General
- Bullet Cycle Time for all heroes ▲ increased by 5% (effectively ▼ reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is ▲ increased by 25%
- Ability base damage and AP bonus damage ▼ reduced by ~8% (
spirit power growth unaffected) - Spirit gained from leveling ▼ reduced from 1.25 to 1.1
- Ultimate cooldowns ▲ increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty ▲ increased by 15%
- Zip Line after taking Base Guardians in a lane ▲ increased from +120% to +140%
- Zip Line after taking Base Guardians in a lane ramp up time ▼ reduced from 4s to 3s
- Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper
health bonus ▼ reduced from 200/230/260% to 170/200/230% - Mid Boss total bounty ▲ increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP ▲ increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration ▼ reduced from 8s to 7s
- Mid Boss Spirit Resistance from
abilities ▼ reduced from 30% to 20% - Mid Boss Spirit Resistance from items ▼ reduced from 50% to 20%
- Walker Spirit resistance ▼ reduced from 30% to 25%
- Guardian base resistance ▲ increased from 40% to 60% (decays 10 minutes still, same values as creeps)
- Guardian total bounty ▼ reduced from 1650 to 1000
- Walker total bounty ▼ reduced from 4500 to 3500
- Base hero kill value ▼ reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
- End hero kill value ▲ increased from 2000 to 2200
Bullet Lifesteal vs creeps ▲ increased from 50% to 60%
Spirit Lifesteal vs creeps ▲ increased from 33% to 40%- Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE
abilities not hitting midboss (
Kelvin
Frost Grenade,
Lady Geist Blood Bomb,
Holliday Barrel) - Fixed various camera issues with
Calico's
Ava Form and
Viscous's
Goo Ball - Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
Weapon Items
Restorative Shot: Heal from heroes ▲ increased from 40 to 50
Restorative Shot: Heal from NPCs/Orbs ▲ increased from 15 to 20
Split Shot: Duration ▲ increased from 4.5s to 5s
Split Shot: Cooldown ▼ reduced from 16s to 14s
Weakening Headshot: No longer has a 3s cooldown
Swift Striker:
Fire Rate ▼ reduced from 20% to 18%
Toxic Bullets: Buildup is now 15% harder
Blood Tribute:
Health Drain ▼ reduced from 50 to 40
Blood Tribute: No longer grants +125 Bonus
Health
Blood Tribute: Now grants +8%
Spirit Resist
Express Shot cooldown ▼ reduced from 4s to 3s
Express Shot:
Weapon Damage ▲ increased from 150% to 165%
Express Shot: Fixed
Kinetic Carbine using the primary values rather than secondary values on the item- Cultists Sacrifice: Cooldown ▼ reduced from 260s to 250s
Ricochet:
Fire Rate ▼ reduced from 25% to 20%
Ricochet: No longer bounces off objectives
Shadow Weave: Ambush
Fire Rate ▲ increased from +30% to +35%
Spellslinger: Now only activates while in combat
Vitality Items
Melee Lifesteal: Now has double cooldown when triggered via light melee
Rebuttal: Bonus
Health ▲ increased from +50 to +75
Weapon Shielding:
Move Speed bonus ▲ increased from 1 to 1.5
Weapon Shielding: Cooldown ▼ reduced from 40s to 35s
Spirit Shielding:
Move Speed bonus ▲ increased from 1 to 1.5
Spirit Shielding: Cooldown ▼ reduced from 40s to 35s
Guardian Ward: ▲ Buff duration ▲ increased from 5s to 6s
Reactive Barrier:
Spirit Resist ▲ increased from +5% to +6%
Lifestrike: Now has double cooldown when triggered via light melee.
Fortitude: Regen ▼ reduced from 3% to 2%
Fortitude: No longer grants +22%
Weapon Damage- Veilwalker: Heal now scales with boons (+3)
Counterspell: Cooldown ▼ reduced from 25s to 20s
Counterspell: Now also grants +100
Health and +8
Spirit Power
Counterspell: Successful parry now provides +150 Heal
Trophy Collector: Souls per minute ▲ increased from 20 to 23
Inhibitor: Now uses the buildup proc mechanic
Inhibitor: Debuff duration ▲ increased from 3s to 4s
Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death: Cooldown ▼ reduced from 120s to 100s
Divine Barrier: ▲ Buff duration ▲ increased from 5s to 6s
Witchmail: Cooldown reduction per hit ▲ increased from 3s to 4s
Unstoppable: Fixed
Silencer’s passive interaction during this state
Spirit Items
Rusted Barrel:
Health ▲ increased from +50 to +60
Rusted Barrel: Now provides +0.5 Sprint
Rusted Barrel: Cooldown ▼ reduced from 30s to 25s
Disarming Hex: Cooldown ▼ reduced from 30s to 25s
Spirit Strike: Now has double cooldown when triggered via light melee.
