and yourself for a percentage of Max
6.400iUnstoppable
UnstoppableTemporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.+25%
Seven, or a really low cooldown
Abrams build.
6.400iPhantom Strike
Phantom StrikeTeleport to an enemy target and pull them to the ground. Dealing damage,
Vindicta, Talon, or
Bebop who decided to fly.Situationals
5 itemsCounters for certain heroes - OPTIONAL
3.200iKnockdown
KnockdownApply a Stun after 2s. Stun duration is increased against airborne targets.Increases the target's gravity for the duration of the stun.+75 Bonus
Paradox.
6.400iEthereal Shift
Ethereal ShiftYou enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain
Lash. Takes a spirit slot off so even less likely of a buy.
3.200iDecay
DecayInflict damage over time to a target, dealing damage based on their current
Decay's damage is non-lethal and does not apply item procs.+8
Abrams and Tank
Infernus players, but it does contest a spirit slot and is a rare buy because of it.
3.200iSilence Wave
Silence WaveLaunch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling
Combo is:
Scorn > Exit
Burrow > Silence > Alchemical > Ult
1.600iHealbane
HealbaneYour
Decay under Spirit, or the charge up
Toxic Bullets under Weapon. Procs off of
Torment Pulse.Info
0 itemsBelow you'll find a final version of the build. It's unrealistic in most games that you'll get it, but it's what you wanna strive for. Total cost of 75,450 souls. Build is built really strong for Ult, and turns into a
burrow build near end game.
Weapon
4 items
1.600Fleetfoot
FleetfootGain
3.200Warp Stone
Warp StoneTeleport straight ahead, gaining
6.400Frenzy
FrenzyWhile you are below 50%
Bullet Lifesteal16s Cooldown
3.200Shadow Weave
Shadow WeaveBecome Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you…+5 Out of Combat Regen1.5mm Sprint Speed20mm Spot Radius5mm Invis Sprint SpeedVitality
4 items
1.600Enduring Speed
Enduring SpeedReduces the effect of enemy
3.200Spirit Resilience
Spirit ResilienceWhen below 50%
3.200Bullet Resilience
Bullet ResilienceWhen below 50%
1.600Healbane
HealbaneYour Spirit
4 items
3.200Torment Pulse
Torment PulsePeriodically deals
3.200Superior Cooldown
Superior CooldownReduces the Cooldown of your
3.200Superior Duration
Superior DurationIncreases the duration of your
6.400Diviner’s KevlarDiviner’s KevlarUpon casting an ultimate ability gain a Barrier and temporary Flex
4 items
6.400Escalating Exposure
Escalating ExposureDealing
6.400Leech
LeechReduces the effect of enemy applied
Spirit Lifesteal+25%
Bullet Lifesteal+180 Bonus
3.200Greater Expansion
Greater ExpansionIncreases the range and effect radius of your