General
Stamina bucket 3 heroes (slowest) have their ground dash time ▲ increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Items
Crushing Fists: Max stacks stun duration ▲ increased from 0.5s to 0.75s
Crushing Fists:
Bullet Resist reduction ▲ increased from -4% to -5% per
stack
Cursed Relic: No longer has -14% Damage Output innate
Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration
Diviner's Kevlar:
Spirit power ▲ increased from +35 to +40
Echo Shard: Now has a 0.5s post-cast time
Echo Shard: No longer grants +5%
Fire Rate
Echo Shard: Cooldown ▲ increased from 35s to 30s + the cooldown of the imbued ability
Ethereal Shift: Cooldown ▲ increased from 35s to 37s
Frenzy: Now has +10%
Bullet Lifesteal as an innate
Fury Trance: Active now grants +1m
Move Speed
Fury Trance: Active ▼ removes
move speed penalty when shooting (like
Fleetfoot)
Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes
healing off the hero (same change for
Melee Lifesteal)
Mystic Shot: Cooldown ▼ reduced from 9s to 8s
Mystic Shot: Spirit
scaling ▼ reduced from 1.2 to 0.9
Restorative Locket: Heal per boon ▲ increased from 0.32 to 0.5
Scourge: No longer grants +17%
Debuff Resist innate bonus
Scourge: Active now grants +20%
Debuff Resist (retroactive on application)
Scourge: Max
Health per second ▼ reduced from 2.5% to 2.3%
Slowing Bullets: No longer grants +15%
Weapon Damage
Weighted Shots:
Weapon Damage ▼ reduced from +40% to +30%
Spiritual Overflow: Now provides a bonus +10%
Spirit Lifesteal on proc
Spiritual Overflow:
Ability Duration ▼ reduced from +15% to +13%
Spiritual Overflow:
Fire Rate ▼ reduced from +32% to +30%
Spirit Burn: No longer hits enemies in a 12m radius, only affects primary target now
Spirit Burn: Changed from the cooldown being on the item to being target based
Spirit Burn: ▼ Removed half cooldown against NPC
Spirit Burn: Explosion damage ▼ reduced from 110 to 50
Suppressor: Duration ▼ reduced from 5s to 4.5s
Tankbuster: No longer procs off of items
Heroes
Apollo:
Riposte base stun duration ▲ increased from 0.6s to 0.8s
Apollo:
Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and
Melee Lifesteal against the target for 7s
Billy:
Rising Ram T3 ▼ reduced from 8% Max
Health to 7%
Calico:
Ava T2 ▼ reduced from +45%
Move Speed to +40%
Calico:
Ava T3 ▼ reduced from +20% damage amp to +18%
Celeste:
Shining Wonder radius ▲ increased from 16.5m to 17.5m
Celeste:
Shining Wonder damage ▲ increased by 10%
Celeste:
Shining Wonder buffer duration ▲ increased from 3s to 3.25s
Doorman:
Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Doorman:
Call Bell Charge Time ▲ increased from 6s to 7s
Doorman:
Doorway duration ▼ reduced from 20s to 15s
Doorman:
Doorway T1 duration ▲ increased from +15s to +20s
Doorman:
Doorway T3 range ▼ reduced from +45m to +40m
Doorman:
Luggage Cart damage ▼ reduced from 80 to 60
Doorman:
Luggage Cart T1 ▲ increased from +60 Damage to +80
Doorman:
Luggage Cart range ▼ reduced from 25m to 20m
Doorman:
Luggage Cart T2 ▲ increased from +20m Cast Range to +25m
Drifter:
Rend spirit
scaling ▼ reduced from 1.8 to 1.7
Drifter:
Rend T3 silence duration ▼ reduced from 2.3s to 2s
Dynamo:
Singularity cooldown ▼ reduced from 265s to 250s
Haze:
Sleep Dagger wake up time spirit
scaling ▼ reduced from 0.003 to 0.002
Haze:
Sleep Dagger damage spirit
scaling ▼ reduced from 2.8 to 2.2
Haze:
Sleep Dagger T2 changed from “-17s Cooldown and Applies 15
Fixation Stacks” to “+1s Sleep Duration and Applies 15
Fixation Stacks”
Haze:
Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Haze:
Fixation T3 ▼ reduced from +0.14 per
Stack to +0.11
Haze:
Fixation T3 now also scales with
Weapon Damage (0.0003)
Ivy:
Stone Form T3 spirit
scaling ▼ reduced from +1.7 to +1.5
Kelvin:
Frozen Shelter cooldown ▼ reduced from 195s to 185s
Lady Geist:
Life Drain changed from 75% Damage to Heal to 100%
Lady Geist:
Life Drain DPS ▼ reduced to provide the same effective heal as before but with less DPS
Lady Geist:
Malice
Damage amplification ▼ reduced from 8% to 7%
Lady Geist:
Malice T3 ▲ increased from +7% Damage Amp to +8%
Mina:
Sanguine Retreat recast time ▲ increased from 3.5s to 4s
Mina:
Sanguine Retreat T3 cast range ▲ increased from +3m to +4m
Mirage:
Fire Scarabs duration ▼ reduced from 7s to 5s
Mirage:
Fire Scarabs T2 ▼ reduced from +2
Charges to +1 Charge
Mirage:
Fire Scarabs T2 now also ▲ increases duration by 2s
Mirage:
Dust Devil T3 no longer ▲ increases Lift Duration by +0.3s
Mirage: Fixed
Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill:
Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
Mo & Krill:
Combo now lets you cast items while using it
Paige:
Rallying Charge cooldown ▼ reduced from 220s to 210s
Pocket:
Flying Cloak T3 ▼ reduced from -11s Cooldown to -10s
Pocket:
Affliction DPS ▼ reduced by ~6% (also ▼ reduces the spirit
scaling and the upgrades)
Shiv:
Stamina regen ▲ increased from 5.5s to 6s
Shiv:
Killing Blow recast window ▼ reduced from 20s to 16s
Silver: Gun
falloff range ▼ reduced from 20m->46m to 17m→42m
Silver:
Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Silver:
Lycan Curse precast time ▲ increased from 0.2 to 0.3
Silver:
Lycan Curse precast movespeed ▼ reduced from 7.6m to 2.5m
Silver:
Lycan Curse T1 ▼ reduced from +20% Resists to +15%
Venator: Sprint speed ▼ reduced from 1.5m to 1m
Venator: Bullet
falloff range ▼ reduced from 20m-51m to 18m-47m
Venator:
Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
Venator:
Ira Domini blessed stakes damage ▲ increased from 100 to 115
Viscous:
Splatter damage ▼ reduced from 70 to 55
Viscous:
Splatter spirit ratio ▼ reduced from 0.8 to 0.7
Viscous:
Splatter base bounce count ▲ increased from 1 to 2
Viscous:
Splatter T3 bounce count ▼ reduced from +2 to +1
Viscous:
The Cube T3 ▼ reduced from -25s Cooldown to -20s
Viscous:
Puddle Punch slow duration ▼ reduced from 4s to 3s
Viscous:
Puddle Punch slow ▲ increased from -20% to -30%
Viscous:
Puddle Punch cooldown ▼ reduced from 24s to 21s
Viscous:
Goo Ball T2 ▲ increased from +10% Resists to +20%
Yamato:
Flying Slash T2 ▼ reduced from +40
Spirit Power to +35
Yamato:
Flying Slash T3
charges from +2 to +1
Yamato:
Flying Slash T3 Charge Time ▲ increased from 4s to 5s















