Changes
- [](https://forums.playdeadlock.com/threads/05-27-2025-update.66453/post-128016)
- #1
- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base ▼ reduced from 40% to 35%
- Fixed a bug where
Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents - Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- ▲ Improved lighting in Mid Boss area
Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how
Mystic Shot works)
Headshot Booster: Now requires the center pellet hit the head hitbox to count
Fleetfoot: Cooldown ▲ increased from 10s to 16s
Fleetfoot: Duration ▲ increased from 4s to 6s
Fleetfoot: No longer grants +125 Bonus
Health
Fleetfoot: Now grants +10% Bullet Resistance
Fleetfoot: While active, you gain +40% Slow Resistance
Melee Charge: Fixed always giving 25% more damage against objectives
Headhunter: Now requires the center pellet hit the head hitbox to count
Headhunter: Bonus Headshot Damage now scales with Boons rather than
Spirit Power (5.0 per Boon)
Headhunter: Bonus Headshot Damage ▼ reduced from 100 to 75
Headhunter: Heal now scales with Boons rather than
Spirit Power (0.1 per Boon)
Cultist Sacrifice: Out of Combat Regen ▼ reduced from 4 to 2
Cultist Sacrifice:
Weapon Damage vs NPC ▼ reduced from 35% to 30%
Cultist Sacrifice:
Bullet Resist vs NPC ▼ reduced from 35% to 30%
Cultist Sacrifice:
Fire Rate ▼ reduced from 25% to 10%
Cultist Sacrifice:
Fire Rate now scales with Boons (1.25%)
Cultist Sacrifice:
Health Bonus ▼ reduced from 250 to 100
Cultist Sacrifice:
Health Bonus now scales with Boons (11)
Blood Tribute:
Fire Rate ▲ increased from 35% to 40%
Express Shot: Fixed shotguns with
express shot instantly applying buildups
Crippling Headshot: No longer has a 3s cooldown
Crippling Headshot: Debuff duration ▼ reduced from 10s to 8s
Armor Piercing Rounds:
Bullet Velocity ▲ increased from 30% to 35% (to match the component)
Crushing Fists: Fixed always giving 25% more damage against objectives
Healing Nova: Now a T3 item
Healing Nova: Base heal ▲ increased from 260 to 325
Healing Nova: Heal now scales with Boons rather than
Spirit Power (7 per Boon)
Healing Nova: Now grants +8
Spirit Power
Healing Nova: Cooldown ▼ reduced from 70s to 60s
Counterspell: Duration ▲ increased from 0.8s to 1s
Spellbreaker: Fixed it affecting
Lady Geist's
Soul Exchange
Siphon Bullets: Cooldown ▲ increased from 0.7s to 0.8s
Siphon Bullets: Fixed various bugs with stat stealing and
Capacitor/Debuff Remover
Superior Cooldown: Cooldown Reduction ▼ reduced from 26% to 25%
Tankbuster: Fixed various bugs when multiple
abilities hit on the same frame
Decay: Damage no longer procs item effects (like
Affliction)
Lightning Scroll: Fixed bugs when used with
Refresher
Boundless Spirit: Spirit % bonus ▲ increased from +10% to +13%
Vortex Web: Adjusted cast arc to be more similar to other grenades
Mercurial Magnum: Fixed an interaction bug with
Split Shot
Abrams:
Health growth per boon ▼ reduced from 81 to 78
Abrams:
Infernal Resilience Damage Regenerated ▲ increased from 10% to 12%
Abrams:
Infernal Resilience T3 ▲ increased from 5% to 6%
Abrams: Various network related fixed for
Shoulder Charge
Abrams:
Shoulder Charge wall stun from 0.85s to 0.6s
Abrams:
Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
Abrams:
Shoulder Charge T3 changed to -18s Cooldown
Abrams:
Seismic Impact cooldown ▲ increased from 160s to 170s
Bebop: Hyperbeam cooldown ▼ reduced from 130s to 110s
Bebop: Fixed some issues with lag compensation and Hook
Calico:
Ammo ▲ increased from 9 to 10
Calico:
Ava self slow on damage duration ▲ increased from 1.5s to 2s
Calico:
Ava self slow on damage ▲ increased from -50% to -65%
Calico:
Ava duration ▼ reduced from 15s to 14s
Calico:
Ava T1 duration ▼ reduced from +20s to +14s
Calico:
Ava recent damage window ▲ increased from 5s to 6s
Calico: Fixed Curse and stuns not interrupting
Ava (similar to
Ice Path and
Flame Dash)
Grey Talon:
Spirit Snare radius ▲ increased from 6.2 to 6.5
Grey Talon:
Guided Owl duration ▲ increased from 14s to 16s
Grey Talon:
Guided Owl cooldown ▼ decreased from 127s to 125s
Grey Talon:
Guided Owl T2 cooldown ▲ improved from -47s to -50s
Holliday: Fixed some issues with lag compensation and Lasso
Holliday:
Spirit Lasso cooldown ▲ increased from 100s to 105s
Holliday:
Spirit Lasso T3 ▲ improved from -30s Cooldown to -35s
Infernus:
Afterburn headshot buildup rate ▲ improved by 10%
McGinnis: Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill: Base gun damage ▲ increased from 2.6 to 2.7
Mo & Krill:
Scorn spirit
scaling ▲ increased from 0.39 to 0.42
Mo & Krill:
Combo cooldown ▲ increased from 75s to 80s
Pocket:
Flying Cloak
spirit damage
scaling ▲ increased from 1.04 to 1.3
Seven: Fixed
Health Regen being 3 instead of 1.5
Seven:
Power Surge spirit
scaling ▲ increased from 0.148 to 0.16
Seven:
Storm Cloud DPS ▼ reduced from 120 to 115
Seven:
Storm Cloud T3 ▼ reduced from +75 to +70
Seven:
Storm Cloud spirit
scaling ▲ increased from 0.65 to 0.7
Seven:
Storm Cloud cooldown ▲ increased from 148s to 155s
Shiv: Alt Fire base damage ▼ reduced by 15%
Shiv: Rage per
weapon damage ▼ reduced by 10%
Sinclair:
Vexing Bolt radius ▲ increased from 3m to 3.5m
Sinclair:
Vexing Bolt radius fixed to scale with radius ▲ increase now
Sinclair:
Spectral Assistant T2 duration ▲ increased from +5s to +7s
Sinclair:
Rabbit Hex cooldown ▼ reduced from 35s to 30s
Viscous:
Goo Ball duration ▼ reduced from 10s to 9s
Warden:
Bullet damage per boon ▼ reduced from 0.74 to 0.6
Warden:
Last Stand interrupt cooldown ▲ increased from 20s to 30s
Wraith:
Telekinesis duration ▼ reduced from 3s to 2.75s




