Slowing Hex: Now provides +0.5 Sprint
Slowing Hex: Debuff effects stays on for longer so it's easier to see
Spirit Sap:
Spirit Power reduction ▲ increased from -12 to -15
Spirit Snatch: Now has double cooldown when triggered via light melee.
Knockdown: Now provides +6%
Ability Range
Knockdown: Cooldown ▼ reduced from 40s to 35s
Rapid Recharge:
Spirit Power for charged
abilities ▲ increased from +16 to +20- Cooldown Reduction stat is now renamed to
Ability Cooldown Reduction and no longer affects items (all existing CDR is now
Ability Cooldown Reduction) - Added a new T4 Spirit Item,
Transcendent Cooldown. Builds from
Superior Cooldown. Provides +30%
Ability Cooldown Reduction and +30% Item Cooldown Reduction
Superior Cooldown:
Ability Cooldown Reduction ▲ increased from 24% to 25%
Boundless Spirit: Percentage spirit bonus ▲ increased from 13% to 15%
Vortex Web: Now provides +1 Sprint
Vortex Web: Capture Radius ▲ increased from 11m to 12m
Ethereal Shift: Cooldown ▼ reduced from 22s to 20s
Ethereal Shift:
Move Speed while channeling ▲ increased from 3.5 to 4
Heroes
Abrams:
Shoulder Charge T3 ▲ increased from -18s to -22s
Abrams:
Infernal Resilience T3 ▲ increased from +6% to +7%
Infernus:
Bullet damage growth per boon ▼ reduced from 0.16 to 0.12
Infernus:
Afterburn DPS ▼ reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that ▼ reduces damage as well)
Infernus:
Afterburn spirit
scaling ▲ increased from 0.56 to 0.66
Infernus:
Flame Dash T2 DPS ▼ reduced by 10%
Infernus:
Flame Dash
spirit power
scaling ▲ increased from 0.7 to 0.8
Ivy: Bullet growth ▼ reduced from 0.16 to 0.15
Ivy: No longer ignores shooting speed penalty
Ivy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin:
Frozen Shelter now freezes
Urn (like it does other objectives)
Lady Geist: Base
bullet damage ▼ reduced from 23 to 21
Lady Geist:
Essence Bomb arming time ▲ increased from 0.5s to 0.65s
Lady Geist:
Malice
health cost ▲ increased from 6% to 7%
Lady Geist:
Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
Lady Geist:
Malice T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Lady Geist:
Soul Exchange cast range ▼ reduced from 6m to 5.5m
Lash:
Flog cast range ▼ reduced from 25m to 20m
Lash:
Ground Strike damage height ▼ reduced from 3.3m to 3m
McGinnis:
Medicinal Specter now comes out faster and has a better visual que
McGinnis:
Heavy Barrage DPS ▲ increased by 6%
McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
McGinnis:
Health per boon ▲ increased from 52 to 56
Mirage:
Djinn's Mark now has a range limit on application (45m)
Mirage: Fixed Cases where
Mirage's Tornado would get Stuck and/or Go through Walls
Paradox: Gun recoil adjustments to make it smoother
Pocket: Fixed Cloak sliding up walls very quickly
Pocket: Fixed Cloak sometimes getting stuck on the lip of a corner
Pocket: Fixed Cloak issue where you would teleport far shoter than expected
Seven:
Storm Cloud DPS ▼ reduced by 10%
Sinclair: Base
bullet damage ▼ reduced from 20 to 17
Sinclair:
Bullet velocity ▼ reduced from 340 to 300
Sinclair:
Rabbit Hex cast range ▼ reduced from 30m to 24m
Sinclair:
Rabbit Hex detonation delay ▲ increased from 0.7 to 0.9
Sinclair:
Rabbit Hex
move speed ▲ increased from 22% to 36%
Sinclair: Can no longer teleport back to assistant while silenced or cursed
Warden: Base
bullet damage ▼ reduced from 17.6 to 17
Wraith:
Card Trick T3 slow ▲ increased from 25% to 30%
Wraith:
Card Trick spirit
scaling ▲ increased from 1.1 to 1.2
Wraith:
Project Mind fixed going no where if the player is on uneven ground



































